Just a quick note, I was in St. Louis this weekend for the SCG, and I ran x2 Moltensteel in my main and x2 in the board. The 3rd place finisher ran it in his U/R delver side-
U/R Delver
A Standard deck, by Kyle Zimmermann
3rd place at a StarCityGames.com Standard Open tournament in St. Louis, Missouri, United States on 2011-12-04
Print this deck!
Maindeck:
I've been trying Moltensteel Dragon for a few weeks, here are my thoughts-
Pros:
- He's made the Wolf Run matchup an almost assured win if you get to 4 mana in time. Depending on your build, this may be an issue.
- Simply having a 4/4 flier is a big deal in a format lacking power fliers or lots of them. Being able to pump him once or twice WITHOUT paying life lets you control the tempo of the game and avoid huge setbacks.
- As others have mentioned, if he's out before a timely reinforcements you can prevent the lifegain and he flies over tokens.
- His evasion is helpful to get around blockers or kill planeswalkers
- Dropping multiples is usually good game
- Kessig Wolf Run in your build is really really good with this guy because it gives him trample to get past inkmoth nexus and other flying dorks.
Cons:
- He does sometimes eat a doom blade or bounce spell, which is precisely why he's not that great against U/B or U/W Control (although of course awesome if they don't have an answer).
- If you play him maindeck, he makes your deck really slow to tempered steel which is a serious risk to take.
- If you play him sideboard, he takes up valuable spots but may be one of the few answers you have to wolf run that legitimately makes the matchup winnable.
- Tumble Magnet or Blinding Souleater out of the board might just be easier to do in the Wolf Run Matchup out of the board
*I might try him again tonight at my local "Tuesday" FNM. I'll let you know how round 2 goes. Last FNM I beat wolf run game 1 with him, game 2 I had 2 in hand with only 3 lands for 4 turns, same in game 3. :<
While it's a little more expensive to cast, have you considered Phyrexian Metamorph? You can copy torpor orb to insure that spot removal won't mess you up, you can copy spellskite to add blockers and resilience, and you can copy your crazy good creatures if your torpor orb is already protected
Nice Jersam, I like your build, it has a strong mid-game presence and a lot of draw power it appears. How have your RDW win matches gone and what has been your general strategy both pre and post board? That's been my toughest matchup thus far.
Jersam, I'm curious can you post your list? I've been playing G/B Pod, just PTQ'd with it last weekend. Here's what I'm going to be running tonight at our local tourney-
Illuvator, thanks for stepping in, it's good to know we have the source of the Jund Pod list here. It's too bad that white is looking like a stronger color, as I already ordered the cards for Jund, but I'm sure I can figure out a managable list for the PTQ I've got coming up on the 30th.
I actually responded to your buddy who posted the article, I felt that valakut looked weak, so your comments reaffirm that with me. I was wondering if there was a way we could squeeze tec edges into the list, but with 3 colors it's doubtful. I'm sure there's some other options to make the matchup easier, and urabrask certainly would help.
I too mentioned bringing Garruk to the main. We already saw it as a potent threat in Cinci, and while it's not a creature to Pod into it has a huge impact on the game.
With regards to Tempered Steel, I saw a build that went 3-1 on one of the MTGO dailies today that addressed that a little in the sideboard-
Not sure if this has been seen or not here, but a pre-m12 version of Jund-Pod top 8'd a PTQ in texas. The author of the deck and his buddy put up the list and sideboard plans on tcgplayer-
First of all Abeno0, thanks for the deck list and congrats on your FNM finish. I'm really digging the direction of that pod build. I was a huge Jund player since Lorwyn and my crew and I have been working on Pod builds for the last several weeks (never really considering Jund). The commentary you provided certainly cleared up a few questions, although I'd like to pick your brain on a few others-
- I realize bolt is good against RDW, Steel, etc, but do you feel you'd be better served by having dismember in the main, go for the throat, or beast within? I feel this would give you a little better game against twin which you admitted was a close matchup and one of the ones you lost to. I hate cutting lightning bolt, but I'm just wondering if it's worth it. Also, what about Grim Lavamancer in it's spot like the Jund deck that top 4'd Cincinnati? Too slow?
- I'm noticing a lot of lists that played more solemn simulacrum and metamorphs. Do you think it's worth it to increase your count on either of these, and how did they perform for you?
