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  • posted a message on 5 New Secret Lairs to be announced on Feb 14
    Quote from Ryperior74 »

    But the gods are practicually auto include level for edh decks depending on the theme

    And outside this forum I see people more positive for the constellation art than negative believe it or not

    Well art is art, you can like it or not.

    But these cards are anything but "auto includes", as they are super specific for a deck to be worth including (and strictly casual too).


    If you get them early and flip them to someone willing to pay the premium you make a profit.

    But it always depends on finding someone that is not just going to order themselves if they could.
    Posted in: The Rumor Mill
  • posted a message on Edh is the worst format in any tcg ever
    Casual edh works best if you are somewhat drunk and just want to play some wacky decks and everyone does the same.

    Politics can be quick and simple or drawn out waste of time, the entire FreeForAll format adds a level of politics to the game that a 1vs1 game does not have.
    But if all the crap is dragged down the politics game, it becomes extremely slow and annoying.
    *Simple example. If a player has a counterspell, instead of waiting for it, simply reveal you have it and say that you will counter any mass removal or removal against your creature, which might change how players opt to play if thats in your interest. Showing a mass removal in your hand so they dont attack you is also a viable option, its quick and pragmatic, but nobody is bound to honor the promises they make.

    If people just want to randomly do stuff without the intention to play to win, then the game drags a lot.
    Thats "ok" in casual, if the game goes reasonable quickly and turns dont drag forever.

    The casual ban-list is not really a thing, its more a recommendation for people and its pretty much worthless anyway.
    I would always recommend to play whatever cards you have no matter what and remove cards that are not enjoyable anymore (winning with the same combo over and over will get boring fairly quickly).

    In cEDH its all about winning the game. If all agree you get intense games, which is almost always a race to who can pull the game winning combo off.
    If all players are aware thats the game, they pack removal and answers accordingly, and still some games end quickly, as thats how it goes (in which case you simply start a new game).

    If cEDH and casual mix together the mindset is just wrong and it cant end well.
    People will annoy each other and that cant work.
    If you have people that understand the rules well and play quickly, mixed with people that barely understand the rules (or even worse, "think" they understand the rules and simply dont) the game gets problematic if people just annoy each other.
    Thats not going to work out.

    Posted in: Magic General
  • posted a message on 5 New Secret Lairs to be announced on Feb 14
    Quote from FlossedBeaver »

    You're not a business major, I take it.

    I sell product to people that make responsible decisions.

    Not everyone has to be shady and piss on customers to make a living.
    Posted in: The Rumor Mill
  • posted a message on 5 New Secret Lairs to be announced on Feb 14

    If you offer people unlimited time to purchase a premium product, they are less likely to actually purchase the item because they will put off actually spending the money indefinitely.

    If you put a time limit on the sale of the premium item, sales spike because people are forced to "buy now or never have the chance to buy it again". Loads of companies use this marketing gimmick. Funko sells con-exclusive Pops. Games Workshop makes limited edition versions of their newest rule books. Forge World (and GW) come out with sales of out of production models that will be made to order but only available for purchase over the course of a single weekend.

    Of course they do, which doesnt make it any better.

    Banking on people buying your product uninformed just means your product is shady at best.

    Good product sells no matter what, bad product requires some shady actions to move.

    Doing so is ANTI-consumer and it means the company values its customers less, overall bad business practice (but if enough customers let themselves rip off, it pays of).

    In the end you can always buy it later, as the vast majority of orders is to flip the boxes anyway, which just artificially inflates the price of an already overpriced product (and some will buy into this too much, not flip it for profit and run themselves down).

    Its flat out bad business practice to make up time pressure to buy a product.

    Good products dont need it, only bad product does.
    Posted in: The Rumor Mill
  • posted a message on 5 New Secret Lairs to be announced on Feb 14
    So what should wotc do with secret lair? Make them a FTV series that scalps everyone and can be either over or under printed? Only to benefit parasitic “investors”?

    Pretty easy, print a bunch like for any other set, sell them to LGS stores and let them hand them out.

    People that want them go to the stores, the stores make a profit and people play Magic.

    Stores order product based on what they decide is appropriate, if they need more product, simply have a 2nd wave ; its the same for all the products WotC produces.

    If you want to limit it, sell X amount to a store, keep it low so its special, instead of flooding a market with it (as the vast majority of people buy it to flip them to people that are unaware of the drops and no Magic news).


    As it is right now, Direct to consumer sells will go up, especially if people buy these in high numbers, that is by nature working against the LGS (which makes sense for the company to rip the rewards for direct to consumer sells, but its a crippling trend that has no future for a LGS if this continues).
    Posted in: The Rumor Mill
  • posted a message on 5 New Secret Lairs to be announced on Feb 14
    Quote from zyrook »
    To echo Patch, this doesn't really affect stores as much as some people seem to think. I work at a relatively small store. If we're being honest, of the stores in my area, the one I work at would be the first to feel it if the game started to go under. We bought the first flight of Secret Lair Drops, flipped most of the ones we bought for twice what we paid within the first two weeks, have one left as prize support for our Commander League, and are now just sitting on the snow lands and goblins.

    We at the shop have plenty to complain about MTG wise, but stuff like Secret Lair isn't even on our radar.

    The point is that WotC sells directly to consumers.

    The fact that you bought and sold the SLD for double the price (plus shipping) just shows that you happen to have enough customers that are willing to pay an extraordinary premium for what they could simply order themselves.

