Not even remotely worth its asking price of 250$.
And the artwork is ugly as sin , its like they rushed this out quickly, simply to have something to sell.
To be fair, Tamiyo looks great, at least 1.
Wonder who will buy this iteration , its a total failure already ...
They will push these out every set as long as they can make easy money with them ...
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Jan 11, 2019Arena limited is just picking cards and throwing it against the next opponent.Posted in: The Rumor Mill
Its just bad.
But it is totally fine for the casual people that dont care if they win at all, they simply get to play more, profit for them.
Best of 3 is important to mitigate some luck, as you can totally have a really bad draw and flood/screw on mana, you might lose a game simply for that, but thats not the end of the game.
For something like a PreRelease the Best of 1 can be totally fine, as the vast majority just wants to play with the new cards anyway, and prices can be spread to a wider range of players, so its not really competitive at all.
For FNM drafts its not that cut and dry, as you want to have some form of competitive nature to it as an entry level event for the competitive magic.
The sad part is that current sets are even DESIGNED to be viable for Best-Of-1 matches, as the cards that would been actual sideboard cards are more and more removed or have flexible modes that allow them to hit more stuff / or get cycling and the like added to not be dead.
Thats fine to some degree, but in the end, it dumbs the game down , which some people are totally fine with, others are not.
If you dont get paired with people and you simply seek out an opponent that is available in a store , it will be bad too, as it further increases the "anti-social" part, as some players will not be as "liked" as others and if nobody or just less players want to play them, its not really a good social gathering anymore ; thats problematic in my view.
Some might seek out the "easy" opponents just to get more wins, which is also problematic.
Pairings are fair and neutral and you get to play against different opponents.
If you get to choose who you want to play, thats just not going to end well.
Jan 9, 2019Card is mode for Modern, as the card does so much that burn already wants.Posted in: The Rumor Mill
It fights combo decks ala storm and kci and hits sideboard cards against all opponents.
Guaranteed to be a hit for modern in any sideboard for R/G decks that can use it.
I still dont like this in your face cards that want to fit right in a hole of constructed.
Its over-engineered , it reduces the good feeling to find a nice card in that slot on your own.
Jan 8, 2019Pretty beefy size and stats to ensure it will be useful in standard.Posted in: The Rumor Mill
If you ever get to simply reset your life to 10 , that alone can be enough for a control deck to take over.
It does compete with Lyra and other crazy pushed white 5 drops , but flash is something that could justify its inclusion.
Jan 3, 2019Posted in: The Rumor MillQuote from Wraithe »Just like good plays that help you try to manipulate statistics to get the cards you need from your deck, this card rewards you for stacking the odds in your favor.
The point is, the card doesnt really reward you, it actively PUNISHES you for not playing with its gimmick and even if you do everything you can, its still a 50/50 coinflip to either do NOTHING or destroy a creature.
Its just every time a feel bad moment, for either you or the opponent, this card has no winner, it makes everything and everyone miserable (and if that was the goal to designing this card, congrats).
Every magic card has the inherent randomness of the library, there is nothing to remove that.
Adding MORE randomness to a card, just for the sake of randomness is not good.
There is no denial that a subset of players enjoys adding as many randomness to the game as possible. The more random the better for them.
But these players rarely if ever care for winning at all, you dont want that kind of randomness if you want to expect the game to have a skill involved.
Anyway, its the kind of card that will always tilt the playerbase either to absolutely HATE it, or just embrace the randomness of it.
And it will lead to the kind of frustrating moments that make players totally tilt at a table, thats simply not a good experience at all.
Jan 3, 2019TheOnlyOne652089 posted a message on Basilica Bell-Haunt (Draftaholics Anonymous preview)This could easily have Afterlife 2 and it would be decent.Posted in: The Rumor Mill
As it is, this feels totally out of place for its mana cost.
Jan 3, 2019Posted in: The Rumor MillQuote from thatmarkguy »
...we play a game where we shuffle our decks. In any given game, win or lose at any given instant can be largely tied to the luck of the draw. It's not like we're playing chess here. Throughout every game, chance influences outcome.
Its a whole different kind of random.
If you make a sound decision what to play from your hand, you know what will happen, thats why you make the decision to play the card in the first place.
Drawing cards is random, but that doesnt change any decision you make, you make your decisions based on what you draw.
If a card has a random effect when played, its truely just random, it either wins or loses, you cant do anything to influence that outcome, its just literally a coinflip. Thats the absolute nightmare scenario for any SPIKE player , as it has absolutely nothing to do with Skill at all, its just the worst form of randomness you can add to a game that wants to mark itself as any form of skill-based.