- Liliana Specter always seemed like trash in this deck for me, how has it worked out for you and why are you playing it? Do you worry about Obstinate Baloth?
- I'm not a big fan of Viridian Corrupter maindeck. Other than the double-green issue, what were you using him against?
- Mitotic Slime is hilarious, nice find
- Kazuul seems fantastic in the manner you described for him, does he come down fast enough though against the aggro decks you mentioned? Shouldn't you be dead by turn 4 or 5 most of the time against those decks? What do you do typically in the early game to stall aggro (mainly RDW and tempered steel is what I'm interested in)
- Massacre Wurm is always bombtastic. What do you typically bring him in against and is he relevant at his mana cost.
- How did the manabase work out for you? Any changes you'd make?
- Have you considered Pelakka Wurm at the 7 spot?
- Would Lotus Cobra be better than Birds since you could turn 3 acidic slime or turn 4 your 6 drops? They both die easily regardless, but at least cobra would be able to get your deck going faster and it would be a better sac target for pod.
And I gotta say, Phyrexian Metamorph is INSANE in this deck. So many comedic targets. We had double howling mine going in a few games and everyone was cracking up
First off, I love this list. Looks like a blast to play. I put together something similar to try out with my playgroup.
Just curious, can you explain the reasoning behind playing these cards-
Paradox Haze (do you use the extra upkeep or is this just a dead card to give your opponent. If so, why not run Darksteel Relic, and even I wouldn't probably run that)
Wild Research (I realize it's a tutor and that you draw a lot of cards, but there's a lot of potential bad outcomes)
A friend of mine has been playing Glissa, the Traitor in Multiplayer EDH since she was released, he's had a lot of success and fun with the deck so I thought I'd post it here. He left a good deal of notes so I figured it'd be worthwhile to start a primer thread for it and get others feedback.
First from playing Glissa, the Traitor I find that Glissa, the Traitor needs to be aggressive herself to force the opponnents to block. If you get their poison count up, they have to block. So an early Glissa, the Traitor drop is good. Ideally some pump spells are good, but in EDH I don't want to play anything that I can't play multiple times over. So Giant Growth would be bad, Rancor would be good, however, Moldervine Cloak is excellent. If you don't connect with Rancor you lose it whereas the Moldervine Cloak can recur and feeds into Glissa the Traitor's ability with dredge. Swords are good ideas, but personally I don't like them as much because they suck down a lot of mana pretty much just to equip them and then they sit around waiting to be useful. There are a couple I think would be very good to use; Sword of Light and Shadow, Sword of Feast and Famine, Sword of Vengeance. This would only make Glissa, the Traitor that much more mana hungry and she is very mana hungry with the sorts of things she wants around her. Ways to sneak some damage in with her are good too--fear?
Second Glissa, the Traitor needs to stay on the board to trigger the ability. So some umbras would be good. Particularly Bear Umbra and Snake Umbra as the abilities are good, but also some recursion seems reasonable. Regeneration seems good too.
Third you need to be able to trigger the ability. You need to get them to lose something. If you have anything good in the grave they won't want to attack into Glissa, the Traitor, but Glissa, the Traitor should have attacked anyhows. Edict effects seem very useful here especially with artifact creatures that you can sacrifice and recur. There is a possibility that they have no creatures as well though, so being able to give them a creature seems useful if they are giving you nothing to work with. And barring any creatures on their side of the board, Glissa, the Traitor still needs to be able to destroy stuff and take control of the game. So stuff like Spine of Ish Sah, Primal Command and Sadistic Hypnotist seem good.
Fifth, if everything is working right you will need tons of mana to replay all of the artifacts that are bouncing back to hand. So to me it seems necessary to have Primeval Titan, Exploration, Oracle of Mul Daya and some other goodies to make sure you can play it all if you need to. This makes Life From the Loam a good engine for the deck as well as Crucible of Worlds. It makes sense to have a fairly diverse set of utility lands as well then.
