The deal with being in public and somewhat called "harassment" (and i clearly distinquish between a from a court defined harassment and a person just feeling they are harassed) , is that its really different pieces.
As a private person you have no impact on public that even remotely justifies that anyone attacks you directly.
However, as a public person, like a politician or as we have here, a cosplayer that actively presents their body in public on public events to players, its in your right to criticizes exactly that, which is the body, its presented in a sexualized manner, so commenting in that way is not even inappropriate (might not be your personal taste, but thats a different deal).
If a private person gets mails from random persons theres zero reason or justification, so thats an entirely different matter compared to someone that publicly pushes themselves into public opinion.
Its a really important part of projecting this matter to the context its presented in.
If i see a women feeding a baby and i tell her "You are a 6/10, i wouldnt even rape you" , it would be an unbelieavable inappropriate thing to say , but to someone that in public makes money by presenting their body ? If i tell that to a stripper ? Inapprioriate for sure, but still an entirely different deal, as context matters, the environment matters and if you do not want to expose to that, you are not forced, you can simply not do that job.
If you go to the extreme and outlaw any potenially rude comment, you restrict language by a great deal, so much that people cannot express anything without fear somebody will feel hurt or insulted, and if that justifies that your social media gets permanently flagged and you suffer for it, its a way more extreme response than the "rude comment" started out as.
The adult option would be to point the rude comments out and keep it on a apprioriate level of response, you can talk stuff out and discuss it to proof a point without going to war directly , and still keep in mind, that no person is outright evil, for such things.
And yes, the real sick people are the ones that perform the threats, thats just downright cruelty and has no other reason than pleasing a sadistic pleasure, and that is absolutely nothing a society has to, or should accept, but its a completely different animal to a critic from an public figure.
I am on the side to promote that individuals are responsible for what they are doing.
Jeremy didnt incite harassment, he did poorly phrased comments sure, but thats hardly crazy evil, its just rude and if you talk to him about that, yes ofcourse he knows himself its rude, and thats about it, you can stand above it and realize that something thats already enough, realize you gone a bit to far and the moment you are told so, you can better yourself, problem solved ; the sick people that continue to threaten , thats what remains, but thats adults, responsible for their actions, and any adult that isnt insane should have enough intelligence to not even do that to begin with.
Racist comments are a special kind of deal, just as gay-topics etc. etc.
Its highly controversial to many people and especially your work place is a context with special meaning here.
If i make a racial comment in private, thats it, nobody cares. If someone is insulted they can sue me, i get appropriate punishment, and/or we settle the topic before it escalates, thats the potential for discussion and understanding that is much more valuable than taking every little comment and blow it up like its a death threat right away ; its clearly not.
In your context part you clearly see context matters so much.
Context is key for this here.
All the screenshots are mostly out of context and look entirely different if you get the big picture.
Yes people are offended a lot, but its undeniably a thing you have to be able to deal with if you have any kind of public job, or open yourself up to that (and if you cannot deal with it, its simply the wrong job for you, as theirs issues with lots of jobs and you cannot just blame others for that, self-responsility is a thing, its not that others are always to blame for anything you do and anything you do will have an effect on others, if your job is in public, thats a given).
I think america in special a lot of people are highly influenced by what some special individuals say , so they build up some form of responsibility for what they say, simply because of that.
And i think, it again depends on context and what group you talk to.
In the case here the group of people is the magic community, people that watch Jeremys Channel, thats already a very small subsection again and people that enjoy trollish comments, so they are already open to that and have their own problems why they cannot control what they are doing (as no sane person would write a death threat email to anybody, but lots of people do, especially in heated discusions and extreme topics).
But here Jeremy cannot be at fault for what individuals end up doing, the targeted audience are adults, and should totally be able to control themselves.
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Your last part.
I also think he could be much less rude in his comments and from his latest comments he acknowledges this, as often you have to be told you are going over the edge, and if its good to think about it (but again, its about critic and staying on a non-extreme course, you want discussion and not open war).
Lots of stuff i can relate to and the topic is simply overblown by extreme margins.
In the end, people said some mean things and others reacted to them ; thats actually all that happened, thats rude at best, but its not downright evil.
This topic would much easier and smoother be solved in a much smaller circle, or in private between these two.
Pulling it to public just makes things worse, by a lot and it doesnt serve anybody, be they right or wrong, in the end, this open warfare just damages the community and people will bunker themselves into even more extreme sides and become even more unable to discuss anything without directly insulting each other.
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But one thing is guaranteed, this will be a hot topic for the rest of the week and probably the next one, and at some point, nobody will care anymore and just play Magic again.
- TheOnlyOne652089
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: Articles
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemThe fact that a comment makes someone feel harassed doesnt mean it is harassment.Posted in: Articles
Just because someone feels insulted, its not automatic evil in nature.
Most important, he never told to her directly, you literally have to seek out his channel to see the comments, so you actively have to search yourself to see negative comments about yourself.
