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  • posted a message on 31 new digital-only cards for upcoming Jumpstart : Historic Horizon
    Completely pointless, and still WotC is doing it.

    Its actively harmful to have cards in digital only.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair: Dan Frazier is Back: The Allied and Enemy Signets
    Seriously, look at this abomination.
    The card is horrible dark and a crime to ever leave the printer.
    To put this kind of prints in a package and charge money for it, is an insult to the players.

    I cant imagine how they looked at this and thought "oh well thats fine", its a total failure.

    Posted in: The Rumor Mill
  • posted a message on Secret Lair: Dan Frazier is Back: The Allied and Enemy Signets
    Quote from foam_dome »
    It looks like Wizards accidentally printed some of the enemy signets in traditional foil, but then they went to social media and said "Don't worry guys, we corrected our mistake! You can rest assured that all of the signets that you get will be etched! :)"

    Such a shame that they accidentally did something right, then went out of their way to undo it.

    Why do they make "etched foil" at all ?

    Absolutely nobody ever liked them, as they look horrible in paper (extremely dark, instead of bright and shiny like oldschool foils).

    Etched foil are so bad, the only reason to have them is that they are so ugly, that someone will GIFT them to you for free.
    Posted in: The Rumor Mill
  • posted a message on July 2021 Commander Rules Committee Update
    We need a reverse Hull Breacher.

    Stop draws for everyone (except the 1st) and give them treasures.

    Not just the opponent.

    And you have a fair card.
    Posted in: The Rumor Mill
  • posted a message on The Book of Exalted Deeds emergency ban for standard 2022
    Quote from Grixh »
    Cleansing Wildfire is a better answer to this combo than Stone Rain and is legal in standard 2022.

    Such are completely different cards with entirely different use-cases.

    You need a damn good reason to play Cleansing Wildfire and its not a card to maindeck, unless you have a specific reason to.

    Cards that are way better at the job:
    Wasteland (so efficient that you play it anyway, maindeck)
    Vindicate (Hits permanents, so it just hits whatever is the problem, no questions asked)
    Assassin's Trophy (Also hits permanents)

    To play fringe specific cards maindeck is not a recipe thats reasonable at all, but actual useful powerful flexible answers prevent such problems from happening, as players will have some form of answer to whatever problem is relevant, so you are never a completely sitting duck, you have outs.

    Stone Rain and friends are specific land destruction that you maindeck if your strategy is to denial mana in general. That by "accident" also destroys lands that are problems, as it destroys any lands.
    Pillage is more flexible, and they print Demolish versions quite often, could simply make it 1RR and its somewhat competitive, as the difference of 3 to 4 mana is so massive if the goal is to deny mana (especially with the super hyper efficient 1 and 2 drops we get today).

    As of right now, "lands" are the most protective permanent type of them all, anything else has proper maindeck removal, but lands are the holy cow that nobody is allowed to touch, so if a land becomes a problem its a problem that has no good answers (but to be frank, here its not the land thats the problem, but the entire rules interaction of the land having an ability that is supposed to be on a creature, and we have plenty of creature removal).
    Posted in: The Rumor Mill
  • posted a message on The Book of Exalted Deeds emergency ban for standard 2022
    They run into the same problem every set.

    It needs to be at least 1 non-basic land destruction in every standard, at all times.

    A bunch more non-basic land destruction if possible, but the corner stone to not be dead in the pool is to have an answer that is viable for all decks.

    Field of Dead was a problem and every land that turns into a issue has to have a answer, if not, bad things happen.

    The book should say the ability only works while its a creature, the fact it doesnt produces the same combo with Mutavault, even better as its cheaper.

    The fact its not a persistent problem in older formats is the simple existence of land-destruction, proper counterspells and removal.

    Posted in: The Rumor Mill
  • posted a message on July 2021 Commander Rules Committee Update
    Quote from sqeetschy »
    Impressive, how confident you are in that completely and utterly wrong definition of the storm scale.

    You absolutely can take any card and just ask what this particular card would be on the Storm-Scale.
    Would it be reasonable to see that card in a standard legal set ?
    For Hullbreacher its no, so the card is quite high on that scale, but there are a bunch of standard legal cards that in retrospective might be on that list as they proven to be problems in standard (as basically any card once was, when all sets were standard legal at some point).

