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  • posted a message on [KHM] Harnfell, Horn of Plenty— Metalorgie preview
    Could be potentially broken in a storm deck, to simply draw a bunch of cards to play.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Graven Lore & Svella, Ice Shaper - Arin Hanson preview
    Quote from Singe »
    I think Graven Lore could have been more like XUU to choose how many cards to draw and Scry Y equal to the amount of snow mana paid into it.


    Yea anything.

    As it is, its an incredible boring rare, much more an uncommon.

    They love their 5+ mana draw 3 rares in blue in various variations, and they are basically all terrible, even in constructed and could/should all be uncommon.


    Their rarity bingo with cards gets quite out of hand anyway.
    In this time and age good removal becomes rare and random legendary creatures turn into uncommon ... its such a bizzaro rarity lotto.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Cosmos Elixir— LegenVD preview
    4 mana is simply too much.

    Should cost 2 mana then it would be quite decent to build around (and could start drawing cards early enough to matter, or gain life early enough before you are dead on turn 4 against an aggro dead).
    Posted in: The Rumor Mill
  • posted a message on [KHM] Tyrite Sanctum— Merchant preview
    Should totally be "divinity" counter.

    But otherwise slow and grindy card, if they dont have "exile" effects this can very well win a game with a single legend (preferable with lifelink).
    Posted in: The Rumor Mill
  • posted a message on [KHM] In Search of Greatness— Duende Gaming preview
    It costs 2 mana and 2 green , which on its own makes it way harder to play in lots of decks that would like to play it.
    And if its not "or less" you need exactly that converted manacost in your hand to make ti work, which is even more specific.
    If all you get is a scry 1 each turn, this is total poop.

    If you can abuse it with some dredge creature or similar, it requires you to play a pay-off big creature.

    Otherwise its basically snow-balling (thats a theme for so many cards) , if you can have and keep a big permanent, you get more big permanents from your hand.

    Kinda promotes building decks that are full of expensive stuff, and completely disfunctional without something like this.
    Fires of Invention supported that gameplan a lot better.

    ----

    Not sold on this, it smells bad.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Ascendant Spirit— Raphael Levy preview
    Its a "late game" card in disguise.

    Just dont play this turn 1 and let it die, its better if you can play it for 6 mana and make it a 4/4 at least right away (and then pump it two times to get a game ending threat).

    Removal will eat it up, but at least you want to sit behind some kind of counterspell against that.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Aegar, the Freezing Flame— Levunga preview
    Quote from AnImAr_ »
    We are looking too deep into P/T. There are so many other things that come into play with that. Zetalpa is one of the biggest things we’ve seen in Magic and there are smaller monsters in Ikoria that are 9/9 and 7/11. Now what would be cool is if they defined what determines P/T for each plane. Emrakrul is a 15/15 because she is very large in strength and stature for any plane. Innistrad’s 13/13 is Zendikar’s 15/15 for an example.


    No, they just give p/t villy nilly as its entirely gameplay and has basically no foundation in flavor at all anymore.

    A mighty beast can be anything from 2/2 to 4/4 and looks the same.

    A dragon can be a 3/3 or a 6/6 and theres no visible difference, its entirely what they want gameplay wise.

    Eldrazi especially are just over the top, they could be 20/20 and larger, but then gameplay suffers tremendously.

    13/13 size is even founded because the set had a "13" theme on many cards, otherwise it would just be 15/15 as it was before.

    ----

    For some time you could argue that some cards get a p/t boost for various reasons, a legendary human like Gerrard Capashen could be a little bit bigger than the usual 1/1 or 2/2 human for being a hero ... Commander Greven il-Vec was a super human that could rival a Lord of the Pit ... they just abandoned the entire flavor aspect entirely.

    Right now we get plenty 5/5 sized stuff, way more even at common for gameplay reasons.

    Anything larger than 6/6 is still on the epic proportions scale, and beyond 10/10 its absolutely gigantic ... thats still kinda true, but gameplay wise these massive p/t numbers are also very special, as its just too big.

    Posted in: The Rumor Mill
  • posted a message on [KHM] Firjas Punishment? - Preview @AfterTtv
    The token is basically the biggest value of the saga.

    The other parts require you to snowball , so if you already have a bigger creature than the opponent, you can now destroy it, and if they have no creature to block with, you can double strike basically for the win right there (as 4/4 sized creatures with double strike tend to win basically on the spot).

    This being 4 mana further stretches the 3 mana angels into basically must plays to curve out properly.

    And yea, the almost mono white deck with tiny bit of black mixed in already looks disgusting (not format breaking, but a massive snowball, that either wins big or does basically nothing if it gets swooped under the floor in between its curve).

