"I've never seen mist so unnaturally thick as this.." MIST? HELLO FFIX!
'buster
- TheOnlyOne652089
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Member for 15 years, 2 months, and 13 days
Last active Wed, Apr, 24 2024 18:13:01
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2
Flamebuster posted a message on [KHM] The last 4 MDFC duals— Mastodon previewsPosted in: The Rumor Mill -
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Gizlivadi posted a message on Two new planeswalkers Niko Aris and Tyvar Kell (bio only)Posted in: The Rumor MillQuote from DJK3654 »Quote from Tiro of Meletis »Y'all really sounding like Jussie Smollett with these delusions.
The idea that far-right groups use Norse symbology is a demonstrable fact. The actual Nazis used a bunch of them- the whole idea of the Aryan race was linked with this sort of history.
This isn't a debatable point.
Also, many other people who use such symbols are actual fans of vikings, scandinavian culture, certain TV series' fans, including people who are non-white.
Perpetuating the idea that "hey look I got a cool Mjollnir tattoo"="I'm a nazi" only helps create more division.
From the forum rules: "You may attack ideas, but do so while being civil."
I hope this was civil enough. I'm literally attacking an idea, not a person. -
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peteroupc posted a message on Animate Dead, Necromancy, Dance of the Dead ; Insanity ...Posted in: Magic RulingsQuote from TheOnlyOne652089 »
So the two Aura versions stay in exile if they get flickered and have no target to enchant in a graveyard (if thats what "remains in its current zone" translates to) ?
Yes, the Aura cards would remain in exile if they would enter the battlefield from exile and there is nothing they could enchant. (Note that an Aura object can target something only while it's on the stack as a spell [C.R. 115.1b, 112.1], not while it's anywhere else, including on the battlefield or in exile.)
In such a flicker scenario what happened in a game was that both Felidar Guardian and Kiki-Jiki, Mirror Breaker are in a or multiple graveyards :
the first target for Animate Dead (Or Necromancy) is going to be the Felidar Guardian , it returns and flickers the aura, which then triggers the auras "leaves play , sacrifice this creature" part, but at the same time also targets Kiki-Jiki (delayed for Necromancy), in any case, the Guardian remains on the battlefield, with the trigger lingering on the stack and Kiki-Jiki is returned, which then proceeds to "infinite" combo with the Felidar Guardian producing copies and flickering to rinse and repeat (so the "aura" is put into the graveyard the time the enchanted Kiki-Jiki flickers the first time).
The combo finishes then by using the last copy cat to flicker the "original" cat which has the auras sacrifice trigger lingering.
So the net end result is a lot of haste copy cat tokens , an animate dead in the graveyard and a original card Felidar Guardian and an untapped Kiki-Jiki on the field (that wont die to any sacrifice triggers anymore).
Anything wrong happened in that interaction of chained triggers ? (its a lot of stuff happening).
Here is how this scenario might play out:
- Assume Felidar Guardian and Kiki-Jiki, Mirror Breaker are in your graveyard. You cast Animate Dead targeting Felidar Guardian.
- All players pass, then Animate Dead resolves. Its enters-the-battlefield ability triggers.
- All players pass, then that ability resolves. Among other things, Felidar Guardian enters the battlefield, its ability triggers, and Animate Dead is attached to it. That ability goes on the stack targeting Animate Dead.
- All players pass, then that ability resolves. Animate Dead is exiled (making its sacrifice ability trigger) and returns to the battlefield attached to a creature card in a graveyard, which you choose as Kiki-Jiki (making its enters-the-battlefield ability trigger). Now there are two abilities waiting to go on the stack: the enters-the-battlefield ability and the sacrifice ability. You put the latter below the former on the stack.
- All players pass, then the enters-the-battlefield ability resolves. Among other things, Kiki-Jiki enters the battlefield and Animate Dead is attached to it.
- You activate Kiki-Jiki's activated ability targeting Felidar Guardian, which is still on the battlefield.
- All players pass, then that ability resolves. You create a token that's a copy of Felidar Guardian, except it has haste (C.R. 108.1). The token's ability triggers, and that ability goes on the stack targeting Animate Dead.
- All players pass, then that ability resolves. Animate Dead is exiled (making its sacrifice ability trigger) and would return to the battlefield, but unless there is another creature card in a graveyard it won't return to the battlefield.
EDIT: Edited after comment 5 was posted.
EDIT (Dec. 4, 2020): Edited. -
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WarMachinePrime posted a message on Possible Secret Lair LeakPosted in: The Rumor MillQuote from Druki »Quote from WarMachinePrime »Party hard will be my first SLD purchase. Probably be next Summer before I get it.
