The deal with being in public and somewhat called "harassment" (and i clearly distinquish between a from a court defined harassment and a person just feeling they are harassed) , is that its really different pieces.
As a private person you have no impact on public that even remotely justifies that anyone attacks you directly.
However, as a public person, like a politician or as we have here, a cosplayer that actively presents their body in public on public events to players, its in your right to criticizes exactly that, which is the body, its presented in a sexualized manner, so commenting in that way is not even inappropriate (might not be your personal taste, but thats a different deal).
If a private person gets mails from random persons theres zero reason or justification, so thats an entirely different matter compared to someone that publicly pushes themselves into public opinion.
Its a really important part of projecting this matter to the context its presented in.
If i see a women feeding a baby and i tell her "You are a 6/10, i wouldnt even rape you" , it would be an unbelieavable inappropriate thing to say , but to someone that in public makes money by presenting their body ? If i tell that to a stripper ? Inapprioriate for sure, but still an entirely different deal, as context matters, the environment matters and if you do not want to expose to that, you are not forced, you can simply not do that job.
If you go to the extreme and outlaw any potenially rude comment, you restrict language by a great deal, so much that people cannot express anything without fear somebody will feel hurt or insulted, and if that justifies that your social media gets permanently flagged and you suffer for it, its a way more extreme response than the "rude comment" started out as.
The adult option would be to point the rude comments out and keep it on a apprioriate level of response, you can talk stuff out and discuss it to proof a point without going to war directly , and still keep in mind, that no person is outright evil, for such things.
And yes, the real sick people are the ones that perform the threats, thats just downright cruelty and has no other reason than pleasing a sadistic pleasure, and that is absolutely nothing a society has to, or should accept, but its a completely different animal to a critic from an public figure.
I am on the side to promote that individuals are responsible for what they are doing.
Jeremy didnt incite harassment, he did poorly phrased comments sure, but thats hardly crazy evil, its just rude and if you talk to him about that, yes ofcourse he knows himself its rude, and thats about it, you can stand above it and realize that something thats already enough, realize you gone a bit to far and the moment you are told so, you can better yourself, problem solved ; the sick people that continue to threaten , thats what remains, but thats adults, responsible for their actions, and any adult that isnt insane should have enough intelligence to not even do that to begin with.
Racist comments are a special kind of deal, just as gay-topics etc. etc.
Its highly controversial to many people and especially your work place is a context with special meaning here.
If i make a racial comment in private, thats it, nobody cares. If someone is insulted they can sue me, i get appropriate punishment, and/or we settle the topic before it escalates, thats the potential for discussion and understanding that is much more valuable than taking every little comment and blow it up like its a death threat right away ; its clearly not.
In your context part you clearly see context matters so much.
Context is key for this here.
All the screenshots are mostly out of context and look entirely different if you get the big picture.
Yes people are offended a lot, but its undeniably a thing you have to be able to deal with if you have any kind of public job, or open yourself up to that (and if you cannot deal with it, its simply the wrong job for you, as theirs issues with lots of jobs and you cannot just blame others for that, self-responsility is a thing, its not that others are always to blame for anything you do and anything you do will have an effect on others, if your job is in public, thats a given).
I think america in special a lot of people are highly influenced by what some special individuals say , so they build up some form of responsibility for what they say, simply because of that.
And i think, it again depends on context and what group you talk to.
In the case here the group of people is the magic community, people that watch Jeremys Channel, thats already a very small subsection again and people that enjoy trollish comments, so they are already open to that and have their own problems why they cannot control what they are doing (as no sane person would write a death threat email to anybody, but lots of people do, especially in heated discusions and extreme topics).
But here Jeremy cannot be at fault for what individuals end up doing, the targeted audience are adults, and should totally be able to control themselves.
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Your last part.
I also think he could be much less rude in his comments and from his latest comments he acknowledges this, as often you have to be told you are going over the edge, and if its good to think about it (but again, its about critic and staying on a non-extreme course, you want discussion and not open war).
Lots of stuff i can relate to and the topic is simply overblown by extreme margins.
In the end, people said some mean things and others reacted to them ; thats actually all that happened, thats rude at best, but its not downright evil.
This topic would much easier and smoother be solved in a much smaller circle, or in private between these two.
Pulling it to public just makes things worse, by a lot and it doesnt serve anybody, be they right or wrong, in the end, this open warfare just damages the community and people will bunker themselves into even more extreme sides and become even more unable to discuss anything without directly insulting each other.
----
But one thing is guaranteed, this will be a hot topic for the rest of the week and probably the next one, and at some point, nobody will care anymore and just play Magic again.
- TheOnlyOne652089
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: Articles
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemThe fact that a comment makes someone feel harassed doesnt mean it is harassment.Posted in: Articles
Just because someone feels insulted, its not automatic evil in nature.
Most important, he never told to her directly, you literally have to seek out his channel to see the comments, so you actively have to search yourself to see negative comments about yourself.
The indisputable issue are the sick minded individuals that go over the top and do exactly that, email directly, twitter to her directly etc. They do the harassment, they are 100% guilty for it, and they qualify for it, as they indeed take a sadistic pleasure in doing that, its among the most harmful type of troll.
Then theres a difference between private people and people in public.
As a private person nobody has any public interest in what i do and so comments about my person would be out of context.
The moment what you are doing is part of a community, like cosplay at a grand prix and doing pictures of that etc. You present yourself in public and so comments about exactly that are clearly presented.
