2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 2

    posted a message on This or That discussion.
    1 - I like Riders and Hero the most from that group.

    2 - Angel > Archon.

    3 - Paladin > Taker.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on The Polymorph Deck
    Both the RRR in the cost & the fact that it can flip my creature token into a Signet are BIG strikes against that card.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on This or That discussion.
    Quote from armando.zuffi »
    1 - Soulfire Grand Master (considering white section) vs Tithe Taker vs Thalia's Lieutenant ? What order ?

    2 - Epic Downfall vs Doom Blade vs Bone Shredder? What order?

    3 - Anguished Unmaking vs Hidden Stockpile vs Magister of Worth ? What order?

    4 - Thief of Sanity vs Lim-Dûl's Vault ?


    1 - Grandmaster for combo, Lieutenant for humans, otherwise Taker by default

    2 - Doom Blade > Shredder >>> Epic Downfall

    3 - Unmaking > Stockpile > Magister

    4 - Vault >> Thief
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [720][Powered] wtwlf123's Cube
    It gets better with storm, but the cube is loaded with great cost-efficient cards, and I've always found Regrowth to be a useful card. It gets back critical combo pieces, buys back broken cards, or can be used as a utility "tutor" for anything else you need from the 'yard. I like the card a lot, both in and out of storm decks.
    Posted in: Cube Lists
  • 3

    posted a message on Help Integrating Combos
    I think Unicorn is the more interesting effect for sure. And it can also open up interactions with things like Basri's Lieutenant and the like, if you're interested in exploring more combos there.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Help Integrating Combos
    Quote from happyjosiah »
    A timely thread. I've been thinking about incorporating an infinite life gain or infinite damage combo since almost all the pieces are already present for me. It's the "enabler" that's missing. Just not sure if it makes sense to devote a slot to Metallic Mimic, Anafenza, Kin Tree Spirit, or Good-Fortune Unicorn when they are basically ONLY combo pieces.


    FWIW, Mimic has been awesome in a variety of decks with tribal themes (humans, warriors and even goblins/zombies sometimes), Anafenza is actually really strong in WW aggro, and Unicorn has been surprisingly solid in token decks.

    But you play a 360 card cube, so finding room for combo cards is particularly hard.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Show and Tell
    That is an amazing point Calibretto, and it explains so much of why my IRL/Paper experience with the card is so different from the online experience. League play. In paper, I'm the only player at the table with the eldrazi super titans in my deck, and I know I have the baddest monsters in town. In league play, each opponent has the exact same chances as me to have giant monsters in their hand. I never realized how simple the disparity really is.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Show and Tell
    Card's awesome, and I don't consider it a trap at all. Rarely does the opponent have a permanent that's even remotely comparable to what I'm playing, and I can count on one hand the number of times I've seen an opponent's permanent actually be better than the S&T caster's permanent. And in an even smaller percentage of those cases has it ever cost someone a game. I guess it feels so bad when it happens that the memory sticks around with you, but I don't ever see it happen. The decks willing to play cards like Show and Tell and Eureka don't use them to put permanents into play that get outclassed by the opponent's stuff. You put the biggest, baddest bombs into play. 7/10 times I play an effect like this, the permanent I put into play with it wins me the game. Maybe another 20% of the time the opponent can answer it and it's not game-winning. Rarely, likely less than 1/10 times the card is played, do I wind up in a worse position because of what my opponent puts onto the battlefield with it. It's powerful, it's fun, it's exciting, and if your opponent's cards are bigger than yours, you're probably playing S&T in the wrong decks to begin with. It's the exact kind of card that makes this format a blast to play.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [720][Powered] wtwlf123's Cube
    Well, it pulls archetype duty in both Tokens, Bant Flash and Polymorph. And put pulls combo duty in Intruder Alarm. It's been great in those four decks for sure, but it hasn't seen a ton of play in generic goodstuff decks yet, so I don't have much feedback on it there. I think it's a really cool card to draw when you're flooded, and it's nice to be able to ambush early pikers and bears with it. But it's mainly included for those 4 decks.
    Posted in: Cube Lists
  • 1

    posted a message on This or That discussion.
    Not counting Signets, I think it's currently:

    Oko >> Uro > Krasis ≥ Edric > Nissa

    Edric gains value in cubes that play Simic tempo shells and token decks in UG though, and can move up the list for cubes with both of those conditions.
    Posted in: Cube Card and Archetype Discussion
  • To post a comment, please or register a new account.