2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    I think this will mirror Dominaria a bit, with a cycle or two of Planeswalkers at Uncommon at a much lower power level. Much like that set, the majority of the Walkers pulled will be Uncommon in the prerelease packs.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)
    So going by today's MaRo article and his mention of a Leshrac Planeswalker card, I think the other art we saw is possibly Leshrac.

    Posted in: The Rumor Mill
  • posted a message on Full Gallery is up
    Quote from idSurge »
    I guess. I got my money off the masters 2017, and if I was in the market to buy a box of this, I likely wouldnt regret it, but...yeah. There are tons of good cards in this set, anyone unhappy has hilariously high expectations.

    Cracking packs is never a sure thing, nor a wise thing!

    I mean, I wouldn't say that I'm unhappy, but it's definitely disappointing that, even with a much higher price point, they still managed to sneak in Talrand, Reya, Magus of the Bazaar, and Desolate Lighthouse as total value whiffs with no real interested parties. I think the latter three could've easily been cut, and Talrand could've been downshifted to Uncommon, and you'd free up room for four rare cards that, while maybe not super high value, at least can generate some interest.
    Posted in: The Rumor Mill
  • posted a message on Mothership spoilers 11-20-2018 downshifts aplenty
    Laboratory Maniac is super interesting as an Uncommon.
    Posted in: The Rumor Mill
  • posted a message on Talrand, sky summoner - we finally got a really really bad rare slot
    This would've been a sweet Uncommon for my Cube. Shame.
    Posted in: The Rumor Mill
  • posted a message on [UMA] - Shirei, Shizo's Caretaker - First Strike Podcast
    Pretty exciting. Need to decide if he fits into the Uncommon Cube I have.
    Posted in: The Rumor Mill
  • posted a message on The Micro Cube Thread (≤270 size)
    I just stumbled upon this thread today, as well as stumbling upon the concept of Micro Cubes / Travel Cubes. Very interested in making one of my own. Most likely going to start with an Innistrad-themed Cube.
    Posted in: The Cube Forum
  • posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    So analyzing these cards, I'm guessing if they are from an upcoming Masters set, we can basically figure out which fifteen of these cards will be mythics in the set. The following twelve seem like locks:

    - Vengevine
    - Ulamog
    - Emrakul
    - Tarmogoyf
    - Snapcaster
    - Karakas
    - Cavern of Souls
    - Demonic Tutor
    - Liliana
    - Temporal Manipulation
    - Leovold
    - Bitterblossom
    Posted in: The Rumor Mill
  • posted a message on Help phrasing new Ability word, Storyteller
    Quote from DJK3654 »
    Quote from Metallix87 »
    Alright, my finalized version (before I simply give up on the mechanic). Storyteller is now just a Threshold variant:

    Nezumi Assassin 3B
    Creature - Rat Assassin (C)

    Storyteller (If you have seven or more cards in your graveyard, you become a storyteller for the rest of the game.)
    When Nezumi Assassin enters the battlefield, if you are a storyteller, target creature an opponent controls gets -3/-3 until end of turn.

    3/3

    The Ascend mechanic giving you a permanent check made sense partly because controlling a large number of permanents continuously is difficult. Continuously having a large number of cards in your graveyard is not.
    Also, what's the point of the mechanic now? Why just keep changing the original mechanic to make something that works? What are you trying to preserve? Is there some set you want a mechanic for?

    I'm using it for my custom Kamigawa sequel block. The set is centered on Tamiyo and her knowledge of the past, and trying to continue on the history and traditions of her world as Tibalt runs amok trying to get the denizens to forget the past and break the bond between spirits and mortals. Storyteller is the mechanic that represents the past.
    Posted in: Custom Card Creation
  • posted a message on Help phrasing new Ability word, Storyteller
    Alright, my finalized version (before I simply give up on the mechanic). Storyteller is now just a Threshold variant:

    Nezumi Assassin 3B
    Creature - Rat Assassin (C)

    Storyteller (If you have seven or more cards in your graveyard, you become a storyteller for the rest of the game.)
    When Nezumi Assassin enters the battlefield, if you are a storyteller, target creature an opponent controls gets -3/-3 until end of turn.

    3/3
    Posted in: Custom Card Creation
  • posted a message on Help phrasing new Ability word, Storyteller
    Quote from Metallix87 »
    Here's the newest version of the ability, after converting it to the single-time check ala Ascend.

