Grim Discovery would give you card advantage, deck thinning, threat recursion, mana fixing, and the ability to recycle your fetches.
Also, consider Bloodghast to keep constant pressure on your opponent. Combining Bloodghast with adventuring gear is an obnoxious, constant, and deadly threat. I'd drop the sub-plant theme you have going on with Avengers/Khalni Gardens and focus more on the cheaper threats that are far deadlier, namely Ob Nixilis +Harrow is just waaay more devastating than casting an Avenger of Zendikar and Harrowing next turn.
Also, just a thought, but I've experimented with Khalni Heart Gems in a similar deck I built. They really piss people off when you run them with Piranha Marsh.
Suggestions:
Take out Vines of the Vastwood and Avenger of Zendikar and one Adventuring Gear, replace with 4x Bloodghast and 4x Grim Discovery.
This will give you a lower curve, earlier threats, and capitalize on the landfall mechanic by allwing you to recycle fetches and replay lands off of Khalni heart Gem (which also fixes your mana I might add, and gives you a bit of accel). It'll also give you some card advantage and threat recursion.
Bloodghast equipped with Adventuring Gear or Ob Nixilis followed by a popped fetchland or Harrow are much stronger, cheaper win conditions than trying to ramp a whole bunch of mana real fast to play Avenger as soon as you can, only to lost him to a Path to Exile before your next turn rolls around so you can Harrow.
Take out the Khalni Gardens and replace with Piranha Marsh.
Drop 2x Ant Queen for 2x more Ob Nixilis
Okey, some great tips here, thanks! But what about Vinelasher Kudzu?
So I did some changes, what about the deck now?
Also, there are two avaible spots, more creatures or spells? Putrid leech, do he fit in this deck? I have no early drops. Tough, some disfigures to protect me early.
Just found this card, Vinelasher Kudzu. This would be a great card, right? And its a plant too, works with avenger of zendikar!!
For a constructed deck, surrekar marauder is going to be a 2/1 unblockable attacking on turn 3. Any removal spell or pinger will deal with it. It can't block very well. Any time you miss land, it turns into a vanilla 2/1.
Two damage on turn 3 isn't really enough to be aggro in a format with vampire lacerator and ball lightning. It's also not the sort of creature a control deck wants, as a 2/1 is pretty meh.
It's a card with pretty heavy demands each turn, and it's not really feeding into what harrow is good at. Harrow is good at getting several land triggers on one turn, not getting you a land trigger every turn. In fact, you're taking so much land out of your deck with fetches and harrows, you're going to have more trouble activating the marauder in your deck than a non landfall themed deck.
River Boa, while not really being a card you "need," is a pretty solid creature that can block well and occasionally gets to attack well. It's a fine card to run.
The reason I like rampaging baloths better than baloth woodcrasher is that rampaging baloths generates virtual card advantage. It is essentially mono-green's broodmate dragon. (Although it's a lot worse, but most creatures are worse than BMD.)
I have to use a lot more removal to get rid of your rampaging baloths than I do to get rid of your woodcrasher. If I'm draw into pulse, journey or path, the woodcrasher is gone.
With rampaging baloths, you generally want to play it with 6 mana and a fetch on the board, even if it means holding it back a turn. That way you can get that landfall trigger before they can kill it. (Even if they kill it, you'll still get your 4/4)
Something like rampaging baloths, play a land, crack fetch, harrow, gets me a 6/6 trample and four 4/4's; 5 creatures and 22 power.
Baloth Woodcrasher, land, fetch, harrow, does get me 20 power, but only one creature. It's way too easy to cause a huge tempo loss with hideous end, path to exile, doom blade, etc.
In one scenario, there is really no way you are losing the game, unless your life total is in burn range or something. In the other scenario, any removal by your opponent wrecks your god-turn.
In general, spreading out your threats among a bunch of bodies is good, which is why cards like bitterblossom are so insane, and cards like Serra Angel are only staples in draft.
Hmm, yeah, I totally agree with you on the baloths. Tough, should I put in 4 vampire nighthawks..imo they are amazing!
I feel also that its to little landfall effects in this deck..
Even on a budget, I could get Ant Queen, Mycoloth, or LoE for pretty cheap. I actually really like Skullmulcher a lot, for dollar twenty five cent rares.
Rampaging Baloths currently isn't good enough to see play in any standard decks. That means Baloth Woodcrasher isn't going to do much except be a budget alternative to a card that isn't played. And their littlest brother, Territorial Baloth, is barely good enough to run in draft. In constructed, it really doesn't belong, even as filler.
