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  • posted a message on [Deck]Merfolk
    I don't see much harm in at least putting it up on docs or something to see what can be worked on. Obviously too many people writing might not gel, but some basics could easily be covered. Either way yeah its worth a shot.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    D&T isn't too prevalent in the meta nor do we really gain anything overall for a splash. We still manage to run a fairly budget deck with 0 fetchlands and 0 duals, while the life difference is much smaller than in modern we don't have to worry about stifle or Aven Mindsensor shenanigans. For me at least D&T feels a lot like the modern affinity match up, we might be disadvantaged but so many of the pilots don't play it well or goof up at key moments we can steal a win. At least for paper, I can't say for online play. Sword of Fire and Ice is the real problem, we can blank or keep pace with just about everything in the deck but we get buried by that card so fast it isn't even funny. If they can't get a good equipment in play or can't keep it equipped then 9/10 their creatures are so much worse than ours.

    We can deal with Rishadan Port because of our own Vial, TNN blanks a lot of their removal and combat tricks, our own Jitte can keep pace with theirs and we have more creatures to suit it up with, Phantasmal Image can copy all their fun little creatures and make things awkward for their spells by copying Thalia and similar situations, our sideboard is usually much more punishing (null rod, echoing truth, dismember, pithing needle, etc...) so we can keep pace much better. While I don't know how much I could recommend it, Back to Basics can make their lands really awkward since all their important spells cost colored mana while ours are basically free, colorless, or can be put in with vial...so we can really lock them out of the most expensive spells or Karakas/Port nonsense

    In my experience if we have a weak hand or we fall behind it can be very hard near impossible to claw our way back unless they make huge blunders or draw hot garbage.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    In my experience it is usually easier to take it out than it is to bring it in so I typically play 1-2 main and none side, I feel it is also something I've been moving away from but as I am still testing my 0 chalice list Jitte fits fine for now.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    Welcome to Legacy first of all and while I can't give you great sideboard advice at the moment I am sure someone on here can. My overall legacy advice is if a True-Name Nemesis resolves you cannot under any circumstances not name a player. It cannot be stilfed, it cannot be forgotten, it cannot be stopped once it resolves. If you forget and your opponent catches it or tries to do something realizing you did not name someone and a judge is called by you or him the judge will MAKE YOU name a player at that moment because it is part of the card. That should save some headaches and confusion later on
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    The actual sideboard isn't there just the main deck
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    D&T is why I started playing Null Rod in the side again, sure it is a nonbo with our vial, but theirs too. Manriki is just too clutch since you have to either draw it (same chance as rod) or image their stoneforget and go get it and even then you cant equip it to the image to kill their SoFaI. Plus you have to equip it and then activate which they can swords in response to the equip, there just needs to be too much to line up for it to be worth it when just a turn 2 rod stops all that nonsense imo
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    I remember the 4 standstill 4 mishra's factory 4 Daze times back then and while part of me misses Standstill I know it isn't worth playing anymore. I'm sure online it is much more important and if I played only there I would almost certainly main at least 3, but as I continue going to paper events it is going to stay out until I play an event where I regret not having it.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    Lol thank you for catching that :p I was posting it from memory and I forgot about the Harbinger despite mentioning it in my match ups

    Chalice is one of those cards that is either dead as soon as you draw it or you need to slam it ASAP for it to do anything. I found more and more I would just draw it when I no longer needed it because I was too ahead or too behind and I would have rather just wanted another land or another creature for one reason or another. Too many times I/we/you try to just slam down chalice for 1 on turn 2 after playing a cursecatcher (or hopefully a vial) wanting it to stick. Sometimes that doesn't even do anything with all the Council's Judgement, Abrupt Decays, Tears, etc...running around. I always feel it just opens us up too to many extra artifact hate and removal cards. Sure they logic can be "Well at least it didnt go to a creature"...we could have played a lord or a silvergill that turn instead to dig deeper in our deck or advance our clock. I feel I was able to play much more aggressively without Chalice and it definately won me a few games with so few dead cards aside from late game vials since even Daze can be Force food or catch a mana-light opponent. I was able to pound my miracles opponent's into the dirt by just having so many low cost creatures (multiple cursecatchers and silvergills) making them hesitant to Terminus and when they did I just redeployed quickly or countered it, I never gave them time to set up. Some people like Chalice and I know it is great against Delver and Elves, but my area has always been high in combo and lands so for me Chalice never did anything but take up 4 slots and immediately get sided out.