That alone is no harassment and its just as important to clearly draw a line between what people truly say and what is casually said, simply put, if you are talking to a group of people for hours, chances are you will say something stupid and someone will feel insulted ; so it has to be viewed in context and not just "oh god, look what he said" , and finger point exactly that and ignore anything else.
And especially for Jeremys channel, its clearly a form of topics and talking that you might easily find offending, others do not, some think hes right about a bunch of stuff, and i believe you can easily see he has a bunch of points.
All the so called harassment can be put down to context that gives it a background, so that is what makes the topic a lot more slippery than just believing its all crystal clear.
The idea of thinking its downright crystal clear and theres only black/white in it, is already short sighted, as you have to see more of the picture to get a real glimpse of the actual truth.
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemYea, if people truly think theres just 1 problem at hand, and that others, but ofcourse never themselves are a part of it, thats just ridiculous, as it is the kind of finger pointing that just wants to make someone else responsible for what you think is bad.Posted in: Articles
If someone truly feels harassed, seek the police, file a claim, prevent the harassment, thats what you can do as an adult, theres a little bit of responsibility for your own too.
Its not your job to defend your wife, if you truly want fairness, she can do that on her own and she should be absolutely able and willing to do so (and if she isnt, that is a problem you have to start working on).
Its always a big question mark, if you have to drag your personal issues into public.
That just makes everything worse, much worse, as you are suddenly exposed to people that choose sides and over dramatic defend it, no matter if it effects them at all.
The adult way to solve the issue would simply be if she started out to simply ask to stop exactly what she thinks is bothering her. Any responsible adult will accept that and change behavior if its reasonable, and if they dont, you file a claim against them, so they get judged by a neutral court (or you are proven wrong on your feeling of being harassed, thats also an option and as an adult your have to live with it). -
Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemTheres critic and just phrasing opinions and as a form of entertainer and content provider he has a form of talking that a lot of people find offensive, but there is plenty of comedians i find offensive, but that doesnt make them in any way problematic.Posted in: Articles
Comments can easily be in bad taste and thats undeniable the case for Jeremy, but the real core of the issue to discuss is the small amount of truly idiotic people that take it to a true harassment and violent form of threats ; and the question to discuss would be if you as a content provider are truly responsible for what some sick individuals do , given they are adults, these people are the actual problem, and thats not Jeremy.
The same kind of sick individuals exist on the other spectrum too, some of them Social Justice Warriors that somehow feel Jeremy has to be "utterly destroyed" and death threats against him are "totally fine".
Seriously, its the same kind of sick individuals and its the CORE of a true problem which puts every little issue into full on overdrive roadkill.
It serves nobody and its a form of discussion that is very prevalent in the internet.
Its a culture of trolls and social justice warriors that simply cannot keep their actions behind a healthy line that keeps a minimum of civilized discourse alive.
If people get famous they undeniable have to have a tougher hide. The more people you know and the more people respond to you, the more bad comments you will accumulate.
Thats natural, and people will either like what you do or they will not.
Some of the sick people will downright hate you for whatever you do and this leads to the exact problem of people that think they have to act themselves , right now and fight what they think is the evil, everyone thinks they are in the right to do so and so nobody is able to self-reflect and see they are going over the top.
If matters settle down you could easily see Jeremy seeing himself that a bunch of stuff crosses the line , but bad taste comments and actual harassment should be dealt with in court and absolutely not in public for people to just judge and start their little lynch mobs in every corner burning whatever victim they just found.
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So there is more than just one problem.
A lot of problems and everyone is part of some problem, if they see it, know it, or still deny it. -
Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemTheres plenty of "good" men that started wars and killed people in the name of what they thought to be somehow the right thing.Posted in: Articles
The reality is, there are no "evil" and no "good" men, just opinions and people that push these ideology with violence over the other, who ever wins will be in the right, the other side clearly must have been wrong.
Its not the job of people to start a lynch mob and "destroy" other human beings and its downright pedantic to think that is in any way what "good men" should do.
Any problem has to be discussed and solved on the appropriate level.
Pushing topics in public only serves the trolls and media hype , people calling out for a single entity to be blamed for everything they think is bad.
The reality is, theres not a single bad person and everyone is usually to some degree responsible for what they do or do not do.
People really like to give small problems horrific names so they sound like much bigger problems, that leads only to despair and misery, it has no positive benefit for anybody, just pampers the ideology of people that really think they are the only legit form of judgment call, self-administered justice isnt the way to go and if you ever get in the situation to think someone is the personified evil, you are guaranteed wrong and simply ignore the other standpoint (so you become evil yourself, just to pretend to defend against evil, thats in no way a solution and only leads to a conflict in which everyone can blame anyone to be in the right and suddenly there are no good men left anymore).
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemA very big issue is that different topics are brought together, while they simply do not fit.Posted in: Articles
Nazi and troll posters are two very different things and should never be put together, just to fuel a cause, thats selling your own arguments cheap and makes them one-dimensional black/white thinking again, which is good for nobody.
Also, there will be critic and negative critic as well, that has to be acceptable.
Nobody is forced to be overly positive about anything.
If you truly dislike something you can say so, and its value to the discussion that this is expressed and not just ignored, or even outlawed as something terrible wrong.
At the same time its very valid to criticize something and not come up with a solution on your own right away. I can critic a cook and not be able to make it better, thats totally fine and it must be legit to do so. The point of critic is that you should never need to justify for it, the receiver can take the critic and see it as an issue, or they dont, thats their cup of tea and its what an adult has to learn to deal with.
