After lot of testing I've had to change it a lot and although in my list
i've lost the synergy Heritage Druid + Dwynen's Elite I've found that is very difficult to assemble it ( the druid is usually killed instantly and there is not enough good elves to make the deck around that. Instead I've taken another direction that is working really nice:
I thinks this is not the direction Pcrusader wants for the deck, isn't it? I thinks he is trying to focus the deck into a pirate subtheme and honestly, the list doesn't seem bad to me (although it almost can be played also in standard). THe list reminds me to monoblack vehicles but without vbehicles and very evasive creatures also.
In that list I would try ton find slots for 4 smuggler's copter, remove the March of the Drowned for another claim // fame and posibly use Virulent Swipe because is also a 2x1 and because you grant your creature is not going to be blocked in the second turn while dealing almost the same damage moonglove does.
Finally I'll try to add some blood moon over there and voila!!!
This list has also the combo of kiki + resto and have more synergy in form of resto + any other creature. The only problem is that I would like to play some more removal but but to exile seems a nonbo with all my lands control creatures (avalanche and fulminator).
I've included the wild cantors to speed up the deck (so you can seance in turn 3 or fulminator in turn 2).
What do you think???
Is there any good removal (white or red) that could be used instead of path?? I'm even thinking on splashing black only for Fatal push. Any ideas about this??
In fact
iI think he uses the rats to discard the ghast and the so while being able to reanimate crawlers from an empty board. Also they serve to remove two counter from gargadon.
Pack rat is slow . I teseçted them and although was not bad was not really good too.
I also think the anglers are there for recicling the 14 removal spells once they have been used. It's easy to cast them, they are zombies for crawlers and two seems to be the right number.
I like burning Force's list it seems to run smoothly.
Anyways I think this development is going on the right way also
Beside of that, Territorial Gorger seems overcosted and a win more card also. It does the same function that cub but only for one turn. To combo with him you need to have it + elephant + tangleroot + way to spend energy, so it's a 4 card combo instead the 3 card combo you are using right now.
I also think 20 lands are enough for a deck like this one because your CC cost is really low and finish at 3 mana (because vines are there to be discarded)
Looking at the list in the opèning it has 8 removal maindeck so it can interact against other aggro decks . This deck is playing dromoka's command and Moonlight Huntand if you want you can even play path to exile or more removal in the three flex slots Pcrusader commented so it can interact.
The problem would be against combo (so I think he dedicate all the sideboard against those matchups).
Anyways, competitive or not, the decks seems really funny and can be annoying for another decks.
I also think this deck would be viable right now. I would remove all nissas and include 4 Aethersphere Harvester and remove 2 other cards to include 2 verdurous gearhulk. It seems promising
I like this idea so much :). It's new and fresh !!!
The only concern I have is if this deck is fast enough to compete in modern nowdays.
I can see you have lot of removal and even fog effects (i suppose moonmist is for that) to combat glass cannon decks like suicide bloo and such kind of decks.
The command on partisan must be hilarious also
Perhaps I would include the fourth avenger and perhaps on chameleon colossus to increase your density threat because 18 cretaures are too low to me. Anyways playing in the opponent's turn with green seems very appealing to me, almost every card in your deck is an instant
For hard control matches you have witchstalker and Sacred Wolf. Both of them have hexproof and beat for three.
Because of that BurningForce, Pcrusader and me suggest to play the green splash. It gives access to Lotleth troll which is a win con and pure synergy here and open a wide sideboard with green so you can cast any green disenchant effect (nature's claim, naturalize, golgari charm, etc.) as somebody suggested earlier.
I think that the monoblack list nowdays is not enough solid to compete because people have lot of graveyard hate (among other things) so splashing green open a new window to the deck.
Also with all the vigilance creatures you are playing Knotvine Paladin can be a monster there.
Lastly I also recommend Knight of the White Orchid because ramping is so important!! You can play some wildfield borderpost to combo with it
i've lost the synergy Heritage Druid + Dwynen's Elite I've found that is very difficult to assemble it ( the druid is usually killed instantly and there is not enough good elves to make the deck around that. Instead I've taken another direction that is working really nice:
4 Smuggler's Copter
4 Aethersphere Harvester
// 30 Creature
4 Elvish Mystic
2 Elves of Deep Shadow
4 Sylvan Advocate
4 Burning-Tree Emissary
4 Scute Mob
4 Wood Elves
4 Merfolk Branchwalker
4 Viridian Emissary
12 Forest
4 Swamp
4 Twilight Mire
// 4 Sorcery
4 Harvest Season
4 Sylvan Awakening
Also I was thinking if some rampaging baloths could fit there...
// 4 Artifact
4 Smuggler's Copter
// 24 Creature
4 Heritage Druid
4 Nettle Sentinel
4 Dwynen's Elite
4 Sylvan Advocate
1 Tireless Tracker
4 Allosaurus Rider
1 Griselbrand
1 Liege of the Tangle
1 Ezuri, Renegade Leader
20 Forest
// 8 Sorcery
4 Harvest Season
4 Sylvan Awakening
4 Eldritch Evolution
When the deck works is funny as hell but sometimes you have plenty of mana and nothing o spent it on.