Lands 38
1 Bayou
1 Bojuka Bog (grave hate)
1 Okina, Temple to the Grandfathers (pump for glissa)
1 Overgrown Tomb
1 Shizo, Death's Storehouse (fear for general)
1 Strip Mine
1 Tainted Wood
1 Twilight Mire
1 Verdant Catacombs
1 Wasteland
1 Yavimaya Hollow (regen glissa)
1 forbidden orchard (give them a creature)
1 Cabal coffers
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower (sac outlet)
1 Vesuva
1 Volrath’s Stronghold (recursion)
1 Golgari Rot Farm
1 arena (allows a glissa trigger)
1 barren moor (cycling land, life from loam)
1 boseiju (anti counter land)
1 Hickory woodlot (turn two glissa)
1 phyrexias core (artifact sac outlet)
1 tree of tales
1 vault of whispers
6 swamp
7 forest
62 others
1 Glissa, the traitor (general)
2 life from the loam (good way to feed the grave and get your good lands set up)
3 eternal witness (combo’s nicely with dredge, phyrexia’s tower +volrath’s stronghold lets you do it each turn, works well with gravepact effects)
4 spine of ish shah (good kill card, phyrexia’s core/krark’s clan ironworks, can trigger glissa)
5 expedition map (finds any good lands you need)
6 Oracle of mul daya (play more lands out)
7 exploration (play more lands out)
8 gravepact (good with glissa and sacrificing creatures)
9 Butcher of malakir (gravepact effects)
10 Myr battlesphere (gives creatures for gravepact effects, combos out for infinite colorless and myr with krark clan and nim death mantle, recursion target for glissa)
11 nim death mantle (combos with krark clan iron works and myr battlesphere/precursor golem, saves glissa from wrath effects)
12 krark clan iron works (sac outlet for artifacts and ramps, combo piece)
13 precursor golem (good for gravepact, death mantle combo target)
14 Duplicant (recurrable rfg, good with sac outlet/glissa, gravepact)
15 solemn simulacrum (ramp and good with sac outlet/glissa, grave pact)
16 sylvok replica (disenchant good with glissa and gravepact effects)
17 Terrastodon (creates creatures to kill, good with death mantle/mimic vat)
18 Mimic vat (just good all around, stick any of your creatures to this especially with a gravepact and you are golden)
19 Mind slaver (lock with glissa and forbidden orchard - Take their turn force them to attack into glissa, recur)
20 Scarecrone (recurs non artifact creatures (terastodon, e witness, etc)-protects glissa, they kill her-he recurs her, sacs to draw a card so works well with glissa)
21 primeval titan (get good lands fast)
22 vedalken orrerry (flashy speed goodies)
23 Sheoldred (forced sacrifice and recursion for you, entomb works well here)
24 kamal fist of krosa (create creatures out of their lands to kill with grave pact/edict/wrath effect/glissa triggers, overruns)
25 Thornbite staff (glissa killing machine)
26 memory jar (draws you new hand, glissa recursion, mills)
27 excutioner’s capsule (glissa combo)
28 nihil spellbomb (glissa goodness)
29 sol ring (seems good always, recurable)
30 lotus petal (turn1-2 glissa, recurable)
31 mox diamond (turn 1-2 glissa, recurable)
32 mox opal (free mana, recurable)
33 lotus bloom (free mana, recurrable)
34 dreamstone hedron (card draw and mana excel, good with orrerry)
35 sorin markov (kills creatures, wrecks life counts, takes other players turns-sculpting steel and contagion engine)
36 liliana (searches, recurs everything, sculpting steel contagion engine)
37 garruk (ramps, overruns, creates more creatures)
38 Plague boiler (recurrable wrath)
39 Nevynril’s disk (recurrable wrath)
40 Oblivion stone (recurable wrath)
41 contagion engine (wrath effect, pumps walkers, smokestack, ratchet bomb etc.)
42 sculpting steel (copies goodness)
43 caged sun (mana ramp)
44 ratchet bomb (kill all tokens)
45 beacon of unrest (recursion for creatures and artifacts)
46 Planar portal (reusable tutor)
47 Vampiric tutor
48 Kuldotha forgemaster (reusable tutor, sac outlet)
49 Demonic tutor
50 entomb (instant speed tutor for artifact in response to glissa trigger, sheoldred goodness, grabs dredge engine)
51 Avenger of zendikar (token generation for edict effects, overruns, good with playing lots of land out quickily)
52 sadistic hypnotist (creature sac outlet, discard for control, good with most of your creatures)
53 triskelavus (combos with death mantle, dudes for edict effects, can kill stuff for glissa, more counters with contagion engine, creates cratures for hypnotist)
54 myojin of night’s reach (infinite hand discard, put more counters on with contagion engine)
55 primal command (tutor, gets rid of annoying things, protects from milling yourself out)
56 moldervine cloak (dredge, pump for glissa)
57 Jesters Cap (RFG 3 annoying cards in their deck, recur and do it again)
58 lifespark spell bomb (creates land creatures to kill with glissa, draw)
59 extractor demon (combos nicely with all sorts of sacrifice stuffs, mill yourself for glissa triggers or mill them and play nihil spellbomb)
60 phyrexian plaguelord (sac outlet, kills stuff for glissa, good with edict effects)
61 smokestack (sac outlet, good with contagion engine, edict effects, creatures that give multples, glissa)
62 Crucible of worlds (play good lands out of grave)
This list looks fricken awesome, might have to build something like it. Have you thought about putting any clones in the deck too? Would add more insanity to the mix
U/R Delver
A Standard deck, by Kyle Zimmermann
3rd place at a StarCityGames.com Standard Open tournament in St. Louis, Missouri, United States on 2011-12-04
Print this deck!