    Hullbreacher doesnt have a named mechanic, but its not hard to imagine the entire problem of "Replace draw with something else" as a mechanic that they have done on several cards and they all lead tot he same problems with Wheel effects stripping the hand away with the discard part and drawing no cards to replace them.
    Simply call it "Replace draw mechanic", so you can give that a storm-scale rating


    The irony being that a lot of "10" are actually reprinted in ModernHorizon and friends, as the mechanics associated to these are fairly often high caliber problem mechanics that produce some degenerate decks, which happen to be relevant in formats that already have them.

    Its much more specific about standard to not reprint these mechanics (or at least make it unlikely, but unlikely just means, whenever Maro feels like it, its ignored), so with sets that ignore Standard, the storm-scale is more of an indicator what they more likely to do in such non-standard sets, as for standard legal sets they will avoid it.

    Overall, the mechanics with a 10 have proven to be some kind of problem, and printing cards with that mechanic has quite a danger attached to it to repeat the problem.

    In Modern Horizon especially they print cards that are more or less intentionally overpowered or support one of the mechanics that are a 10 on the storm-scale, which would otherwise not get new cards from standard legal sets.

    For Commander decks the storm scale pretty much doesnt count at all, as they build some crappy preconstructed piles that work more or less and put whatever card in there.
    The "accidents" happen to become competitive cards in Vintage formats , which includes Commander.

    They by design break their own storm-scale, which is a bit ironic.
    Posted in: The Rumor Mill
  • posted a message on July 2021 Commander Rules Committee Update
    Quote from HighHolder »
    Lol at the guy proposing unban of primetime. Clearly you never played back it was legal...
    And there are even more broken lands now like stupid zombie land.

    In a competitive setting Prime is totally meaningless.

    On Casual tables, if you just tutor lands, the biggest problem is that you tutor for the same lands every time, and the game becomes repetitive.

    It does basically what Golos, Tireless Pilgrim is doing as a commander (the entire attacking for more lands is icing on the cake, with haste and all that).

    So , there are a lot of cards that are not particularly powerful if your group has competitive decks, the worst crime against a casual table is to make boring games that play out the same every time (reason enough tutors produce so bad games, if they always go for the same stuff, if they tutor for specific answers, its less of a problem).
    Posted in: The Rumor Mill
  • posted a message on July 2021 Commander Rules Committee Update
    The effect is fine if the card would be sorcery speed and more impacted by removal, in addition to being overall more expensive.

    Notion Thief at 2UB and as a 3/1 is specific enough that not all decks can run it with Wheel cards (as the color combinations restrict it).

    Hullbreacher without flash and adding white and red cost (as white and red are the "treasure" colors). Could also just be red as a hate card.
    At 2WR, this could have worked way more fair, simply because its more restrictive on decks by its colors and easier to handle as you cant just flash it in before your turn or in response to an opponent wheeling (which is one of the most frustrating plays that can happen and results in people not playing a wheel out of fear into open mana, and blue by all colors is the one that will have open mana the most, so its all awful problems combined).


    There is no doubt they pushing the power creep pretty dreadful hard with specific cards.

    Opposition Agent is on the same problem train, if it matters the entire game revolves around getting rid of these creatures, as they completely dead-lock a game for the opponents.
    Being black is at least somewhat of a disadvantage, as blue is such a more profound overpowered color to begin with.


    Posted in: The Rumor Mill
  • posted a message on July 2021 Commander Rules Committee Update
    To be frank, everything that Hullbreacher does, so does Notion Thief.

    Hullbreacher is simply better as winning the same turn with a storm like deck and putting it in many more (even mono blue) decks is a thing.

    In the end, truly casual tables can just ignore the banned list anyway, as long as the deck is janky enough nobody cares.


    They should simply stop designing cards that "stop" the card draw, its every time the same problem with Wheel of Fortune effects (could just ban all of them, at least the efficient ones).


    And two more diversity hires , amazin Uhh
    Posted in: The Rumor Mill
  • posted a message on [AFC] Dungeons of Death precon— MTG Muddstah preview
    Immovable Rod seems pretty good, as it hits permanents.

    And if you can tap/untap it as an artifact in some way, it can provide you a lot of tickets into a dungeon.
    Could be great with Clock of Omens and friends.

