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Life's Legacy: Delving into Delver
 
All Sets Are Good: Prophecy
 
The Magic Market Index for Feb 9, 2018
  • posted a message on Dominaria General Discussion
    Quote from Etherium Sage »
    Quote from Flisch »
    What I'm looking forward the most is a little breather from the Bolas plot. It's not that I dislike Bolas as a villain, but it'd be nice not to get burnt o-

    Wait what's this?


    Hold on a second-


    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa


    Bolas is love. Bolas is life. Bolas is everything, and everything is Bolas.

    That's probably a cabal member, and the cabal is run by Belzenlok. Since Belzenlok and Bolas are acquainted, there's a good chance he's working for Bolas like Razaketh on Amonkhet.

    And just because the Bolas plot happens in the background, it doesn't have to be the focus of the story. I think showing off what the remaining oldwalkers have been up to and tying them in to the current story + Liliana killing her last demon so she is free of her pact (enabling her to take a stand firmly againstBolas, Chain Veil issues notwithstanding) can make for enough story. M19 can then focus more on what's happening with different parts in Bolas's plan (and Ajani/Ugin's) to set everything up proper for Ravnica 3 in october.
    Posted in: Magic Storyline
  • posted a message on 'Vanguard' commanders: good thing or bad thing?
    I like the in command zone effects, but I think not being able to cast it at all defeats what commander is all about. I think they should sort off follow a formula where they do something while in the command zone to help you achieve X, then as a creature on the battlefield somehow capitalize on X.Easiest example that comes to mind as an example would be a commander that gives you no hand size both in play and in the command zone, allows you to draw an additional card if it's in the command zone during your draw step, and as a creature has P/T equal to the cards in your hand.
    Posted in: Commander (EDH)
  • posted a message on Take a look at my Etali deck!
    As far as late game gas goes, the new Arch of Orazca seems like a good include. I've also grown really fond of Conqueror's Galleon because it offers so much relevant abilities at so little opportunity cost for the late game.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Good hidden gems that aren't super specific or narrow
    Quote from darrenhabib »
    I would recommend not getting caught up in semantics of whether people think posts are "hidden gems" or not. The idea is just to post cards which people might not have thought about before. I've already taken away Teferi's Veil as a card I didn't even know existed, and its got me puzzling on how to use/abuse it.

    It's a good second Sundial of the Infinite as far as preserving creatures / creature tokens that have a sacrifice/exile at the beginning of the next end step trigger like Wizard tokens from Inalla or Unearth creatures. Ever since C17 came out, creature tokens can actually phase instead of being exiles instead.
    Posted in: Commander (EDH)
  • posted a message on Interesting deck ideas based on game play mechanics that aren't overplayed
    A Noyan Dar, Spellshaper deck could be right what you want. It has a decent amount of synergy and power in it betweek Awaken and other instant/sorceries but it's the killing people with 30/30 flying islands that only that deck can do. I break it out every once and a while for variation, which even the most general EDH stock list for this deck will deliver on.

    Perhaps a Grixis colored deck that focuses on creating artifact tokens - treasure, gold and/or thopters - and sacrifice them for value or win through Mechanized Production.

    Activated ability tribal. With whatstheirnames of Meletis as your commander you can disguise as group hug and play cards like Mana Flare and Heartbeat of Spring etc. to give everyone more mana than they can spend. But because you run a lot of creatures with activated abilities (There are several expensive ones like the Invokers with powefull effects) and untap every turn effects like Seedborn Muse and Awakening you can fully utilize every single mana you make into all sorts of different abilities among your cards. Luminarch Ascension and Sacred Mesa would definitly fit the bill.
    Posted in: Commander (EDH)
  • posted a message on No Creature Commander REcomendations
    Oloro, Ageless Ascetic with no creatures in the deck. You could focus on control with big spells, combine Approach of the Second Sun with black and blue's tutor power, go enchantment control, Esper Superfriends or, if that's your thing, some sort of ifinite combo. With Oloro gaining you life each turn, at least your commander actualyl does something for you while you can just never play it (for the 100% creatureless experience).
    Posted in: Commander (EDH)
  • posted a message on Dominaria Returns
    Quote from Gutterstorm »
    On the other hand, if New Phyrexia is to ever become a serious threat they need to be able to get off of Mirrodin somehow so sooner or later this technology will have to find it's way into the storyline.


    Again not really. Phyrexia got to Mirrodin by piggybacking on Karn. It can easily continue to expand in a similar way. There's also the possibility that, if we really need it to be the specific entities of New Phyrexia then they could just dub the phyrexians non-organic. I mean would that really be a retconn in most cases? (really asking that btdubs, I came in after all the Phyrexia and New Phyrexia hoopla and dont really have access to the material that would answer)

    Edit: and that's not considering the massive number of planes Karn had probably infected, possibly including Elspeth's home plane, that we could visit.
    True it would not be neccesary for infection from the oil to continue. However, the specific entities that have been established on New Phyrexia are the new Phyrexian cannon and they would not be all that threatening if the threat is contained already by the laws of interplanar physics.

