Magic Market Index for March 15th, 2019
Magic Market Index for Feb 8th, 2018
Magic Market Index for Feb 1st, 2019
  • posted a message on Angel of Grace
    Pretty beefy size and stats to ensure it will be useful in standard.

    If you ever get to simply reset your life to 10 , that alone can be enough for a control deck to take over.


    It does compete with Lyra and other crazy pushed white 5 drops , but flash is something that could justify its inclusion.

    Posted in: The Rumor Mill
  • posted a message on January 7 Mothership spoils
    Quote from Manite »
    Just exile the cards in a pile next to Theater of Horrors?

    Thats how its played in like 99.9% of the cases, as its the most intuitive way.

    Using counters would allow the cards to still be playable if the enchantment is removed and you play another.
    Just like it works with Karn.
    But frankly, using the pesky counters on exiled cards is annoying , really annoying, so lots of players just dont use the counters and put the cards under karn instead (and only use the counters when it matters, because karn leaves the battlefield etc.).
    Posted in: The Rumor Mill
  • posted a message on Warrant/Warden
    Boring card, but all its modes are not overcosted and its flexible enough to justify inclusion, even as a 4x.

    With the 2 mana option it will work with Teferi and that alone would be a reason to see it in standard.
    Outside of standard, this is just not efficient enough.
    Posted in: The Rumor Mill
  • posted a message on Reddit Preview? Sphinx of New Prahv
    Quote from OathboundOne »
    Anyone remember the days when a 4/3 flying, vigilance, pseudo-hexproof for 4 mana wasn't ridiculed for being too weak/plain/boring/underpowered? At uncommon, even.

    In original Ravnica we got Moroii and it was pretty bomby.

    The classic 4/4 flying Air Elemental is always good in Limited, across all Limited sets ever.


    Card is still very odd, as its so similar to the hexproof one and it seems to be so out of place for the Azorius Guild as a generic flyer.
    Posted in: The Rumor Mill
  • posted a message on Electrodominance
    The card requires work and when it works, its cool.
    But there are countless hands in which it does as good as nothing and thats bad.

    its 1RR to get 1 miserly damage out of it, so thats not a real plan.
    You really want to cast it for X=0 , RR and get some business spells rolling.
    But stuffing your deck with Suspend spells and this, hoping you draw them both (which is not that great even if you run both 4 times).

    Simply put, its not great.

    It also does not combo well with Cascade spells, as you want to "tutor" your 0 mana spell with them and this bricks them at 2 mana (unless you have one in hand, but thats much worse than playing cascade to get them for you).

    Posted in: New Card Discussion
  • posted a message on Prime Speaker Vannifar - Command Zone Preview
    It combos with almost anything that Birthing Pod combos with.

    That combo worked in Standard, you can easily make this completely broken in EDH as you just win when you untap.
    So chances are this will get BANNED immediately on release as it should be.

    In any format, it is a combo card that needs to get haste to combo right away, chances are it wont survive that turn (modern / legacy) and its simply too slow.
    But in the end, if this does its job, its never "fair".
    Posted in: The Rumor Mill
  • posted a message on Rakdos, the Showstopper
    Quote from Wraithe »

    It doesn't punish you for its "gimmick". It straight up rewards you for playing a tribal deck. There are even more extreme versions of this kind of reward, that do things like sweep the board of creatures not of a tribe. This is a similar effect. It's a tribal card that statistically rewards you for a certain board state and playing... a tribal deck. A very common type of deck to put cards in to gain rewards for being tribal. Cards that are, by and large, sufficiently inferior to not be worth consideration outside of a tribal deck. This is the nature of tribal cards. Always has been, always will be.

    Read exactly what i said.

    No matter what, you at best get a 50/50 coinflip to destroy a creature.
    If that is your "reward" then its terrible, thats not a reward at all.

    If this kills your creature and non of theirs, its downright terrible, and no matter what, thats going to happen, as you simply will not have 100% of the creature types it asks for in Limited.