Maindeck:
Artifacts
2 Druidic Satchel
Creatures
3 Chandra's Phoenix
4 Delver of Secrets
3 Grim Lavamancer
4 Snapcaster Mage
Instants
3 Brimstone Volley
3 Desperate Ravings
4 Gut Shot
2 Incinerate
4 Mana Leak
2 Psychic Barrier
Sorceries
4 Ponder
Basic Lands
10 Island
4 Mountain
Lands
4 Copperline Gorge
4 Sulfur Falls
Sideboard:
1 Bonehoard
2 Moltensteel Dragon
2 Spellskite
2 Ancient Grudge
3 Flashfreeze
2 Mental Misstep
1 Negate
2 Arc Trail
Hunh?
Pros:
- He's made the Wolf Run matchup an almost assured win if you get to 4 mana in time. Depending on your build, this may be an issue.
- Simply having a 4/4 flier is a big deal in a format lacking power fliers or lots of them. Being able to pump him once or twice WITHOUT paying life lets you control the tempo of the game and avoid huge setbacks.
- As others have mentioned, if he's out before a timely reinforcements you can prevent the lifegain and he flies over tokens.
- His evasion is helpful to get around blockers or kill planeswalkers
- Dropping multiples is usually good game
- Kessig Wolf Run in your build is really really good with this guy because it gives him trample to get past inkmoth nexus and other flying dorks.
Cons:
- He does sometimes eat a doom blade or bounce spell, which is precisely why he's not that great against U/B or U/W Control (although of course awesome if they don't have an answer).
- If you play him maindeck, he makes your deck really slow to tempered steel which is a serious risk to take.
- If you play him sideboard, he takes up valuable spots but may be one of the few answers you have to wolf run that legitimately makes the matchup winnable.
- Tumble Magnet or Blinding Souleater out of the board might just be easier to do in the Wolf Run Matchup out of the board
*I might try him again tonight at my local "Tuesday" FNM. I'll let you know how round 2 goes. Last FNM I beat wolf run game 1 with him, game 2 I had 2 in hand with only 3 lands for 4 turns, same in game 3. :<
4 Birds of Paradise
4 Sylvan Ranger
1 Spellskite
1 Sylvok Replica
2 Vampire Nighthawk
1 Cadaver Imp
1 Obstinate Baloth
1 Thrun, the Last Troll
1 Skinrender
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Entomber Exarch
4 Acidic Slime
1 Wurmcoil Engine
1 Brutalizer Exarch
1 Grave Titan
1 Massacre Wurm
1 Sheoldred, Whispering One
4 Birthing Pod
3 Inquisition of Kozilek
1 Go For the Throat
1 Doom Blade
Lands (23)
10 Forest
8 Swamp
4 Verdant Catacombs
1 Terramorphic Expanse
4 Nature's Claim
3 Timely Reinforcements
3 Obstinate Baloth
3 Garruk, Primal Hunter
1 Plains
1 Doom Blade
Illuvator, thanks for stepping in, it's good to know we have the source of the Jund Pod list here. It's too bad that white is looking like a stronger color, as I already ordered the cards for Jund, but I'm sure I can figure out a managable list for the PTQ I've got coming up on the 30th.
I actually responded to your buddy who posted the article, I felt that valakut looked weak, so your comments reaffirm that with me. I was wondering if there was a way we could squeeze tec edges into the list, but with 3 colors it's doubtful. I'm sure there's some other options to make the matchup easier, and urabrask certainly would help.
