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  • posted a message on kodama's reach vs farseek
    Quote from calibretto
    i highly doubt that it's somehow more devastating in france than it is in america.


    Rofl

    This made me rofl.
    Posted in: The Cube Forum
  • posted a message on [720][Powered][Conspiracy]Metamind's Cube
    I wouldn't use it outside of UG. But I wouldn't put it in the cube, either.
    Posted in: Cube Lists
  • posted a message on [810][Unpowered]Kenny's Cube *Avacyn Restored Update*
    @ Metamind:

    Moat is 10x Easier to recover from than Armageddon. Instead of needing to consecutively top-deck your entire landbase, all you need to do is cast Naturalize or play some flying creatures. Or burn out your opponent. Or play one of a hundred (or more) other cards in the cube that deal with Moat.

    Quote from Ammo187
    Armageddon requires you to at least cast it at an appropriate time.


    So does Moat. When your opponent has three flying creatures they're beating you down with, that's hardly an "appropriate" time for Moat.

    .......

    Is Moat good? Yes. Is it unbeatable? Not even close.
    Are all the cards in the cube good? Yes. Are any of the cards unbeatable? No.

    Why do people have such a problem using good cards in the cube? That's the point! Smileup
    Posted in: Cube Lists
  • posted a message on Cube Pick: P3P13, P3P14, P3P15 Post 945
    Quote from BFiddy
    Yes...but against R/G Aggro (your example of a matchup where Carnophage is supposedly bad), Carnophage either gets burned out of the way by your opponent or trades with one of their early threats. Either way, we would lose a lot more life by having a deck with no early drops than by including Carnophage...

    You keep saying that we have too many cards that take our life away...tbh I don't see very many in our pool (just Grinning Demon and Graveborn Muse). Even if we had Bitterblossom and Bob in addition to what we already have, I would still vote for Carnophage here...


    If it came between the Carnophage and a removal spell in my black control deck, the 'phage isn't going to cut it. Ever. I'm going to play something that's going to provide me with the same protection without the cost of life and the fragility of a 2 toughness creature.

    If we had Bitterblossom and Bob in our draft pool, I'd want the Carnophage too... but we don't. We're playing a control-esque deck that the 'phage has no place in (IMO).

    I love Carnophage as much as the next guy, but I don't think it's going to make the cut in this deck we're all drafting here.
    Posted in: Archive
  • posted a message on wtwlf123's Classic Cube
    Complicate is outstanding. Ertai is fragile. We tried him and he was well below average.

    We're going to test the cube as is for a while, but the next time an artifat needs to be replaced, we'll give the Amulet a whorl. (However, it won't be for the cards you mentioned, all of those cards are really strong... have you ever tried Null Brooch? It's an absolute beating).
    Posted in: Cube Lists
  • posted a message on Cube Comparisons
    Quote from BFiddy
    Agreed...every once in a while Firewalker gets out of hand...but most of the time he's just a little donk that does nothing...


    He's always good. He has haste and he grows. It's THE 2-Drop for RR/x aggro, IMO.
    Posted in: Archive
  • posted a message on kodama's reach vs farseek
    Quote from Neonico
    and that so many spells allmost allways played when drafted that will destroy you, especially considering that i play only 2v2, meaning that if a player loose tempo to play karroos, it's allmost allways like playing 2vs1.c So yes, you have the pressure added to the tempo loss, so it is devastating to have a Karroo destroyed.


    It's also devastating when your creatures are destroyed. Does that mean you shouldn't play creatures? No. It's devastating when your opponent counters a spell and kills one of your creatures with Suffocating Blast... does that mean that you should never play a spell when you have a creature with <4 toughness on the board? Of course not. Anytime an opponent gets card advantage or tempo advantage in any way, it's "devastating". That doesn't mean that you shouldn't play good cards because the opponent may have a chance to capitalize from time to time.