    See, here is where lines are crossed. It might very well make you feel bad, and you can absolutely speak for yourself, regarding your own thoughts and feelings about such things. You cannot, however, simply assert that an effect like this blanket makes everyone miserable; that is projection, plain and simple. Clearly, there is a solid enough subset of an audience for random element cards that can potentially give higher than normal rewards with said random element in exchange for potentially less value, and that rewards you more the better you stack the odds in your favor, for WotC to consistently make cards like this, and for people to regularly express joy at their very existence.

    Exactly, everyone has some cards they like. Thats exactly why they exist, and thats exactly why i claim it will divide the playerbase in either hating this card to the bones, or they enjoy the randomness of cards occasionally doing nothing simply because of randomness.

    And there is also a challenge, and a skill level, associated with successfully using a card with fixed statistical odds like this as heavily into your favor as possible. For example, a Hell-tribal Commander deck that plays this might very well kill huge numbers of creatures over the course of a game, as the odds get stacked in your favor periodically, and I would wager very good money there are plenty of people who would get a kick out of timing this version of Rakdos to maximize the odds they destroy a large number of creatures on the board.

    You cant change the fact its a coinflip (outside of very specific flip again cards obviously).
    Its a random effect, if people like that, good, i just explained why people absolutely despite this kind of randomness that is that swingy and easily decides the outcome of a game by a bunch of coinflips and no proper decision making or skill involved at all (you can only make it worse for yourself by making fundamentally bad choices).

    And this, too, is more projecting than anything else. Just because you, personally (and clearly stated), cannot stand cards with this kind of random element, does not, in fact, always tilt the playerbase, nor make for a bad play experience. It makes for a bad play experience for you. And you are the only person you can in actuality speak for regarding this.

    Its equally just you projecting, so neither can claim to have any better position.

    I really really hate if people claim to talk "in fact" when they are just talking of their very own subjective opinion.
    Your opinion is not a fact, its just your opinion.

    And if our little dialog isnt the very best PROOF that this card is "in fact" tilting the playerbase, then what is ?
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 1/3/2019 Dragon
    This fights with Siege-Gang Commander in the 5-slot and does even somewhat comparable things.

    if you untap with this and they dont have removal, you probably win reasonable easy, especially if you have 8 mana to use it twice (or combo it with some of the simic stuff to reduce the cost even further of the activated ability).

    However, with all the point removal this format has and especially constructed, this will die on sight and thats all about it, so giving it haste has the added bonus that it can kill a planeswaker.

    Posted in: The Rumor Mill
  • posted a message on Rakdos, the Showstopper
    Quote from Wraithe »
    Just like good plays that help you try to manipulate statistics to get the cards you need from your deck, this card rewards you for stacking the odds in your favor.

    The point is, the card doesnt really reward you, it actively PUNISHES you for not playing with its gimmick and even if you do everything you can, its still a 50/50 coinflip to either do NOTHING or destroy a creature.

    Its just every time a feel bad moment, for either you or the opponent, this card has no winner, it makes everything and everyone miserable (and if that was the goal to designing this card, congrats).


    Every magic card has the inherent randomness of the library, there is nothing to remove that.
    Adding MORE randomness to a card, just for the sake of randomness is not good.

    There is no denial that a subset of players enjoys adding as many randomness to the game as possible. The more random the better for them.
    But these players rarely if ever care for winning at all, you dont want that kind of randomness if you want to expect the game to have a skill involved.


    Anyway, its the kind of card that will always tilt the playerbase either to absolutely HATE it, or just embrace the randomness of it.
    And it will lead to the kind of frustrating moments that make players totally tilt at a table, thats simply not a good experience at all.
    Posted in: The Rumor Mill
  • posted a message on Basilica Bell-Haunt (Draftaholics Anonymous preview)
    This could easily have Afterlife 2 and it would be decent.

    As it is, this feels totally out of place for its mana cost.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 1/3/2019 Dragon
    At this point they just make cards undercosted and call it a mythic ...

    Lazy , incredible lazy.
    Posted in: The Rumor Mill
  • posted a message on End-Raze Forerunners
    Dont understand why they didnt slap RIOT on this card instead of giving it haste all the time.