But here again, this changes a lot if someone is in private or its brought up in public and presented to a mob of people.
If you just honestly dislike cosplay and say so, thats fair, nobody forces you to like anything.
The "locker-room-talk" is a topic entirely for its own. Its something that is widely accepted and always was. Women to the same about men, they even do it among each other, it might just be more subtle than the direct approach of actually saying it out loud, even if its just in the "locker-room" (or in this case a youtube channel, or a bunch of twitter posts).
Its fine on its own.
What really pushes the topic to become a real issue is how stuff completely gets lost and out of control incited to be way bigger than what it really is (and yes, thats a terrible huge deal with the amount of media and the very real interest of media to promote topics into "highlights" and further push the mob to generate more horrific events to report about, its almost a self proclaiming prophecy, so its very difficult to truly say what amount of discussion is healthy and what is just talking it to bits and pieces, as many if not all topics will be seemingly super hot for the moment and meaningless the next week, as there is no real issue beside the illusion of talk at all).
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How would an adult deal with bad talk about them in private ?
You confront the person and actually tell them to stop as its not ok for you.
Solves the issue, unless the person is actively not recognizing your problem.
In public it changes a lot.
Theres either somewhat anonymous people that jump on a topic train and pick sides, which very often leads to extreme reactions, way over the top (any threats via mail or any form of actual harm is absolutely no-go, no matter what the topic is, theres never a reason to choose violence to solve anything.
So if you talk in public, it will have an effect on people and it will polarize the people more and more. Thankfully lots of people can distinguish between a topic that truly effects them and just a rat catcher lynch mob , but some cant, and the poster shouldnt be responsible for these individuals, as almost anything could be seen as an incentive for violence, if the individual has some sick mind, theres an entirely different problem of its own (and yes, you have to ask yourselves why so many "troll" people exist and no matter the topic, they are harmful and actively ignore any productive discussion).
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For the topic at hand, the first problem that ignited this into a public *****-fest was that it was brought to public at all.
Solving these kinds of issues should have been a thing between Jeremy and Sprinkle , in private or by her actively telling what bothers her, its just fair to do so, as it solves most issues and avoids outside people to intervene.
If that doesnt work out and somebody is not taking your arguments, you can take it to the police and to court to actively stop what bothers you with something like a protective injunction suit, which again should solve the issue at hand, instead of putting it up for debate to a lynch mob that just wants blood, no matter from who.
Its a very clear picture if a topic is just instantly brought to public, avoiding any legal options (or doing so later, in hopes the public opinion boosts your side).
See, if a topic is discussed in public, it will never be fair.
People pick side right away and defend it for whatever the cost, even if it doesnt effect them personally at all ; which brings the Social Justice Warrior term to fruits.
Yes thats a problem just as trolls.
Its good to have empathy, but its bad to jam ideals and ideology into a topic and mix topics entirely, just to proof a point that has nothing to do with the topic at hand.
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Believe it or not, neither Jeremy nor Sprinkle are somehow "evil incarnate" , they arent and they arent "toxic" to the community.
The kind of topic and how much its media-hyped and exaggerated , thats an entire issue of its own and overshadows the problem they personally had to solve between each other and makes it like a community issue , which it isnt, the community is fine, theres very rare cases and problems to deal with and they shouldnt be ignored, but also not exaggerated into spheres they arent fit for.
And this is, about a game, a hobby, people enjoy playing the game and enjoy being part of a community, if this is taken to a level of social criticism it doesnt serve a purpose for the game it just harms the experience for everyone, as it puts a stigma to the game, that it neither deserves or justifies at all. - To post a comment, please login or register a new account.
Contrarian Entity :2mana::symwu:
Creature — Illusion (U)
0/4
Defender
:symw::symu:: Counter target spell that targets you or a permanent you control.
"Fascinating. It simply hangs there, seemingly oblivious to its surroundings, yet nothing malicious will touch me in its presence."
— Jace Beleren
3 mana 0/4 but can't do anything beside countering? Well, its not really a creature as it is, but its something that will protect you and your permanents from any removal / burn in a format.
Is that worth a card? Not easy to judge, might depend a lot if your format has big big spells ala Pithisis that can end a game in a swing, and if white/blue has enough solid flyers.
But i can't really see why it shouldnt simply have defender, as a 0/4 wall with this ability is pretty cool, it plays good against point removal and might even get a hit in some constructed formats if the ability is usefull in it.
So make it Defender and its a pretty usefull card.
Izzet Cambimentarian :symu::symr:
Creature — Gnome Wizard (U)
2/2
:symu::symr:: Switch target creature's power and toughness until end of turn.
"Time for a little attitude adjustment."
Right now with M10 rulez, it doesnt work to have damage stack and reverse the p/t , so it is meaningless if you can target it again.
Its just good to kill 0 power cards, or randomly use some of blues -X/-0 effects, or you use it to push your defensive cards.
Overall a nice common, but it needs enough interactions to be relevant.
Treefolk / Walls and such might be good ideas, even if i would put it in "uncommon" and lower the cost, so it might be a pretty powerfull effect against the right enemie or in the correct deck in Limited to draft and make your 1/5 creatures into attackers (or your 5/1 into blockers).
Pepperpot Sprite :1mana::symb:
Creature — Faerie Rogue (U)
1/1
Flying
:1mana::symb:: Target creature gets -1/-1 until end of turn. Activate this ability only during your turn.
"Gesundheit."
