I need to refresh my memory. The time stamps don't matter here, because Blood Moon overrides Urborg every time, regardless when it entered the battlefield. Right?
Underworld Dreams is in there only to slowly poke at my opponents.
In case you don't read sigs:
My playgroup: four people total.
We use the Legacy B&R list.
My meta consists of combo, control and some aggro / midrange decks.
My group uses proxies, so budget is not an issue. Because of this, things can get out of hand.
You can destroy two enemy creatures with that if one is legendary, just target his creature and copy his legendary creature...
But then he just sacrifices one of them.
EDIT: If you control a legendary permanent, having another one enter the battlefield (by playing a second one or creating a copy of the first one) will leave you with one on the battlefield.
Lets say I name goblin with cavern of souls and I want to cast goblin bushwhacker kicked (which would require double red) but the only land I have in play are double caverns, both being on goblin. Seeing as a kicker is an "additional" cost, can these caverns both make red in order to satisfy the single red cost and the kicker cost? Or does cavern's ability to make colored mana only apply to the symbols in the CC?
2012. 05. 01. The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
Given that Exquisite Blood was printed after mana burn was removed from the game, the question seems quite moot. If you are playing with post-M10 cards, then you are playing with post-M10 rules. Many cards have been designed with the contemporary rules in mind (and Exquisite Blood could perfectly fit that bill.)
But my play group does play with the old rules, and this question is not moot. I understand your argument though.
Does Exquisite Blood work with mana burn? (My group plays by the old rules)
2012. 05. 01. Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
2012. 05. 01. If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Exquisite Blood's triggered ability can resolve.
Mana burn - a player would experience loss of life points for having excess mana in his or her mana pool when a phase ends.
Recurring Nightmare is so busted, my playgroup banned it. Nobody could get rid of it, and it just abused Kokopuffs. Great card though. So good it's disgusting.
Blood Moon + Urborg, Tomb of Yawgmoth
I need to refresh my memory. The time stamps don't matter here, because Blood Moon overrides Urborg every time, regardless when it entered the battlefield. Right?
Serra's Sanctum
Does Celestial Dawn turn the Sanctum into a plain old Plains? (meaning, the Sanctum loses all of its abilities and can produce only W mana now?)
Does the Sanctum become Basic Land - Plains, or Land - Plains ?
With Celestial Dawn out, could Urborg, Tomb of Yawgmoth turn it into a Swamp as well, keeping its old land types?
I assume they do not stack. (Infect + Wither do the same to a creature)
Note: my group plays with proxies, budget is not an issue. Legacy format.
Basically what I'm asking is: is everything copied?
When my Blaze finally gets a chance to resolve, how much damage does it deal? Zero or ten?
Thanks
Not quite clear to me. Does it tap down down creatures for the next TWO untap steps? Or does it tap them down indefinitely?
//Lands (26)
4 Cabal Coffers
2 Urborg, Tomb of Yawgmoth
1 Boseiju, Who Shelters All
19 Swamp
//Other (34)
4 Syphon Soul
4 Exsanguinate
4 Blood Tithe
4 Pestilence
4 Phyrexian Arena
4 Syphon Mind
4 Black Sun's Zenith
4 Damnation
2 Underworld Dreams
Underworld Dreams is in there only to slowly poke at my opponents.
In case you don't read sigs:
My playgroup: four people total.
We use the Legacy B&R list.
My meta consists of combo, control and some aggro / midrange decks.
My group uses proxies, so budget is not an issue. Because of this, things can get out of hand.
Glacial Chasm - protection
Boseiju, who shelters all - vs counterspells (also present in my meta)
Debt to the Deathless
Exsanguinate
Blood Tithe
Soul Syphon
But I also want it to be up-to-date, since I haven't really used the latest cards yet (Born of the Gods)
Also, is there a way to make a disgusting (infinite) amount of mana in mono black / colorless? I'm looking for something that's hard to disrupt
But then he just sacrifices one of them.
EDIT: If you control a legendary permanent, having another one enter the battlefield (by playing a second one or creating a copy of the first one) will leave you with one on the battlefield.
2012. 05. 01. The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
But my play group does play with the old rules, and this question is not moot. I understand your argument though.
Does Exquisite Blood work with mana burn? (My group plays by the old rules)
2012. 05. 01. Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
2012. 05. 01. If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Exquisite Blood's triggered ability can resolve.
Mana burn - a player would experience loss of life points for having excess mana in his or her mana pool when a phase ends.
I assume it should work.