About the same time you may be able to play games in person again (hopefully)
Already playing in person with small groups of family and friends. You are probably referring to FNM and like I would assume though. Sounds like WotC won't charge your card until they ship this time so hopefully it will incentivize them to crank these out a little quicker if they want the money. Time will tell.
(Would appreciate these cards artworks a lot more as playmats or big posters, rather than cards to be frank)
You are in luck. Check the release again, some are being offered as playmats from UltraPro. I am eyeing the Thraximundar and Damnation mats as well. -
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ilovesaprolings posted a message on Kaldheim packagingPosted in: The Rumor MillQuote from Decadent_Creed »
Not exactly. Characters experience undeserved and unearned fortune all the time and that's not a problem.
That's like your opinion, which is clearly not shared by many others here
If you are happy with Kaya going around in a norse block killing Valhallan spirits because "ghosts are bad!" good for you. But don't expect the same by people with a little better critical sense.
If it comes out that the big bad of Kaldheim is some kind of ghost it will still be *****ty because when you think of norse mythology you don't think of a BBEG ghost and because Kaya can kill it extremely easy. She just need the stab the ghost with a knife (not a mary sue at all, totally a well balanced and thought after power).
If you are so adamant at the thesis of racism and wanna expose us supposed bad racist mtg players, i suggest you to look at the announcements of Ikoria and M21. If the people triggered by Kaya were triggered also by Vivien and Teferi being the faces of those sets, you have found your racists. Otherwise, you just have found people who dislike Kaya because of the countless reasons that have been posted in this thread and that you are choosing to ignore. -
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Tiro of Meletis posted a message on Kaldheim packagingPosted in: The Rumor Mill
This isn't personal toward you - but people have cried wolf so much about "racism" on the heels of America's first black president (that I voted for twice) so much that frankly, I'm worried it's the left that will compromise America's racial progress, and not the fears they've either resurrected or invented.Quote from OrzhovPlaneswalker »Quote from 5colors »Quote from Xeruh »Yeah, can’t relate to the people complaining. Kaya barely has shown up to get fleshed out. Here maybe she will have a chance where it isn’t really just her being used by other people hopefully. It honestly just reads like a no win situation as you can’t flesh out a character without giving them some spotlight, but you’re going to complain about them getting some spotlight to do what you say needs to happen.
Almost as if its not Kaya character people don't like about her.
^^^^ That is a reasonable suspicion.
I'd also like to point out how strategic and normatively sound it was of WotC to make Kaya the face of the 'vikings' set.
Both ancient Norse fandom generally, and Asatru as a religious and spiritual movement more specifically, have become more and more closely associated with white supremacist movements.
Kaya as Kaldeim's face planeswalker and lead protagonist is brilliant: Not only does her anti-undead power-suit and philosophy work well with ancient Norse beliefs and themes re: the afterlife (honourable death, Valhalla, separation between realms)-
-but also, as a well-written character who is also a Women of Colour, Kaya as Kaldeim's face planeswalker also signals greater commitment on WotC's part at combatting racial discrimination and tropes.
For the record, I'm not at all arguing that WotC's choice of Kaya as Kaldheim's face planeswalker was solely informed by her status as a Women of Colour. As mentioned by myself and many others, Kaya's particular interest in maintaining stability in a plane's afterlife process works well in a set that may have as a main plotpoint, the cosmological discontinuity of life and death. Maybe people are no longer being shepherded to their rightful afterlives by the Valkyrie and other divine servitors? Maybe someone who was supposed to die escaped their fate?
WotC would of course have to be careful at sufficiently differentiating such plot from Theros: Beyond Death but I am confident in thier ability to do so.
Kaya is disliked because she killed off a famous Legendary character, a guild leader, that was a facet of Ravnica's core identity. We can see Kaya on any plane, but there is only one Obzedat.
She and her power suite were used to break a fundamental Planeswalking rule. Jiang wasn't even a break in my opinion, but she certainly was.
She was a major player in the most loathed, most abhorrent, most compromising aspect of the lore ever - the War of the Spark novels. And the greatest criticism of the series was in fact undermining a very Left-leaning ideal of embracing the LGBT community and progress.
She is an assassin, and the apprehension that she has returned to kill off another major character on our very first visit and introduction to this plane is a valid concern. Especially when we're first introduced to these characters.
