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    posted a message on Merfolk
    The actual sideboard isn't there just the main deck
    Posted in: Aggro & Tempo
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    posted a message on [Deck]Merfolk
    Played in a Legacy Event today with 5th-8th prize being a Leovald, 3rd and 4th being a Bayou, 2nd being a Tropical Island, and 1st being an Underground Sea.



    Round 1 Loss Aggro Loam 1-2 Game 1 I harbinger'd his Marit Lage for the win, Game 2 was normal beat down, Game 3 I kept a weak hand and got punished

    Round 2 Win Cheerioes 2-0 I just played dorks and attacked, pretty sure it was a budget list

    Round 3 Win Eldrazi 2-0 Game 1 he was stuck on 1 land, Game 2 True Name went to work

    Round 4 Win Sneak and Show 2-0 Game 1 he just drew air Game 2 I had all the interaction for his Show and Tells so none resolved, even had a Venser in hand if it did

    Round 5 Draw into top 8 Drew with a friend, he was playing Shardless

    Quarterfinals Aggro Loam 2-0 Same guy as round 1, Game 1 was just lord beat downs and Game 2 I had enough images to play around Punishing Fire and Maze to keep smashing in

    Semifinals Miracles 2-0 (I played against Jarvis Yu if anyone of you know him, he has won a Legacy GP) Game 1 was a whole lot of nothing, Game 2 was much more involved with Null rod and Pithing Needle deading his tops and E.E I honestly don't remember much because I was so stressed about this match up.

    Finals Miracles 2-0 Game 1 I got a jitte out on turn 2 to get advantage and when he went to Terminus I Forced pitching a daze, he forced back, and then I normal cast daze for the win, Game 2 was grindy but I had the force for his terminus when I swung for the win when the previous turn I Warping Wailed the other Terminus

    Walked away with an Underground Sea and knowing that I won all of these games without Chalice and I will continue to play without that card. For those wondering I am playing another Daze, Echoing Truth, another Image, and another Clique over the 4 Chalice. Honestly the Echoing Truth and Misdirection was pretty meh never really did anything for me in the main or out of the side, but the rest of the list was perfect and every other card did something to help me win or at least keep from losing. I might play Flusterstorm or Back to Basics over them in the future but I'm not sure as well as I am unsure about the 1 Truth in the main, but not sure what else it should be as a 4th daze feels like too much. Cursecatcher against both Miracles got in for decent chunks of damage.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Is 8 seas really the way to go from now on? I admit I have been having trouble at my local shop with the old stock list, even after swapping to vapor snag, but we have tried it before to mediocre (but fun) results.
    Posted in: Aggro & Tempo
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    posted a message on Merfolk
    Both are bears some of the time, but harbinger at least can be more than a bear at flash speed to bounce any creature shoring up some of his weakness if drawn in the late game. Sometimes tidebinder will always be a bear, Harbinger at least has that potential in the odd match ups.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Went 3-1 thanks to rothgar13's suggestions, I trimmed a 4th tidebinder for a Echoing Truth as a friend of mine started playing B/W tokens and I saw a few other odd ball decks floating around.

    I also am running 2 Harbingers and 3 Vapor Snags in the main now, the snags were great the whole event.

    Round 1 Burn 2-1 master of waves and chalice
    Round 2 Burn 1-2 he had the revelry for my chalice on 1 game 3
    Round 3 Scapeshift 2-0 missed land drops game 2
    Round 4 Bushwacker Zoo 2-0 tons of lords and tidebinders

    My recalls never came in but I saw 2 affinity, lantern control and thopters so they would have done work if I played any of those decks.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    I keep 2 relics with 1 grafdiggers since you still need to shrink gofys, cut off lavamancers, etc...the cage is important but it isnt a 2 of yet for me. That cage has been there in awhile to battle Podless Pod and Goryo's
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Double post but to keep things seperate

    We are aggro primary. We can board into or adjust our gameplay to be midrange or tempo since we almost always bring in control cards to stall the game out against the faster aggro or combo decks. We can just as easily vomit lords onto the table and win on turn 4-5 by turning our dorks sideways. Zoo is aggro, it isn't midrange. We are just blue zoo. Bolt is an aggro, tempo, and control card but no one calls Burn a control deck. We win by attacking as fast as possible for as much as possible, that is aggro. We aren't trying to do chip damage while waiting a few turns to play our win condition or big dumb dork. We aren't trading 1 for 1 with all of our opponents threats like a real tempo deck (but shoal counts as this). The core static merfolk deck is aggro first and foremost.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    1-3 Burn
    1 Bushwacker Zoo
    1 Thopter Reanimator
    1 Mill
    1 W/R Soul Sisters
    1 Elves
    1 Podless Pod
    1 Tron
    1 Grisleshoal
    1 Infect
    1 U/W control
    1 Scapeshift
    1-2 U/R Storm
    1 Bogles
    1-2 Living End
    1-2 Affinity
    1 Lantern Control

    Infect and U/W Control came back this week with Tron and Lantern coming back the week before, and my meta is fairly diverse...but I keep getting paired against Elves or Scapeshift or other rough Match Ups. Chalice aren't in my sideboard anymore since I have to combat Tron, Scapeshift, and the like. Jund, Value Abzan, conventional zoo, eldrazi, poof gone. I also am playing Recall against because of Thopters and Lantern, the affinity players have been there but 1-2 decks wasnt enough for it now I more or less have to. I can post the list I used, but its pretty conventional otherwise.

    And Visions being draw 3 for 1 mana is a lie. That is why i used the Concentate analogy, it is actually WORSE than concentrate since you can at least cast that turn 4 and get value not wait a turn after or god forbid have it redirected.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    The worst thing about Taking Turns is when you go to Time in the round and they take all 5 turns :p
    Posted in: Aggro & Tempo
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    posted a message on Merfolk
    If you are really worried about CoCo just play Grafdigger's Cage, sure they have abrupt decay but it can hold them off enough turns for you to win while they spend all their resources trying to get that. If you bring in relic too then you are basically fine.
    Posted in: Aggro & Tempo
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