The indisputable issue are the sick minded individuals that go over the top and do exactly that, email directly, twitter to her directly etc. They do the harassment, they are 100% guilty for it, and they qualify for it, as they indeed take a sadistic pleasure in doing that, its among the most harmful type of troll.
Then theres a difference between private people and people in public.
As a private person nobody has any public interest in what i do and so comments about my person would be out of context.
The moment what you are doing is part of a community, like cosplay at a grand prix and doing pictures of that etc. You present yourself in public and so comments about exactly that are clearly presented.
That alone is no harassment and its just as important to clearly draw a line between what people truly say and what is casually said, simply put, if you are talking to a group of people for hours, chances are you will say something stupid and someone will feel insulted ; so it has to be viewed in context and not just "oh god, look what he said" , and finger point exactly that and ignore anything else.
And especially for Jeremys channel, its clearly a form of topics and talking that you might easily find offending, others do not, some think hes right about a bunch of stuff, and i believe you can easily see he has a bunch of points.
All the so called harassment can be put down to context that gives it a background, so that is what makes the topic a lot more slippery than just believing its all crystal clear.
The idea of thinking its downright crystal clear and theres only black/white in it, is already short sighted, as you have to see more of the picture to get a real glimpse of the actual truth.
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemYea, if people truly think theres just 1 problem at hand, and that others, but ofcourse never themselves are a part of it, thats just ridiculous, as it is the kind of finger pointing that just wants to make someone else responsible for what you think is bad.Posted in: Articles
If someone truly feels harassed, seek the police, file a claim, prevent the harassment, thats what you can do as an adult, theres a little bit of responsibility for your own too.
Its not your job to defend your wife, if you truly want fairness, she can do that on her own and she should be absolutely able and willing to do so (and if she isnt, that is a problem you have to start working on).
Its always a big question mark, if you have to drag your personal issues into public.
That just makes everything worse, much worse, as you are suddenly exposed to people that choose sides and over dramatic defend it, no matter if it effects them at all.
The adult way to solve the issue would simply be if she started out to simply ask to stop exactly what she thinks is bothering her. Any responsible adult will accept that and change behavior if its reasonable, and if they dont, you file a claim against them, so they get judged by a neutral court (or you are proven wrong on your feeling of being harassed, thats also an option and as an adult your have to live with it). -
Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemTheres critic and just phrasing opinions and as a form of entertainer and content provider he has a form of talking that a lot of people find offensive, but there is plenty of comedians i find offensive, but that doesnt make them in any way problematic.Posted in: Articles
Comments can easily be in bad taste and thats undeniable the case for Jeremy, but the real core of the issue to discuss is the small amount of truly idiotic people that take it to a true harassment and violent form of threats ; and the question to discuss would be if you as a content provider are truly responsible for what some sick individuals do , given they are adults, these people are the actual problem, and thats not Jeremy.
The same kind of sick individuals exist on the other spectrum too, some of them Social Justice Warriors that somehow feel Jeremy has to be "utterly destroyed" and death threats against him are "totally fine".
Seriously, its the same kind of sick individuals and its the CORE of a true problem which puts every little issue into full on overdrive roadkill.
It serves nobody and its a form of discussion that is very prevalent in the internet.
Its a culture of trolls and social justice warriors that simply cannot keep their actions behind a healthy line that keeps a minimum of civilized discourse alive.
If people get famous they undeniable have to have a tougher hide. The more people you know and the more people respond to you, the more bad comments you will accumulate.
Thats natural, and people will either like what you do or they will not.
Some of the sick people will downright hate you for whatever you do and this leads to the exact problem of people that think they have to act themselves , right now and fight what they think is the evil, everyone thinks they are in the right to do so and so nobody is able to self-reflect and see they are going over the top.
If matters settle down you could easily see Jeremy seeing himself that a bunch of stuff crosses the line , but bad taste comments and actual harassment should be dealt with in court and absolutely not in public for people to just judge and start their little lynch mobs in every corner burning whatever victim they just found.
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So there is more than just one problem.
A lot of problems and everyone is part of some problem, if they see it, know it, or still deny it. -
Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemTheres plenty of "good" men that started wars and killed people in the name of what they thought to be somehow the right thing.Posted in: Articles
The reality is, there are no "evil" and no "good" men, just opinions and people that push these ideology with violence over the other, who ever wins will be in the right, the other side clearly must have been wrong.
Its not the job of people to start a lynch mob and "destroy" other human beings and its downright pedantic to think that is in any way what "good men" should do.
Any problem has to be discussed and solved on the appropriate level.
Pushing topics in public only serves the trolls and media hype , people calling out for a single entity to be blamed for everything they think is bad.
The reality is, theres not a single bad person and everyone is usually to some degree responsible for what they do or do not do.
People really like to give small problems horrific names so they sound like much bigger problems, that leads only to despair and misery, it has no positive benefit for anybody, just pampers the ideology of people that really think they are the only legit form of judgment call, self-administered justice isnt the way to go and if you ever get in the situation to think someone is the personified evil, you are guaranteed wrong and simply ignore the other standpoint (so you become evil yourself, just to pretend to defend against evil, thats in no way a solution and only leads to a conflict in which everyone can blame anyone to be in the right and suddenly there are no good men left anymore).
