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  • posted a message on [SCD]Fold into Aether
    I was thinking of a U/B Control shell wherein you can use Inquisition of Kozilek, Thoughtseize, and Duress to nab problematic cards. You also have access to black tutors to then assemble the combo.
    Posted in: Modern Archives
  • posted a message on [SCD]Fold into Aether
    Quote from forgedinhell
    it actually works if you have FiA in hand, and an Emrakul :/ you can Trinket Mage a 0 cost thingy n poof turn 4 yay!

    its a toolish combo that is a bit too complicated to work, but i really wish the card was good


    Maybe we can combine it with an existing deck type? Let me brainstorm about it and I will let you know of the outcome. Smile
    Posted in: Modern Archives
  • posted a message on [SCD]Fold into Aether
    Actually this might work. Have someone tested with Everflowing Chalices with Fold Into Aether?

    Everflowing Chalice can ramp you to Fold Into Aether and you can even use to counter the Chalice at 0 so you can get Emrakul into play from your hand.
    Posted in: Modern Archives
  • posted a message on Splinter Twin + Shape Anew
    I don't have any problem using only 2 Inkmoth Nexus. Actually I'm avoiding trying to not hurt my manabase due to Tectonic Edges that is why I'm using only 2. I also did not find any problems Shaping Anew since my 3 Trinket Mage, 2 Inkmoth Nexus, and Darksteel Relic is more than enough.

    As for the Splicers, I would rather use Trinket Mage tutoring Darksteel Relic. Having your golem be killed in response to Shape Anew is bad.
    Posted in: Standard Archives
  • posted a message on Splinter Twin + Shape Anew
    Here is the sideboard that I will use in FNM:

    4 Leyline of Sanctity
    2 Consecrate Sphinx
    2 Dispel
    4 Pyroclasm
    1 Splinter Twin
    1 Into the Roil
    1 Sea Gate Oracle

    The Leyline will come in matches with mono-black control.
    Pyroclasms are for aggro.
    Also, some of the sb space is to convert my deck to pure Splinter Twin - Deceiver Exarch combo if I think the Shape Anew to Blightsteel Colossus is slow.
    Posted in: Standard Archives
  • posted a message on Splinter Twin + Shape Anew
    Quote from Nakytje
    I have found mono-black to be my hardest mu by far in local FNMs Frown
    I have not yet succeeded in finding a solution, but the leyline looks like a possibility... the see beyond can save us from flooding our hands with it


    Will check what are the odds of having a Leyline of Sanctity appearing in your opening hand of 7, 6, and 5. Having no Leyline in your opening hand and need to mulligan and still no Leyline would really kill your chances against mono-black.
    Posted in: Standard Archives
  • posted a message on Splinter Twin + Shape Anew
    Quote from Nuclearsunburn
    That is probably the single hardest matchup for a Splinter Twin deck. Sideboarded Mental Misstep helps a TON against Duress, Despise...but in this dual-combo build there's not many answers to be had (the normal Twin deck packs counterspells to deal with Geth's Verdict, Into the Roil to slow down Obliterator, or the Grixis version uses its own discard spells to protect the combo)


    Could 4 Leyline of Sanctity be an answer?

    Pro:
    1. It nullifies discard, Geth's Verdict, Gatekeeper of Malakir, etc
    2. Black has no way to destroy the card.
    3. You can play it immediately if it is in your hand. They have no way to discard it.
    4. You can shuffle away excess copies using See Beyond.

    Con:
    1. Off color enchantment. You cannot hardcast it if it is not in your opening hand.
    2. Bad top deck
    3. Drawing multiple copies is not fun.
    Posted in: Standard Archives
  • posted a message on Splinter Twin + Shape Anew
    Wow! I just got wiped-out by mono-block control using Phyrexian Obliterator, Duress, Despise, Geth's Verdict, and Gatekeeper of Malakir.
    How do we fight against this deck wherein there are numerous discard effects and creature kill spells (sacrifice) which targets the player rather than the creature?
    Posted in: Standard Archives
  • posted a message on Splinter Twin + Shape Anew
    Yup Sea Gate Oracle is awesome in this deck! I think 3-4 Sea Gate Oracle is the right number for this deck but I'm having difficulties what cards needs to be cut.