    Posted in: The Rumor Mill
  • posted a message on [AFC] Reckless Endeavor
    Now that more cards have been revealed demanding d4s, d8s... Someone must be going apoplectic with unfettered rage.

    Oh you have no idea ...

    Posted in: The Rumor Mill
  • posted a message on [AFC] Reckless Endeavor

    In case you missed the news, it has been repeatedly stated that you are NOT supposed to use spindowns for dice rolls as all of the high rolls are right next to each other and anyone half decent at rolling dice would be able to ensure a 10+ roll 90+ percent of the time.

    Another problem with the dice rolling gimmick.

    They gave out millions of Spindown D20 to players for years, and now you are not allowed to use them to this gimmick ?

    Its such a awful designed mechanic that oozes out of every pore.
    Posted in: The Rumor Mill
  • posted a message on [AFC] Reckless Endeavor

    Or maybe they thought that paying 7 mana to have 50% of gettin 10+ treasures was too much?
    Oh wait, the % is even higher than that...
    You speak of game design and then think this card would be fine with a d20? Looks like you are just afraid of d12s for whatever reason and not being reasonable at all.
    The average roll of a d12 is 6,5. That means on average this spell will pay for itself. That's why they chose a d12. Not just for a "gimmick".

    At this point you are just trying for the sake of it.

    The card shouldnt exist period.
    If it requires a awful D12 gimmick to work, simply dont do it, nobody loses, the game is cleaner, peace.
    Posted in: The Rumor Mill
  • posted a message on [AFC] Reckless Endeavor
    So yes, to play properly this game you actually need a smartphone and that's no big deal because as I said, everybody have a smartphone and an internet connection. Having an app for dice rolls isn't worse or more difficult than doing anything I listed above..

    Ah the irony :

    (MTG Tournament Rules
    2.12 Electronic Devices
    At Competitive and Professional Rules Enforcement Level during drafting, deck construction, and playing of matches, players may not use electronic devices capable of taking and storing notes, communicating with other people, or accessing the internet ( except for taking brief personal calls with the opponent's permission). At Regular Rules Enforcement Level, electronic devices are permitted, but players may not use them to access information that contains substantial strategic advice or information about an opponent's deck. Device use during a match other than brief personal calls must be visible to all players. Players wishing to view information privately on electronic devices during matches must request permission from a judge. The Head Judge or Tournament Organizer of a tournament may further restrict or forbid the use of electronic devices during matches.
    The Head Judge or Tournament Organizer of a tournament may further restrict or forbid the use of electronic devices during matches.

    The entire point of playing in paper is to not have a smartphone at the table, be "social" instead of anti-social.

    And during proper matches someone tapping around on their phones, is distracting in itself.
    And people use Apps that quite literally cheat (yea, digital coinflips have plenty of messed up Apps that allow to tab in a spot on the display to guarantee an outcome, its messed up and its a level of cheating nobody needs or introduce to the game).

    The game CAN and SHOULD be designed that all that is not needed.
    Its a card game, all you SHOULD need is the cards, which SHOULD explain themselves without the need to have oracle text for substantial rules to them (like all the damn creature type changes) , minor little details nobody would know or look up anyway, but substantial changes are a mess.

    its not like there isnt a solution for all problems, we are not idiots (most of us at least) , so we can figure out solutions, we are smart after all.

    The problem is that the game designs cards that require these solutions for problems that shouldnt exist in the first place.

    The entire argument is, to design a card that requires a D12 is awful and should not be done in Magic, its strictly crappy card design ... and theres plenty of awful magic cards designed, which doesnt excuse to make more awful designs that introduce more and even more awful problems to a game that has enough of them already.

    if you ever tried to play a game where every card asks you to roll a dice, put counters on them, flip a coin and choose random targets ... the games anything but fun, its not a card game anymore, at that moment you just stop playing with that cards or person, which is entirely avoidable if that issue wouldnt be forced into the game by said awful card designs (theres simply no need to ever have "random" anything in Magic, flipping coins, rolling dice, its all equally awful and unnecessary , and frankly, they designed these cards at least to be as non-competitive as possible, so nobody that wants to be competitive has to bother with them ... but thats far from a good solution, its a terrible approach to hide these mistakes).

    Posted in: The Rumor Mill
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