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  • posted a message on mana leak and permission control
    Why not just run the obviously better UW control, just with Mana Leaks? Counters won't win the game or stop Bloodbraid.
    Posted in: New Card Discussion
  • posted a message on Enchantment block?
    The last enchantment block was even worse than Mirrodin, ironically enough.
    Posted in: Speculation
  • posted a message on [M11] Prerelease Card -- Sun Titan
    I still like the idea of it in the mono-white control decks that topped some PTQ's a little while ago.
    Posted in: The Rumor Mill
  • posted a message on Major changes to Extended
    Quote from winglerw28
    Since vintage is essentially non-sanctioned, what if Wizards changed Legacy too MM forward, then turned Vintage into what Legacy currently is?

    Why not just leave everything the same and start a new format independent of the 2. Though Vintage is mostly unsanctioned, it still is an amazing format that deserves to exist.

    Why are people complaining how much "worse" this is than Extended? Very few people play Extended anyways and Dark Depths would be a top deck for years otherwise.
    Posted in: The Rumor Mill
  • posted a message on Price Drop?
    Depths still will retain a little value because of Legacy.
    Ravinca Duals will drop a good amount, but not completely because of the rumored "super-extended."
    Goyf will drop somewhat, but many people who play extended with them will probably start Legacy.
    Just think o it as a massive rotation change of Standard price-wise.
    Posted in: Speculation
  • posted a message on Major changes to Extended
    I'll probably be playing R/G aggro (maybe with a splash) until Time Spiral rotates out. Ram-Gang, Bloodbraid, and Goyf all at the same time. Sign me up!
    Posted in: The Rumor Mill
  • posted a message on [M11] Prerelease Card -- Sun Titan
    Titan can get Journey of Nowhere/Oblivion Ring and fetchlands back, so I like it already. Obviously worth the mana as much as good Cascade cards are. (Possible more because a 6/6 with Vigilance that gets more things back is good on its own.)
    Posted in: The Rumor Mill
  • posted a message on [ROE] Lay Bare, Coralhelm Commander, U draw 3
    Quote from Garedeas
    Dude recall is almost good enough for a G/U aggro/control variant. It's almost there. Almost.

    I think it would be too inconsistent in any aggressive deck. Jund has too much removal.
    Posted in: The Rumor Mill
  • posted a message on [ROE] Lay Bare, Coralhelm Commander, U draw 3
    Dude Recall is probably best in a "Defender Control" deck. You can probably have a decent amount of creatures at once in that. Also can work with Thopter Foundry in Extended.
    Posted in: The Rumor Mill
  • posted a message on Leveler in Mirrodin 2.0
    There is one thing that makes me think you are right.
    One part of this article:
    http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr289

    The part is when Mark outlines what each letter means in MTG card design. What "E" is may seem relevant here:

    2) Used to represent a mechanic in Mirrodin that got cut during design. R&D likes it and we plan to find a home for it someday. (In fact, it's shown up in at least one other design.)


    It is clear that the Leveler ability itself uses a letter code. So, the unknown mechanic in Mirrodin that uses "E" is likely Leveler.
    Posted in: Speculation
  • posted a message on [RoE] Like Yoda, clouded anger is.
    My guess is that it can only attack when a (untapped?) creature is on the opponent's battlefield and must be blocked. Or it is a defender that makes a creature lose flying and attack.

    The CMC probably relate to the comma part. The comma should go after word 4 in the sentence after. So i guess the CMC is 4.
    Posted in: Rumor Mill Archive
  • posted a message on "The Mad" Tokens
    I think it would be better if you add green and drop the excessive burn for BBE, Sprouting Thrinax, RBG dragons, and ramp. I know it seems like it would just be Jund, but done correctly it would be faster and more consistent.
    Something like:

    - 11 early game creatures
    - 3 Earthquake
    - 2 SGC
    + 2 lands
    + 4 Thrinax
    + 4 BBE
    + 3 2-Mana Ramp Cards
    + 2 Broodmate
    + 1 Karthus/Broodmate

    More changes would obviously be necessary. Maelstrom Pulse is another good removal option with the addition of Green. I don't like Fleshbag because Jund can sac a Thrinax, and control decks don't have much worth killing.
    Posted in: New Card Discussion
  • posted a message on The Simple Reason Why Persecutor Is Good
    There are three possible situations when you play Abyssal Persecutor:

    1. Your opponent feels that it would be best to let it live so he/she doesn't die, giving it pseudo-indestructibility. It then will quickly control the board until you kill it and (hopefully) win.
    2. Your opponent realizes that you have many ways to kill it when it's drawback would be an issue, and decides that killing it soon would be the best way to play. In this situation, the drawback makes no difference.
    3. Your opponent plays a Wall of Denial or Baneslayer Angel you cannot deal with making your Persecutor useless.

    With those situations in mind, I have come to a simple conclusion. Abyssal Persecutor is good in any deck that has a lot of removal and is based around aggression with big creatures. Those decks can just side it out against UW control for Malakir Bloodwitch.
    Posted in: New Card Discussion
  • posted a message on [WWK] Chain Reaction
    Quote from Aazhyd
    What I meant is that Kor Firewalker makes this card useless in constructed. The Firewalker will be a staple.

    No. Not every deck will be WW.
    Posted in: The Rumor Mill
  • posted a message on Pre-Release Stories
    Someone went to 2 prereleases at the the same store I was at. In total he played in both sealed events and a draft pod. Just from the packs he got there, he got a playset of Jace.
    Posted in: New Card Discussion
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