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  • posted a message on WoTC English report without gender
    Quote from Cainsson »
    While I agree that respect is respect, I also agree with the feeling behind his argument because we've already seen a lot of abuse of this "preferred pronouns" thing and for every Gamestop freakout where the employers realize their staff were being abused, there's a lot of people getting fired for misusing personal information that was undisclosed until it could be used against them.

    There's also the fact that, like in everything LGBT, there's subsections and subgroups, including people who suffer gender dysphoria and genuinelly feel that the acceptance of a non-binary prevents them from ever truly transitioning because it's a constant reminder they had to transition, although they just want to be a HE/SHE.

    The smallest minority is the individual, and while our intentions may be good, we really shouldn't be promoting such large scale societal changes as modifying language itself, and specially not with the intent of patting ourselves on the back and virtue signaling about how woke we are for it. We already have an individualized label, it's our names. If someone wants special designations they should be allowed to pursue them in their social circles, but not institutionalize their use and specially not punish their misuse or disuse.


    Well spoken. Couldnt agree more.
    Posted in: Magic General
  • posted a message on Changes that MTG should make to text cards
    Keywords are good and bad.

    A really good keyword actually explains itself , even in flavor.

    FLYING is the absolute best keyword ever, as it explains itself how it works and its super trivial to understand.

    Deathtouch and Lifelink are reasonable too, but then have rules baggage in special cases too, which makes them worse.

    Trample is a particular bad keyword as it doesnt explain itself, but its used so often that it simply comes up all the time.


    Menace is a bad keyboard, but they use it so often now that it also becomes more simple as its not particularly complicated either.

    Your "fury" idea would fall in the same group like Menace, its just a shorter word, but the word itself wouldnt explain what it means at all, you need to know that its a shorter keyword for that ability.


    Having a keyword for many more abilities at some point produces a "language" in itself.
    Shorter words that have a meaning and you need to learn the meaning of these words to speak that language, and once you do, you understand stuff easier with less words ; but that has a cost, which you want to keep limited.
    If you can use some reasonable short text to explain an ability, you can write it out ; thats just like a keyword with a explain text attached, produces pretty much the same result for commons for which they do that (on rares and mythics they mostly ommit the explain part of the abilities as they get crowded with abilities and more ability text).


    ----

    So most of your ideas are to introduce more keywords.

    For the vast majority of times you can totally do that, but you end up with cards that are filled with keywords and if you want to produce a "magic language" thats exactly whats going to be that way.


    Other words are used to clarify what happens, especially to newbie players.

    If a card is bounced, a newbie expects to put them in their hand.
    If they gain control of a creature they dont own, they still expect it will end up in their hand, their graveyard or their library, which isnt the case as the rule simply says you cant ever have cards you dont own in your hand, graveyard or library, or exile, or anywhere really expect the battlefield ; this rule is broken in Un-Sets that specifically allow exactly that, but that is a big problem in any other case ; as a player is always allowed to simply pack up their cards and leave at any point of time ; which cant work if you place cards they dont own in any of their cards. And players are allowed to play without sleeves, putting cards together in such cases, especially in the library is a tremendous problem ; that cant ever be allowed.

    Posted in: Magic General
  • posted a message on 1CC Planeswalker
    A 1 mana walker with a tiny ability like +1 gain 1 life and some late game -3 or -4 for something trivial would totally be possible.

    Simply imagine a combination of trash-white commons and make it a combined planeswalker ; its barely the same as a Saga card which ticks up, as long as the effects are overall weak, that would be sufficient.


    It can even have a good ultimate, if that takes like 9 turns ticking it up for a +1 life each tick, it could even do something awesome.


    A red walker that ticks up for like "creature cant block" or each player is dealt 1 damage and has like a -3 , 2 damage to target creature or player Shock rolled on, would all be reasonable (as being a planeswalker is a drawback on itself being able to be shot with burn and killed by creatures).

    The abilities simply need to be truly bad "common" cards and then the -3 or more ability can be a more reasonable playable effect, while the ultimate can go huge, as long as it takes a lot of turns to get to it.


    If they do a 1 mana planeswalker it has to be really bad , but being a 1 mana planeswalker in itself can be a upside to enable the new Mox and all that kind of stuff.
    Posted in: Speculation
  • posted a message on Challenger decklists for this year!


    But willing to buy 50% of the product line is showing with your wallet that it is NOT a total let down.

    You are using strong word choices that are inconsistent with your intent for spending.

    Maybe you should not be so confrontational?


    He is 100% right about his stand.

    If he WANTS to buy stuff he is totally free to do so.

    Buying LESS product is exactly the message they need to receive, if you are not satisfied with a product.

