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  • posted a message on Pseudo 5C Landfall


    This is a current iteration of the deck, I already own all of these cards but I usually do not purchase, and only grab new (or old) cards from prereleases and through trades during those times or with mutual friends. Any suggestions are welcome, or even just comments on how viable it is on your kitchen tables. I've played a few games and I have had no real problems with mana or grabbing a win from the multiple threats present in the deck.
    Posted in: Casual & Multiplayer Formats
  • posted a message on TTC September Sign Ups!
    In
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: August 27th, 2009
    Scrutinze 2UU
    Sorcery (U)
    Scry 4, then draw cards equal to the number of cards put on the bottom of your library this turn.
    Cast away the knowledge you can do without, and it shall reward you greatly.
    Posted in: Custom Card Contests and Games
  • posted a message on Vertigo
    My computer at home has packed up shop, hard drive most probably needs replacing - a slight setback but I thought I would reply to the comments while I have a little break at work - hopefully I'll have time to fix it on the weekend.

    Quote from Hinotama
    How about different levels of flying? Like creatures with flying 4 can't be blocked except by others with flying 4 or greater? Flying would be treated as flying 1, and so on.


    While it is a good concept (I swear I've read a thread or two on it before) I never really seemed to like it. Flying should be as simple a mechanic as it gets, adding a number at the end increases the complexity and seems to go against the beauty of such a design. I'm also unsure how intuitive it is, does 1 mean its flying the highest or does 10 mean its flying the highest? I know that's the function of reminder text, but reminder text for flying is overkill to me.

    Quote from AsianInvasion
    Thoughts, kiwoli?


    Thank you for taking the time to do that, it really helps in the motivation department.

    Very true about the mechanics, while it may not be intentional, it may make a little more sense in the story of the plane (to a certain degree). Non of the levels are actually aligned with each other. Inhabitants from The Oasis to the Abyss are all trying to "move up in the world", one level at a time. Having something that your enemy can't benefit from is like the secret weapon of each level - having said that, some of it still successfully crossed-over in Shards. It'll require some considerate effort and brainpower to tie them together, not undo-able but as always will require help from fellow forumers. I was hoping that the set-wide mechanic may help tie it all together but I have not designed those cards as yet.

    I've noted down in my mind to change Abundance to "as long as there are ten or more lands on the battlefield" so it doesn't require you to have more lands than your opponent (although it will obviously help) Not quite the same as controlling five lands, but close, and this way the effects can be slightly more powerful as well as making land destruction (Pyre and/or Hollow) viable as a counter to Oasis.

    Hoard was rightly inspired by Madness, but I didn't want it to feel too familiar, not the mention a lack of solid creativity. But on second thoughts it probably works out better if the discard clause was replaced with "card to the bottom of your library". And on this thought, Would it be prudent to make this a set-wide mechanic as all colours will interact with this?

    Yea, that makes sense for Pyre, red is always about here and now so it should mess with the library the least out of all the colours. And the next best thing is what's in front of you - will make red cards a priority for the moment.

    Quote from Trancebam
    Yes, it was Kangee. And you very thouroughly explained the point I was kinda trying to, but failing at, getting at.


    Also @AI, very cool ideas with Soar, definitely will be implemented. Out of the whole set, The Heaven's seem to be the most defined and best designed at the moment. It might not be a bad idea to set a majority of that level into concrete first before tackling the rest.

    Heaven's Aerie is a tricky one, I originally envisioned it to be a card that would allow for some complex gameplay and do exactly what you said about debating whether to let things die or use the ability - which may actually be the same thing because sacrificing one or two might save all your other creatures. Your point of anti-synergy also makes sense however, and although I'm a fan of tokens, three counters for a 1/1 flying is a pretty hefty price most of the time. This card definitely warrants more discussion though, so debate away!

    P.S. Soulcather's Aerie will be a functional reprint, and the last suggested card from AI will also see it into this set (99% certain about this). I'll leave that particular legend out but make another one - may be in the vein of Aerie Mystics as I really liked that card.
    Posted in: Custom Set Creation and Discussion
  • posted a message on The DCC: August 26th, 2009
    Earthly Demise :sym2b::sym2b:
    Instant (U)
    Destroy target creature that shares a colour with a creature card in a graveyard. It can't be regenerated.
    Those from the graves call out for companions.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: August 25th, 2009
    The Ancestral Wood
    Legendary Land (MR)
    Cumulative upkeep—Exile a card from your graveyard. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
    T: Add G to your mana pool for each age counter on The Ancestral Wood.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: August 23rd, 2009
    Eager Battilion 2RW
    Creature - Human Soldier (C)
    First strike
    Eager (You may untap this creature at the beginning of each player's combat phase)
    “Victorious in ages past, victorious in this moment and victorious till eternity.”
    —Eram, Knight Captain

    5/2
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: August 22nd, 2009
    Waning Meadow
    Legendary Land (MR)
    When Waning Meadow enters the battlefield, discard a Plains or a Forest, otherwise put it on top of its owner’s library.
    1GG,T: Prevent all damage that would be dealt to white permanents this turn.
    1WW,T: Prevent all damage that would be dealt to green permanents this turn.
    Posted in: Custom Card Contests and Games
  • posted a message on Vertigo
    Apologies for neglecting, I haven't forgotten about this yet! Been super busy with everything else, haven't had much time to mull things through just yet.