    As far as I know Phyrexians are a combination of organic and inorganic material, which is why they harvest and recycle species instead of just annihilating them. Having said that, I don't know if a Phyrexian could "survive" if it sheds it's biological parts and harvests new ones to graft onto itself on an new plane after plane hopping as "anti-organic matter" that way. It would make them a perfect scary villain in a story context, as that would mean they always adapt to the "local" biodiversity in look and feel, yet in a Phyrexia-corrupted style while maintaining their identities as the phyrexian characters they are. Would perfectly allow for wildly different cards for the same character while maintaining in-story logic as for why that is.
    Posted in: Magic Storyline
  • posted a message on Dominaria Returns
    Quote from Gutterstorm »
    They said the same about Planar portals though and that got brought back.


    Not really though. They wanted planeswalkers to be special. Hence getting rid of planar portals and ships like the weatherlight. Rashmi/Tezzerets planar bridge only works on inorganic objects. They probably aren't bringing something like the weatherlight back. This way they can do things that bridge the gap like lazotep, which to our knowledge only Bolas knows about, but still maintain thw special status of Planeswalkers.
    On the other hand, if New Phyrexia is to ever become a serious threat they need to be able to get off of Mirrodin somehow so sooner or later this technology will have to find it's way into the storyline.
    Posted in: Magic Storyline
  • posted a message on Dominaria Returns
    Do we know what happened to the Weatherlight? Is it still intact or whas it destroyed by the Null Moon blast? I can totally envision a storyline where Rashmi builds an improved planar bridge which combined with project lightning bug technology and some tinkering by Jhoira and Karn could repair / rebuild a Weatherlight-esque ship that can be used to planeshift people.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Ravnica 3: Lost in the Tenth District
    Two villains attempt to invade an unsuspecting plane with malicious intent. What should have been an easy heist suddenly takes a turn, as unbeknownst to the villains, the residents prepared a welcome party...

    Main cast:
    Nicol Bolas - Harry Lime
    Tezzeret - Marv Merchants
    Jace - Kevin McAllister
    And many others.

    First spoilers reveal the return of the Trap mechanic which originially debuted in Zendikar

    Posted in: Magic Storyline
  • posted a message on Xenagos, the God of Double Damage Beatdown
    I don't have a lot of time right now, just two observations:

    Crop Rotation is better than Thought Vessel because it can go get Ancient Tomb or, later in the game, Kessig Wolf run or, if you just drew it as part of a big draw action, get Reliquary Tower.

    Your primary argument of going for less efficient artifact based ramp is to decrease devotion, yet you want to run Woodland Bellower + Fierce Empath as a tutor package which will immediately increase your devotion by 3. This seems to need some more thought.

    I will reply more thoroughly when I can.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ixalan General Discussion
    I'm confused about the Tarkir part though. If I recall correctly, Sarkhan started on his path to Tarkir and eventually wound up saving Ugin because he was constantly hearing Ugin whisper in his mind to come to Ugin's Nexus. But there's no logical reason why Ugin would implant such a thing in Sarkhan's mind prior to his defeat by Nicol Bolas on Tarkir. But he couldn't have done it afterwards because he was wel, dead.

    Maybe it's just me but it feels chronologically messed up? Or will we at some point learn that Sarkhan was already under Ugin's control when he started working for Bolas and the whisper thing was just a beacon home in case something happened? And his time tampering was also unforeseen by Ugin, meaning Sarkhan Unbroken is the first time he is truly free from Draconic influence? But then why did Sarkhan bring the hedron cocoon with him if that was unforeseen? Kind of convenient to just randomly have one when you happen to need one.

    Posted in: Magic Storyline
  • posted a message on What's holding Taigam, Ojutai Master back?
    So far, budget. He's on my build list, just haven't gotten to it yet. I think I will be building more around the "can't be countered" ability then the rebound.

    By combining him with Dovescape and Hushwing Gryff/Tocatli Honor Guard in a tokens + anthems strategy I think I could actually make a casual acceptable version of the Dovescape+Humility deck people hated in the past. Force everyone to play on my terms, my terms being a setting where the scales are rigged in my favor since I can play noncreature spells while my opponents cannot.
    Posted in: Commander (EDH)
  • posted a message on Zetalpa, Primal Dawn - Mono White Misery
    What can i say, the strategy is indeed very linear. Another way to approach this deck is to make a different mono-white deck that just happens to run a few P/T increasers, then use Zetalpa as commander as a sort of transformational plan B. Could be a mono-white Approach of the Second Sun deck that just beats face with Zetalpa in case the AotSS plan doesn't pan out. Or just lifegain. You can run a perfectly viable mono-white lifegain deck without having a specific commander. It will run lifelinking creatures so some buffing equipment fits anyway.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zetalpa, Primal Dawn - Mono White Misery
    Sigil of Distinction seems good here. If you play it the turn before Zetalpa, that gives +6/+6 by itsef. Then you just need 1 more damage increase to instant kill.

    Puffer Extract could be good too. The fact the creature is destroyed matters not for Zetalpa, but going for lethal if you untap with this and Zetalpa is extremely easy.
    Posted in: Multiplayer Commander Decklists
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