Ultimate Masters: MMI Review
 
Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on Ultimate Masters Box Pulls!
    Plenty of boxes opened in my local LGS by now and if the box topper is bad, its quite the feel bad moment, as that card alone makes such a huge difference.


    And with the box topper in mind looking at ChannelFireball opening a ton of them at once gives me a even worse feeling of what scumback business they actually doing:

    https://www.youtube.com/watch?v=IoVgzKkRzms

    I mean for real, these packs just popped out of nowhere ? WotC send them "extras" ?
    What is going on here ...
    Posted in: Magic General
  • posted a message on Ultimate Masters Box Pulls!
    You average out when you buy a lot of boxes to the estimate value of a box (and random big hit foils still matter).
    So if a box estimate value without big hit foils is already above what you pay for them, it will be a "guaranteed" profit given you can sell the cards that make up your estimate value for that money.

    If you just buy 1 or 2 , its randomness involved.

    As this set has an even bigger range of cards value the hit or miss is even bigger.

    ----

    So if you have not crazy amounts of money buying just the cards you really need is the way to go.

    Otherwise its more often feel bad than anything else.
    Posted in: Magic General
  • posted a message on A family member damaged my cards- Is there any way to restore them?
    Any form of pressure with something that soaks up moister will do.

    I used to put a bunch of cards between some white paper and simply put it under a heavy box of cards, does the same trick as the book.

    Works especially well for some foils that are "mildly" curved, they are quite flat after like a week.

    If a card has sever water damage its just damaged no matter what, so in that case for expensive cards i would recommend to give it an proper "alternate art" from someone with a bit talent and just make it nicer that way, as the card is damaged regardless.
    Posted in: Magic General
  • posted a message on New universal redeemable code - GAMEAWARDS
    Its an accepted code.

    Sweet thank you.
    Posted in: MTG Arena
  • posted a message on Mana Source Spoiler- 2019 GP Prom....OH MY GOD!!!
    The art is super over the top for a 1 mana spell.

    Its 3 damage after all, its not a nuclear bomb.

    ----

    Anyway, this wont be expensive, way too many of them will be around and people that have Beta Bolts will never change to these.

    I would have liked a "new" promo instead of one that already got a lot of promo cards.
    Like Manamorphose , anyone ? (i would totally play 4 promo ones with a proper art that doesnt look as ugly as the existing ones).
    Posted in: The Rumor Mill
  • posted a message on Intent on Casting
    It only works if you have something to spend the mana on, like a spell you actually are going to cast and have to pay mana for, or an ability that has a manacost and you pay the manacost for.

    If you are paying manacosts, you can activate mana abilities to pay for it, in which case you can sacrifice both of the artifacts.
    But if neither is the case, you can only activate them after another to get the mana in your pool.
    Posted in: Magic Rulings
  • posted a message on Is there a way to remove emblems?
    I would say in the future we are bound to get something that can remove emblems or just outright take control of them.

    But right now the only real way to get rid of them is to restart the game , Karn Liberated is the solution to everything.
    Posted in: Magic General
  • posted a message on No White Mythic in Ultimate Masters
    I guess you would have to count Karakas as a white card.
    It essentially is.

    But its still interesting regardless.
    Posted in: Magic General
  • posted a message on Ancient Stirrings new promo art
    There is the ixalan artbook which has art that is not used on cards in the set.

    High potential that the art was expected to go on masterpieces and they decided to screw it over.
    Posted in: The Rumor Mill
  • posted a message on Thought on new guilds mechanics
    Undergrowth is hands down the worst of the mechanics, in any way.

    The mechanic kinda banks on surveil to make it playable to begin with and counting creatures only already makes the mechanic quite narrow, as it requires a lot of creatures to shine at all, and even then its overall just boring as it only means an extra +1/+1 counter here and there and thats just bad.

    ----

    The mechanics in general are quite weak as there is no card that truly shines to promote the mechanics.

    Surveil is the most promising as its so close to scry and just better, and thats why there is no reasonable 1 mana card with surveil that you would put in all decks.

    Thats fine, but surveil is pretty much just scry, and putting scry on lots of cards would also just make them better and smooth a deck.

    ----

    Jumpstart is also just another flashback, but again they played it super safe and there is no jumpstart card that is really great on its own and they tend to be too expensive (almost all of them are 3 mana).

    Flashback mechanics always provide card advantage as you can cast a spell 2 times, so these mechanics can always be abused and they are pretty much always somehow useful, as even a bad effect, if you can cast it 2 times, it becomes reasonable.

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    Convoke is just done extremely BAD in this Ravnica.

    We had much better incarnations of Convoke cards, even the RED convoke cards delivered a lot more interesting gameplay.

    In this set convoke is slapped on 5 drops and thats pretty much it.

    Its a very basic cost reduction mechanic that makes spells usually 2 mana cheaper unless you go deep in 1 drops (and even then, the convoke cards we have dont really scale or dont even reward you much for doing that).

    The Loxodon with +1/+1 counters is the only Convoke card that is doing Convoke with a twist, kinda like "Mega-Convoke" just add +1/+1 counters to it and it becomes better.

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    Mentor is a snowball mechanic , so its something thats pretty much Limited only. Mentor does not really work with copies of the same card, so its bad for constructed by design, while good cards with a slapped on Mentor just become slightly better, but thats as boring as design can get.