    May I know the current deck list you are running?
    Posted in: Standard Archives
  • posted a message on Splinter Twin + Shape Anew
    Quote from Tier1orHomebrew
    Love the deck but its too easy for opponent to play around the twin/shape anew these days.


    Just curious. How easy does opponent play around the two combo? Is it because of Spellskite, countermagic, bounce, discard etc? If so, do you have any suggestions to improve the deck and sideboard to combat such threat?
    Posted in: Standard Archives
  • posted a message on Splinter Twin + Shape Anew
    I have to agree that Jace Beleren is too slow, easily killed, and can only net you 1 card if you are facing aggro. I have replaced the 2 Jace Beleren with 2 Sea Gate Oracle since you can go 2 cards deeper, you can get a 1/3 creature, and also can combo along with Splinter Twin for card advantage.

    I would like to fit 1 additional Sea Gate Oracle due to the above reason but I have trouble cutting out a card in my maindeck. Do you have any ideas what card to cut in my list below.

    Also, I changed my countermagic suite from 2 Spell Pierce and 2 Mana Leak to 4 Mana Leak. I'm unsure if this is a good thing but I will test it.

    Splinter Anew v2.5

    Lands
    4 Scalding Tarn
    1 Terramorphic Expanse
    4 Halimar Depths
    7 Island
    6 Mountain
    2 Inkmoth Nexus

    Splinter Twin Combo
    3 Splinter Twin
    4 Deceiver Exarch

    Shape Anew Combo
    4 Shape Anew
    1 Blighsteel Colossus
    3 Trinket Mage
    1 Darksteel Relic

    Card Drawer
    4 Preordain
    4 See Beyond
    2 Sea Gate Oracle

    Removal
    3 Into the Roil
    3 Lightning Bolt

    Counter
    4 Mana Leak
    Posted in: Standard Archives
  • posted a message on Splinter Twin + Shape Anew
    Here is the list I'm going to try.

    Splinter Anew v2

    Lands
    4 Scalding Tarn
    1 Terramorphic Expanse
    4 Halimar Depths
    7 Island
    6 Mountain
    2 Inkmoth Nexus

    Splinter Twin Combo
    3 Splinter Twin
    4 Deceiver Exarch

    Shape Anew Combo
    4 Shape Anew
    1 Blighsteel Colossus
    3 Trinket Mage
    1 Darksteel Relic

    Card Drawer
    4 Preordain
    4 See Beyond
    2 Jace Beleren

    Removal
    3 Into the Roil
    3 Lightning Bolt

    Counter
    2 Mana Leak
    2 Spell Pierce

    I'm thinking whether I will drop the 2 Jace Beleren to add more counters.
    Posted in: Standard Archives
  • posted a message on Are you happy with the bannings?
    Quote from Barl, Artificer
    On restriction: If you snuck extra copies in after getting deck checked and were caught you would probably be auto-DQ'ed. It's not hard to prove; Say you duress them or something and see a jace in their hand when they already have a jace on board. You make a judge call, opponent loses.

    Restricting a card is not something they do outside vintage and I doubt they will ever do restrictions outside of vintage ever again like in urza's standard bargain was restricted but that was quite a long time ago. So PLEASE stop with this crap that they should just restrict a card; I see little point in restricting a card. Then the format is more luck based; you hit your jace TMS but I didn't. GG's. You drew the 1 of SFM. You win.

    Overall the bannings are great it should open the meta up unless exarch twin dominates or something.


    Ok. That's just a suggestion and my opinion. No need to get overly sensitive about it.
    Posted in: Standard Archives
  • posted a message on Are you happy with the bannings?
    Quote from Gatt
    The other part of the problem is that people will sneak extra copies into the deck after deckcheck. So they'll have 4 copies, play only 1, and you have to accuse them of cheating to catch them without any real evidence.

    It's a ugly mess to get into.


    Vintage did not have this kind of problem considering they have a bunch of cards restricted.
    Posted in: Standard Archives
  • posted a message on Are you happy with the bannings?
    Just a question, I know this is stupid but why don't they apply a restriction to 1 copy in a deck instead of banning the card? This way we can still play a powerful card yet we cannot abuse it since the odds of finding it will be significantly lower compared to having 4 copies in a deck.
    Posted in: Standard Archives
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