    If its a TOTAL failure you wont buy any of it, but thats among the biggest catastrophes possible if fans with wallets wont buy products.

    ----

    And then there is your local store.
    Sometimes you want to support them too, so you would buy a semi great product still, as you get a good deal from them and punishing the store for WotC bad products is not really helping the store in any way.

    ----

    This product does not have a good value, especially not in the EU, some of the cards have a much higher price tag in the US , so location alone is a massive differentiation on how you can rate the product.

    And "current" card prices is a terrible price tag to go buy, as the cards in these decks crash hard with the increased demand, as people buy these boxes simply to crack the big money cards and sell all the others, and throw away the commons and the crap (so someone that wants these can just get them for free).

    So you CAN buy these boxes and even make a profit if you find people that buy these cards from you , and there are guaranteed to be some people that do so (as some people dont realize these products exist and dont know whats in them, so they overpay for a card that just lost tremendous amounts of value).

    ----

    Anyway, all of that is true for any product, especially pre-constructed boxes.

    If they really wanted to they could have made a GATE.dec which is cheap and effective , much more effective than any of these decks.

    For my taste they could put at least some PROMO card into the decks to satisfy the people that want alternate art cards, especially for the good cards (imagine alternate art Arclight Phoenix, would be a lot better and make the product more appealing).
    Its small stuff like that, they dont need to slam 10 times the value in these products, but they can increase the attractiveness without doing crazy stunts.

    (Still not sure if these contain codes for Arena , maybe? not sure, if not they absolutely should, that would be literally free value)
    Posted in: The Rumor Mill
  • posted a message on Challenger decklists for this year!
    I am sad for everyone that spends money to buy these.

    Total waste of money.
    Posted in: The Rumor Mill
  • posted a message on March 11 B&R Update
    Quote from Patch8700 »


    I'm actually glad Rampaging Ferocidon is still banned. If BO1 being a mess is a legitimate concern then I don't think giving red more toys would help the matter.


    It would be a good card as it beats the cards that would otherwise beat the red deck.

    Imagine a white lifegain deck that cant gain life, stopping a Lyra lifelink, the lifegain from Wildgrowth Walker, all that kind of stuff makes it a really REALLY good card to counter the lifegain stuff a lot of decks are doing to not die to burn to the face.

    Token decks are also really badly harmed out by the card, and the entire green/white mechanic was kinda about making tokens.

    Its also a nice card against the "phoenix" cards, as you deal damage to them for putting them in play , especially against the 0/1 egg that turns into a 2 damage penalty.


    Simply put, the cards REALLY good in standard and hates out a lot of decks even accidentally, simply by being a good card for red decks in general.
    In a vacuum the card wouldnt be too powerful, but all the card does is really harmful for the format, instead of being a answer to a strong archetype, it pushes the Red deck even more than what it already does.
    Posted in: The Rumor Mill
  • posted a message on Congrats everybody! We got WoTC onboard with format-bypassing cards
    For LGS stores the standard people are the most important as they buy packs and build lots of decks.

    Any standard legal set is also modern legal.
    A modern legal set that is not standard legal does indeed alienate a customer base, the promise is that there are enough people that will buy the modern only cards (which are fine for commander and the like too).

    It can be done without an issue, as long as the set carries enough cards that people want to actually buy.
    Even if there are no modern players at all in a region, the set still will sell simply because people want the "stronger" cards if they play casually anyway and/or Commander decks (which you can bet hard on that they will ensure Commander people will find a good selection of cards that are simply good for everything).

    ----

    Its still more of a gamble, as all this set does, a standard set would do better, simply for the reason that a standard set is actually standard legal, which this is not.

    All the potential bonus banks on that the cards are simply better than the ones from a standard set ; in which case this product will deal some side-damage to standard sets.

    At least 1 set each year is like that now, they produce some special cards that are not standard legal, so far these sets turned out to be overall good for value, and especially for the foils to pimp some commander decks.
    Posted in: Magic General
  • posted a message on Discarding Nexus of Fate repeatedly to avoid losing
    As long as a player can do something that will result in the other player drawing till they dont have a library, can be speed up a lot.
    Once its clear that the one player with the Nexus will do nothing else than draw and discard the same Nexus over and over again, its on the opponent to do something against it, and if they cant, they will quickly draw till they are decked out and lose.

    Pretty simple, no loop that needs to be broken, as the game just naturally ends as a player can actually die and keeps drawing new random cards from the library, till they are convinced they cant win anymore.

    ----

    It becomes a loop the moment BOTH players have a Nexus and cant die and will at some point sit and just repeat the same action, or do tiny differences that are just meaningless (like tap a lot, attack with a 0 power creature and all that kind of stuff).