Well, the ability is "insane" powerfull in Limited, as it plays like a pinger to shoot down all 1 thoughness for a singel black, it makes no difference that its only in your upkeep, you will just use all black mana to kill everything your opponent plays.
Even you wanted "once a turn" or the card is totally overpowered for a Common.
I would greatly upgrade the cost and go for "uncommon" , even with 2 mana per activation i can kill all 1 thoughness on the board, and still kill 2+ thoughness later on, which will simply win me games.
And as i can't see a real idea with the "upkeep" thing, i would take it away and make it "your turn", which is way simpler for "newbie" players.
Dimir Mesmerist :1mana::symu::symb:
Creature — Human Wizard Rogue (C)
2/2
:symu::symb:, :symtap:: Target opponent reveals X cards from his or her hand, where X is the number of cards in your hand. Choose one of the revealed cards. That player discards that card. Play this ability only any time you could play a sorcery.
"I can't impress upon you how important it is to forget that little detail."
Its for sure repeatable discard, on a cheap creature, overall pretty solid, as you can use it to strip tricks and expensive bombs away, especially with some bounce its highly usefull.
If the set has some Neck Snap like cards, or is slow, this card shines, if your set is fast like Shards of Alara / Reborn it becomes less usefull as you wont hit enough in time.
Languid Researcher :2mana::symu:
Creature — Human Wizard (U)
1/3
:1mana::symu:, :symtap:: Draw a card. Clash with an opponent. If you win, untap CARDNAME.
Sounds like an fair version of Merfolk Looter, even if the 1/3 body makes it more resistent and a possible blockers.
The ability generates card advantage, which alone is pretty good for a common, together with clash and the possible "more" card advantage, it becomes a little nuts.
Here again, its a card that will make sure you win any "late game" and if you get in a stall with some defenders on your side, this will be your game winner.
As the card advantage is quite high, i would place it in Uncommon.
*Can easy be a cycle, as the ability is usefull for every color to support a clash idea with more expensive cards:
Red Researchers 1R
Creature - Human, Wizard (U)
R, T: ~ deals 1 damage to target creature or player. Clash with an Opponent. If you win, untap ~.
1/1
Green Researcher 3G
Creature - Human, Wizard (U)
1G, T: Target creature gets +3/+3 until end of turn. Clash with an Opponent. If you win, untap ~.
3/3
Black Researcher 4B
Creature - Human, Wizard (U)
B, T: Target player discards a card. Clash with an opponent. If you win, untap ~.
3/2
White Researcher W
Creature - Human, Wizard (U)
W, T: You gain 2 life. Clash with an Opponent. If you win, untap ~.
1/2
And just because we of the cycle :
Kaleidos Researcher WUBRG
Creature - Human, Wizard (R)
T: Clash with an Opponent. If you win, untap all permanents you control.
WUBRG: Search your library for a wizard permanent card and put it onto the battlefield. Shuffle your library.
5/5
Its just ment to be a possible clash machine if you keep winning you will untap all your cards, generate mana and get more "tap" effects, with the ability to tutor for wizards, you can either search for more copies of it, or search some other wizards.
Cantelope :1mana::symw::symw:
Enchantment Creature — Antelope (R)
Impervious (Prevent all damage that would be dealt to CARDNAME.)
~ gets +1/+1 for each enchantment card in each graveyard.
Discard an enchantment card: ~ becomes a copy of the discarded enchantment card until end of turn.
3/3
Well "Impervious" might be possible, even if it might be simpler to choose a word like "Mistform" or some existing card that does the effect, simply because that might be easier to refer to (i know Mistform isnt the exact ability).
However, beside this, its strange that you make the card an enchantment goyf and give it a drawback against enchantments.
Might be better to give it p/t and +1/+1 for each enchantment, as it allways sucks if you can't play this card as your grave is empty (or they have something like Tormods Crypt to ruin your day).
As i like the card and feel that enchantments have no love today i would go for a change to have the Discard ability be an essential part of it.
Being able to discard something big might be cool, and it protects the creature against creature removal.
Even in a "heavy" enchantment deck, you wont have that many enchantments in your graveyard (see something like Enchantres in Legacy format), so keep in mind that enchantments are not "graveyard" friendly.
Using the "Normal" Cascade you can ofcourse build a deck that uses the mechanic as a tutor (like the Seismic/Swans shows), but in that case you sacrifice a lot of slots for 1-2-3 drops you might otherwise need.
If you use Cascade into "Wizard" it totally kills this part, and you just end with a mechanic that will allways tutor what you want, in which case they are just boosted.
Summon the Cunsol 4UU
Tribal Instant - Wizard (Uncommon)
Cascade into Wizard (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less and its Wizard. You may play it without paying its mana cost. Put the removed cards on the bottom of your liberary in a random order.)
Put three 1/1 Blue Mefolk Wizard creatures tokens into play with "T: Draw a card"
Well, 6 mana 3 tokens at "instant" is something special for blue allready, and you give them a card draw part thats really overpowered.
I mean, its like Opportunity with Buyback and more combo potential.
A Cascade card should have a "lower" effect, as Cascade gives you a free extra spell anyway.
So instead of "Cascade into Type" it might make sence to use some more simpel stuff, so the card gets actual play in its tribal and not as a card to tutor for a singel copy:
Summon the Counsel 5UUU
Sorcery (R)
Scry 6
When you play ~ reveal the top card of your library, if its a Wizard card, you may play it without paying its manacost.
