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    posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from idSurge »
    The only Walkers that are top tier, are LotV, and JtMS. Both of which, if you asked Wizards, would be 'mistakes' I'm sure.

    CToD is quite good, and probably as strong as they want to make walkers...


    They intentionally pushed them very hard, as they are both the poster child of the sets they are in.

    They INTENTIONALLY made them broken to a degree that they are "guaranteed" to see tournament play, without error, they pushed them left and right.


    Almost any card that sees play in Modern can easily be considered a design/playtesting mistake, as these are all over the top pushed cards, especially compared all the crap you get in "normal" magic.

    Chandra, Torch of Defiance is also a very pushed card, and the abilities are tailor made that they are relevant in standard, for almost any deck that could possible pay the 2RR manacost , doesnt matter what your deck is trying to do, some abilities of Chandra are always going to be good for you.
    Its drawing cards, its making mana for ramp, its killing creatures AND it deals damage to players/planeswalkers AND its a win option on its own if shes not killed right away.
    The cards just stupidly pushed, and the fact that even all that isnt enough to make her relevant in Modern simply shows the "special" needs of that format, as 4 mana cards really need to deliver a lot in Modern and Chandras abilities dont really work the way they do in standard (as 4 damage doesnt kill just about anything and shes struggles against Lingering Souls and the like).

    Still, the Chandra card is as much pushed as a Chandra could probably possible be pushed, as anything that goes beyond that would just be downright silly.
    Making her cheaper ? sure, just make it a 3 or even 2 mana walker with like 3 loyality and -1 lightning bolts , easily be broken enough, but also so lazy and silly, it would just be stupid.

    The Emblem Gideon is in a similar boat.
    Its a stupidly pushed card to produce tokens and the +1/+1 emblem right away.
    However, its still not a card that slots into modern decks, as modern has very special needs what a card needs to do, and 4 mana spells have even more special needs to how game breaking they need to be (you basicly win right away with stuff like Scapeshift or you just win the moment you untap with Gifts Ungiven and all that kind of stuff, could even argue resolving a Collected Company and hitting 2 creatures usually spells a quick death for the opponent).

    ----

    Nissa kinda lacks a planeswalker thats "truly" pushed.
    Shes decent overall on the cards, but never downright pushed to a level of the other walkers that had the "poster child" card for them.
    Posted in: Magic General
  • 1

    posted a message on Walker Damage Redirect Rule in Dominaria
    Quote from Turinn »

    At rare maybe...


    Cmon, mythic rare, its "iconic" and all that ...
    Posted in: The Rumor Mill
  • 1

    posted a message on No Slivers in Dominaria
    I just badly want some more 5-color legends.

    And slivers always delivered.

    If there is no replacement, thats a negative for me.
    Posted in: The Rumor Mill
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    posted a message on The Loot box discussion
    GameTheory made a pretty solid video about the LootBox topic:
    https://www.youtube.com/watch?v=Xu6pXCxiRxU

    And a follow up too:
    https://www.youtube.com/watch?v=-IXgzc41W3s

    ----

    Topic is pretty huge, and wont go away and companies already try to cheat the "solutions" to keep the ball running and milking the addicted players they could catch.
    Posted in: Magic General
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    posted a message on The Loot box discussion
    Quote from Courier7 »
    Was it greed on EA's part, though? Did they force anyone to use online loot boxes? No online game, as far as I am aware, forces anyone to spend money for it (aside from the actual purchase of the game, of course). Any game or portal which is "pay to play" will be clearly spelled out in the license/installation agreement.


    Yes they did, its psychological pressure that is done to "force" you to buy it.

    People are taught how to milk players in game design schooling and the trend just gets worse every moment.

    Its even more crazy in lots of "free" games that use the Shop to buy stuff as an actual ingame feature, and push you in many more aspects to buy something:
    Like the ever present "stamina" so you simply cannot continue playing for a time unless you spend money to get some kind of stamina booster items.
    Daily Quests and login-Bonus to keep players as addicted as possible to play the game at least once per day. Stretch that to a weekly or monthly streak and you give players a real incentive to always login, and if they ever cannot login, you offer them a payed "service" to get a login retrospective.
    Game needs to be competitive, so players directly compare to players that spend tremendous amount of money. The feeling to fall behind is a pretty strong driving force for some people to spend money, especially if they believe that lots of others do so too.


    All of these "features" , "mechanics" or "services" are tagged on and its actively using psychology to milk players for money that are susceptible to addictions.
    And using a persons addiction to make money is anything but fair, its done because companies get greedy for easy money and nothing is easier than using a persons addiction to make them pay.

    Backing that up with "Well you agreed to our terms" is not helping here, as you actively sell something to a person that will literally agree to everything as long as they get what they want.

    Its like selling drugs to kids and asking them to please sign this papers, thats simply not going to work and thats why laws forbid it in many ways.


    Loot-boxes in games are a very real problem that just becomes more and more troubling , especially if people dont recognize it creeping into the games they love , stop it early instead of when people are already addicted and committed to it.