    Quote from Raziel_X007223
    Cunning Beauty- 2UB (R)
    Creature- Siren
    Flying, Fear
    Whenever ~ is the target of a spell or an ability, you may copy that spell or ability to any target that spell or ability can target.
    2/2
    Once seen by many men, she is nothing more than the bane of the male subspecies.


    While a cool card, I don't know if I have allocated design space for this sort of effect. The library is still my main focus at this point, and although I know it can become limiting, I'm going to try building from the ground up and use the themes I have already constructed.

    I am especially unsure about the flying part, UB will basicially have no flying unless there was an iconic leviathan, or granted, other smaller creatures which would make sense within the realm of an underground network of caverns and sea.

    Quote from frog_master
    Fading Plum Aven 2WU
    Creature - Bird Illusion (C or U)
    Flying
    Soar
    At the beginning of your upkeep sacrifice another creature with flying. If you can't, remove a +1/+1 counter from ~.
    2/2 or 2/3 or 3/3


    Pretty good, definitely usable, I think the wording is still slightly off - what if there's no other flying creatures and there's no +1/+1 counter on it anymore?

    Quote from Jarvi
    ...red is allowed to pierce the hierarchy (like red would stay to its place anyway?)

    Pyre-Born Scavenger 1RR
    Creature - Human Rogue
    Haste, Soar
    "There you stand/so proud and tall/but you'll soon learn/that all things fall"
    -Pyre Nursery Rhyme


    Yes, up to a point, and its also a good idea of what red should be doing within this world. But I'm pretty certain I wouldn't want to give any red creatures Soar (perhaps Dragons, but only Dragons, and thats really pushing it). An amusing sidenote, Pyre and Nursery should not ever be next to each other.

    Quote from frog_master
    You can also have a hoard enabler like this:
    Burial of Bones 1BBB
    Enchantment (R)
    Whenever you(or "a player") discards a card, you(or "that player) may put that card on the bottom of your(or "their") library.
    Bones of the fallen of Ezuth are not tossed into graves, but instead in the Abyss.


    How does that trigger Hoard? I've looked at it a few times and it still doesn't click? Elaborate please! But super flavour text, might change it to the Hollow instead, will see.
    Posted in: Custom Set Creation and Discussion
  • posted a message on The DCC: August 20th, 2009
    Knave of Wisdom BB
    Creature - Human Rogue (R)
    Whenever Knave of Wisdom deals combat damage to a player, reveal the top card of that player’s library. That player loses life equal to the revealed card’s converted mana cost.
    To the heart, to the mind, and to the soul.
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on TCC August, Round 3: Timeshift
    Godo, Lone Wolf 4GG
    Legendary Creature - Human Warrior (R)
    Chroma — Whenever Godo, Lone Wolf becomes equipped, it gets +X/+X until end of turn, where X is the number of green mana symbols in the mana cost of permanents you control.
    1RW: Godo, Lone Wolf gains first strike and lifelink until end of turn.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: August 19th, 2009
    Ascendancy GW
    Sorcery (U)
    Reveal cards from the bottom of your library until you reveal a creature card. Put that card at the top of your library and the rest at the bottom of your library in a random order, you gain life equal to its converted mana cost.
    "Is this the true gift of life, to be brought to the Heavens?"
    Posted in: Custom Card Contests and Games
  • posted a message on TCC August, Round 2: Poll
    Non of the U ones really worked for me. in the end I voted for Maokun because it made sense to me and the fact that it worked not only when Godo was equipped.
    Posted in: Custom Card Contests and Games
  • posted a message on DCC Discussion Thread
    Anyone who might have voted for Arcadic's card if it was "X +1/+1 counters on target creature"? I might have, but IMO would have been stronger flavour-wise if it had G in it as well and was not a human.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: August 18th, 2009
    Slave of Extinction 1W
    Creature - Elemental
    1W, Sacrifice Slave of Extinction: Put target exiled creature card onto the battlefield under its owner's control.
    Those that are gone are merely bidding their time for a triumphant return.
    1/1
    Posted in: Custom Card Contests and Games
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