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemA very big issue is that different topics are brought together, while they simply do not fit.Posted in: Articles
Nazi and troll posters are two very different things and should never be put together, just to fuel a cause, thats selling your own arguments cheap and makes them one-dimensional black/white thinking again, which is good for nobody.
Also, there will be critic and negative critic as well, that has to be acceptable.
Nobody is forced to be overly positive about anything.
If you truly dislike something you can say so, and its value to the discussion that this is expressed and not just ignored, or even outlawed as something terrible wrong.
At the same time its very valid to criticize something and not come up with a solution on your own right away. I can critic a cook and not be able to make it better, thats totally fine and it must be legit to do so. The point of critic is that you should never need to justify for it, the receiver can take the critic and see it as an issue, or they dont, thats their cup of tea and its what an adult has to learn to deal with.
But here again, this changes a lot if someone is in private or its brought up in public and presented to a mob of people.
If you just honestly dislike cosplay and say so, thats fair, nobody forces you to like anything.
The "locker-room-talk" is a topic entirely for its own. Its something that is widely accepted and always was. Women to the same about men, they even do it among each other, it might just be more subtle than the direct approach of actually saying it out loud, even if its just in the "locker-room" (or in this case a youtube channel, or a bunch of twitter posts).
Its fine on its own.
What really pushes the topic to become a real issue is how stuff completely gets lost and out of control incited to be way bigger than what it really is (and yes, thats a terrible huge deal with the amount of media and the very real interest of media to promote topics into "highlights" and further push the mob to generate more horrific events to report about, its almost a self proclaiming prophecy, so its very difficult to truly say what amount of discussion is healthy and what is just talking it to bits and pieces, as many if not all topics will be seemingly super hot for the moment and meaningless the next week, as there is no real issue beside the illusion of talk at all).
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How would an adult deal with bad talk about them in private ?
You confront the person and actually tell them to stop as its not ok for you.
Solves the issue, unless the person is actively not recognizing your problem.
In public it changes a lot.
Theres either somewhat anonymous people that jump on a topic train and pick sides, which very often leads to extreme reactions, way over the top (any threats via mail or any form of actual harm is absolutely no-go, no matter what the topic is, theres never a reason to choose violence to solve anything.
So if you talk in public, it will have an effect on people and it will polarize the people more and more. Thankfully lots of people can distinguish between a topic that truly effects them and just a rat catcher lynch mob , but some cant, and the poster shouldnt be responsible for these individuals, as almost anything could be seen as an incentive for violence, if the individual has some sick mind, theres an entirely different problem of its own (and yes, you have to ask yourselves why so many "troll" people exist and no matter the topic, they are harmful and actively ignore any productive discussion).
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For the topic at hand, the first problem that ignited this into a public *****-fest was that it was brought to public at all.
Solving these kinds of issues should have been a thing between Jeremy and Sprinkle , in private or by her actively telling what bothers her, its just fair to do so, as it solves most issues and avoids outside people to intervene.
If that doesnt work out and somebody is not taking your arguments, you can take it to the police and to court to actively stop what bothers you with something like a protective injunction suit, which again should solve the issue at hand, instead of putting it up for debate to a lynch mob that just wants blood, no matter from who.
Its a very clear picture if a topic is just instantly brought to public, avoiding any legal options (or doing so later, in hopes the public opinion boosts your side).
See, if a topic is discussed in public, it will never be fair.
People pick side right away and defend it for whatever the cost, even if it doesnt effect them personally at all ; which brings the Social Justice Warrior term to fruits.
Yes thats a problem just as trolls.
Its good to have empathy, but its bad to jam ideals and ideology into a topic and mix topics entirely, just to proof a point that has nothing to do with the topic at hand.
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Believe it or not, neither Jeremy nor Sprinkle are somehow "evil incarnate" , they arent and they arent "toxic" to the community.
The kind of topic and how much its media-hyped and exaggerated , thats an entire issue of its own and overshadows the problem they personally had to solve between each other and makes it like a community issue , which it isnt, the community is fine, theres very rare cases and problems to deal with and they shouldnt be ignored, but also not exaggerated into spheres they arent fit for.
And this is, about a game, a hobby, people enjoy playing the game and enjoy being part of a community, if this is taken to a level of social criticism it doesnt serve a purpose for the game it just harms the experience for everyone, as it puts a stigma to the game, that it neither deserves or justifies at all. - To post a comment, please login or register a new account.
Yea why not ?
Nothing prevents me from playing a "deck" with my entire collection ^^
For Limited i think you can just use your sideboard, the other cards you dont play, i am not sure if you could grab a box full of basic lands.
However, im skeptical if that alone is a reason to make it "unprintable", the comp rulez might need an extra line that you must be capable to "shuffle" your deck in a timely manner, which naturally limits the amount of cards allready.
*At least thats a reason for Battle of the Wits decks in Paper Magic, searching and shuffling takes so much time that the deck is considered "unplayable" for Tournaments and you will get tons of Warnings just for that as you are unable to shuffle a 300+ card deck pretty much every turn and multiple times a turn.