If you are not buying singles and just building from your current collection, the baloth isn't the worst thing in the world. If you are okay with buying singles, I'd go get some rampaging baloths or something. Since they were a prerelease card, they're super cheap and easy to find.
So rampaging baloths are better than baloth woodcrasher? I really like the trample abillity of woodcrasher.
What about the surrakar marauder, is that a good card? And do I really need the river boas? I would love to have 4 vampire nighthawks in this deck. I also use this deck in multiplayer btw.
This is my first landfall deck, so..
I am not sure about if I need the river boas, and the recluses..
Do I need grim discovery? Is baloth woodcrasher better than rampaging baloths? Give me tips guys!
Being relevant at any point of a game is one of the best characteristics a creature can hope to have. Figure of Destiny is excellent due to that, it will always be a threat, no matter if you're at early game, mid game or late game.
What you need to keep in mind is that you don't need to pump the Figure of Destiny right away. It can be a huge tempo loss if you spend your turns pumping it instead of playing your other cards, just to have it removed later.
Yeah okey, so in a red/white aggro deck Figure is much better than Skyknight I guess. Maybe Skyknight is not that good as I tought...
Hey, I am wondering what is the best of these two cards: figure of destiny and skyknight legionnaire? I know Figure is supose to be very good, but I am wondering if it is really that great? You have to use 11 mana to fully upgrade it to a 8/8 crature...
So maybe this is a stupid question, but is Figure easy much better than Skyknight?
With Yakusoku's build you coul;d probably still run your 1 off Lurking Predators, Replace a Harm's Way with it maybe, 24 creature's should see you hitting your creature's fairly often, Also Rampaging Baloths, it's a great card so I would probably try to keep that, even if just as a one off, with Yakusoku's deck could probably lose a Centaur Courser for it. With these card's being one off's you probably won't see them alot, but with the cards included by Yakusoku, that shouldn't matter as it would just be something extra to annoy your opponent (Also Rampaging would help take some heat of Baneslayer)
Okey, I have this idea, by building a mono black deck, but to yo have a white sideboard. That will make me have allot of options in a turnement. The thing I am wondering about is this; I know I can change the basic lands as much as I want, but what about other lands? Like marsh flats? Do they count as 4 of the 15 cards in the sideboard, or can I change asll lands as much as I want?
Okey, some great tips here, thanks! But what about Vinelasher Kudzu?
So I did some changes, what about the deck now?
Also, there are two avaible spots, more creatures or spells? Putrid leech, do he fit in this deck? I have no early drops. Tough, some disfigures to protect me early.
Just found this card, Vinelasher Kudzu. This would be a great card, right? And its a plant too, works with avenger of zendikar!!
Merged.
-Memnarch
Hmm, yeah, I totally agree with you on the baloths. Tough, should I put in 4 vampire nighthawks..imo they are amazing!
I feel also that its to little landfall effects in this deck..
So rampaging baloths are better than baloth woodcrasher? I really like the trample abillity of woodcrasher.
What about the surrakar marauder, is that a good card? And do I really need the river boas? I would love to have 4 vampire nighthawks in this deck. I also use this deck in multiplayer btw.
Okey guys, but why territorial baloth? Its just a bad card in my opinion...
- creatures:
- 2x vampire nighthawk
- 2x oran-rief recluse
- 3x hagra crocodile
- 2x rampaging baloths
- 3x baloth woodcrasher
- 3x surrakar marauder
- 2x avenger of zendikar
- 2x river boa
- spells:
- 4x disfigure
- 3x vines of vastwood
- 2x grim discovery
- 4x harrow
- 4x adventuring gear
- lands:
- 4x misty rainforest
- 4x khalni garden
- 4x marsh flats
- 4x verdant catacombs
- 4x swamps
- 4x forests
This is my first landfall deck, so..I am not sure about if I need the river boas, and the recluses..
Do I need grim discovery? Is baloth woodcrasher better than rampaging baloths? Give me tips guys!
Yeah okey, so in a red/white aggro deck Figure is much better than Skyknight I guess. Maybe Skyknight is not that good as I tought...
So maybe this is a stupid question, but is Figure easy much better than Skyknight?
Why do you have Centaur Courser in the deck, it looks like a really bad card.
Okey, constructed is standard?
This is what I want to build my deck around, more tips? What is missing? And what about silence, will it work?
Anyone have experience with haveing a mono-black main deck with a white sideboard?