Put three blue 1/1 Merfolk, Wizard token into play with "T: Draw a card, than discard a card.".
This way you keep a Cascade like ability, but you limit it to a fixed number, so the count of actual Wizard cards must be high.
As i did it, you are allowed to Storm into other copies, as the card allready costs you 8 mana , if you want to stay near Cascade you can just give it the extra "Wizard card with 7 or less converted manacost", you get the deal.
Instead putting direct draw on the wizards, a Merfolk Looter might be better, simply because its more fair / and some old card reference is good.
WotC stated that Lightning Bolt is "still" overpowered, its just back as M10 is not based for "balance" its full of cards designed from a flavour point to a card.
Normally WotC made cards from ideas how they play, than build a flavour that meets the card, in M10 its the opposite, they took a flavour and build a card around it (or just took a old one).
And for red, the most iconic D&D spells are Lightning Bolts, FireBall, Earthquake and such.
So don't missguide yourself and make any card a power equal to Lightning Bolt or even higher (not that ShadowBolt is that) but thats a way into Abyss.
Hows it a Reveillark tutor? Its limited to green/blue creatures you know?
As its is, you have to search for something thats worth the cost reduction, maybe some of the 5-color Avatars in Lorwyn, Ingrid Stompelhower and the like, but for sure not Reveillark as you "exile" it and not in your grave ala Body Double interactions.
Examples of "strong" effects could be something like Rancor, and the like.
The color shift is something thats allready pretty usefull, especially if your set has the big color matters (like Shadowmoor with the Scarecrow and such).
So the idea is good, i would just make the cards more intresting, as Auras are "bad" for the 2:1 problem.
White Paint
Enchantment - Aura
Enchanted creature gets +1/+2, has vigilance and becomes white.
:symw::symw:: Attach ~ to target creature.
Blue Paint
Enchantment - Aura
Enchanted creature has flying, shroud and becomes blue.
:symu::symu:: Attach ~ to target creature.
Black Paint
Enchantment - Aura
Enchanted creature gets -2/-1 and becomes black.
:symb::symb:: Attach ~ to target creature.
Red Paint
Enchantment - Aura
Enchanted creature has first strike, can't block and becomes red.
:symr::symr:: Attach ~ to target creature.
Green Paint
Enchantment - Aura
Enchanted creature gets +2/+2, has trample and becomes green.
:symg::symg:: Attach ~ to target creature.
The idea of the re-Attach comes from the instant equipment in Mirrodin block, as it helps to avoid a potential 2:1 trade and allows some more interaction with the effects of the aura.
The blue one for example allows via shroud to counter combat tricks and protect your creatures, the green one gives a huge boost for its manacost, in the style of rankor (as the come back ability is an important advantage of rancor).
So overall, its more like an Aura that will change your color, and it can get over to something else making them more usefull Auras with less frustrating 2:1 trades.
Overall it could be a design point with many more themes, like cards that care if they are enchanted, get attached and such, so you can cover multiple mechanics in a singel cycle.
Just take M10, its full of out of color pie, it just takes flavour and makes cards in the color that fits best.
As long as the card isnt better than the cards in your "normal" color pie color its not a real problem (just look for Dash Hopes and all this black counterspells, they are just like creature removal in a abstract view).
Red is about dealing damage in most ways and what ever it does, it will somehow force damage (as even Stone Rains get an upgrade to be on creatures, or Molten Rain like, they just feel better if they deal damage).
The hand size of red looks a lot more for the "opponents" hand size than your own, looking for the cards i can think of, so it damages players for being "slow" (not playing anything) and it allows some bridges between blue/red bounce/landdestruction, as it was done in the RU decks with the Lhurgoyf (back in time).
Which "trigger" actual targets in combat? Im just curious as i can't think of one right now (Exalted and all that dont) and for Provoke and such its meaningsless.
Staff of Domination ; Obelisk of Alara
You get effects that are "bad" on their own, but in exchange you can use one (or in case of the Staff) as many as you have mana for.
You card idea isnt bad, but i think it works better if you simply use it like the Tri-Color Charms, as they have a "Choose one" allready and reflect your idea.
Take abilities with less text to keep the cards clean and simpel, otherwise it just looks like you did multiple cards and glue them together, thats bad.
Along the Spellbomb idea, fused with Charms:
Toolbox 1
Artifact
~ enters the battlefield with three charge counters on it.
R, Remove a charge counter: ~ deals 1 damage to each non-flying creature.
G, Remove a charge counter: ~ deals 1 damage to each flying creature.
W, Remove a charge counter: Creatures you control get +1/+1 until end of turn.
Play for 1 mana, and you get a small toolbox of usefull effects, can easy be done in a cycle and other modificated versions.
Creature - Merfolk Shaman (U)
When Selkie Colossus enters the battlefield with X +1/+1 counters on it. Draw a card for each counter on Selkie Colossus.
0/0
This is "insane" overpowered.
Its just Mindspring as Uncommon with a hybrid manacost, being Merfolk is an extra too (as its a tribal pushed creature type).
Being a "Colossus" it makes more sence to have it at a big fixed size, ala:
Selkie Colossus 4
Creature - Merfolk, Mutant (U)
When ~ enters the battlefield, draw cards equal to the number of counters on all cards you control.
~ has power and thoughness equal to the number of counters on all cards you control.
*/*
So 7 mana, and its a creature that works perfect with any +1/+1 counters, and any other counter you have, as its best in a set that uses Graft in Blue/Green like Simic did.