**The deck is pretty much full of tutors and shuffling, a real nightmare in paper magic, its simply "allways" somehow stacked and not randomized.
Unscouted Landscape
Land
If ~ enters the battlefield, exile it instead and put a basic land card you own from outside the game onto the battlefield.
Keep in mind that this card wont trigger landfall 2 times, as the land drop is instantly "replaced" with the basic land, it will not really enter the battlefield at all, "instead" the basic land will.
Yes if it works out this way the card is pretty much just a really bad Angels Grace.
But in Multiplayer you get a card from each opponent, so that might keep you alive for some time and you get potentially broken cards for free, if theirs Emrakul in sideboards or something like that.
Its not that peops have just useless crap in sideboards ^^ , especially as that might change if the sideboard has an extra use (and yes i really enjoyed "Wishboards").
More on the line of "Research" and better in Limited as its less extrem.
However, maybe the problem of an infinited amount of cards could be changed if its simply limited to 15, which is the amount of sideboard cards anyway.
Over Board :1mana::symu:
Instant
Shuffle up to 15 cards you own from outside the game into your library.
Draw a card.
Could be a pretty annoying card for Limited, as its a "counter" to mill decks, and if you can mill yourself, it will give you 15 fresh cards to draw.
With a mechanic like "dredge" and self mill i could really see this card be quite good.
In worst case you can play "fat" creatures in your sideboard and shuffle them in for the late late game, which prevents you at least from drawing them early.
Countless possibilities for such a narrow card ^^
Unscouted Landscape
Land
If ~ enters the battlefield, exile it instead and put a basic land card you own from outside the game onto the battlefield.
Sounds strange doesnt it ?
This way you play this card pretty much as a "proxy" for a basic land in your sideboard.
This also means that you can only play as many of this card as you actual have basic lands in your sideboard, so use 5 basic lands and you can choose every color, but thats quite a drawback to "waste" 5 sideboard slots isnt it ?
Right now "outside the game" isnt equal to the exile, so theirs no way to increase the amount of basics.
However, thats only true for Tournaments, in Limited it is just the "super land" like in pretty much any casual format, unless you forbidd Sideboards or "outside the game" cards in some way.
You think this could be a form of drawback ?
At least it seems to be one in my view.
So whats your feeling about this concept ?
Drawback or not drawback enough ?
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Some more ideas to use the "outside the game" (aka Sideboard) more as an actual zone that matters in a singel game rather than the match.
Outside Tutor R
Sorcery
Put a random card from outside the game you own into your hand.
Instant-Boarding UUU
Instant
Shuffle all cards you own into your library. Replace any number of cards in your library with an equal amount of cards from outside the game you own. Draw seven cards.
*Might be something like "Research" before the exile change, just more extrem and a cheap draw 7 especially for type 1.
Outside Assistance UB
Instant
Name a card. You may look at the cards from outside the game your opponents own and play all cards with the choosen name until end of turn.
*With the limit to 15 this might work quite well, however it gets somehow annoying with an endless card pool.
Djinn of Undreamed Whishes BBUU
Creature - Djinn
Flying
When ~ enters the battlefield, choose a card from outside the game you own. Each player names a card, then reveal your card. If its the named card, put it into your graveyard, otherwise put it into your hand.
4/4
*Might have a reason that you actual name the card yourself you want, as you need it in the graveyard, and i think its just more funny if you can name a card to "bluff" your opponent.
World-End-Machine 5
Artifact
As ~ enters the battlefield, for each opponent, choose a card from outside the game that player owns.
If you would lose the game, instead reveal a card choosen with ~ and play it without paying its manacost and you can't lose the game until the end of your turn.
*A very wacky card that is ment to be very random. If you would lose, it will keep you alive until your turn ends and if you reveal something really awesome you can use it to kill your opponent with it. Might be quite cool to use your opponents sideboards against them.
Be untapped early seems to be million times bettern than tapped later.
In most old formats its actual like a non-existing drawback, but it obvisious "counts" as one.
Unscouted Landscape
Land
As ~ enters the battlefield, choose a color.
~ enters the battlefield tapped if you control more than three lands.
T: Add one mana of the chosen color to your mana pool.
However something i dislike is the problem of choosing a color and stick to it.
This plays not very smooth as you need to write it down or something, otherwise you might mess up with the color.
Well theirs a bunch like Intuition, Gifts Ungiven that are pretty strong and well known.
And some less good cards like:
Long-Term Plans
However, most of the blue tutors are restricted to instants and others for artifacts, which makes flavourwise sence as they are like an "invention" of a new technology.
Flavourwise blue is really about getting knowledge, its less about getting an exact knowledge, so tutoring is more black than any other color, as black is the color thats most about getting exactly what it wants at all cost, while blue just wants knowledge, but not at all cost.
Well i tested with such a tutor and to be true its just "fair" at 3 mana.
Mainly because its a strange cost for most rituals and mana boost, while it is able to give you 2 more mana rituals.