    At that point its a loop that needs to be broken as the game does TRULY not advance, its stuck at it is.

    Some loops cannot be broken at all, as there is no choice that allows it to end (like the player would have a hand limit of 0 for whatever reason and so they cant even make the choice to not discard the Nexus).

    ----

    In the end if you can demonstrate a loop, you can also shortcut it, as the opponent agrees (and why shouldnt they, till it matters to do something different).

    If they are wasting time in their loop doing nothing, its slow-play or downright stalling for the time-out, not a viable option (even if players will do it to some degree as they might opt to "bluff" in some way, but that also has limits).


    ----

    Loops that involve one player doing literally nothing else than doing the same stuff over and over again each turn and simply forcing the opponent to die as they also cant do anything, but draw a card each turn ; thats a viable win option, even if its a very slow and tedious way to win (and for everyone involved its very recommended to use shortcuts if its very clear for everyone thats whats happening over and over again).
    Posted in: Magic Rulings
  • posted a message on WoTC English report without gender
    Quote from k0no »


    unless of course, someone prefers a particular pronoun and doesn't find it degrading at all. In which case it's on you to respect them enough to use it.

    that's the bottom line. It doesn't do anyone any harm to be polite and respect people enough to do this.



    As long as its a matter of being "polite" and thats all about it its one thing.

    However, its not just being polite, its downright you are forced by law to do it, and NOT doing it, is not just being unpolite, its downright a crime, which means people are forced to do it, and punished if they dont.

    Its a reversal of respect.
    Its not a show of respect and its not earned at all.
    Its a respect you force upon, which is just like the old age of kings where you chop the heads off people that dont bow before the king.
    All the people should be treated equally, special rules and especially special power to a tiny minority results simply in obedience by fear of the repercussions, and not the good kind of respect that is earned.

    Your argument comes down to "Its no big deal, just do it" , while the other opinion would be its a tremendously big deal, as it crosses a line of forcing people to use a kind of speech and enforcing that by punishment, which directly brands the person that stand out by taking that special right in a negative light, as some people will not like to be forced to comply if they dont do it out of themselves.

    Another major issue with the pronounce is that if it bothers people, they will simply "avoid" said person to avoid bothering with the pronounce.
    So if someone does not feel comfortable using "they" to address a person, or doesnt do it by mistake, they feel bad about it too, or they will even be punished for doing so ; so they naturally avoid this issue by further pushing said person out of their environment, which makes matters far worse.

    Thats why my standpoint would be to out of respect NOT use a preferred-pronounce. People get the pronounce that fits their representation, the natural way a person would address anybody. In the vast majority of cases that is not a problem at all, and if it is, people that are willing to comply in the socially close range will use the special pronounce, while others will not ; no punishment, no disrespect ; happy people that can treat each other fairly and equally.
    If someone asks me to insult and single out them every time i see them, its not a sign of disrespect to not do that.
    Posted in: Magic General
  • posted a message on WoTC English report without gender
    Well you could have "he, she, it" and go with "it" as a neutral one, and that would work well.

    But someone will argue "it" is somehow degrading, like "they" is any better.

    The vast majority of people can simply avoid having to bother with pronounce, and even the vast majority of transgender people will simply settle with "he/she", any other pronounce will always draw a lot of attention, and that means a lot of negative attention too ; so its much easier to simply avoid having to bother with that all together, its simply not worth it.
    Posted in: Magic General
  • posted a message on Congrats everybody! We got WoTC onboard with format-bypassing cards
    Its a good thing as they can print cards with an higher power level that would not work in standard.

    But its also bad, as they produce cards that do not appeal for an entire portion of players (aka the standard people).

    However, they already did this with the Commander product and that worked totally fine as the Commander people can play pretty much any card, especially in the casual crowd.

    ----

    The usual problem for Modern is that they print like ~1 and maybe a handful of cards that could remotely do anything in modern per set, which is laughable low amount of cards that could potentially do something in modern and older formats.

    Designing sets with that in mind is quite restricting, as rarely a card is good enough in all the formats its allowed in, and when it is, its so pushed to a power level that it messes with standard A LOT or appeals to a very very narrow special need of the format it wants to appeal to.


    Also they can print cards without the need to connect it to a specific plane or story ; unless they still want to build a story around these sets (lets hope they dont).

    So this turns into a set of cards that could also just be Commander decks, but with Booster packs.

    I mean, they totally could simply not sell preconstructed Commander decks and slot the cards into a booster product and call it done ; thats most likely what they are doing anyway.