The copters are there as a secondary way to tap our creatures for a big harvest.
Also I've included the combo of allosaurus + eldritch because they fit in the main plan really well
Any ideas or suggestions are really welcome!!
The question is simple but I'm not sure of the result here.
If I have a God-Pharaoh's Gift in the battlefield and a Phyrexian Metamorph in the graveyard, when I choose the creature to bring back a copy with the God-Pharaoh's Gift, can I choose the Phyrexian Metamorph, and then choose that it enters as a copy of the God-Pharaoh's Gift so I will have two God-Pharaoh's Gift in the battlefield? If I can, , It enters as a 4/4 God-Pharaoh's Gift creature or only a copy of the artifact?
Lot of thanks for your Lot of thanks for you anwers!!
2 Isamaru, Hound of Konda
3 Kytheon, Hero of Akros
2 Zurgo Bellstriker
1 Mikaeus, the Lunarch
2 Thalia, Guardian of Thraben
1 Sram, Senior Edificer
1 Kari Zev, Skyship Raider
1 Anafenza, Kin-Tree Spirit
1 Eight-and-a-Half-Tails
3 Squee, the immortal
1 Thalia, Heretic Cathar
1 Tuktuk the Explorer
1 Pia Nalaar
2 Alesha, Who Smiles at Death
1 Mangara of Corondor
2 Captain Lannery Storm
2 Brimaz, King of Oreskos
3 Mox Amber
1 Heart of Kiran
3 Smuggler's Copter
4 Hero's Blade
Planeswalkers: 7
2 Ajani, Caller of the Pride
2 Gideon, Ally of Zendikar
1 Elspeth, Knight-Errant
2 Gideon of the Trials
Instants/Sorceries: 8
4 Path to Exile
4 Urza's Ruinous Blast
Lands: 21
4 Arid mesa
4 Ghost Quarter
4 Flagstones of trokair
2 sacred foundry
4 Plains
1 Mountain
1 Shinka, the Bloodsoaked Keep
1 Eiganjo Castle
You should cut more creatures but the mana base is much better and you should play 4 Hero's Blade to make any of your legends threatening
In that list I would try ton find slots for 4 smuggler's copter, remove the March of the Drowned for another claim // fame and posibly use Virulent Swipe because is also a 2x1 and because you grant your creature is not going to be blocked in the second turn while dealing almost the same damage moonglove does.
Finally I'll try to add some blood moon over there and voila!!!
4x Kiki-Jiki, Mirror Breaker
4x Fulminator Mage
4x Avalanche Riders
4x Wild cantor
4x Blade Splicer
4x Wall of omens
4x Lightning Bolt
4x Faithless Looting
4x Seance
4x Arid Mesa
4x Clifftop Retreat
4x Sacred Foundry
3x Plains
3x Mountain
This list has also the combo of kiki + resto and have more synergy in form of resto + any other creature. The only problem is that I would like to play some more removal but but to exile seems a nonbo with all my lands control creatures (avalanche and fulminator).
I've included the wild cantors to speed up the deck (so you can seance in turn 3 or fulminator in turn 2).
What do you think???
Is there any good removal (white or red) that could be used instead of path?? I'm even thinking on splashing black only for Fatal push. Any ideas about this??
Any constructive advice or suggestion is welcome.
iI think he uses the rats to discard the ghast and the so while being able to reanimate crawlers from an empty board. Also they serve to remove two counter from gargadon.
Pack rat is slow . I teseçted them and although was not bad was not really good too.
I also think the anglers are there for recicling the 14 removal spells once they have been used. It's easy to cast them, they are zombies for crawlers and two seems to be the right number.
I like burning Force's list it seems to run smoothly.
Anyways I think this development is going on the right way also
Beside of that, Territorial Gorger seems overcosted and a win more card also. It does the same function that cub but only for one turn. To combo with him you need to have it + elephant + tangleroot + way to spend energy, so it's a 4 card combo instead the 3 card combo you are using right now.
I also think 20 lands are enough for a deck like this one because your CC cost is really low and finish at 3 mana (because vines are there to be discarded)
The problem would be against combo (so I think he dedicate all the sideboard against those matchups).
Anyways, competitive or not, the decks seems really funny and can be annoying for another decks.
Also watchwolf is not slow at all and you have 6 manadorks MD to cast your turn three spells in turn 2.
I think you should test this list to comment it. I'll do too and share what I discover but initially it seems to have potential.
The only concern I have is if this deck is fast enough to compete in modern nowdays.
I can see you have lot of removal and even fog effects (i suppose moonmist is for that) to combat glass cannon decks like suicide bloo and such kind of decks.
The command on partisan must be hilarious also
Perhaps I would include the fourth avenger and perhaps on chameleon colossus to increase your density threat because 18 cretaures are too low to me. Anyways playing in the opponent's turn with green seems very appealing to me, almost every card in your deck is an instant
For hard control matches you have witchstalker and Sacred Wolf. Both of them have hexproof and beat for three.
I really like this idea man
I think that the monoblack list nowdays is not enough solid to compete because people have lot of graveyard hate (among other things) so splashing green open a new window to the deck.