I too mentioned bringing Garruk to the main. We already saw it as a potent threat in Cinci, and while it's not a creature to Pod into it has a huge impact on the game.
With regards to Tempered Steel, I saw a build that went 3-1 on one of the MTGO dailies today that addressed that a little in the sideboard-
4 Copperline Gorge
2 Dragonskull Summit
4 Forest
1 Mountain
4 Rootbound Crag
2 Swamp
4 Verdant Catacombs
23 lands
3 Acidic Slime
4 Birds of Paradise
1 Cadaver Imp
1 Entomber Exarch
1 Glissa, the Traitor
1 Inferno Titan
1 Kazuul, Tyrant of the Cliffs
1 Manic Vandal
1 Massacre Wurm
1 Obstinate Baloth
1 Phyrexian Metamorph
1 Pilgrim's Eye
1 Sheoldred, Whispering One
1 Skinrender
1 Spellskite
1 Sylvan Ranger
1 Sylvok Replica
1 Tuktuk the Explorer
3 Viridian Emissary
1 Wurmcoil Engine
27 creatures
4 Birthing Pod
4 Lightning Bolt
10 other spells
3 Combust
3 Creeping Corrosion
4 Memoricide
2 Obstinate Baloth
3 Pyroclasm
Any thoughts on Jund Pod going forward? I don't really have the cash / cards to switch to white, whether it's the right choice or not.
4 Birds of Paradise
1 Cadaver Imp
1 Entomber Exarch
1 Glissa, the Traitor
1 Inferno Titan
1 Kazuul, Tyrant of the Cliffs
1 Manic Vandal
1 Massacre Wurm
1 Obstinate Baloth
1 Phyrexian Metamorph
1 Pilgrim's Eye
1 Sheoldred, Whispering One
1 Skinrender
1 Solemn Simulacrum
1 Sylvan Ranger
1 Sylvok Replica
1 Tuktuk the Explorer
3 Viridian Emissary
1 Wurmcoil Engine
4 Birthing Pod
4 Lightning Bolt
2 Blackcleave Cliffs
4 Copperline Gorge
2 Dragonskull Summit
4 Forest
1 Mountain
4 Rootbound Crag
2 Swamp
4 Verdant Catacombs
3 Combust
3 Garruk, Primal Hunter
4 Memoricide
2 Obstinate Baloth
3 Pyroclasm
http://magic.tcgplayer.com/db/article.asp?ID=9827
I'm going to be running this in some tourneys soon, if anyone has any suggestions for changes it'd be much appreciated.
- I realize bolt is good against RDW, Steel, etc, but do you feel you'd be better served by having dismember in the main, go for the throat, or beast within? I feel this would give you a little better game against twin which you admitted was a close matchup and one of the ones you lost to. I hate cutting lightning bolt, but I'm just wondering if it's worth it. Also, what about Grim Lavamancer in it's spot like the Jund deck that top 4'd Cincinnati? Too slow?
- I'm noticing a lot of lists that played more solemn simulacrum and metamorphs. Do you think it's worth it to increase your count on either of these, and how did they perform for you?
- Liliana Specter always seemed like trash in this deck for me, how has it worked out for you and why are you playing it? Do you worry about Obstinate Baloth?
- I'm not a big fan of Viridian Corrupter maindeck. Other than the double-green issue, what were you using him against?
- Mitotic Slime is hilarious, nice find
- Kazuul seems fantastic in the manner you described for him, does he come down fast enough though against the aggro decks you mentioned? Shouldn't you be dead by turn 4 or 5 most of the time against those decks? What do you do typically in the early game to stall aggro (mainly RDW and tempered steel is what I'm interested in)
- Massacre Wurm is always bombtastic. What do you typically bring him in against and is he relevant at his mana cost.
- How did the manabase work out for you? Any changes you'd make?
- Have you considered Pelakka Wurm at the 7 spot?
- Would Lotus Cobra be better than Birds since you could turn 3 acidic slime or turn 4 your 6 drops? They both die easily regardless, but at least cobra would be able to get your deck going faster and it would be a better sac target for pod.
Thanks!