    ----

    Putting a real strict paywall to the players would help to reduce the extremes, but as of right now, the industry of free2play games really really depends on the people that pay a lot of money, so a lot of them cannot survive with the business model they run.

    Bigger companies simply use loot-boxes to add easy elements to a game that milks people for more money. Minimal cost and someone always pays money for services that are just insultingly trivial.
    Posted in: Magic General
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    posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from idSurge »
    You could easily distill Wizards position to 'be inclusive to all people, and be kind' could you not?


    They would accomplish that by not making it a topic at all.

    Instead of forcing it, they could just blatantly ignore it and let artists simply choose whatever they want to make a male or female, and keep it that way.

    Simply imagine a store that has 10 seats.

    11 people show up , 1 girl.

    You say, well, the girl is in, to "increase" diversity, so screw you the 10th male player.

    Is that good ? Id say no, everyone should get the same chance to play, not someone should get the vote as they somehow magically increase diversity.

    ----

    Then we expand that example.

    We have 10 seats and 11 people show up :

    1 black, 1 asian, 1 gay, 1 female-trans, 1 is from a poor family, 1 rich kid, 1 big fat neckbeard, 1 cosplaying girl, 1 is a friend of the store owner, 1 smells a little, ...

    So , with more details, who gets the vote ?

    If you still say the girl is "automatically" in, you trapped yourself in this argument that gender is more important than any other of these differences.

    ----

    The so called inclusion forces a specific inclusion and just cannot fully work out the way to make it really fair for anybody.
    In the end, every human has some unique values that stand out and some just choose that "gender" is so much more important than anything else.
    Others choose the color of the skin is more important. It simply shouldnt be. An ironically enough nobody even argues about this, it just matters how its enforced , or if its enforced AT ALL into a fantasy game that actively tried to avoid real life religion and topics in its product, but still makes the gender debate such a central "issue", thats an inconsistency, and they could just drop it and put effort into areas that truly deserve it and make the game better, instead of wasting effort and pushing controversy.

    You either ignore everything and just run the we pick random people, or you just stick out some specific person and give them special rights that they simply have no right to ever get in the first place.

    Magic is already a nerdy game and has all kinds of oddballs playing it, theres no point in putting any form of ideology into it, a company should avoid it and not ravel into whatever topic is hot at the moment, just to force changes in a game that shouldnt even care for a quota of male/female characters in artwork , they should just make the game good, ignore all the ideology all together.

    And yes, you can just blind yourself and ignore it, that works for you, be blessed.
    If something of that bothers you, its something to blame and critic, as it shouldnt have anything to do with the game itself, its an unnecessary agenda that serves nobody other than further provoking extremes.

    Posted in: Magic General
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    posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from idSurge »


    Any dude who quits the game because the story (I dont follow it at all, its Standard ffs) has female leading characters, is someone who should be gone anyway.

    No loss, whatsoever.


    In reality, if your store loses a player for such reasons and nobody replaces him, thats just a net loss and nothing else.

    You can have personal feelings about this, but in the end, WotC is trying to force an ideology into the game that hurts several brands and markets (its even more a thing in Marvel comic books).

    ----

    There are quite a bunch of players that play the game because it offers them a "safe-haven" from the outside world.
    Some even enjoy that no women are present, its not like i need them everywhere.
    Some places even run "ladies-night" , special events for women only, thats just as terrible, but it sounds nicer that the opposite.

    For my personal taste, magic doesnt need more female players and not remotely as much "effort" to put more female characters in the story, art and anything else, especially not if its "forced" (like intentionally replacing a male with a female, which often enough feels not just awkward, but also makes the character worse, as it would be more natural as a male).

    For the majority of the time i dont even want to think about it and just enjoy the game as it is, but the fact its pushed in that direction makes it a topic and pushes itself into the game, its simply unnecessary, but fundamental ideology makes some people think its "important" to still strive for it.
    In the end you cannot just provide "more" if it means you replace male with females, you just replace stuff, core problems still persist and it doesnt become more fair at all, as you force something to be male or female based on a quota, instead of "this makes sense to be male or female" by the story ; its pushed to a point in which it hurts the story as it changes the story to work with a quota.

    They really try to run a lot of stuff with numbers, simply fill a quota and call it done. And they make up problems if these numbers dont correlate with what they have in mind , which leads to dangerous speculative actions.
    WotC runs into a very easy trap for all the research they do , they have a theory and collect data to proof that theory , which makes them blind to all the data that spells against it and they put "inclusion" as such a high topic that they just forcefully ignore all the people that enjoyed the game without that forced "inclusion" , and they willingly "exclude" these people in the process ; that said, its downright impossible to archive a perfect inclusion, as you cannot include everyone and everybody.
    Running the trivial numbers, WotC just "thinks" they can get more female players, but in reality, thats just not going to happen by what they are doing and it will bother a lot more male players than it compensates , its simply not worth doing and if it does nothing but annoy people that actually care, why do it ? Intentionally being annoying ? (Thats a clear "yes" for Mark Rosewater, but hes on some kind of personal crusade for all the "inclusion" ideology, for whatever reason)


    ----

    The best advertisement to a game , regardless of what gender its players are is to make the game good and enjoyable, rich of fantasy and "believable" as a fantasy world.