To further improve the interaction i thought "cards" is better than permanents, as it helps to get more flexibility with Suspend and other mechanics that might have counters on other cards in other zones, and it might make the card a constructed piece with Greater Gargadon and other cheap cards with a lot of counters.
Murkfiend Doppelganger
Creature - Shapeshifter (R)
As Murkfiend Doppelganger enters the battlefield search your library for a blue or green creature card with converted manacost of 5 or less and exile it.
Murkfiend Doppelganger is a copy of the creature card exiled with it.
0/0
So in the end, its just a 4 mana creature that will be allways a 5 mana creature and a toolbox itself (with some cards ala Eternal Witness and such).
Not bad at all, but the fixed number of "5" is pretty lame.
Ofcourse its important to keep the card balanced and not just get a Progenitus or something, but i would still choose some value that is not fixed, even if its an "X" manacost.
Murkfiend Doppelganger X
Creature - Shapeshifter (R)
As Murkfiend Doppelganger enters the battlefield search your library for a blue or green creature card with converted manacost of X and exile it.
Murkfiend Doppelganger is a copy of the creature card exiled with it.
0/0
This way it tutor for a creature, so you can get a cheap creature for 2 mana (like a Birds of Paradise or something) or bigger ones for a cost of +1, in exchange for your toolbox ability.
However some non hybrid versions might allow some more freaky things, ala Bribery:
Murkfiend Doppelganger XU
Creature - Shapeshifter (R)
As Murkfiend Doppelganger enters the battlefield search a library for a creature card with converted manacost of X and exile it.
Murkfiend Doppelganger is a copy of the creature card exiled with it.
0/0
The blue one allows a Bribery, you search an opponents library for a creature with a manacost of X, so you have to know that you find something, or you still search your own.
Another is for the green one, like "Build your own monster":
Murkfiend Mutant XG
Creature - Shapeshifter (R)
As ~ enters the battlefield search your library for any number of creature cards with a combined converted manacost of X or less and exile them.
~ has all abilities of creature cards exiled with it, power equal to the combined power and thoughness equal to the combined thoughness of them.
0/0
This allows to make a big guy that fuses creatures into 1 big creature. If you have enough mana you can build a pretty big creature, in worst case you play it with the 0 mana creatures to get a big creature for just a singel green (but the 0 mana dont have power as far as i see).
A funny part might come with the rulez if you remove other copies of itself (which might copy the ability to get the abilities, even if i think it makes no difference, hopefully not double the effects and such).
But as far as it is done, its a Casual card, and it offers some ideas with cards that might allows combos with it. Some ideas might be to use a creature with an Untap ability, together with a Tap ability, or just a high power with Phyrexian Dreadnought and haste in later formats (even if it quickly sucks, as you still have the triggers).
The possibilities are high for sure and its something special as it is.
Instant
Play Outmatch only during combat.
Change the target of target spell or ability.
Cycling :SymR:
Problem with this kind of spell is that its "very" situnational to actual hit a spell during combat. The only real thing is a combat trick, than you can actual target your own stuff and get a nice effect, but that happens not often, and against removal etc. you have to have an pretty stupid opponent to play a non combat trick during combat that can actual have a use redirected.
So overall, i would go down to a singel red to keep it as low as possible so you can allways keep the mana open to have it ready and give it cycling as situantional cars need a way to get replaced if they simply do nothing.
With the changes its a card i would put in red Limited decks, as it can be quite good "if" it hits something, and the cycling will help to replace it in the late game if its not needed.
Firewater Runner
Creature - Goblin Rogue
Firewater Runner comes into play with a charge counter on it.
Remove a charge counter from Firewater Runner: Target creature gains haste until end of turn.
1/1
Well, its superior to Raging Goblin, but thats ofcourse no problem.
Being a "rogue" is an advantage with Prowl and such abilities, and i would say its a fair card as it is that has some uses for Limited to speed your beatdown.
In constructed it might simply be not usefull as its a 1/1 creature and goblins have Warchief for haste.
But the design idea is something that is not bad. Using the charge counter is similiar to a sacrifice, but it keeps the card.
Instead of the charge counter i would use +1/+1 counters, as they give more flexibility with other mechanics, ala Reinforce, Graft and such.
This change would make it to:
Firewave Inducer 1R
Creature - Elemental, Rogue
Bloodthirst 1
Remove a +1/+1 counter from ~: Target creature gets haste until end of turn.
2/2
This way its a simpel 2/2 for 2 mana Grizzly Bear size in Limited. With some +1/+1 counters you can pull some tricks out of it later on, and the Bloodthirst helps to push its size and get the +1/+1 counter.
The design is open for any idea with +1/+1 counters, so it should be no problem to make a big theme with it.
Imperiousness :2mana::symr:
Creature - Berserker Incarnation
Haste.
Creature spells with haste cost less to play.
2/2
The reduction by 2 is quite something if you imagine that this guy would be played in decks that have "only" hasters.
So far it has the self synergy with copies, as you can play one turn 3 and 3 more in the following, not that it will happen often, nor is it really brocken strong, but its something to be aware of (especially with Piledriver like things, as that was/is the annoying Goblin opening that kills crazy fast {Warchief in 3 Piledrivers = a lot dmg} ).
Assert Superiority :2mana::symr:
Instant
Counter target spell as long as you have more cards in your hand than that spell's controller.
You didn't just point that thing at me, did you?