Along these same lines, Creakwood Liege would probably be very good here as well
1 AEther Spellbomb
1 Tormod’s Crypt
1 Sensei's Divining Top
1 Sol Ring
1 Pithing Needle
1 Expedition Map
1 Prophetic Prism
1 Howling Mine
1 Mycosynth Wellspring
1 Sphere of the Suns
1 Ichor Wellspring
1 Mind Stone
1 Erratic Portal
1 Spine of Ish Sah
Artifact Creatures (3)
1 Phyrexian Metamorph
1 Pilgrim’s Eye
1 Sanctum Gargoyle
Creatures (16)
1 Vedalken Mastermind
1 Mistmeadow Witch
1 Wall of Omens
1 Monk Idealist
1 Auramancer
1 Trinket Mage
1 Chromeshell Crab
1 Viashano Heretic
1 Vedalken Plotter
1 Flametongue Kavu
1 Windborn Muse
1 Dominus of Fealty
1 Draining Whelk
1 Sun Titan
1 Sphinx Ambassador
1 Bogardan Hellkite
1 Land Tax
1 Pacifism
1 Journey to Nowhere
1 Spreading Seas
1 Oblivion Ring
1 Propaganda
1 Ghostly Prison
1 Mana Flare
1 Prison Term
1 Delusions of Mediocrity
1 Corrupted Conscience
1 Exclusion Ritual
1 Confiscate
1 Thought Reflection
Instants (9)
1 Counterspell
1 Afterlife
1 Repulse
1 Oblation
1 Chaos Warp
1 Exclude
1 Spell Crumble
1 Return to Dust
1 Capsize
Legendary Creatures (1)
1 Kazuul, Tyrant of the Cliffs
Sorceries (3)
1 Rite of Replication
1 Austere Command
1 Akroma’s Vengeance
8 Island
8 Plains
4 Mountain
Lands (19)
1 Tectonic Edge
1 Izzet Boilerworks
1 Terramorphic Expanse
1 Vivid Crag
1 Rupture Spire
1 Lonely Sandbar
1 Evolving Wilds
1 Vivid Creek
1 Homeward Path
1 Reliquary Tower
1 Halimar Depths
1 Azorius Chancery
1 Forgotten Cave
1 Command Tower
1 Vivid Meadow
1 Secluded Steppe
1 Boros Garrison
1 Temple of the False God
1 Phyrexia’s Core
And I gotta say, Phyrexian Metamorph is INSANE in this deck. So many comedic targets. We had double howling mine going in a few games and everyone was cracking up
Just curious, can you explain the reasoning behind playing these cards-
Paradox Haze (do you use the extra upkeep or is this just a dead card to give your opponent. If so, why not run Darksteel Relic, and even I wouldn't probably run that)
Wild Research (I realize it's a tutor and that you draw a lot of cards, but there's a lot of potential bad outcomes)
The General: Glissa, the Traitor
Introduction
Here's some of my thoughts on a Glissa, the Traitor deck.
First from playing Glissa, the Traitor I find that Glissa, the Traitor needs to be aggressive herself to force the opponnents to block. If you get their poison count up, they have to block. So an early Glissa, the Traitor drop is good. Ideally some pump spells are good, but in EDH I don't want to play anything that I can't play multiple times over. So Giant Growth would be bad, Rancor would be good, however, Moldervine Cloak is excellent. If you don't connect with Rancor you lose it whereas the Moldervine Cloak can recur and feeds into Glissa the Traitor's ability with dredge. Swords are good ideas, but personally I don't like them as much because they suck down a lot of mana pretty much just to equip them and then they sit around waiting to be useful. There are a couple I think would be very good to use; Sword of Light and Shadow, Sword of Feast and Famine, Sword of Vengeance. This would only make Glissa, the Traitor that much more mana hungry and she is very mana hungry with the sorts of things she wants around her. Ways to sneak some damage in with her are good too--fear?
Second Glissa, the Traitor needs to stay on the board to trigger the ability. So some umbras would be good. Particularly Bear Umbra and Snake Umbra as the abilities are good, but also some recursion seems reasonable. Regeneration seems good too.
Third you need to be able to trigger the ability. You need to get them to lose something. If you have anything good in the grave they won't want to attack into Glissa, the Traitor, but Glissa, the Traitor should have attacked anyhows. Edict effects seem very useful here especially with artifact creatures that you can sacrifice and recur. There is a possibility that they have no creatures as well though, so being able to give them a creature seems useful if they are giving you nothing to work with. And barring any creatures on their side of the board, Glissa, the Traitor still needs to be able to destroy stuff and take control of the game. So stuff like Spine of Ish Sah, Primal Command and Sadistic Hypnotist seem good.