    If you run other colors the late game might be grindy enough as well , but a lot the angels do runs right into sweepers by turn 4 that just completely nullifies what they did before that and the UR saga cleanly deals 4 damage to all the angels which is a one sided wrath against them.
    (But if you dont have a sweeper at the moment, the advantage from just 2 4/4 sized flyers is basically enough to win a game)
    Posted in: The Rumor Mill
  • posted a message on [KHM] Aegar, the Freezing Flame— Levunga preview
    Quote from FunkyDragon »
    There seems to be a misconception that power and toughness equal physical size. I'm certain that Iwamori of the Open Fist and Surrak Dragonclaw, despite being 5/5 or 6/6 humans, aren't physically 5-6 times larger than their fellow humans Jukai Messenger or Kin-Tree Warden.

    Power is how much damage you can deal; and toughness is how much you can take before being overwhelmed. Training, skill, physical and mental conditioning, emotional state, willingness to fight, armor, and magic can all affect these numbers. Pit Bruce Lee in a fight against an ordinary desk-jockey, and it wouldn't even resemble a fight, regardless of sharing a similar stature.

    They aren't baby giants or baby angels - they are the same size as the other members of their species. They just may not be as good of warriors, they may be pacifists who don't care to fight, or scientists who prefer to use their brains. There are a million flavor reasons that can explain it. And that doesn't even count the fact that this is first and foremost a game that requires balance. It may pit squirrels against gods, allow snakes to wear boots, or allow a single bird to carry and fight with seven swords at once, but the mechanics need some semblance of balance, or the flavor is all for naught. And sometimes that means Giants with lower power and toughness.


    WotC ditched the entire p/t and art representation entirely.

    In flavor standards, a human would basically always be a 1/1 as any wizard thats physically weak, a basic soldier might be 2/2 and the pinnacle of human strength might top out at a 3/3 at best.

    A Grizzly Bears was a 2/2 , and a human that can rival such an animals strength would be a 2/2.

    A legendary kind of powerful being might be stronger, but overall the classic creature types has quite distinct p/t associate to them, which reflected quite well how strong they are in comparison.

    Powerful beings like Vampires and Angels at 4/4 flyer, an Air Elemental at 4/4 are flavorwise already on the top of the foodchain, anything more powerful would rival an even greater power (so gigantic monsters like Leviathan would be larger.

    ----

    Today, thats all irrelevant, as p/t is more about the games power creep and gameplay reflection, theres almost no real reflection in flavor terms anymore.

    Posted in: The Rumor Mill
  • posted a message on [KHM] Basics from the Kaldheim Bundle— Hard Drive previews
    can these basics be foil ?

    (They included a bunch of foil lands in some bundles)

    (The island would probably look sweet in foil)
    Posted in: The Rumor Mill
  • posted a message on [KHM] "Breakneck Berserker"— Resurrection Fest preview
    Prisa ! (why is there a dot behind the word?)

    Sounds so funny dont know why ... Wink
    Posted in: The Rumor Mill
  • posted a message on [KHM] Narfi, Betrayer King— Olivia Gobert-Hicks preview
    Its like they designed a bunch of rares and mythics , then had too many and just randomly decided to make a bunch of them uncommon.

    And they will sell this stupidity as "See, we made some cool uncommons too, they are not ALL rare or mythics ..."

    WotC just doesnt get it ...

    ----

    Card itself is quite strong.

    Could see a black/red dredge deck turn into a snow-pile just to include this guy (that happens to pump all the Gravecrawler and other zombies too).
    Posted in: The Rumor Mill
  • posted a message on [KHM] Goldvein Pick— Eduardo Sajgalik preview
    Its a "snowball" card.

    If you are behind its bad, if you can keep attacking through their blockers, you get more treasures to keep staying ahead.

    Produces ugly one sided games ... but of course not to the extreme ... (its just the flaw of this kind of design)
    Posted in: The Rumor Mill
  • posted a message on [KHM] "Tornado Summoner", "Iceberg Wanderer", "Avalanche Caller", and "Karfell Forerunner"— CoroCoro previews
    So tornado summoner is basically cyclonic rift but fair?


    Its more a quite worse Kederekt Leviathan, as they added the "cast from your hand" it cannot combo with Animate Dead , Dance of the Dead , and especially the instant speed Necromancy.

    Its basically just bad ... (unless you want a super casual "giant" themed bounce spell, but in all competitive realms, this is just not a good card).
    Posted in: The Rumor Mill
  • posted a message on [KHM] "Smashing Success"—MagicBlogTK preview
    Quote from seilaoque »

    well, at common and instant it's still something you hope you're not running in your draft deck.....

    cards like this accomplish nothing really.
    they're not fresh, not good, not powerful, not interesting, not flavorful, not playable anywhere.... that's why people are complaining.


    Exactly.

    This would even more more interesting with foretell 1R ... anything that reduces its cost from the dreaded 4 mana thats just a guarantee to make it unplayable garbage.
    Posted in: The Rumor Mill
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