Red "hard" counter is no good idea, especially as blue is a lot better color for this. The only way red can get counterspells, is in the idea of Brow Beat and its friends, which have a choice of "Burn or Effect", and in most cases the opponent chooses the burn, unless the effect isnt important.
Breath of Cinder :symr::symr:
SorceryWhen you cast ~, copy it for each dragon creature you control.
Breath of Cinder deals 2 damage to each creature without flying and each player that doesn't controll a dragon.
Its not that hard to actual have a dragon, as WotC gets away from printing 6+ mana dragons.
We have Changelings and some 4 mana dragons , and its a card thats still pretty powerfull, as a 4 damage earthquake kills pretty much everything on the ground, and being instant is a huge advantage.
Overall i dont like it that strong as a 4 mana sweeper, as it takes the dragon interaction away. I play the card without any dragon, so why should i need the upgrade at all?
To make it more enjoyable, it might work as a small Earthquake in a Pyroclasmn manacost, and you get a copy for each Dragon, which flavourwise will give you its Dragonbreath, so 4 dragons, you get 4 firebreath. The extra push for dragon tribal comes that it becomes a one sided Earthquake if you are the player with dragons (why should dragons burn themself?), and that pushes the card so its effect really matters and drives players to build decks that abuse it as much as possible with a lot dragons (that fly, as the non-flyer will still die in the Hellfire).
Deathtouch makes any creature a deadly blocker and attackers more or less unblockable.
Lifelink is something that gains its power together with evasion, but its real power comes with large bodies so the life swings are impossible to damage race for your opponent.
So i imagine a set with say 100 creature cards (all colors) and 50 of them have some kind of deathtouch / lifelink, that is pretty scary, and i wouldnt like to write the life totals with every lifelinker around.
However for the card:
Hunger :5mana::symb::symb:
Creature - Incarnation (U)
Deathtouch, lifelink
Whenever a creature you control with deathtouch or lifelink deals damage, put a +1/+1 counter on it.
Manifest :4mana::symb: (You may cast this card from your hand or graveyard for its manifest cost by sacrificing a creature with deathtouch or lifelink.)
3/3
Hardcast its pretty expensive, way too expensive for "fast" Limited formats , but the deathtouch + lifelink is something that can race an opponent into the ground, especially as it grows and your opponent "must" kill it right away.
Manifest is something that plays pretty deadly with any form of cheap creatures that that have deathtouch / lifelink, but to be true, nobody really wants to have "many" of them in a format, so its not really an ability that comes up often (and if it does, you have a recurring spoiler, which is even more deadly than normal spoilers that can die to removal).
To keep it better in black it might be better to focus just on deathtouch, which lets it combo a little with green (which gets it in "poisen" form for spiders and such).
A basic fact is that a planeswalker should for sure have not more loyality than its manacost, and it makes even less sence to have one with a very big amount of loyality, as 7+ is so much, that it makes no sence for your opponent to attack the planeswalker, as they can simply kill the player behind it faster.
A lot more important for planeswalkers is that they follow a idea, they should feel like a real magic player with a deck that follows a concept.
Every magic player is a planeswalker, a lot stronger than the planeswalker cards ofcourse.
A basic concept so far is the idea of an +X / -Y / -Z concept, where you have the simpel choice to use the -Y abilities to get an usefull ability right away, or build loyality up with the weaker +X to get the ultimate ability to win the game with a powerfull effect.
Elspeth for example goes another way, as the two +1 abilities give you still a choice, but its not really important to use the Ultimate at all, as the +1 abilities can win you the game anyway, and i have never seen a game with Elspeth were i got to 8 loyality and needed to use the Ultimate, the +3/+3 and flying wins the game right away, or you create tokens to protect Elspeth or win the game with them.
However, keep in mind the simpel fact that a planeswalker should be considered a "real" magic player, and they actual cast spells and play creatures (in form of tokens), which suits the color they reflect.
The "Basic" planeswalkers show this pretty well:
Garruck plays the simpel mono green Overrun deck, it has mana Acceleration, plays 3/3 creatures and has Overrun to finish the deal, its the green beatdown deck in 1 card.
Jace on the other side plays the blue Mill deck, it will keep the players hands full, and win with the big mill, thats a big part of blues idea (as counterspells dont work with planeswalkers sorcery speed, and repeating bounce would be annoying).
Ajani plays the white weenie with its upgraded Anthemn, and Serra Avatar as the finisher (as it was a posterchild for white in Urza Set, as a Casual players love).
So whatever you do, take a basic deck idea, and the planeswalker actual plays this deck on its own.
Could be made into a bigger cycle with different effects, as this one looks like a Green "ramp land", especially if it uses Vanishing or something, as you might manipulate it with some cards to remove counters to speed it up.
Sorcery
Destroy target noncreature, nonbasic permanent with converted mana cost 2 or less.
I think it can stay at 1G mana, but theirs no real need to make it instant, especially to get around the Legacy-Grow problem (which prefer instant ofcourse).
Naturalize is pretty much "unplayable" in 99,99% of the formats, as you allways have better options, either the Quasali Pridemage, Krosan Grip, Vindicate, Maelstrom pulse, what ever you choose, all of them are better (and the multicolor is no problem in constructed anyway).
As a downgrade i would go with "2 or less", simply to make it on the line of its manacost (it costs 2 mana you know).
Its a kind of card that can make sence, simply because you can hit non-basics with it, but with the sorcery speed and the limit to 2 and less its limited enough to be an "special" answer to special problems.