Fourth, you need things to recur from your grave. So some way to feed the grave seems good. Dredge works well here. Life from the Loam and Moldervine Cloak are excellent. Extractor Demon and Memory Jar are good as well.
Fifth, if everything is working right you will need tons of mana to replay all of the artifacts that are bouncing back to hand. So to me it seems necessary to have Primeval Titan, Exploration, Oracle of Mul Daya and some other goodies to make sure you can play it all if you need to. This makes Life From the Loam a good engine for the deck as well as Crucible of Worlds. It makes sense to have a fairly diverse set of utility lands as well then.
The List
1 Glissa, the Traitor
Creatures (9)
1 Terrastodon
1 Primeval Titan
1 Eternal Witness
1 Extractor Demon
1 Sadistic Hypnotist
1 Butcher of Malakir
1 Oracle of Mul Daya
1 Avenger of Zendikar
1 Phyrexian Plaguelord
Artifact Creatures (8)
1 Duplicant
1 Triskelavus
1 Scarecrone
1 Sylvok Replica
1 Precursor Golem
1 Myr Battlesphere
1 Solemn Simulacrum
1 Kuldotha Forgemaster
Artifacts (28)
1 Sol Ring
1 Mox Opal
1 Mimic Vat
1 Mindslaver
1 Caged Sun
1 Memory Jar
1 Lotus Petal
1 Lotus Bloom
1 Jester’s Cap
1 Smokestack
1 Plague Boiler
1 Planar Portal
1 Mox Diamond
1 Ratchet Bomb
1 Oblivion Stone
1 Nihil Spellbomb
1 Expedition Map
1 Sculpting Steel
1 Thornbite Staff
1 Vedalken Orrery
1 Nevinyrral’s Disk
1 Spine of Ish Sah
1 Contagion Engine
1 Nim Death Mantle
1 Crucible of Worlds
1 Dreamstone Hedron
1 Krark Clan Iron Works
1 Executioner’s Capsule
1 Exploration
1 Grave Pact
1 Moldervine Cloak
Instants (2)
1 Entomb
1 Vampiric Tutor
Legendary Creatures (3)
1 Kamal Fist of Krosa
1 Myojin of Night’s Reach
1 Sheoldred, Whispering One
Planeswalkers (3)
1 Liliana Vess
1 Sorin Markov
1 Garruk Wildspeaker
Sorceries (4)
1 Demonic Tutor
1 Primal Command
1 Beacon of Unrest
1 Life From the Loam
Basic Lands (13)
7 Forest
6 Swamp
Lands (25)
1 Arena
1 Bayou
1 Vesuva
1 Strip Mine
1 Wasteland
1 Bojuka Bog
1 Barren Moor
1 Twilight Mire
1 Cabal Coffers
1 Tree of Tales
1 Tainted Wood
1 Phyrexia’s Core
1 Hickory Woodlot
1 Golgari Rot Farm
1 Phyrexian Tower
1 Yavimaya Hollow
1 Overgrown Tomb
1 Vault of Whispers
1 Forbidden Orchard
1 Verdant Catacombs
1 Volrath’s Stronghold
1 Boseiju, Who Shelters All
1 Shizo, Death's Storehouse
1 Urborg, Tomb of Yawgmoth
1 Okina, Temple to the Grandfathers
Individual Card Explanations
Lands 38
1 Bayou
1 Bojuka Bog (grave hate)
1 Okina, Temple to the Grandfathers (pump for glissa)
1 Overgrown Tomb
1 Shizo, Death's Storehouse (fear for general)
1 Strip Mine
1 Tainted Wood
1 Twilight Mire
1 Verdant Catacombs
1 Wasteland
1 Yavimaya Hollow (regen glissa)
1 forbidden orchard (give them a creature)
1 Cabal coffers
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower (sac outlet)
1 Vesuva
1 Volrath’s Stronghold (recursion)
1 Golgari Rot Farm
1 arena (allows a glissa trigger)
1 barren moor (cycling land, life from loam)
1 boseiju (anti counter land)
1 Hickory woodlot (turn two glissa)
1 phyrexias core (artifact sac outlet)
1 tree of tales
1 vault of whispers
6 swamp
7 forest
62 others
1 Glissa, the traitor (general)
2 life from the loam (good way to feed the grave and get your good lands set up)
3 eternal witness (combo’s nicely with dredge, phyrexia’s tower +volrath’s stronghold lets you do it each turn, works well with gravepact effects)
4 spine of ish shah (good kill card, phyrexia’s core/krark’s clan ironworks, can trigger glissa)
5 expedition map (finds any good lands you need)
6 Oracle of mul daya (play more lands out)
7 exploration (play more lands out)
8 gravepact (good with glissa and sacrificing creatures)
9 Butcher of malakir (gravepact effects)