Literally none of this has to do with her race or gender, even for those that want to be about that, against all reason, reality and odds, because the media told them it must. -
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Creedmoor posted a message on Kaldheim packagingGod I'm sick of Kaya. For one, she is probably going to ruin the story again by killing another character. For two, she killed the obzedat! I'll never forgive her. I was very excited to get a new card for them, and it got pushed out by a subpar Kaya card. And now she is here to ruin something else...Posted in: The Rumor Mill -
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Semoreh posted a message on [CMR] Jeweled LotusThis is plain stupid. Here i was, warming up to the set, loving some of the new legends, the fact that everything seemed fair, and now they dump THIS ?Posted in: The Rumor Mill
I don't find it even funny. I facepalmed as soon as I read the card. They can't help it ! They HAVE to print a broken card every set now, and at Mythic of course.
This is baaaaad on so many levels. -
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ilovesaprolings posted a message on [CMR] Jeweled LotusSad that they had to pollute this set with an Oko-like mistake just for the big $$$Posted in: The Rumor Mill
I'm not gonna buy it and i'm not gonna run it -
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Faruel posted a message on [CMR] Keleth, Sunmare Familiar and defending the Monarch(y)— iyingdi.com previewsWhite has some ways to prevent damage and some pillowfort cards.Posted in: The Rumor Mill
Ghostly Prison
Windborn Muse
Archangel of Tithes
Forbidding Spirit
Sphere of Safety
Archon of Absolution
Baird, Steward of Argive
Solitary Confinement
Force Bubble
Lightmine Field
Mystic Barrier
Island Sanctuary
The super expensive Moat and the less expensive Magus of the Moat
The color is already capable to keep monarch for some rounds in my opinion. Cards like Court of Grace (additional value and win con and a method to get monarch) is what white needs for this type of deck. Luminarch Ascension was the card I used in the past, when playing with this kind of idea. The Deck is enchantment heavy so some tutors and enchantment support could be added.
Edit: Saying that. The Archon could have been more protective at least for some kind of monarch change, like other monarch cards.
And we have damage redirection too like Protector of the Crown or the aura/equipment that do the same.
Edit: Reread monarch... The owner is only changed on combat damage. Which make this a lot better. - To post a comment, please login or register a new account.
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As it is, this feels totally out of place for its mana cost.
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Its a whole different kind of random.
If you make a sound decision what to play from your hand, you know what will happen, thats why you make the decision to play the card in the first place.
Drawing cards is random, but that doesnt change any decision you make, you make your decisions based on what you draw.
If a card has a random effect when played, its truely just random, it either wins or loses, you cant do anything to influence that outcome, its just literally a coinflip. Thats the absolute nightmare scenario for any SPIKE player , as it has absolutely nothing to do with Skill at all, its just the worst form of randomness you can add to a game that wants to mark itself as any form of skill-based.
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This card will just randomly decide games in Limited, and for that alone i already hate it to the bones.
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This rakdos is really just a 6/6 flyer for 4RB , and it kills randomly stuff.
Thats nothing new, nothing special, its just a generic big creature.
That does in no way mean its a "bad" card to play, its far from that, as its an easy to splash card for any deck in limited and its also just value to play in constructed (while the "random" really really becomes annoying as hell in any reasonable tournament setting, when your win/lose depends on a coinflip, thats just terrible, and for that alone i deeply hate this card and design space).
Compared to the 2nd iteration of Rakdos, Lord of Riots, this is incredible boring.
At least the Riots Rakdos asked for actual deep commitment to Rakdos in its manacost. Even the mechanic was basically Spectacle and delivered a very unique effect to make everything almost free to play , while providing a very undercosted huge body.
Simply put, it did something "special", rather than a generic flyer that just kills stuff randomly and might be a complete party pooper, when he destroys nothing and you just lose because of it.
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The very first Rakdos the Defiler did care for demons.
Caring for creature types is more for flavor and forcing some form of collective tribal as it would be one.
They do the same for sea-creatures if they spell them out as it would be just 1 tribe:
Also happens in Innistrad when they collect the "monster" creature types:
Victim of Night
Its bad as the text is noisy , but what else do you want to do, as they have creature types that are specific.
Its like they named "human" and "humanoid" creature types and spelled them all out (like dwarfs, elves, orcs, etc.).
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Incredible lazy job.
1
Thats forced diversity and WotC loves that.
Teferi is stupid because its too easy to cast.
The card can totally be crazy, but then at least add some colored mana to its casting cost.
3UW is even easy to splash.
In a vacuum Teferi isnt just crazy, he has to work with the spells in the set, so untapping 2 lands actually does really carry value.