This card will just randomly decide games in Limited, and for that alone i already hate it to the bones.
Jan 3, 2019Posted in: The Rumor MillQuote from mapccu »
There is nothing generic about coin flipping on a constructed playable body - that is a lazy criticism imho. On average he's going to come in and eat half your opponents creatures, less for you if you build properly. He will never sac himself.
It's not like BR has zero tools to handle what's left over...
I think this will show up. It's a great effect and recurring this off eldest reborn (super doable) is going to absolutely back breaking a lot of the time.
Worst case scenario if I lose every flip I get a 6/6 flying trample for 6. That's fine. even if he eats one dude he is doing more than his cmc would suggest. ravenous chupacabra is 2 mana less for a 2/2 body. Granted it's targeted removal - but it's one shot on a mediocre body. Chupa is plenty playable and I think this will be too.
This rakdos is really just a 6/6 flyer for 4RB , and it kills randomly stuff.
Thats nothing new, nothing special, its just a generic big creature.
That does in no way mean its a "bad" card to play, its far from that, as its an easy to splash card for any deck in limited and its also just value to play in constructed (while the "random" really really becomes annoying as hell in any reasonable tournament setting, when your win/lose depends on a coinflip, thats just terrible, and for that alone i deeply hate this card and design space).
Compared to the 2nd iteration of Rakdos, Lord of Riots, this is incredible boring.
At least the Riots Rakdos asked for actual deep commitment to Rakdos in its manacost. Even the mechanic was basically Spectacle and delivered a very unique effect to make everything almost free to play , while providing a very undercosted huge body.
Simply put, it did something "special", rather than a generic flyer that just kills stuff randomly and might be a complete party pooper, when he destroys nothing and you just lose because of it.
Dec 6, 2018The art is super over the top for a 1 mana spell.Posted in: The Rumor Mill
Its 3 damage after all, its not a nuclear bomb.
Anyway, this wont be expensive, way too many of them will be around and people that have Beta Bolts will never change to these.
I would have liked a "new" promo instead of one that already got a lot of promo cards.
Like Manamorphose , anyone ? (i would totally play 4 promo ones with a proper art that doesnt look as ugly as the existing ones).
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Jan 10, 2019Posted in: The Rumor MillQuote from Thorshammer813 »I despise the Domri art. He looks like a fifth grader who got a crazy haircut and tantrums for attention.
You'd figure the GRUUL planeswalker's would be an ass kicking machine not this crap.
We can’t have dudes like Garruk anymore because they have ‘toxic masculinity’. Yet it’s totally fine if Liliana gets a curse placed on him and sends zombies to try and kill him in a fight. Basically its ok for a woman to give a man brain cancer, but heaven forbid that man get angry with her and hunter down to get it removed.
Gideon is only ok because he hasn’t gotten into an altercation with a woman who was trying to kill him.
Lets not even get into the lore about how none of the Gruul would accept him as leader because he can’t win a fight against them to claim dominance.
May 18, 2018Posted in: The Rumor MillQuote from KamikazeArchon »
People get curious about weird things and like to poke at them. An opinion that stands out is weird. So people poke at it. They're not necessarily trying to get you to change your mind.Quote from WarMachinePrime »Quote from automatonsleuth »Quote from WarMachinePrime »Eh how many kid characters of note are there?
Too many for my taste.
So... Pir, Domri Rade, Kari Zev and Raff Capashen? And that's... it? The only other child/teenage characters we've seen in the past decade are either dead, or snapshots of the current adult cast when they were younger.
I'm failing to see the problem with having a teenage character in Battlebond.
Edit: remembered one more
The kid shown is probably about 10 years old. Hardly a "teenager", more like a child. Also a few is too many for me, plain and simple.
What I'm failing to see is why so many get their knickers in a bunch when someone doesn't feel the same way as the majority? I've stated I don't want to see childish characters and Pokemon level cards in Magic. You need to just accept the way I feel about it and move on. Its unhealthy to dwell on a lone dissenting voice. We all aren't drones. End of discussion really. You cannot and will not change my mind. Some people don't like some things. Can we drop it?
And disagreement conversations are usually more interesting than agreement conversations. There's more back and forth.
Myself, I'm curious what you mean by "Pokemon level cards".
Fair enough. As to my comment the flavor, the new goofy mechanic and the overall child-like artwork gives it a total air of juvenile-ness that I liken to games like Pokemon (or that other one I can't even think of the name of) that are aimed, catered and designed for players from 8 to 12 years old. Personally I'd like to keep Magic more "mature" and again that is from a personal standpoint. If it becomes too childlike I won't spend my money on it, and I can guarantee I probably buy a lot more product than the average 10 year old. Again its just my opinion, nothing more, nothing less. Its really best if we move on.
