Thanks for the reply, and the kind words! Sorry about the long delay, I just saw the comment now.
As far as artifacts and lands to avoid, there's not much. I mean, as long as you guys have fun with the cards and the cube is an enjoyable experience, you're doing it right. I would caution against overdoing lands that enter the battlefield tapped though, if you want aggressive decks to be playable in more than one color.
Cheers, and happy cubing!
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Jan 25, 2019wtwlf123 posted a message on Cube Design PhilosophyIt's always good to get comments on 9-year-old articles! Glad you enjoyed it.Posted in: Articles
Land is not included when determining your ACMC. But other cards, like Force of Will, might beb considered a 5 if you use their printed costs, but are actually a 0 in practice. Make sure you adjust your CMCs to what their expected costs are when calculating things. And all cards that are truly variable can get factored in as true X's, which neither help nor hurt your curve.
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Lake of the Dead
Phyrexian Tower
Cabal Coffers
Spawning Pool
Which would you choose? I'm leaning towards either the Tower or the Coffers (the Tower seems more splashable and really abusive with cards like Threaten, Preacher and Old Man of the Sea) whereas the Coffers seems like a bomb in BB control.
Thoughts?
I also think there are a few other nonbasics that belong in the cube. Try increasing the color-based nonbasics (you have Academy Ruins, Gaea's Cradle, etc...). I'd add a few more lands like those (maybe balance the cube completely by using 2 of each color?) Stuff like Volrath's Stronghold, Treetop Village, Kor Haven, Barbarian Ring, and Kjeldoran Outpost come to mind.
http://www.youtube.com/watch?v=bMSui...e=subscription
It's kinda long, but it's packed with good information about cube drafting and card choices. I'd recommend it to anyone playing or designing a cube. Not all of it should be treated like gospel, but it's definitely a great place to start.
I used a Mox to T2 Show and Tell my Yawgmoth's Bargain into play. I won that game. In the next draft, my opponent T3 S&T-d an Akroma, Angel of Wrath into play. I lost that game.
I drafted Opportunity TWICE yesterday. Amazing in both drafts.
I'd start there.
The group has decided to cut the Wishes. Not because they're underpowered or overpowered, but we don't like the interruption of the game(s) when we fish through the undrafted cube to select Wish targets.
We're also expanding the cube by 5 cards to bring the total to 555 cards. We all just like that number.
OUT
Cunning Wish
Burning Wish
Living Wish
IN
Crusade
Show and Tell
Opportunity
Snuff Out
Disintegrate
Shivan Dragon
Blurred Mongoose
Might of Oaks
I wanted to add the Crusade to assist WW aggro. It's not as good as Glorious Anthem in the cube, but I wanted to give it a try.
Show and Tell was in the cube before, and was the card that got cut for the Cunning Wish. The Show has a lot of cool things you can do with it, so it's going back in.
Opportunity is a card I've been wanting to add for a long time. 4 cards at instant speed for 4UU is really good.
Snuff Out. I don't know why this card wasn't in before, but it's going in now... to stay.
Disintegrate. This card ahs been in and out, but when the cube was expanded the first time (by +50 cards) I didn't increase the # of X-Damage spells. It's time to add one more in now.
Shivan Dragon is going in mostly for its flavor. It's just a really cool card, and it's decent enough for the cube, IMO. If the 4RR ends up being too much of a burden, I could always add the Fledgling Dragon back in, but I like 'em both, so I'm gonna give the Shivan a try.
Blurred Mongoose is a solid creature. Uncounterable, and with Shroud... an ability that's really rare in the "older" Magic cards. It's another decent aggro creature for green.
Might of Oaks. I can't use Stonewood Invocation, so this'll have to do. I got a foiled one from Destiny, so I'm gonna try it for a bit.
I like the rest of the changes though.