    ----

    So yes i can see issues with this product, but i also like to see more cards that have a proper power level that is at least somewhat reasonable and not 99% crap cards that have no chance at all to see play outside of a draft deck.
    Posted in: Magic General
  • posted a message on WoTC English report without gender
    Quote from SavannahLion »
    Before we continue this discussion can we have a link to the article? I still don't have any idea what everyone is talking about.....


    Sure no problem.

    Top Stories of Mythic Championship

    Posted in: Magic General
  • posted a message on WoTC English report without gender
    Its pretty annoying to be gentle, and downright offensive to use the "they".

    I would never do that, out of respect to the people.

    ----

    Anyway, any more specifics are doomed to get out of hand very quickly.


    BTW they very often failed to use the proper pronounce during the stream as expected, people just use "he/she" all the time and do so every time.
    Its simply impossible to force such a trivial pronounce change , and even more disgusting to punish people for not doing so.

    WotC wants to ponder to that ideology, so theres that, its not like they do it "naturally" , the business simply tells the workers they HAVE to.

    I mean, they just decided to go with it, on cards they also use "they" instead of "he or she" wording.
    I still think people that want to have a special pronounce should wear some kind of reminder for that (like a nameplate, so people dont have to awkwardly ask them all the time, works a lot easier, people do that at my work place and it works flawless).
    Posted in: Magic General
  • posted a message on /new Mulligan Rule being tested at Mythic Championship London
    This mulligan is LAUGHABLE with Serum Powder , any Leyline, all the stuff that involves having a card in your starting hand.

    Its also INSANELY broken in vintage with any kind of combo deck its just stupidly better to assemble the hand you need.

    Even just putting a creature on the bottom for stuff like Oath of Druids is a thing.

    With sideboard hate cards as 4x in a deck, you will be almost guaranteed to find a copy in your mulligans down to like 3, its a whooping 7 cards per mulligan and without shuffling them, you get the almost cycle through your entire deck (especially in 40 cards Limited, 7x6 = 42 , but in Limited, you really dont want to go down to 2 anyway; different story in constructed if you auto-win with stuff like a black leyline, or heavy hitting hate cards like Stony Silence , Rest in Peace).

    Theres simply no way this works fine outside of Limited and to a lesser extend in standard (as standard is quite the grind fest of 1-for-1 trades till someone sticks something).

    ----

    For any other format this will be more of an advantage to get at least a somewhat reasonable playable hand if you have to mulligan to 6 and especially 5 and lower ; the vast majority of the time you have to find your 2nd or 3rd land to get the hand playable, and the scry just barely helps with that, but you only get to see the card if you keep the questionable hand, so its a very unsatisfying gamble.

    Starting with -X cards is tremendously worse for decks that have to trade 1-for-1 or grind an opponent down, but for a combo deck that just needs to find its pieces, the quantity of cards is almost irrelevant, all that matters is to find the combo pieces and at least a critical mass of lands to cast them.

    ----

    As it is, this simply cannot ever be allowed in older formats, it just doesnt work and produces a lot more problems than its trying to solve (with the amount of fetchlands the cards on "bottom" will quickly end up randomly in the deck anyway).

    Removing the shuffling from mulligans is the only reasonable plus, or just keep drawing 7 till you keep, THEN shuffle the library again if you used any mulligan, to start with some kind of random library at least.
    Posted in: The Rumor Mill
  • posted a message on /new Mulligan Rule being tested at Mythic Championship London
    This mulligan is LAUGHABLE with Serum Powder , any Leyline, all the stuff that involves having a card in your starting hand.

    Its also INSANELY broken in vintage with any kind of combo deck its just stupidly better to assemble the hand you need.

    Even just putting a creature on the bottom for stuff like Oath of Druids is a thing.

    ----

    For any other format this will be more of an advantage to get at least a somewhat reasonable playable hand if you have to mulligan to 6 and especially 5 and lower ; the vast majority of the time you have to find your 2nd or 3rd land to get the hand playable, and the scry just barely helps with that, but you only get to see the card if you keep the questionable hand, so its a very unsatisfying gamble.

    Starting with -X cards is tremendously worse for decks that have to trade 1-for-1 or grind an opponent down, but for a combo deck that just needs to find its pieces, the quantity of cards is almost irrelevant, all that matters is to find the combo pieces and at least a critical mass of lands to cast them.

    ----

    As it is, this simply cannot ever be allowed in older formats, it just doesnt work and produces a lot more problems than its trying to solve (with the amount of fetchlands the cards on "bottom" will quickly end up randomly in the deck anyway).

    Removing the shuffling from mulligans is the only reasonable plus, or just keep drawing 7 till you keep, THEN shuffle the library again if you used any mulligan, to start with some kind of random library at least.
    Posted in: The Rumor Mill
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