BFZ meta seems to have settled in. The two shifts that I have noticed is people branching out to 3 colors more often, and ramp. Especially ramp with Mwonvuli Acid-Moss to punish the 3-color decks. Selesnya ramp in particular seems to be the top dog of the meta, in my opinion. Gideon and Ob Nixilis are ridiculous, as expected. Kiora is OK. Radiant Flames is fantastic, and Reclamation Sage is almost a necessity if you are running green.
As far as the old origins decks,
I think Thopters is still decent. I've seen some BFZ versions running Vile Aggregate that seem pretty good.
G/B Elves feels considerably weaker than before. Pre-BFZ, you could often just gamble that your opponent wouldn't draw Languish since they'd only have two copies. Now there are just so many sweepers available, you're sure to run into one. Have to play around them, which elves does not do well since they have such a "cumulative" advantage. Skyrider Elf seems like it might be fun to slot in somehow.
RDW is viable as always, though Jaddi Offshoot is fairly annoying to play against.
The EvoLeap variants I think are very fun durdly decks, but where they won through the inevitability of card advantage during Origins, now they just kind of get stepped on by Ulamog and the ramp decks. The inclusion of enchantment hate in most decks hinders the game plan as well. Still good, but the ramp matchup doesn't seem great since most of these style decks don't race well.
My favorite deck to play at the moment is Jeskai tokens. Dragon Fodder, Eldrazi Skyspawner, and Unified Front, with Kytheon's Tactics, Retreat to Emeria and of course Gideon for pump, with some burn added on top. May not be the most competitive deck, but it can get you to 20+ ranks easily enough and is fun to play. Very resilient to spot removal, fairly resilient to sweepers, and has the ability to win out of nowhere. Doesn't do great against Moss, though.
Ranks 0-10: Perilous Myr and Twin Bolt are extremely powerful. A lot of people in this range are either running fragile aggro decks filled with X/1 creatures or are trying to play auras. Either way, these cards are routinely 2-for-1's.
Ranks 11-20:
People start devoloping stronger card pools and can make more synergy-based decks. UR artifacts and GB elves see a lot of play. I love having Esperzoa and Alchemist's Vial out, lots of value. Thopter Spy Network feels unbeatable when you land it.
Ranks 20+:
I've just started to crack this range. Languish and Chandra's Ignition seem to be become more present and they do a good job of shutting down the UR and GB decks that dominated the previous tier.
Looking for some help on building around this guy. The general game-plan is to ramp out Savage Ventmaw and then pump all the extra mana into fatties, fireballs, and other mana-sink effects... stuff like Valakut Invoker, Wildheart Invoker, Sprout Swarm. I know I've gotta be missing some nice mana-sink effects here.
What do you think about Opaline Bracers? I've found it to be extremely solid whenever I run 3+ colors.
Bloodfire Infusion might work as a nice sweeper in here too. I generally find it works best in decks that I'm likely the guy playing the fattest creatures.
Just as an organization nitpick, the "scroll toolbox" section has a lot of spells that can't be fetched by Merchant Scroll.
I would love to see the extort mechanic really pushed on a couple of cards. I always found this effect fun, but there are very few cards with it that are powerful enough to warrant inclusion in a deck.
What do you think about Mage-Ring Bully in here?
As far as the old origins decks,
My favorite deck to play at the moment is Jeskai tokens. Dragon Fodder, Eldrazi Skyspawner, and Unified Front, with Kytheon's Tactics, Retreat to Emeria and of course Gideon for pump, with some burn added on top. May not be the most competitive deck, but it can get you to 20+ ranks easily enough and is fun to play. Very resilient to spot removal, fairly resilient to sweepers, and has the ability to win out of nowhere. Doesn't do great against Moss, though.
Ranks 0-10:
Perilous Myr and Twin Bolt are extremely powerful. A lot of people in this range are either running fragile aggro decks filled with X/1 creatures or are trying to play auras. Either way, these cards are routinely 2-for-1's.
Ranks 11-20:
People start devoloping stronger card pools and can make more synergy-based decks. UR artifacts and GB elves see a lot of play. I love having Esperzoa and Alchemist's Vial out, lots of value. Thopter Spy Network feels unbeatable when you land it.
Ranks 20+:
I've just started to crack this range. Languish and Chandra's Ignition seem to be become more present and they do a good job of shutting down the UR and GB decks that dominated the previous tier.
Wheel of Fortune isn't hundreds of dollars.
Looking for some help on building around this guy. The general game-plan is to ramp out Savage Ventmaw and then pump all the extra mana into fatties, fireballs, and other mana-sink effects... stuff like Valakut Invoker, Wildheart Invoker, Sprout Swarm. I know I've gotta be missing some nice mana-sink effects here.
6 Savage Ventmaw
Creatures
1 Essence Warden
2 Zhur-Taa Druid
2 Sakura-Tribe Elder
2 Fa'adiyah Seer
2 Heart Warden
2 Wall of Roots
3 Fierce Empath
3 Wood Elves
3 Farhaven Elf
3 Yavimaya Elder
3 Valakut Invoker
3 Lavafume Invoker
3 Citanul Woodreaders
4 Kozilek's Predator
4 Ondu Giant
4 Wickerbough Elder
4 Wildheart Invoker
5 Sporemound
5 Nessian Asp
5 Stampeding Elk Herd
5 Kozilek's Channeler
5 Emrakul's Hatcher
5 Sentinel Spider
6 Elvish Aberration
6 Valley Rannet
6 Chartooth Cougar
7 Krosan Tusker
7 Oakgnarl Warrior
7 Ruin Processor
8 Walker of the Grove
8 Ulamog's Crusher
8 Eldrazi Devastator
9 Hand of Emrakul
1 Relic of Progenitus
2 Kitesail
2 Darksteel Pendant
3 Whispersilk Cloak
3 Strider Harness
Enchantments
1 Rancor
2 Dragon Breath
3 Broken Fall
3 Snake Umbra
3 Bloodfire Infusion
5 Runes of the Deus
Instants/Sorceries
1 Fireball
1 Disintegrate
1 Kaervek's Torch
1 Lightning Bolt
1 Lava Burst
2 Sprout Swarm
2 Moment's Peace
2 Rolling Thunder
2 Hull Breach
2 Pit Fight
3 Cultivate
3 Kodama's Reach
3 Nissa's Pilgrimage
3 Branching Bolt
4 Blunt the Assault
5 Pyrotechnics
6 Fiery Fall
7 Scour from Existence
12 Forest
8 Mountain
0 Khalni Garden
0 Slippery Karst
0 Tranquil Thicket
0 Forgotten Cave
0 Smoldering Crater
0 Looming Spires
0 Teetering Peaks
0 Rugged Highlands
0 Gruul Turf
0 Gruul Guildgate
0 Terramorphic Expanse
0 Evolving Wilds
0 Command Tower
0 Haunted Fengraf
0 Radiant Fountain
0 Quicksand
0 Desert