Looking at Legacy/Vintage its a nice tutor, however its still weaker than a Gifts Ungiven most the time taking the view that you end with +2 cards, as i said that needed target in the graveyard is really a form of drawback, as theirs Leyline of the Void / Tormods Crypt and stuff like that.
Ofcourse it could cost 4+ mana, but that would actual make it so "slow" that the card becomes quite underwhelming again.
At least i started to compare it to Gifts Ungiven, the color it needs is something that can actual justify a cost reduction.
Well blue has it as blue is the color of knowledge and the search for knowledge.
Black does the same, it searches knowledge (power) for themself, giving up anything for it.
Its actual a cross of both colors, just that each does it for different purposes, as blue doesnt really search Knowledge "at all cost".
Remember your Future UGB
Sorcery
Put target card from your graveyard into your hand and search your library for a card which shares a card type with it, reveal this card and put it in your hand. Then shuffle your library.
I used this at 3 mana and an upgraded Diabolic Tutor, mainly as he DB is pretty much unplayable as a 4 mana tutor.
The card proofs to be quite a beating in multicolor storm decks with Channel the Suns and chaining it into copies of itself, but its actual never really unfair as the card "fizzles" if the card is exiled in response (which is actual a form of drawback today with the giant amount of graveyard hate).
But Regrowth + Tutor is allways a pretty strong combination.
Theirs +1/+1 -1/-1 and some very odd stuff like +1/+0 +2/+0 and all that kind of stuff, so putting it on a creature more or less means the counters kill each other, at least +1/+1 and -1/-1 remove each other if they exist at the same time.
So while a strange little idea, it really doesnt work as a "universal" counter, you have to choose one and use it.
Enchantment C
Sacrifice Frustration Plans: Counter target spell.
The winning plan is the best planned
This is done over and over, it doesnt really get better this way.
Main problem is that this type of "cancel" is so much stronger than a Cancel, you can simply play it and just counter whatever comes, theirs not enough anti enchantment hate to compensate the potential drawback.
However it can make sence if you make it at least a "mana leak" or something thats not totally counter anything.
Deep Rapt GU
Enchantment C
Sacrifice Deep Rapt: Target creature gains deja vu until at end of turn, then its controller sacrifice it.
Deja vu (If this permanent would be into a graveyard from the battlefield, shuffle it into his owner library instead.)
Somehow i could see "Deja vu" as a mechanic, just with a important little twist:
Deja vu (If this permanent would be into a graveyard from the battlefield, exile it instead. At the end of turn reveal the top card of your library, if that card has the same name as the exiled card, put it on the battlefield, otherwise put it on top of its owners library.)
Might be a big thing, but this way it gets somehow quirky to abuse the mechanic with some library manipulation and such.
Most important it becomes a mechanic that has a "real" meaning with more interaction than just shuffling your card back (which should have nearly no interaction anyway for Limited etc.).
However, might be a kinda complex mechanic in this way.
Override Preparations 1U
Enchantment C
When an opponent cast a spell, sacrifice Override Preparations. If you do, counter that spell.
Limiting this to just your opponent is pretty ugly. This works good enough if its "each player". I could see this card in a set with Suspend or other mechanics that let you see if a spell will resolve for sure.
However in this view its kinda weak, maybe give it an extra if the opponent doesnt cast anything aswell:
Extended Override Preparations 1U
Enchantment (C)
Whenever an opponent casts a spell, sacrifice Override Preparations. If you do, counter that spell.
At the end of each turn if your opponents didn't cast a spell this turn, draw a card. If you do, discard a card.
This might upgrade it to uncommon, but its for sure a really nice way to get some extra value out of the effect and a reason for your opponent to cast a spell as soon as possible, or your "preperations" will just keep going.
Evaporate W
Instant U
Exile target creature. Its controller looks at the top four cards of his or her library, then put them back in any order. That player may shuffle his or her library.
This sounds annoying unfair. The super cheap removal is never a good idea, Path to Exile is so unfair, StP is so unfair, its really not a good idea to make cards that are even "better", theirs never really a drawback in this drawback compared to the other ones.
I mean this card could cost 3 mana and still be quite powerfull as a removal at a fair standard price (looking at Doom Blade and the like).
*Overall your card is Unmake, as the drawback is pretty much nothing.
Well actual its card advantage as you get a free next land with it.
Its like a sort of karoo land in this view (weaker).
Not even sure if this land needs to be tapped, its just "colorless" mana.
Bumper Land
Land (U)
When ~ enters the battlefield, search your library for a [basic land type] card, reveal it, put it into your hand, then shuffle your library.
: Add to your mana pool.
I think that could be a nice cycle as i said for sets that can actual use it to get a land drop AND keep a land in hand, karoos to a similiar job in this view.
As i said it can be quite decent with some cards that allow you to replay it like the Moonfolk.
Just give some cards that could use this land type very well in a set:
Rampant Retrace GG
Sorcery
Retrace
Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library.
*Should be a great way to Ramp up if you have a lot of land cards in your hand.