    There is no Mentor design thats really interesting, its a super basic mechanic that rewards players for attacking, and the attacking player is usually winning anyway ; so meh ...

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    Combining the mechanics on cards would be cool.
    Having a creature with Undergrowth and mentor would work well together, as the creature naturally grows and that makes Mentor better.

    Spells with Surveil and jumpstart work nice together, and spells with Undergrowth and Jumpstart also work nice together (as you can pitch the creature cards to cast them, and that adds +1 creature).

    Maybe they will aim for that in the 3rd Ravnica set, combining the mechanics of the guilds that work together / wouldnt surprise me if they opt to do that.
    Posted in: Magic General
  • posted a message on Why isn't there a MTGO iPad/android app?
    Putting the existing app in a HTML website and simply calling that from any device would be totally viable, but WotC is not really going to do any work.

    They just dont really give enough , even if its a potential gold cow.

    Posted in: Magic General
  • posted a message on Please stop shuffling opponent's deck if you don't know how
    The big problem of people not shuffling at FNM and PreRelease events is that they get used to it.

    If some people shuffle and others dont, or they shuffle against some opponents and not against others, its always a bad feeling, as shuffling a deck of a person then means "i dont trust you" , and some feel bad if their deck is shuffled as they dont see the reason, they just feel "offended" over that stuff.

    Its annoying for everyone, so the easy part is to ALWAYS shuffle the deck of the opponent, so everyone is aware of that the deck is shuffled, as it should be and even gets practice in for the shuffling (as especially newbies are simply not practiced in shuffling enough to do it in a reasonable manner, some dont even have a remote understanding what shuffling actually means and why its important to keep the game fair in the first place).

    And the small number of actual cheaters in FNM / prerelease events are also fought by simply shuffling, i found way too many people that stacked their decks, even if its "just" the occasional mana weaving that i have to tell people not to do in every single PreRelease if a new person plays in it.

    ----

    If people are used to shuffling, a proper riffle shuffle will not damage any cards and no sleeves.
    If they are not practiced or have a terrible technique, it will shred sleeves like mad, and that can only be avoided if they at least start doing it in the first place (or see others shuffle all the time, if nobody ever shuffles and just cuts the decks, they never ever learn).
    Posted in: Magic General
  • posted a message on Proliferate for Simic
    Well proliferate works with pretty much anything in almost any set.

    Would be cool to get it, but its not particularly "simic" in its effect as a mechanic to put on commons and all that (having an effect that does proliferate at rare is still not unlikely, some kind of Doubling Season would already do the trick).

    Maybe its a twisted proliferate that can REMOVE counters as well as adding counters , just like surveil is a better scry, that would further work even broader with all the +1/+1 counters around.

    That it will do something with counters is pretty much guaranteed thats for sure, simply because the format screams for it.
    Posted in: Speculation
  • posted a message on Surveil to replace Scry?
    Surveil is a bad name for the mechanic as its not generic enough to be put on cards in all colors and especially lands and such stuff.

    Putting cards in the grave is in pretty much any reasonable scenario much better and works a lot more with almost any mechanic in a set that somehow uses the graveyard, so the powerlevel is just higher, so you cannot just replace scry with surveil and call it done.

    A lot of cards could just use Scry instead of "look at the top X cards and pick one" , but they still dont do that, as they dont want to have the scry keyword everywhere (especially as it is put a lot more on red/blue spells as a worse form of cantrips, as draw a card is often just too good, but scry is not).


    Anyway, Surveil is a bad name and that alone might be a big deal to have it in more sets, as the name implies a lot on the sets theme and the cards they put it on.
    So if they want to use it, they kinda shoot themselves in the foot already.
    Posted in: Speculation
  • posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    Quote from urweak ยป


    People do have preference for the original versions, however 93/94 contributes significantly to that. Look at cards like Erhnam Djinn, it sees play in Erhnamgeddon builds and the AN version commands a considerable premium over other printings.

    Also, consider the case of Lord of Atlantis, it sees virtually zero play in 93/94, but it's popular in modern day merfolk builds (Legacy & Modern) and it's original two printings in Alpha and Beta can be had for around $200-$300. However, a card like Serra Angel, that sees no real play besides the 93/94 format costs around $400. The kicker is Serra is an Uncommon, while Lord of Atlantis is a Rare. If Lord of Atlantis was played in 93/94, we would see pricing on it like Savannah Lions, another Alpha/Beta rare. The difference between the two is that Lions sees a good bit of play in 93/94 and because of that costs $500+. And I don't think anyone would argue that Savannah Lions is anymore iconic than Lord of Atlantis.


    Alpha/Beta cards are collectors items and priced heavily by nostalgia and collectors value.

    Historic significant cards like Serra Angel will have a much higher cost, simply for its nostalgia value and that dips deep into the cards price.

    Duals are historic, special, ultra premium cards, that in addition to all that are also highly playable. You really cannot top all the points that such cards cover, they have it all, they are needed by literally any player, no matter what, everyone wants them, everyone likes them, and you dont want to trade them away as they just keep getting more and more expensive.
    They are the biggest magic has in stock market GOLD its as save as it gets and you really cannot ever have enough dual lands around the place you sleep ever.
    Posted in: The Rumor Mill
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