    Nezumi Assassin 3B
    Creature - Rat Assassin (C)

    Storyteller (If you have the most cards in a graveyard, you gain the storyteller’s mark for the rest of the game.)
    When Nezumi Assassin enters the battlefield, if you have the storyteller’s mark, target creature an opponent controls gets -3/-3 until end of turn.

    3/3


    I feel the fact that you can get the storyteller's mark permanently makes it even worse that you can sometimes get it for a single card (if your opponent just drops defensive creatures and/or has a slow start) while other times your opponent is also a playing a story teller deck (or one otherwise graveyard focussed etc.) and will always be ahead.

    So what would be your advice to modify this mechanic to make it a bit better for gameplay?
    Posted in: Custom Card Creation
  • posted a message on Help phrasing new Ability word, Storyteller
    Here's the newest version of the ability, after converting it to the single-time check ala Ascend.

    Nezumi Assassin 3B
    Creature - Rat Assassin (C)

    Storyteller (If you have the most cards in a graveyard, you gain the storyteller’s mark for the rest of the game.)
    When Nezumi Assassin enters the battlefield, if you have the storyteller’s mark, target creature an opponent controls gets -3/-3 until end of turn.

    3/3
    Posted in: Custom Card Creation
  • posted a message on Help phrasing new Ability word, Storyteller

    Again: Run me through the exact example where the "or equal" part of the "equation [sic]" comes in. When exactly does an opponent have "fewer cards in their graveyard than you", but you don't "have more cards in your graveyard than an opponent" or vice versa?

    There is no such scenario. I was saying it helped because it looked cleaner and took up less space.
    Posted in: Custom Card Creation
  • posted a message on Help phrasing new Ability word, Storyteller
    Quote from Superbajt »
    Current trend in R&D is not having mechanics that demand from you constantly checking if the condition is met. Thus, Ascend was "Once you get it, you have it forever" and Undergrowth is mainly on spells or as ETB. This way, there's less counting needed and fewer possibilities to be wrong about a game state (i.e. attacking with a 4/4 into 4/5 Tarmogoyf when you thought it's 3/4). It was not true for Delirium in Eldritch Moon because they wanted to have a feeling of dread. It doesn't sound like that's what you are going for. You wrote as Storyteller was only ETB, and it follows this trend, but suggested in OP it is not. So, which one is true?
    Notice that in multiplayer one opponent who has less card is enough to turn this on. Also, this version is still a<b, not a<=b. If you want to have it being equal, while not writing this word, it could be: "... if no opponent has more cards in their graveyard than you...", but then it's no longer "one opponent is enough".

    The idea, for me, was that at Common and Uncommon, Storyteller would be single shot effects. The flavor being, if you've experienced more than the opponent, you can tell a great story and inspire your creatures with your history and wisdom.

    I'm contemplating changing it to match Ascend templating.
    Posted in: Custom Card Creation
  • posted a message on Help phrasing new Ability word, Storyteller
    Obligatory mention that abilities where players (can/assymmetrically) compete with each other to have the most/least of something compared to the other player generally play bad, whether it's cards in hand, life totals, cards in graveyard, total power etc. The double-whammy of turning the condition off for player A while turning it (likely or with just one more step) turning it on for player B makes it swingy.

    Scaled abilities and static thresholds or just thresholds dependent on your own board state alone exist.
    Quote from Metallix87 »
    The ability word is called Storyteller. It cares about which player has more cards in their graveyard. Here's the current template I have:

    Storyteller — When ~ enters the battlefield, if you have more cards in your graveyard than an opponent, _______.

    What I'm trying to figure out is if there's a cleaner way to template this, as well as maybe add that a tie also counts towards Storyteller.

    I'd love any and all input on this matter.

    What does formal wear have to do with playing... Oooh!
    Unfortunately, there is no way to shorten this. That's the shortest you're going to get with this kind of effect.

    If you want ties to count, maybe flip the condition?

    Storyteller - When ~ enters the battlefield, if an opponent has fewer cards in their graveyard than you, [effect].

    Can somebody explain to me how flipping the condition works? In what scenario is it different? "∃ b : a > b" Is equivalent to "∃ b : b < a", right?

    Flipping the condition allowed it to take up slightly less space in the text box while also including the "or equal" part of the equation.

    I'm wondering if it would be better to make Storyteller a 1-time "emblem" ala Ascend, where you get the boon permanently after casting a spell with the ability a single time.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.