Loam Soldier 1W
Creature - Elemental, Soldier
Retrace
2/2
*An idea to use Retrace on permanents, no idea why its not done allready (all the spells just produce tokens).
Loam clasmn 1R
Instant
Reveal any number of land cards in your hand.
~ deals X damage to each creature and player, where X is the number of land cards revealed this way.
*You need at least 2 lands to make this good enough, more should be even better ofcourse.
Jump to the Moon U
Instant
Retrace
Return target land you control and target creature to its owners hand.
*Should be a pretty strong Unsummon.
Bloom Doom BG
Enchantment
Exile a land card from your graveyard: Add mana to your manapool equal to the amount and color that land could produce.
Exile ten land cards from your graveyard: Search your library for a creature card and put it onto the battlefield.
*Really ment to be a card for formats that have annoying lands like Tolarian Academy and it can boost your mana by a lot with some special lands, while offering a nice finishing option aswell for a deck full of ramp and fat creatures.
Explore the Moon 2U
Instant
Return any number of land cards you control to its owners hand and put up to that many land cards from your hand onto the battlefield tapped.
*Ment to abuse "enters the battlefield" effects on lands, for sure strong to abuse landfall, and in worst case you just reload for retrace.
As an additional step a lot more "manlands" to give players a very big reason to play more and more lands than normal.
With the topic land you could get card advantage with the land as you can use the searched land for retrace, and you still keep a good number of land cards in your hand.
However i might abuse it further into something more extrem:
Bumper Land
Land (R)
When ~ enters the battlefield, search your library for a [basic land type] card, reveal it, put it into your hand, then shuffle your library.
: Add to your mana pool.
Exile three land cards from your graveyard: Put ~ from your graveyard onto the battlefield.
Just an extra to further make the card intresting and abuseable.
If theirs a real goal to make decks with tons of lands (like 40+) the lands must be intresting enough on their own and the interaction should really give you a something in return (mainly as lands dont have real "card advantage" normally).
Creature - Elf Druid (C)
: Add 2 to your mana pool.
2/3
Theirs Fyndhorn Elder which is for sure good enough for "limited" , upgrading the Palladium Myr to "common" should not also make it better.
A 2/3 boost with 2 mana is really strong it could easily be 1/3 and produce double green, as "colorless" mana is kinda ugly on green mana creatures (at least if they draw the mana from the forest anyway).
For constructed it doesnt matter as 3 mana dudes are just too slow and theirs the Treespeaker and other mana creatures that do a similiar job allready (but mainly for speed).
Serra's Outreach - :symg::symw:
Enchantment (U)
Whenever a creature is put into a graveyard from the battlefield, you may pay :1mana:. If you do, draw a card.
Well its not really bad and the Kithkin was really strong in Limited and just looks for combat.
Making this "rare" is not a good idea, its a great card for Limited and should really be uncommon. Could easily be a great card with "persist" / "Evoke" and such abilities, and that should be by far not bad at all, as you also get the bonus for your opponent and in Multiplayer its even better.
Wall of Dust - :1mana::symw:
Creature - Wall (U)
Defender
"Once we entered, we knew the only way out was back." - Disa the Restless
0/7
This is pretty bad, as the walls suck so much and we get a 0/6 for 2 colorless allready.
The White walls should really have something thats more than just a stupid wall, they allways suck incredible hard, rarely make the cut in Limited and "never" in constructed if they dont do something really usefull (like cantrip, mana etc.).
Just an idea that might make the cut:
Wall of Dust - :1mana::symw:
Creature - Wall (U)
Defender
Whenever you gain life, put ~ from your graveyard onto the battlefield.
0/4
I think with lifelink and the lands that give just 1 life this could be really nice and be enough to block all day long, maybe with some nice combos (like Soul/Essence Warden + sacrifice).
But no matter what, a vanilla wall sucks all day long in just every format.
Headless Oynashi -
Legendary Creature - Wraith (R)
Headless Oynashi's power is equal to the number of Swamps you control.
*/1
Seems to be quite a beating in mono black, as it turns into 3+ power.
But looking at the current creatures and 1 drops, that might be not really a problem, especially as we have plenty of stuff against 1 thoughness and a fair amount of "ramp" that will just outrace this card, aswell as deadly removal (Arc Trail and stuff like that).
Might look brutal, but it really needs mono black to work, and even in this case its not awesome enough.
Nottacycle
Land (U)
Nottacycle enters the battlefield tapped.
When Nottacycle enters the battlefield, search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
: Add to your mana pool.
Somehow i like this, i could easily see it search for duals and cut the "basic" part, as that sucks so incredible on all the common fetchlands, theirs really no reason at all to add this "basic" part with no duals in standard and any other format has the "real" fetchlands.
This however could be quite good for decks that actual need the mana and can use some colorless, pretty cool to get 2 mana out of 1 land and the ability to "bounce" it (like Moonfolk) to replay it over and over, sounds awesome.
Even good for retrace, very good.
For the major part of decks its a giant drawback which means its unplayable, but for some special decks its actual something to work with.
