Quote from Meta RidleySo you're not wrong, its normal to feel underwhelmed by izzet charm. but its the best UR has for instant speed draw at 2 mana, and can function as other cards if need be.
Quote from BlackIsBackI have to ask: why do you need scry effects to make Into the Wilds a good card? If you ask me, just it making sure you never topdeck a land (or at least more rarely, I suppose...there could always be two top) is decent enough. It cuts through dead draws straight into more of the cards you want...well, beyond the gates that is. It effect isn't immediate and it's not exciting if it's not doing anything, sure, but it doesn't really need to be exciting to do its job does it? And you're in for the long haul anyways.
Quote from tessie
The turbo comes from being able to put more lands in play than our opponents and gaining card advantage through these means. This is different than any other turbofog deck I've played (and I've played quite a few; it's usually a pet deck of mine). We don't want to mill them. We just want to survive until we can get our uncounterable win con online. I tend to play it like a draw-go control deck, only tapping out for sweepers and the occasional Gatekeeper. And, to be honest, I think it's better than the traditional concept of "turbo fog". Here, we don't have to beat our opponent's entire deck.
Quote from ChallengeFatei would try to organize the list a little, i wont lie, when i see a jumbled list i am less likely to commit to the thread