10 Myr battlesphere (gives creatures for gravepact effects, combos out for infinite colorless and myr with krark clan and nim death mantle, recursion target for glissa)
11 nim death mantle (combos with krark clan iron works and myr battlesphere/precursor golem, saves glissa from wrath effects)
12 krark clan iron works (sac outlet for artifacts and ramps, combo piece)
13 precursor golem (good for gravepact, death mantle combo target)
14 Duplicant (recurrable rfg, good with sac outlet/glissa, gravepact)
15 solemn simulacrum (ramp and good with sac outlet/glissa, grave pact)
16 sylvok replica (disenchant good with glissa and gravepact effects)
17 Terrastodon (creates creatures to kill, good with death mantle/mimic vat)
18 Mimic vat (just good all around, stick any of your creatures to this especially with a gravepact and you are golden)
19 Mind slaver (lock with glissa and forbidden orchard - Take their turn force them to attack into glissa, recur)
20 Scarecrone (recurs non artifact creatures (terastodon, e witness, etc)-protects glissa, they kill her-he recurs her, sacs to draw a card so works well with glissa)
21 primeval titan (get good lands fast)
22 vedalken orrerry (flashy speed goodies)
23 Sheoldred (forced sacrifice and recursion for you, entomb works well here)
24 kamal fist of krosa (create creatures out of their lands to kill with grave pact/edict/wrath effect/glissa triggers, overruns)
25 Thornbite staff (glissa killing machine)
26 memory jar (draws you new hand, glissa recursion, mills)
27 excutioner’s capsule (glissa combo)
28 nihil spellbomb (glissa goodness)
29 sol ring (seems good always, recurable)
30 lotus petal (turn1-2 glissa, recurable)
31 mox diamond (turn 1-2 glissa, recurable)
32 mox opal (free mana, recurable)
33 lotus bloom (free mana, recurrable)
34 dreamstone hedron (card draw and mana excel, good with orrerry)
35 sorin markov (kills creatures, wrecks life counts, takes other players turns-sculpting steel and contagion engine)
36 liliana (searches, recurs everything, sculpting steel contagion engine)
37 garruk (ramps, overruns, creates more creatures)
38 Plague boiler (recurrable wrath)
39 Nevynril’s disk (recurrable wrath)
40 Oblivion stone (recurable wrath)
41 contagion engine (wrath effect, pumps walkers, smokestack, ratchet bomb etc.)
42 sculpting steel (copies goodness)
43 caged sun (mana ramp)
44 ratchet bomb (kill all tokens)
45 beacon of unrest (recursion for creatures and artifacts)
46 Planar portal (reusable tutor)
47 Vampiric tutor
48 Kuldotha forgemaster (reusable tutor, sac outlet)
49 Demonic tutor
50 entomb (instant speed tutor for artifact in response to glissa trigger, sheoldred goodness, grabs dredge engine)
51 Avenger of zendikar (token generation for edict effects, overruns, good with playing lots of land out quickily)
52 sadistic hypnotist (creature sac outlet, discard for control, good with most of your creatures)
53 triskelavus (combos with death mantle, dudes for edict effects, can kill stuff for glissa, more counters with contagion engine, creates cratures for hypnotist)
54 myojin of night’s reach (infinite hand discard, put more counters on with contagion engine)
55 primal command (tutor, gets rid of annoying things, protects from milling yourself out)
56 moldervine cloak (dredge, pump for glissa)
57 Jesters Cap (RFG 3 annoying cards in their deck, recur and do it again)
58 lifespark spell bomb (creates land creatures to kill with glissa, draw)
59 extractor demon (combos nicely with all sorts of sacrifice stuffs, mill yourself for glissa triggers or mill them and play nihil spellbomb)
60 phyrexian plaguelord (sac outlet, kills stuff for glissa, good with edict effects)
61 smokestack (sac outlet, good with contagion engine, edict effects, creatures that give multples, glissa)
62 Crucible of worlds (play good lands out of grave)