I was hoping someone else would make a thread for this because I never know how to do it on my phone.
1W 3/1 with sorcery sac disenchant effect seems solid. Human knight is relevant. There are now quite a few effects that bring back permanents with cmc 3 or less which gives nice synergy potential with this dude. I’m trying to make room for this at 720.
Oath is back in my list now that there are so many first-pickable Gx walkers. Digging for and splashing these bombs is exactly what I want a 1-mama card in my deck to do.
Have you all seen the rulings for this card? My understanding is the X/X could be shrunk if the Nissa is Bolted in response to the ability being put on the stack BUT it will never be a 0/0 if the Nissa is killed with the ability on the stack. Is that the correct interpretation of the rulings on this card?
I played Flash on and off since the printing of Worldspine Wurm, but it’s been a couple years since we had it in. Thinking about re-adding it thanks to this thread.
My initial reaction to this card was that it’s bad because of the punisher mechanic. But after playing it online it feels better than expected due to the “card type” part of the effect. Curious if others have tried it out.
The fact that this helps splash and make uncounterable Minsc & Boo, Oko, and Grist is very good. We see a lot of “nearly mono green” decks that splash these cards.
I was hoping someone else would make a thread for this because I never know how to do it on my phone.
1W 3/1 with sorcery sac disenchant effect seems solid. Human knight is relevant. There are now quite a few effects that bring back permanents with cmc 3 or less which gives nice synergy potential with this dude. I’m trying to make room for this at 720.