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  • posted a message on Zendikar in the cube? Zounds!
    Could someone tell me why Goblin Guide looks good in cube cause all I see is card advantage for your opponent? I suppose he may see play in type 2 but only on turn one and only in a dedicated Goblin deck. Giving your opponent a card 43% of the time sounds gross. Haste 2/2 for R sure, in cube he'll get there for 4 damage and probably get the villian a land if you're on the play. I can see him on turn one being good in a best case scenario but it's a steep decline in playability after that.


    There are cards that are good enough tempo wise to justify card disadvantage. Force of Will and Fireblast are two, and I think this goblin is another one. It will get in for lots of damage, and fast. Faster than any other aggro creature ever printed. If you on average, you'll flip a land for your opponent just under half the time. The average 1-Drop 2-Power creature will get in for about 4-6 damage before being dealt with, or get held back during combat. That means that this creature can get in for 6-8 damage because of the haste. If I can get in for 8 damage with only R invested... sign me up -- even if it means giving my opponent 2 lands in the process (and allowing me to see 2 other non-land cards in my opponent's hand at the same time).
    Posted in: Archive
  • posted a message on Zendikar in the cube? Zounds!
    Quote from Pringlesman
    I'm concidering the card, it has a powerful effect. If I play it, the only spot I can put it in is the Black Land slot, which is currently occupied by Volrath's Stronghold.

    To be honest, Stronghold has never done all that much for me (or my players) in our games.


    It's not good in the cube. It requires only black creatures. In a mono-black deck (where you may, occasionally hit 4 black creatures in your yard, and even still probably not) it's pretty much strictly worse than Cabal Coffers, which still isn't even good enough for the cube. It's way too slow and inconsistent.

    In the perfect situation, where my graveyard is full of creatures, I'd rather be using the Stronghold anyways...

    I can't believe Stronghold hasn't been good. It's so absolutely bonkers in every other cube I've drafted.

    I was convinced you were joking. *shrug*
    Posted in: Archive
  • posted a message on Zendikar in the cube? Zounds!
    Quote from Pringlesman
    Crypt of Agadeem (Might replace volrath's Stronghold)


    I can only assume you threw this one in as a joke... Being that Volrath's Stronghold is one of the best lands ever printed, and absolutely bonkers in the cube, and this new land is inconsistent, slow and worse than Cabal Coffers.

    I mean, look at that card. You have to have FOUR (4!) Black creatures in your graveyard before it's better than a swamp... that comes into play tapped. Smiledown It's one of the worst (cube) cards spoiled in the set thus far.
    Posted in: Archive
  • posted a message on Zendikar in the cube? Zounds!
    Quote from argus
    How good is Ob Nixilis if you don't have a 6th land? It can always get burned away in response to the landfall trigger.


    He's a 6-Drop that costs 5 for that very reason.

    If your opponent has the instant-speed removal, they can get rid of Ob Nix, but they can't stop the life-loss.

    I cast Ob Nix.
    He resolves and enters the battlefield.
    I retain Priority and play another land.
    Landfall trigger goes on the stack.
    Opponent Lightning Bolt's Ob Nix.
    Ob Nix goes to the graveyard.
    Landfall trigger resolves.
    Defending player loses 3 life.
    The 3 +1/+1 counter effect fizzles.