    I can't speak too much for online meta or your personal meta, but I have hated chalice for awhile and it was great to get results like this without it. I'm sure I have more reasons why I don't like Chalice rattling around, but those are the gist of it.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    Played in a Legacy Event today with 5th-8th prize being a Leovald, 3rd and 4th being a Bayou, 2nd being a Tropical Island, and 1st being an Underground Sea.



    Round 1 Loss Aggro Loam 1-2 Game 1 I harbinger'd his Marit Lage for the win, Game 2 was normal beat down, Game 3 I kept a weak hand and got punished

    Round 2 Win Cheerioes 2-0 I just played dorks and attacked, pretty sure it was a budget list

    Round 3 Win Eldrazi 2-0 Game 1 he was stuck on 1 land, Game 2 True Name went to work

    Round 4 Win Sneak and Show 2-0 Game 1 he just drew air Game 2 I had all the interaction for his Show and Tells so none resolved, even had a Venser in hand if it did

    Round 5 Draw into top 8 Drew with a friend, he was playing Shardless

    Quarterfinals Aggro Loam 2-0 Same guy as round 1, Game 1 was just lord beat downs and Game 2 I had enough images to play around Punishing Fire and Maze to keep smashing in

    Semifinals Miracles 2-0 (I played against Jarvis Yu if anyone of you know him, he has won a Legacy GP) Game 1 was a whole lot of nothing, Game 2 was much more involved with Null rod and Pithing Needle deading his tops and E.E I honestly don't remember much because I was so stressed about this match up.

    Finals Miracles 2-0 Game 1 I got a jitte out on turn 2 to get advantage and when he went to Terminus I Forced pitching a daze, he forced back, and then I normal cast daze for the win, Game 2 was grindy but I had the force for his terminus when I swung for the win when the previous turn I Warping Wailed the other Terminus

    Walked away with an Underground Sea and knowing that I won all of these games without Chalice and I will continue to play without that card. For those wondering I am playing another Daze, Echoing Truth, another Image, and another Clique over the 4 Chalice. Honestly the Echoing Truth and Misdirection was pretty meh never really did anything for me in the main or out of the side, but the rest of the list was perfect and every other card did something to help me win or at least keep from losing. I might play Flusterstorm or Back to Basics over them in the future but I'm not sure as well as I am unsure about the 1 Truth in the main, but not sure what else it should be as a 4th daze feels like too much. Cursecatcher against both Miracles got in for decent chunks of damage.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Is 8 seas really the way to go from now on? I admit I have been having trouble at my local shop with the old stock list, even after swapping to vapor snag, but we have tried it before to mediocre (but fun) results.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    I'm not trying to underestimate it, just the few times I played against it I never felt all that impressed or in any extra danger. Yeah they have their nut draws, but so did the Modern deck a few months ago. I'm much more worried about seeing a metalworker deck than Eldrazi is all I'm saying.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    Eldrazi in Legacy just feels like a bad metalworker deck, they aren't all that interactive with us and most of the time we can easily race them. Sure Mimic can be a real pain, but I do play with Warping Wail so maybe that is why I don't see the match up as all that bad? TNN really is the star of the match up especially if you can get that delicious jitte on him.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Im talking about straight G/R Scapeshift not the slower Bring to Light varient. them jamming a Prime Time or just naturally scapeshifting...sometimes both. I just don't feel comfortable with 0 countermagic anywhere. None mainboard can be fine, but I'm not brave enough to just have 1 dispel in the side :p
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    I really wanna know how that deck took first place against scapeshift with no negate or spell pierce. Are tec edge really that good against the deck? I have been back and forth with the scapeshift player at my store but because of Tron I have been sticking to ghost quarter. 3 Merfolk decks in the top 16 is great since that just comes to varience, just curious on people's thoughts on this going forward. It definitely seems like Tidebinder main is the way to go though.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    My meta has goblins and other BS so Wail has been great for me. My mana base is 10 island 10 utility colorless mana
    Posted in: Aggro & Tempo
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