    Maybe it even is a good idea if they stick closer to their D&D franchise, that already has all the fantasy elements that fits very nicely on magic cards (right now, they badly try to forcefully separate D&D and Magic , potentially cool crossovers are avoided as they want to keep the brands away from each other ; quite a mistake in my book, as that potential is just lost without even trying).
    Posted in: Magic General
  • 1

    posted a message on Challenger Decks Lists
    Quote from motleyslayer »
    these seems loike insane value. Seem good for both newer players and older players. Older players who haven't played in a while can get back into standard and newer players can get pre-built decks that aren't terrible. I find one of the biggest challenges for newer players that prevents them from coming back is the lack of easily available, pre-built decks that are good. I've found that can cause them to be discouraged and just stop.


    The existence of these will greatly reduce the price of the cards included in them.

    So the value is high "right now" , but in the long term this will be a real issue for card prices, as the most expensive cards of a set that probably need to be included in these will hit a tank value that caps them.

    In terms of collect ability , all the cards included in these pre-cons have a much higher print run number , so theres also way more of them around than for other cards.

    ----

    The price for a booster display is still the same and the overall value of cards has to reflect the price of a display.

    If the most expensive card is somewhat "capped" as they are included in precon decks, all the cards need to increase in value to compensate , or a display will simply have not enough value at all, so theres no reason to open them, which will also produce an issue for the 2ndary market.


    The long term effect of these precons might be a problem that seriously hurts the market.

    As long as they print these decks only when the "expensive" cards are more or less leaving the format anyway, it might be less of a problem, but if they ramp out these decks earlier in the season of a set, it will be very damaging.


    ----

    Anyway, people will buy these for sure and they will keep printing them.

    I just have a very bad feeling for this "reprint" in precons topic in a long term , as it gives player even LESS reason to buy a booster display, if they can just buy these precons instead for cheaper (and it will be much more important to "predict" what cards will be included in these products as the cards will fall in value rapidly and hard).
    Posted in: The Rumor Mill
  • 1

    posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    I would like if they print a specific artwork for a card in just 1 set and never reprint the card with the same artwork again.

    This way cards would have a value from a specific set, for having that artwork and it would increase variety to choose from.

    I really really hate it when they print the same card in different sets with the same artwork , if you already have it, theres zero reason to get it again and this change would greatly change that (and give the cards more value overall for collector purposes).

    ----

    Also i would like to have more foil variations in boosters, again to just make some specific cards overall worth much more.

    Doesnt need to be masterpieces that arent in the set, but every card in a special foil form would go a long way, so even a common in that special version might be as expensive as a mythic rare (as they would all have the same rarity, which is ultra rare anyway).


    ----

    For normal players all of these things shouldnt matter at all, but for long time players you really "really" dont want reprints of the same cards over and over again, you already have these cards and the problem just becomes more annoying with Commander decks and all the extras (at least they include new cards in these, which is the only reason i buy them).


    Unstable did the thing to give cards multiple artworks in the same set, and i think thats a HUGE plus (i love the zombie in the snow with a christmas hat for example, its fantastic).

    They could also include special versions of cards in specific languages, like the "anime" style Planeswalkers in Japanese. That again is a huge plus to add customization options to the players, they can pick a version they like, and they arent bound to the one artwork that exists, and it would even promote some boosters and languages for collectors to buy them up for these special cards (for the normal player, again, all of this doesnt really do anything, other than the option to trade cards for the artwork you like the most, embrace that Magic is trading card game).

    ----


    Another artwork related thing i really really like is when cards actually connect to a bigger picture.

    Kamigawa lands did that and some other basic lands do it too.

    The Constraptions in Unstable are also 1 big picture if you stick them all together , which is great for a collector to place all of them in a big frame , you can even put a "set" of them on the wall as a big picture.

    If there is a chance to do that , i would highly appreciate it that they do that more often (they do it, but so rarely that players dont even notice it at all).



    ----

    So most of my points are about the artwork and to give more options and variety for customization for long term players.

    Stop the reprint madness if you dont at the very least provide the cards new artwork, which should be absolutely mandatory.
    Posted in: Magic General
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    posted a message on Banned and restricted announcement Feb 12 JtMS unbanned
    Bloodbraid will be reasonable irrelevant and just make up decks (like Temur) that wouldnt stand a chance right now anyway.


    Jace is as annoying as it gets, and i call it, it will get banned again like 1 year from now, its not legal in modern anymore.
    Its not even for the sake of being downright OP , its just an incredible frustrating card to play against and it invalidates so much cards (its existence just makes the delve creatures worse, and all other cards that do not cost 1-2 mana).

    Anyway, its a quick and dirty money grab, sell some packs for the card that is doomed to jump in price high and thats as far as WotC thinks.
    Posted in: The Rumor Mill
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