    Because of the order of the abilities that trigger on Ob Nix, the defending player CAN'T prevent the life loss if the Ob Nix does in fact resolve. Which is why you need to play him as a 6-Drop, IMO. As a 5-Drop, you run the risk of him doing absolutely nothing for your mana.
    Posted in: Archive
  • posted a message on Usman's Cube
    I like Kumano a lot. One of my favorite creatures for red mid-range or control. I wouldn't cut him for another Ball Lightning style effect. He's the nightmare card for lots of matchups. He can ping blocker and swing for 4, or block creatures and use your mana to kill players. I can't see cutting him for anything else that's out now.
    Posted in: Cube Lists
  • posted a message on [555][Powered] calibretto's cube
    Reanimate hits both graveyards for B. Death only hits your graveyard for 1B. It's way behind reanimate on the scale of reanimation spells. Animate Dead and Necromancy are both far superior as well. Plus, Life is a useless spell, and it's competing for a valuable BG slot in the cube against very powerful spells. As a gold card, it's completely outclassed, and as a reanimation spell... it's WAY towards the bottom of the list. If you need another 1B reanimation spell, Exhume and Dance of the Dead blow it away.
    Posted in: Cube Lists
  • posted a message on [555][Powered] calibretto's cube
    It brings it back into play tapped. You can't swing with a hasted reanimation target, and you can't block w/ it the turn after resolution. That's a pretty big drawback.
    Posted in: Cube Lists
  • posted a message on [555][Powered] calibretto's cube
    Quote from rantipole
    What about Makeshift Mannequin? It's got instant speed goodness even if it does come with a drawback. I run it and not Necromancy, but I think all the other cards I run are the same.

    Cheers,
    rant


    I like Mannequin also. I think Necromancy is better. It only costs 2B it can target both graveyards, and the creature doesn't die to an Icy Manipulator. Plus, I can equip my creatures I reanimate with the Necromancy... which is sometimes really important. Also, the Necromancy can be played as an instant too! When using it to grab a creature for a combat trick, or a weak creature with a CIP ability, the Necromancy is better there too, because it costs less.
    Posted in: Cube Lists
  • posted a message on Zendikar in the cube? Zounds!
    It's not the rares that have been the most impressive. There's lots of good commons and uncommons too.

    I think this set will ultimately be like Champions of Kamigawa, in that it will provide a solid range (15-20) cards for the cube after they hype wears down a bit.
    Posted in: Archive
  • posted a message on [Official] Altered Art Thread (56k Beware)
    Halloween is a cool one, and maybe Christmas too... but not every holiday. There wouldn't be any non-holiday alters if that were the case. Wink
    Posted in: Artwork
  • posted a message on [Official] Altered Art Thread (56k Beware)
    Sweet! I'm glad my Halloween idea sounds good to you guys.

    *hopes to see lots of Nightmare Before Christmas themed old-school cards for my cube* Grin
    Posted in: Artwork
  • posted a message on The "Should I Run This Card?" Thread
    Ankh of Mishra is a great card. It's one of the best aggro tools (or control hosers) available, and it can be used in every aggro deck.
    Posted in: Archive
  • posted a message on [Official] Altered Art Thread (56k Beware)
    I think you should theme the PnP around Halloween next month. Let the artists alter any cards they want to, but alter them so that they have to be Halloween themed... Then you can reveal the alters on the 31st, and we can see all the Grim Poppets w/ pumpkins on their heads and stuff. :p
    Posted in: Artwork
  • posted a message on 3 Color Cards
    Quote from scotty4168
    Hi Grant,
    3 color cards are in general terrible. My viewpoint on the matter is not to let color balance make me have unplayable cards in my cube.
    HK


    Agreed. But there are quite a few 3-color cards that aren't terrible, and that actually perform well in the cube.

    Personally, I wouldn't use more than one from each shard myself, but some people like to use more.

    I also agree that you shouldn't add in bad cards to achieve balance. The easiest and best (imo) thing to do is to cut gold's numbers back so that you can still have balance, and only be using the best cards of each combination. But that debate's been beaten into the ground so much that we shouldn't re-start it here...
    Posted in: The Cube Forum
  • posted a message on Cube Color Hosers
    I don't draft with sideboards in the cube, so these decisions aren't a problem. But, even if I did, I don't think I'd include the narrow color-hosers (like Acid Rain and the like). They just aren't useful enough against all your matchups. Drafting a sideboard-only card seems like a bad idea... especially when it could be something better.
    Posted in: The Cube Forum
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