    Makes no sense for me.
    Posted in: The Rumor Mill
  • posted a message on Rakdos, the Showstopper
    Quote from thatmarkguy »

    ...we play a game where we shuffle our decks. In any given game, win or lose at any given instant can be largely tied to the luck of the draw. It's not like we're playing chess here. Throughout every game, chance influences outcome.

    Its a whole different kind of random.

    If you make a sound decision what to play from your hand, you know what will happen, thats why you make the decision to play the card in the first place.
    Drawing cards is random, but that doesnt change any decision you make, you make your decisions based on what you draw.

    If a card has a random effect when played, its truely just random, it either wins or loses, you cant do anything to influence that outcome, its just literally a coinflip. Thats the absolute nightmare scenario for any SPIKE player , as it has absolutely nothing to do with Skill at all, its just the worst form of randomness you can add to a game that wants to mark itself as any form of skill-based.


    This card will just randomly decide games in Limited, and for that alone i already hate it to the bones.
    Posted in: The Rumor Mill
  • posted a message on Rakdos, the Showstopper
    Quote from mapccu »

    There is nothing generic about coin flipping on a constructed playable body - that is a lazy criticism imho. On average he's going to come in and eat half your opponents creatures, less for you if you build properly. He will never sac himself.

    It's not like BR has zero tools to handle what's left over...

    I think this will show up. It's a great effect and recurring this off eldest reborn (super doable) is going to absolutely back breaking a lot of the time.

    Worst case scenario if I lose every flip I get a 6/6 flying trample for 6. That's fine. even if he eats one dude he is doing more than his cmc would suggest. ravenous chupacabra is 2 mana less for a 2/2 body. Granted it's targeted removal - but it's one shot on a mediocre body. Chupa is plenty playable and I think this will be too.

    This rakdos is really just a 6/6 flyer for 4RB , and it kills randomly stuff.
    Thats nothing new, nothing special, its just a generic big creature.

    That does in no way mean its a "bad" card to play, its far from that, as its an easy to splash card for any deck in limited and its also just value to play in constructed (while the "random" really really becomes annoying as hell in any reasonable tournament setting, when your win/lose depends on a coinflip, thats just terrible, and for that alone i deeply hate this card and design space).

    Compared to the 2nd iteration of Rakdos, Lord of Riots, this is incredible boring.
    At least the Riots Rakdos asked for actual deep commitment to Rakdos in its manacost. Even the mechanic was basically Spectacle and delivered a very unique effect to make everything almost free to play , while providing a very undercosted huge body.
    Simply put, it did something "special", rather than a generic flyer that just kills stuff randomly and might be a complete party pooper, when he destroys nothing and you just lose because of it.
    Posted in: The Rumor Mill
  • posted a message on Rakdos, the Showstopper
    Quote from Guesswork »
    I don't mind that they're making Rakdos into the Timmy guild this time. Rakdos v.1 (hellbent) was pretty Johnny, and Rakdos v.2 (unleash) was definitely Spike. So, kind of a nice trilogy, in fact.

    Having Mr. Rakdos be a big, dumb coin flip card that goes boom is a very Timmy thing. I'm OK with all that.

    But why does this card operate on the variable of creature types, instead of, like... almost anything else? Rakdos as a guild has never cared about tribal anything, as far as I can remember. I would have liked to see a different build-around. CMC? Power? Tapped/untapped? Any of those would have felt more "Rakdos". So, I rather dislike this card because it just doesn't feel like it plays with the guild. Had it been another B/R Demon in another set... sure.

    The very first Rakdos the Defiler did care for demons.

    Caring for creature types is more for flavor and forcing some form of collective tribal as it would be one.

    They do the same for sea-creatures if they spell them out as it would be just 1 tribe:

    Also happens in Innistrad when they collect the "monster" creature types:
    Victim of Night

    Its bad as the text is noisy , but what else do you want to do, as they have creature types that are specific.
    Its like they named "human" and "humanoid" creature types and spelled them all out (like dwarfs, elves, orcs, etc.).
    Posted in: The Rumor Mill
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