And they need to have flash/instant speed too, so thats quite demanding, but we got plenty of these, even in standard, even more so in modern.
Search for Azcanta is a card they NEVER would have printed back in the days, or make it cost at least 4U or even crazier costs.
They just push the cards they want to see play so hard that they are "guaranteed" to see play. Each set gets its share of "Modern" boosted cards, so that kind of card is simply undercosted so much that it even is remotely considered for modern.
And of course theres the issue of making good cards also easy to splash, so literally every deck has to play them and not playing them is just terrible wrong.
In the end thats all old news, its just how they make sets now.
They choose some decks in their testing league and just ensure these decks are pretty much exactly what they will see in the format.
They even print specific answers to the cards they want to see play, to ensure non of them gets out of control.
To some degree thats important, but it has the tremendous problem of producing a super artificial format that has as less surprises as possible, beside the "mistakes" WotC is making, and they just keep doing mistakes over and over and over ; modern you could even consider a format filled with cards that are all some form of "mistake" by WotC in some shape or form, its all about doing the most busted stuff you can do, with the most busted manabase you can get, and play the most busted hate-cards to fight all the craziness, and 4+ mana cards are pretty much unplayable, unless you use it to combo win on the spot (and we consider 7 colorless to be a 3-drop with tron lands).
You totally could make Teferi "fair" , but then you have to make all the cards "fair" , and then we just end up with all cards have a real balance, so "rarity" isnt really boosting a cards powerlevel (at some point they did exactly that, so rares would be rares because they do something special or are just important story characters, but they didnt just get a flat +2/+2 to power and toughness or -2 colorless mana to the casting cost just because they are rare, mythic rarity just made all of that even worse).
Seriously look at Rekindling Phoenix , its a freaking 4/3 flyer for 2RR , and its even better than indestructible.
Its a obscene card with a insane mana cost, its WAY too cheap, and its only fair in a format filled to the brink with removal that answers it cleanly, avoiding its mechanic altogether (hello, Lava Coil, Vraska's Contempt, Settle the Wreckage) and many more).
Its like they intentionally make stupidly powerful mechanics to avoid removal and then in the same format, just print cards that exile and avoid that mechanics.
Very lazy design, but the "mistakes" still exist.
Standard always gets some kind of card thats just grossly undercosted for what it does, and then the entire format somewhat evolves around that card, as decks that can play it, and decks that just play the designed answers to that card.
Its an artificial format , and its powerlevel is focused in a bunch of cards and everything has to work around with.
Thats the way they WANT to have it, and a lot of casual players also enjoy it, as the good creature/planeswalker they pulled is truly good, rather than what big creatures did in the past, as removal way too cheap and dealt with everything easily ; today creatures get immediatly value and even more value if they are not instantly killed, and most importantly, they have to be hard to kill too, so you need to play the rare removal spell, as the common version just cant deal with the bombs, especially as creature removal alone doesnt work anymore if your targets are planeswalkers and creatures (thats why the single black removal that kills creatures and planeswalkers is pretty much always guaranteed to see play, as its the only reasonable answer the color gets, no choices, you have to play it).
1
Its 3 damage after all, its not a nuclear bomb.
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Anyway, this wont be expensive, way too many of them will be around and people that have Beta Bolts will never change to these.
I would have liked a "new" promo instead of one that already got a lot of promo cards.
Like Manamorphose , anyone ? (i would totally play 4 promo ones with a proper art that doesnt look as ugly as the existing ones).
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High potential that the art was expected to go on masterpieces and they decided to screw it over.
5
We are talking WotC here.
You cant give their word any credit.
They will just keep printing these sets and simply not call them "Master" at least for 1 year.
In 2 years they might just roll back and do Master sets again, they just do whatever they want at this point.
Or do you need any refreshment on what they did to Standard Rotation and all that stuff in the last 2 years ?
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However, these are as inflated as it gets and WotC is just pushing the prices even harder.
The bunch of failed master pieces that are worth pretty much nothing are quite the downer and will ensure the lottery of this product.
If all the possible cards would have been expensive, it would be less brutal (but here its either +300 or +5 $ , which is by any stretch quite significant).
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If i am concerned this is the kind of cards they should give away to players regularly for playing tournaments.
Play 10+ tournaments, get a pack of these ; that will give players that actually play tournaments the cards they need to play and get more cards into circulation while boosting tournament attendance.
This however is a quick and dirty cash grab , people will buy this product up, sit on it and sell it for double the price.
And this is not even a surprise, thats pretty much guaranteed.