Mar 11, 2018idSurge posted a message on What does Wizards of the Coast need to do to improve magic the gathering?...OK? Seriously, I don't know why I bother.Posted in: Magic General
I'm out of this thread.
Mar 10, 2018Card Slinger J posted a message on What does Wizards of the Coast need to do to improve magic the gathering?https://www.youtube.com/watch?v=tLsekXHT8rkPosted in: Magic General
Quote from Rudy of Alpha Investments »
Even If Wizards of the Coast gets all their little ways of everything they stand for, their goals, their beliefs, their "market research" and the kicker of this whole story is by the time they succeed in all of that Magic: the Gathering is going to fail. IT WILL NOT MAKE IT. That's the ironic part of this entire story is that by the time Wizards of the Coast gets all their goals, their beliefs, and all this stuff they want to push around the world, Magic: the Gathering is not going to have any players left to connect to.
The game won't make it all because we don't care about the cards anymore. All we care about is artificially fighting this disruptive divided community that Wizards of the Coast does nothing but make worse and they just don't get it. And that's the best part about all of this, even If Wizards of the Coast gets what they want chances are the game won't be around for them to leverage and utilize it. That's the ironic part of life and karma of when you do these things. I mean it's just sad, it really is.
Feb 5, 2018Posted in: The Rumor MillQuote from Xcric »Letz hope the people who made the choice to switch to tokens were shuffled around and can no longer make such asinine decisions for the company
I hope that is a euphemism for sacked.
To be honest, it is a horrible thing to call for a sacking, it has real implications on real people. But given the state of design over the past two years, coupled with decisions like these, some people really should have left WOTC's employment.
Jan 26, 2017I would have to agree that the stories which have less to do with the Gatewatch, or in which they play only peripheral roles, tend to be the better ones. The story that introduced Arlinn Kord, for example, was great... and then she played essentially no role in the SoI storyline. Similarly, the Gitrog Monster story. Honestly, the Gitrog Monster - a malevolent, inhuman force of darkness - was more interesting and intriguing than any of the Gatewatch members have been in the vast majority of the Kaladesh stories. The characters in the less Gatewatch-oriented stories tend to be written more as actual characters, while the stories dealing with the Gatewatch seem to serve little purpose beyond moving the story forward by checking off plot points referred to in cards, with the depictions in the stories often bearing only minimal resemblance to what is suggested on the cards. In the latest story, for example, the Battle for the Bridge was a lot less dramatic than the card bearing that name would seem to have suggested. The card suggested a tense, climactic face-off between Tezzeret and the Gatewatch, while what we got in the story was Tez and Liliana half-heartedly tossing generic spells and snide remarks at each other.Posted in: Magic Storyline
Jun 2, 2016Bad shuffling is either shuffling that damages the cards, takes too much time, or results in a deck that isn't properly randomized. For damages specifically, the two main culprits are bending the cards such that they get creases, or nicking the edges of cards. Bending is mostly caused by riffle shuffling carelessly. Nicking the edges is usually caused by shuffling cards without sleeves, or with sleeved cards if you're being really rough.Posted in: Magic General
Riffle shuffles can be done carefully, but they can also be done in a way that damages the cards. Bending the cards near the middle far enough to interweave them nearly halfway into each other, the way many people riffle a poker deck, can damage magic cards. But if you're riffling a sleeved deck you don't really need to interweave with a large overlap, a few millimeters of interweaving is enough. Since you need less interweaving you can, instead of bending the cards down the middle, angle the two halves of the deck, and put mild pressure on the card back near the edge you want to interweave. This avoids the typical shuffle creases that magic cards get from repeated riffling at full bend.
With sleeved cards you never need to bridge after a riffle, just push the two interweaved halves of your deck together, any decent sleeve will slide smoothly enough to do this.
Mash shuffling is good for sleeved decks, but almost impossible to do without nicking unsleeved card edges. Hence I usually mash sleeved decks and combine riffling and overhand shuffles for unsleeved decks. (Overhand shuffles alone is WAY too slow, it takes in the order of thousands of overhand shuffles to randomize 60 cards.)
May 25, 2016Incanur posted a message on Wee Dragonauts (U) & Call the Skybreaker (R) - Paste MagazineGreat, another cardboard middle finger in the rare slot!Posted in: The Rumor Mill
May 25, 2016Jakolanten posted a message on BigMagic Twitter preview - Shardless Agent at rareWizards pay a lot more attention to the secondary market prices than they admit.Posted in: The Rumor Mill
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