Quote from Xcric »
Youre aware there are commander events and its played in environments where consistency needs to be a thing right?
Imagine for a moment you roll up and find out the store has banned xyz and now you have to cut all those cards without a backup plan.
It also works the same if they allow xyz and youre ill equipped to deal with it.
Some things are also incredibly toxic to the format. Without a banned list you can turn your game night into a hellscape and it makes new players not want to come back.
One personal example is when my local group was doing 2v2 a lot on edh night. We had to house rule time warps didnt effect both players because thats all that was dominating the meta. This caused several people to not come back as they felt their deck concept was wrecked and they had no replacements.
Rule 0 is not a magical catch all.
No banned list works fine at home, but not in public
The entire argument falls flat on its face, as the banned list does not accomplish that at all.
There are a lot of cards totally legal that are completely cancer to play against.
Winter Orb anyone ? Yea, its so amazing fun ... (if your deck is competitive, but its a complete trainwreck for casual decks that will cast 1 spell after like 4 turns each, and thats when the card is not abused in any way to just lock anyone out entirely to never get any lands anymore)
Stasis , Static Orb, basically the same boat.
Blood Moon , Back to Basics , contamination, completely destroy decks, they make a game unplayable miserable.
Food Chain, does anybody seriously play this card without going infinite with their Commander ? Like anybody ? Never seen these people.
The list of absolute cancerous cards is huge, and they are arguably way more oppressive cards than any other card on the banned list.
The banned list "somewhat" works for cEDH as the majority of the cards are completely irrelevant for competitive decks, only in latest times, actual strong cEDH cards got banned in Commander (Flash, Hullbreacher, the big boys.
As a "casual" banned list the power 9 are mostly banned, while Timetwister is legal, if its all about having some fun, there are a bunch of Moxes legal and Mana Crypt, Sol Ring, the big boy Moxes wouldnt really be far off (you would just play all of them, but people would proxy them, or who exactly puts 5 Moxes in their deck and their Black Lotus and plays with them in a "casual" format ? Having them on the banned list is completely pointless)
In a world in which you want to build some cheesy casual deck and just play a bit with it, the opponent will durdle around with you and see some wacky cards, have some interactions and the game ends at some point, nobody needs a banned list at all to accomplish that.
And as said, the list of "salty" cards is much bigger than the banned list, so the intention of the deck builder is way more important, if they include cards that people dislike to play against they dont need a list to tell them they cant even try them, and if they use them in an ethical way, why smoother that creativity (if someone wins with Coalition Victory by assembling the Legendary creatures in the art and put effort into it, thats exactly the same kind of win like someone putting a lot of creatures in play and Craterhoof Behemoth everyone to death, the same crap gets old regardless, if they just keep doing the same thing every game or rush it with tutors).
To ask players to have a 30 Minute discussion before each game is silly.
If anything people just make a broad claim "Casual ? or competitive ?", already fixes basically the biggest gaps.
If anything a "after" game short exchange is much more realistic to give feedback for a deck on what you liked, what surprised you, a card you might never have seen before, praise a deck for some creativity, or tell them what cards are just flat out annoying.
At some point you either play enough to make your own "salty card list" or you find some community feedback on especially bad cards, and that way players make their decks more enjoyable for anybody involved.
The banned list is overall more of an issue, as its not comprehensive enough and at the same time, includes some cards that could be no issue at all for a lot of groups.