    This entire SLD thing has to be compared to what the FromTheVault sets did as they essentially the same, selling a bunch of premium singles directly.
    FTV pushed a bunch of money into stores, as a "thank you" for stores and thats exactly what it was.
    This product however leeches on the people are does nothing for the stores in particular, if people still buy the product for a massive extra at a store, great, loyal customers that want the stores are pretty much exactly what a store needs to stay alive at this point in time.


    And if the "trend" of selling directly to customers and circumventing the Local Gaming Stores is not giving you any creeps, then you might be bit naive for what the future holds for you (especially when WotC starts to sell overall everything directly, then you have to compete against a competitor selling the stuff to you and to customers, which is the worst situation to be as a retailer as it breaks the entire chain of distribution).
    Posted in: The Rumor Mill
  • posted a message on 5 New Secret Lairs to be announced on Feb 14
    Lol, wizards just discovered how to print money, didn't they?

    They just milk the market.

    If people keep buying overpriced crap they get more overpriced crap.

    Anybody else just ignores it.


    The absolute worst part of it is that it undermines all the stores.

    The product a store gets tanks in value and it just keeps going.

    All the stores get a massive "FU" and if anybody cares for their store and place to play, this kind of product has to be boycott, its bleeding out all the stores worldwide.

    And if people dont think like that, they will wake up and wonder why there are no stores anymore.
    Posted in: The Rumor Mill
  • posted a message on How to Factor Haktos' Random Protection Values in Your Favor
    Would certainly be useful if the CR would properly define "random" in a sentence, just for the sake of it (as people use all kinds of methods that might or might not be actual fair and random at all, like cards with numbers, odds/even for a random cards set number/manacost and what not).

    If you really think the CR is missing something or should be clarified you can contact, the MTG Rules Manager on his Twitter:

    Eli Shiffrin
    Magic Rules Manager

    If you can convince him, you win your argument, otherwise you dont.
    Posted in: Magic General
  • posted a message on How to Factor Haktos' Random Protection Values in Your Favor
    705.3. A coin used in a flip must be a two-sided object with easily distinguished sides and equal likelihood that either side lands face up. If the coin that’s being flipped doesn’t have an obvious “heads”or “tails,”designate one side to be “heads,”and the other side to be “tails.”Other methods of randomization may be substituted for flipping a coin as long as there are two possible outcomes of equal likelihood and all players agree to the substitution. For example, the player may roll an even-sided die and call “odds”or “evens,”or roll an even-sided die and designate that “odds”means “heads”and “evens”means “tails.”

    The entire point of something "random" is to make it not favored.

    If you could just willy-nilly make something random heavy in favor of one or the other would make it not random at all (as you can simply choose make it astronomically unlikely, which is basically 0).
    Posted in: Magic General
  • posted a message on Badlands Value?
    Expensive cards like this you better let check by a store in plain view.

    If you "randomly" happen to find a card like this in very good condition chances are in massive favor that its not a real card.
    Posted in: Magic General
  • posted a message on Laminating Magic Cards
    Quote from SavannahLion »
    Not looking through the archives, my guess is about once a year? About the same on other forums as well by my reckoning.

    Sadly, people still do it despite all the advice and warnings. The saddest was when a kid brought his laminated and "perfectly trimmed" cards to his teacher wondering how much he could get for them.

    Total value... $0.

    With extreme care you might be able to slice them out of the laminate, but thats a lot of work.

    So unless its a super expensive card, nobody would bother.
    Posted in: Magic General
  • posted a message on How to Factor Haktos' Random Protection Values in Your Favor
    In almost any case you will roll a 6-sided die and simply 1-2 , 3-4 , 5-6 ; as many if not all will have one around.

    Works also with a 20-sided die , 1-6, 7-12, 13-18 ; and you simply re-roll on 19-20, which is quick to do.

    People will still try to cheat with dice rolls, especially with the 20-sided spindown ones (not rolling them entirely and such stuff).

    Posted in: Magic General
  • posted a message on Laminating Magic Cards
    simply use perfect fit inner sleeves, that serves the same purpose without damaging the cards in the process.
    Posted in: Magic General
  • posted a message on Ikoria Lair of Behemoths promotional art from THB boosters
    A world full of GIANT kayju monsters is going to be "flat" , it has to be, otherwise this giant monsters just dont make sense.

    If such gigantic beasts wander around they trample all and every forest and little hill to trash.


    I hope we get stupidly expensive bombs and lots of them.
    Posted in: The Rumor Mill
  • posted a message on Cards of equal mana cost but unequal power/toughness
    The game is not balanced in that respect anyway.

    The different sizes are more to shake up drafts and limited games in general, as thats the place a common is actually played.

    Nobody in constructed plays the bad cards anyway, and even then you will have the "best" option and anything else doesnt matter.

    At some point the game had somewhat of a power scaling curve in mind, so each manacost had an idea to balance power/thoughness around and especially make vanilla creatures feel appropriate for each color.

    That is no longer the case (at least a lot less so).


    In the past they pushed p/t on hard manacosts, so if a card was better it also had more color commitment.

    But currently you hardly ever find a card that has 3+ colored manasymbols anymore, unless they push it like a gimmick (like for the Devotion mechanic).

    With obscene cards like The Scarab God that has almost no color commitment, it dwarfs almost anything else.
    It could cost 8UB and still be crazy a massive bomb in Limited formats ...

    Stuff like this pretty much "ignores" any balancing approach and banks that the format fixes the issue itself, by speed and the powerlevel of answers (as 1 mana removal against creatures keep pretty much any creature in check no matter how crazy they make them).
    Posted in: Magic General
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