A Legendary creature is something that has a character, something that makes it "unique" in the planes (which still doesnt mean that in the eternal universe theirs not a paralell dimension that still has the same legend, or another time line).
Legendary creatures made themself a "name" in magic, either for something special with the story, or because they are some "leaders" of an important part of the world you play.
Overall you can say that a Legend has an advantage against "non" legends, simply because its a "Veteran" creature, that is not just an random creature that crawls out of a hole.
In the game of magic, the legend rule gives a pretty "small" drawback, as its not a very important drawback at all for the "expensive" legends.
The drawback gets a feel for the cheap legends like Isamaru, but in the end you can easy say that Isamaru isnt really the kind of card you would make an "legend" at all (common its a random Dog).
On the other side you can easy say that legends have advantages too, Kamigawa shows how it works (with the Lands, Karakas like lands, as you use it to "save" your guys, special cards that only effect legends etc.).
For "legendary" spells, we allready have a concept like this, in the form of "Epic". You play this "epic" spell, and it will from that on determine your game (and your fate) which is actual as "epic" as you can get.
Legendary spells have a problem that it makes no sence flavourwise.
A spell can't be a "Veteran" Hero, or important for your story (as once resolved its gone, like "Conflux" is obvisious important for the set "Conflux" but its still just an event, and Nicol Bolas the actual "Legend" behind it).
Another important part is that you can easy go and say :
Its a "Legendary" spell so it can get an extra "power up".
But if you do that, you simply create cards that are 1-Off and still horrible unbalanced.
If you make an "legendary" spell, dont aim for the concept of Isamaru like Legendary creatures, they are the least "legendary" cards we have, better aim for cards that have an "epic" feeling, they need to do something that really changes the world, and generations after it talking about it as a Good-Night-Story.
Spells like Obliterate, Conflux, Decree of Justice (Decree's in general), Upheavel, even Wrath of God could easy be "legendary" events, but that doesnt mean the card needs to get an upgrade in the effect, and it will rarely happen that you have copies of it on the stack at all (which makes it just a random drawback, and thats the most boring thing that can happen).
So what i end with:
We allready have "Legendary" spells, they just should not have the "Legendary" type, as thats a very special meaning of a real "Object" that made itself a name in the multiverse.
*Extra:
WotC trys to avoid any mechanics that are purely connected to drawbacks, and your legendary thing is actual a big "drawback" as it is.
An idea to translate your idea into an "advantage" mechanic could be the use of Grandeur like things, something like Accumulated Knowledge, which makes the spells stronger for more of its kind, simply that you get a player to play a legendary spell not as a 1-off to ignore the drawback.
Why not?
The big question is simpel:
Lightning Bolt = 1 mana => 3 damage
Incinerate = 2 mana => 3 damage
Volcanic Hammer = 2 mana => 3 damage
All the red burn you know is simply efficient burn, and burn that is worser than this examples doesnt get the cut in a format (unless its highly needed extra, ala Elektostatic Bolt as a "creature removal" and not the burn to the face).
In black you get the "drain life" as i stated, and you get more than enough creature removal.
Burn is actual considered creature removal, like Scar uses a -1/-1 counter as a potential mono red card, the same as "wither" transfers reds damage into permanent -1/-1 counters.
So its the same to jump with black to damage, as it allready deals damage in removal anyway, just gets more love for drain and -X/-X effects.
The real big point and only real part to discuss is the target to the players head, as anything else isnt "crazy" at all.
Red 4 to the head, is like Flame Rift. Like i said, if you play Mono Red "burn" you will aim the player anyway as thats what wins you the game, you dont care to trade a spell (and 4 life of yourself) for a singel target, if you want to trade against creatures with a Burn deck, you better use Earthquake, Flamebreak, Volcanic Fallout and this kind of cards, that kill the creatures together with dealing damage, so you can keep your damage flowing (as thats what you actual want to do).
For mono black, its a traditional concept for Suicide, you get an more efficient effect, in exchange for life.
All the black Suicide creatures from the past (as WotC doesnt like Drawback creatures at all, today everything has some kind of Advantage, Drawbacks are just to "skill intensive" and players can fizzle with them).
Blacks biggest flavour in the past was to be able to gain "everything" if the cost is high enough.
Trading 4 life for 4 damage, isnt a big deal at all, as i stated with Fire Covenant and cards like this (which directly transfer life to damage).
Dealing the 4 to the head, is what the new black cards do, just look for Sign in Blood (the BB nightswhisper), it allows you to aim the opponent for the 2 life lose (which you ofcourse only do if they die from it).
The BB deal 4 to the head, isnt that crazy great, as you deal 4 to your self, that plays worser than a Putrid Leech (which could easy be mono black too if they actual wanted).
Suicide black is about "efficient" cards that draw power from life payment.
So the points are taken:
For red its a worser burn spell than they allready have, you will only play it if the difference in 4 to the "normal" 3 damage is very important in your format (and being a black hybrid, its actual a "drawback" allready, as you can't kill the prot black cards, and we have quite a number of them in Chameleon Collosus, the Stable, White Knight).
As a black card its still worser as a removal than pretty much anything you want to play (as worst Terminate with red/black, Doomblade, or you simply aim for Shriekmaw etc.). Hitting the face for 4 damage is the part that actual gives the card a "chance" to be usefull, and only for Suicide black that can rush in for fast damage and finish the game with it.
So theirs nothing "wrong" with the card at all, and its absolute nothing that somehow effects a format in any way (as theirs no competitive Suicide Black in "any" format, Mono Black "controll" has way more love).