    The bounce-lands aren't any different from the example of playing 2 (or more) creatures to the board when you know your opponent has mass-removal spells. Even though they don't provide tempo advantage (or 'ramp') the bounce-lands are still great mana fixing cards, AND they allow you to reach your 4th mana with only 3 lands, etc... Outstanding.
    Posted in: The Cube Forum
  • posted a message on Cube Comparisons
    He's one of my favorite red 2-Drops.

    EDIT: Also, who doesn't run Bitterblossom? Is it because it's on the banned list for being too good or something?
    Posted in: Archive
  • posted a message on kodama's reach vs farseek
    Quote from Neonico
    Okay, so all of you advocate to cutt land destruction before cutting Karroos. So i'll guess none of you still playing Strip mine and Wastelands ? Both uncounterable blowout when you play karroos ?


    This is the same as saying: "I'm never going to play TWO creatures because if my opponent has a Wrath of God then it's gonna be a blowout!"

    Playing more than one creature is okay, even if your opponent has Wrath of God in his deck, and playing bounce-lands is okay even if your opponent has a Wasteland in his deck.

    Having your bounce-land destroyed and having your harrow countered are so far from auto-loses... I can't even begin to see where you're coming from. Does it hurt you? Sure. So does having your Savannah Lions Lightning Bolt'd. That doesn't mean you shouldn't include Savannah Lions in the cube. Every card in the game is about risk/reward. Having a high-risk/high-reward card isn't a bad thing. That's why Dark Confidant is good, that's why Fireblast is good. That's also why the bounce-lands are good.
    Posted in: The Cube Forum
  • posted a message on [810][Unpowered]Kenny's Cube *Avacyn Restored Update*
    Moat is totally unfair... and totally awesome. Just like every other broken card in Magic.
    Posted in: Cube Lists
  • posted a message on Cube Pick: P3P13, P3P14, P3P15 Post 945
    Quote from BFiddy
    I disagree strongly...life is irrelevant especially in cube.


    Yes and No. It depends on the matchup. If I'm the aggro player against control, I don't care about my life total. If I'm an aggro player against another aggro deck, your life total is extremely important. If I'm a control deck... my life total is, again, important. We're playing a control deck. We can't afford to run too many cards that take our life away if we have an unfavorable matchup (like against RG aggro or something).
    Posted in: Archive
  • posted a message on [810][Unpowered]Kenny's Cube *Avacyn Restored Update*
    I love Moat. Can't imagine the cube without it. I win with moat and against moat regularly. Every aggro deck should still have a way to win even if the moat drops. If you auto-lose to moat... draft something else.
    Posted in: Cube Lists
  • posted a message on wtwlf123's Classic Cube
    @ Rantipole:

    Trust me... I loved the Necropotence as much as anybody. Out of the 100+ drafts we've had, the Necro has only been played in 2 decks. Once in Mono Black when it was fantastic, and another time in BB/r when the BBB was so prohibitive that it wasn't played until like turn 7 or something. I wanted to keep it, but it never gor played, so it got the axe.

    Dark Hatchling was another card I really wanted to keep. But, with the presence of Bone Shredder and Nekrataal, he was just underpowered. Now that the cube has been reduced in size, it was time to let him go.

    Sneak Attack. Sometimes great, sometimes awful. It has been narrow for us here. Only drafted a few times. Without the presence of the Kamigawa dragons and stuff like Sundering Titan, the Sneak Attack just isn't as good in the "Classic Cube".

    @ The_Grey_King:

    We discussed the Quicksilver Amulet, and it would've made the cut prior to the reduction in size. Now that the cube's smaller, there's not enough room.
    Posted in: Cube Lists
  • posted a message on Aggro Support
    Quote from Magic
    How good are the Crusade effects outside of WW? I am not entirely sold on them yet.


    I'd stick to the ones that hit all of your creatures, not just the White ones...
    Posted in: The Cube Forum
  • posted a message on [720][Powered][Conspiracy]Metamind's Cube
    Quote from metamind
    If you need nine mana in black to cast a spell, you have better options than Yawgmoth's Will.


    But you don't. You don't need 9 mana. But, when you do have it, there isn't anything better to spend the mana on. The card advantage is so outrageous that you can't ignore it.
    Posted in: Cube Lists
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