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  • posted a message on This or That discussion.
    Urza > Sower > Mulldrifter > Typhoon would be my gut ranking, but most of these are going to have value that's going to vary a lot from group to group based on personal preferences. Like Typhoon might have the highest floor, and Urza might have the highest ceiling. Sower has the most immediate impact, and Mulldrifter might have the most long-term impact (especially with synergy/support). So it's really going to vary a lot with these particular cards, I think.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I also like Hermit more than Thragtusk, but I'm a fan of both cards. I like them both more than a lot of other green 5s though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    It's not. A lot of the test drafting was done on CubeCobra, which only supports regular drafts. All of the companions were easily built around if drafted early. Some are harder than others, but they're all very doable, and they're all very good.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    They're all disgusting. Playing Magic with 8 cards >>>>>>>>> whatever you have to give up to satisfy their deckbuilding restrictions. All 10 were in my cube, and now I'm playing none of them. They pushed me into making a decision I've been on the fence about for a while, which is banning cards that reference the "outside the game" zone. One quick design restriction later, and I have a nice safe haven where I can avoid running into companions. As a mechanic, it has single-handedly made me lose interest in non-Cube Magic (outside of formats like 93/94 and middle school of course, where we can still play regular 7-card Magic).
    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.
    Force of Negation >>> Negate. I also like Spell Pierce more than Negate too, if that's on the table.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][GRN] Doom Whisperer
    I wonder if there's a correlation between players that under-surveil with Doom Whisperer and those that under-draw with Sylvan Library. I see so many players play Library like a 2cc Mirri's Guile, and it makes me cringe watching players lose games because they refuse to pay life to dig out of bad draws. I'd rather pay 8 life twice and lose to a kicked Burst Lightning than lose because I refused to draw out of a bad situation before it was too late.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    Main reason? Companions are awful. That's what drove me to pull the trigger on this design restriction. But it also solves problems where we're running fast/basic/secure events and might not play with sideboards. That occasionally happens, and I don't want to strand cards in the cube that don't function well in those scenarios. I've been wanting to do this for a while, but the Companions being as legitimately miserable as they are forced my hand.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    Nope.

    Cards that reference "outside of the game" as a zone are banned from my cube. Companions, Wishes and other such cards will not be coming back.
    Posted in: Cube Lists
  • posted a message on Set (P)review - My top 20 Ikoria: Lair of Behemoths cards for the cube!
    Song looks like a cool card.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE][GRN] Doom Whisperer
    It's a solid midrange beater, especially w/ toughness-matters cards like Languish and the Wildfires. Good activated ability too, which is often underused in comparison to how often it would be correct to do so.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Ikoria: Lair of Behemoths cards for the cube!
    I don't think anyone is suggesting cutting Rec Sage for Gemrazer, so I wouldn't worry about encountering that scenario.

    It's hard to pull off Lukka type effects in the cube, but if you're supporting a Polymorph subtheme, it'll fit right in. There's likely enough support for it now to make it consistent, if you're willing to make the necessary swaps to make it work. You need s lot of cheap non-creature cards that make creatures to get these kinds of effects to be consistent in limited, but the payoff is there if you can dedicate the infrastructure to it.

    Companions are dumb. Each cube group should decide how they want to solve that problem on their own. But my cube is going to be a haven from that silliness. It's not Magic.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on This or That discussion.
    Since you're adding in creature-based combo, I'd keep the Greaves from those three since it can protect your combo pieces...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    Tide is good because all the cards that double mana with it are blue. I can't say the same for Muck.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    I don't think so. Pretty much all of the cards that generate extra mana off of High Tide are blue. And it's already fringe enough as it is. Being an instant has been important too.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    No worries. Yes, only CubeCobra has the current list now. And Yes, the number imbalance is intentional.
    Posted in: Cube Lists
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