Ichorid should be the most obvisious, if Hellbent wouldnt suck so much this would be a pretty good land for it aswell.
So overall it depends on what material you have to work with this card, a set with this really needs something with graveyard matters, flashback and stuff like that.
However you could define a form of "kicker" that you pay after its played, which could make a nice keyword ability for many cards. I could even see the ability with a twist, adding something to remove the counters, say "modular" / "Graft" , theirs for sure potential to explore this mechanic more in deepth.
Wall of All -
Artifact Creature - Construct (U)
Changeling, defender
0/6
Well "artifact" changeling is kinda strange, and a 0/6 defender one aswell.
I would see this in "white" , as a early blocker that is changeling as an "pseudo" advantage for its 0 thoughness.
All the changelings are "shapeshifter" as the printed creature type, which makes sence, constructed is a little off.
Something like:
Wall-Ling W
Creature - Shapeshifter
Changeling, Defender
0/4
Could easily be a playable cheap wall in sets that are aggressive and tribal focused.
However somehow i think this card wants to get an ability to "morph" into a non-wall, its a freaking changeling, so it doesnt have to stay a wall !?
Wall-Ling W
Creature - Shapeshifter
Changeling, Defender
3U: ~ gains +3/-3 and loses defender until end of turn.
0/4
this is more for a set with changeling + friendly color, but it has a nice little flavour as the changelings "turns" into water to crash down at your opponent, but its just my extension of the card that might fit in a set.
Pipsqueak Elf -
Creature - Elf Scout (C)
When Pipsqueak Elf enters the battlefield, you may search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.
0/1
Seems pretty powerfull to get a 1 mana land searcher thats also a creature.
Reducing the cost for "Land searchers" is a critical advantage to get more value out of a land, just because 1 mana is a lot easier to have "free" in Limited (and constructed anyway) than 2 mana.
The difference between 1/1 and 0/1 is not really big actual, at least not compared ot a mana change from 2 to 1 (a lot more from 2/2 to 1/1 for 1 mana, that makes actual sence balance wise).
Searching for only forests is for sure a drawback for limited, which can obvisious justify the manacost, theirs a bunch of 1 mana drops that search lands allready, not in the same way, but at least.
*Greenseeker is pretty much the strongest as it also gives the "madness" support , searches repeated for lands etc.
*Veteran Explorer is at least pretty strong, was even playable a long time in Legacy (with Cabal therapy and stuff like that).
They tend to be quite strong, and all the land searcher are at least quite usefull in Limited (but also to fix your mana).
An Option might be to switch the ability to a leaves play, might also open more intresting game situations, as the otherwise bad 0/1 becomes a more "valuable" blocker.
Pipsqueak Plant -
Creature - Plant (C)
When ~ is put into your graveyard from the battlefield, you may search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.
0/1
I also feel the need to give it something else beside its narrow land search part:
Pipsqueak Plant -
Creature - Plant (C)
When ~ is put into your graveyard from the battlefield, you may search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.
Discard two land cards: Return ~ from your graveyard to the battlefield.
0/1
This way its like a Reassembling Skeleton just with more value to fix your mana, and a less easy to pay cost for Limited, it might be also a "engine" for older formats somehow.
Its just what i like about cards, if the addition of a ability makes the card overall more intresting (instead of just more texty or redundant abilities) why not ?
Even hardcore things like Lions Eye Diamond can be abused, the discard of the hand is a big big thing, but it doesnt prevent the abuse.
Mox Opal is very difficult to use turn 1, it requires a very specific deck to work at all.
Chrome Mox is easy to use in pretty much every deck, but the 2 cards you sacrifice for the faster mana should be really needed and worth the cost (especially as most cards right now cost 1-3 mana anyway, the manaboost isnt a big deal anymore in the formats with Chrome Mox, but it was a giant deal in its Type 2 days as even controll decks used it to get a faster ManaLeak/Wrath etc. as it otherwise would be totally outmatched againt fast Mox starts, and games get down to "who has the mox start" , which is pretty random).
Mox Diamond really just boosts your land drop, if you "Have" the land, you can get it in form of a the mox right away, and produce every color, in this form you lose 1 card to get the extra mox land, so in this view its good for every deck, and the speed it grants is great aswell, "if" your deck needs it (so trade cards vs speed, a deck like RDW doesnt need a Mox Diamond, as its manabase is naturally low and it needs all the cards it has).
Overall Mox design is nearly impossible to be "fair" , the mox type is ment to be "unfair" as its fast mana, and fast mana in form of rituals or anything allways means its either so good that the speed wins the game, or it doesnt matter at all (as lands would be better long term).
A mox that can be used turn 1 cant have a "fair" drawback.
Even totally extrem drawbacks are not enough:
Doomsday Mox 0
Artifact
T, Exile your library: Add one mana of any color to your manapool.
This drawback just means you "need" a deck that can exile the library and win right away, or abuse it somehow else.
But the drawback is not enough to make this card anywhere "fair".
Day Eater Mox 0
Artifact
T: Add one mana of any color to your manapool. Skip your next turn.
