Thanks for the reply, and the kind words! Sorry about the long delay, I just saw the comment now.
As far as artifacts and lands to avoid, there's not much. I mean, as long as you guys have fun with the cards and the cube is an enjoyable experience, you're doing it right. I would caution against overdoing lands that enter the battlefield tapped though, if you want aggressive decks to be playable in more than one color.
Cheers, and happy cubing!
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Jan 25, 2019wtwlf123 posted a message on Cube Design PhilosophyIt's always good to get comments on 9-year-old articles! Glad you enjoyed it.Posted in: Articles
Land is not included when determining your ACMC. But other cards, like Force of Will, might beb considered a 5 if you use their printed costs, but are actually a 0 in practice. Make sure you adjust your CMCs to what their expected costs are when calculating things. And all cards that are truly variable can get factored in as true X's, which neither help nor hurt your curve.
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Actually, it happens all the time. Perhaps you're not running enough creatures/anthems?
Using the Squire over one of the Lions is just another thing that's going to prevent an efficient white weenie onslaught.
I'd make sure to add in all of these /\ /\ /\
Before adding in either of these... /\ /\ /\
Also, DerBK is right on about Force Spike. It's a fantastic counterspell.
If the new wrath cost 5 but had split second or untapped 5 lands after playing it, then we could talk. Otherwise, the 4 casting cost is better.
Rafiq, Sphinx and Bogardan Hellkite.
Nice Corpse Dance and Simulacrum. Great original art.
Skullclamp is fantastic, but it's no more of an offender than Balance or Armageddon or Jitte or Sol Ring or Library or ...etc.
Epochrasite is okay, but when it's in, and things like Icy Manipulator are missing, control is actually worse off than it would be otherwise. With a cube the size of your cube (and even more importantly is an artifact section as small as yours is) there's just no room for the poor guy. In fact, I think Bottle Gnomes is a much better artifact creature for control, and it's missing as well.
It's not about using signaling to hate-draft against other players. It's about being able to abuse the signals to know automatically which colors are up for grabs. A completely random packs helps to eliminate any possibility of signaling from occurring.
Having a balanced pool is okay (but not necessary), but having completely balanced packs isn't.
That's okay though... powerful cards belong in the cube.
I agree with cutting Gorge for the Ring, but I really like Kor Haven too. I could go either way on the white-based land (actually, I'd use Kjeldoran Outpost over both of the other ones).
You're also missing Icy Manipulator... which should go in ASAP.