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  • posted a message on This or That discussion.
    Druid's a solid card on its own, so if you're running Vizier anyways, I'd consider it over Caryatid for sure.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Well, no. I don't think Nissa's value grows in any sort of a meaningful way when the environment becomes smaller and more competitive.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Garrison > Warboss

    Hornet >> Avenger

    Quote from d0rsal »
    @wtwlf123 - does Nissa's simic ranking go up in a 360 powered cube?


    I can't think of why it would...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Help Integrating Combos
    Quote from happyjosiah »
    A timely thread. I've been thinking about incorporating an infinite life gain or infinite damage combo since almost all the pieces are already present for me. It's the "enabler" that's missing. Just not sure if it makes sense to devote a slot to Metallic Mimic, Anafenza, Kin Tree Spirit, or Good-Fortune Unicorn when they are basically ONLY combo pieces.


    FWIW, Mimic has been awesome in a variety of decks with tribal themes (humans, warriors and even goblins/zombies sometimes), Anafenza is actually really strong in WW aggro, and Unicorn has been surprisingly solid in token decks.

    But you play a 360 card cube, so finding room for combo cards is particularly hard.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Lieutenant > Angel

    Firebolt > Blast
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Help Integrating Combos
    Could you comment on your methodology?


    Just had a discussion about it over in my cube thread. Wink I don't want to derail this thread talking about classification methodology.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    I don't play any snow lands, so it wouldn't be a fixer.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    Seasoned Pyromancer is awesome. Goes in a ton of decks, and is also a great card on its own.

    Stage is in for Dark Depths combo.
    Posted in: Cube Lists
  • posted a message on Show and Tell
    Quote from asmallcat »
    Everyone in my group agreed show and tell was bad and we should cut it.


    Then cut it. I would never dream of doing that, because the card's been a blast to play and a complete powerhouse, but why debate it? If you and your playgroup hate it, stop cubing with it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Help Integrating Combos
    Works with Dance of the Dead too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Show and Tell
    That is an amazing point Calibretto, and it explains so much of why my IRL/Paper experience with the card is so different from the online experience. League play. In paper, I'm the only player at the table with the eldrazi super titans in my deck, and I know I have the baddest monsters in town. In league play, each opponent has the exact same chances as me to have giant monsters in their hand. I never realized how simple the disparity really is.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Help Integrating Combos
    Intruder Alarm is an engine for its own combos, and an enabler for the Kiki/Twin combo. I think it's too narrow unless it's supporting both roles.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    It starts to go infinite with it pretty quickly. :p
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    We need a "cool story bro" emoji. :p

    If you're referring to tossing it into a random goodstuff deck, you may be right. I don't really know because I haven't used it that way yet. But if you're talking about using it in the decks it's included to shine in, you're just wrong, lol.
    Posted in: Cube Lists
  • posted a message on Show and Tell
    Card's awesome, and I don't consider it a trap at all. Rarely does the opponent have a permanent that's even remotely comparable to what I'm playing, and I can count on one hand the number of times I've seen an opponent's permanent actually be better than the S&T caster's permanent. And in an even smaller percentage of those cases has it ever cost someone a game. I guess it feels so bad when it happens that the memory sticks around with you, but I don't ever see it happen. The decks willing to play cards like Show and Tell and Eureka don't use them to put permanents into play that get outclassed by the opponent's stuff. You put the biggest, baddest bombs into play. 7/10 times I play an effect like this, the permanent I put into play with it wins me the game. Maybe another 20% of the time the opponent can answer it and it's not game-winning. Rarely, likely less than 1/10 times the card is played, do I wind up in a worse position because of what my opponent puts onto the battlefield with it. It's powerful, it's fun, it's exciting, and if your opponent's cards are bigger than yours, you're probably playing S&T in the wrong decks to begin with. It's the exact kind of card that makes this format a blast to play.
    Posted in: Cube Card and Archetype Discussion
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