Here you even "time Warp" your opponent, but as you will win the game right away (or even abuse this time warp drawback) its not enough to make this card fair at all.
Similiar in the idea is the Pact Mox.
Pact Mox 0
Artifact
T: Add one mana of any color to your manapool. At the beginning of your next upkeep, pay 3 mana or you lose the game.
This might be possible, if you can boost some mana artifacts with it that will pay for it, but here again its a card that forces you to win right away, or even abuse its drawback in some form (as the pacts do with Hivemind, theirs allways a way or just a matter of time).
So no matter what drawback you choose, it must be a pre emptive drawback, not a drawback that will have a later impact. It must be a "cost" to get the mana in the first place if its not a manacost. If its a drawback after the mana, players will allways find a way to simply ignore it (or your card is just unplayable till that time).
Balancing this is very very difficult, but some ideas:
Expensive Mox 0
Artifact
T: Add one mana of any color to your manapool. Use this mana only to cast spells with converted manacost 5 or more.
Here you get the manaboost for a specific deck, but we can give it potential with cost reduction mechanics and stuff like that (Affinity, Delve, pitch cards, ... ).
Riddle Mox 0
Artifact
T: Each player names a card and reveals a card from outside the game at random. Each player naming a revealed card, adds one mana of one of that cards colors to his or her manapool.
*Ment to be "random" unless you have a fully working sideboard that might somehow support it.
Vat Mox 0
Artifact
Imprint - Whenever a card is put into a graveyard, you may exile it. If you do, put all other cards exiled with ~ into their owner's graveyard.
T: Add one mana of a cards color exiled by ~ to your manapool.
*Inspired by Mimic Vat, also a versatile graveyard hate against a bunch of single cards, namely Vengevine and its friends.
Is actual a pretty cool mechanic in "limited" as the self mill is actual really a "ressource" that will run out, and its never really something "good" for you if you mill your Limited Spoiler instead of drawing it, and it worked even better as Dimir was focused on milling, and Hellbent had the idea to discard your own cards.
The mechanics biggest "Mistake" is to focus on any draw and replace it, if it would be just the normal draw step everything would be fine (and thats how it worked in 99% in Limited).
Flashback
This is an version to fix the extrem of BuyBack, and give an option to play the card and "replay" it later.
It works great with the sets idea to mill yourself for Threshold, discard for Madness and all that.
A very nice mechanic, but it really works just for instant/sorcery and to get creatures flashback it produces tokens.
Delve
Not really a graveyard mechanic, but it is ment to make cards "cheaper" with the progressed time in Limited.
It might be a nice mechanic if "exiled" cards matter, or a reversed Threshold (like 7+ exiled cards or something, which would also work with flashback) , maybe even a mechanic that looks for a "clean" graveyard, all that will do good.
Its a mechanic that allows for a higher Convered Manacost, but too much Delve cards get worser and worser. As its best you just have a small amount of Delve and that allows you to power out big stuff easier.
Gravestorm
The Storm mechanics require some special situations to work in Limited and its rarely a fair mechanic, as any storm card has the potential to be totally absurd.
Gravestorm isnt better, it requires even more special situations and does pretty much the same as storm, i dont like it.
Soulshift
If it would not be focused on just Spirits, that could make a good mechanic that could be used from time to time.
However as it is, the mechanic is super parasitic, it gets a slight boost as Magic gets a lot of "spirits" more or less randomly in pretty much every set since Kamigawa.
Recover
Also a nice mechanic for Limited, but it forces sometimes to make pretty strange moves and if your set tends to be "slow" the recover mana cost makes it even slower.
So recover costs that are not manacosts tend to be quite usefull and fun.
Persist
A pretty powerfull mechanic that allows you to have a "super" regeneration at no mana cost.
It also allows for some sick infinited combos if you can negate the -1/-1 counter with +1/+1 counters or something, so its a dangerous mechanic, while it also doesnt work on 1 thoughness cards.
A good set mechanic, but the existence of -1/-1 counters negates +1/+1 counters, which means its not a really great overall mechanic.
Threshold
A great idea on its time, as the graveyard was a pretty useless zone. With threshold the grave got important, filling your grave fast is a challenge in Limited as you dont have Fetchlands and all that stuff.
However, the "fixed" number 7 is something that is not really great, it makes the potential smaller, and some design ideas simply need a variable number, or maybe even a "adding" of the bonus, like 7,14,21 etc. to add the bonus together.
Maybe even a "special" threshold that looks for a card type, creature type or anything.
Similiar to cycling, Threshold can be a great mechanic in very different forms.
Retrace
Using lands later is a good thing, as many mechanics try to get a use of the late game mana, but retrace is not a really good one, as it tends to abuse the lands more than using the late ones (Life From the Loam especially).
So from my view:
Flashback and Delve have a very big chance to get a use in a set that might have an "exile" theme and its usefull in different ways to further use the exile that isnt done right now.
Different forms of Threshold do a great job aswell, but its pretty difficult to get a players attention to the grave instead of the battlefield.