I already have separate accounts for mmo-champ (Curse, I assume), MTGS (from before merging with curse, so not a curse account, I assume) and Twitch. I do NOT have facebook account of any kind, and I'm not making one either. Good thing this merge is with twitch and not with facebook. At least I have a possibility of continuing. I'm just not sure which accounts will be merged in the end.
About passwords, I have over 300 sites where I have some kind of username and password, and each of those has a different password.
About Starstorm and Comet Storm, I'm already running both?
This deck list is mostly for my own use, but if someone has good ideas how to make this better, I'm all ears.
Deck idea is pretty clear, ramp and hit face. It has two infinite combos: Kiki+Zealot and Sword of FaF+Aggravated Assault. Otherwise it's just clear ramp and beats.
1 Xenagos, God of Revels
Creatures (19):
1 Sakura-tribe elder
1 Wood elves
1 Yavimaya elder
1 Oracle of mul daya
1 Balefire dragon
1 Urabrask the hidden
1 Kamahl, fist of krosa
1 Vorinclex, voice of hunger
1 Avenger of zendikar
1 Savage Ventmaw
1 Scavenging Ooze
1 Ulamog, the infinite gyre
1 Kozilek, butcher of truth
1 Eternal witness
1 World Breaker
1 Hermit Druid
1 Kiki-Jiki, Mirror Breaker
1 Zealous Conscripts
1 Bane of Progress
Instants (7):
1 Worldly tutor
1 Comet storm
1 Starstorm
1 Beast within
1 Chaos warp
1 Grab the reins
1 Momentous fall
Sorceries (20):
1 Far Wanderings
1 Nissa's Pilgrimage
1 Explosive vegetation
1 Hunting wilds
1 Mwonvuli acid-moss
1 Cultivate
1 Kodama's reach
1 Skyshroud claim
1 Blasphemous act
1 Hull breach
1 All is dust
1 Aftershock
1 Mizzix's Mastery
1 Rishkar's Expertise
1 Selvala's Stampede
1 Green sun's zenith
1 Gamble
1 Tooth and nail
1 Genesis wave
1 Primal Command
1 Sword of feast and famine
1 Lightning greaves
1 Skullclamp
1 Mind's eye
1 Sensei's divining top
1 Oblivion stone
1 Sol ring
1 Armillary sphere
Enchantments (5):
1 Mana reflection
1 Aggravated assault
1 Sylvan library
1 Frontier Siege
1 Zendikar Resurgent
Planeswalkers (2):
1 Sarkhan Vol
1 Garruk Wildspeaker
Land (38):
1 Command tower
1 Ancient Tomb
1 Taiga
1 Wooded foothills
1 Fire-lit thicket
1 Grove of the Burnwillows
1 Raging ravine
1 Rootbound crag
1 Stomping ground
1 Flamekin Village
1 Kher Keep
1 Kessig wolf run
1 Inkmoth nexus
1 Gaea's cradle
1 Valakut, the molten pinnacle
1 Strip mine
1 Temple of the false god
1 Yavimaya Hollow
1 Eye of ugin
1 Homeward path
1 Thespian's Stage
9 Forest
8 Mountain
Changes:
14.11.2012
-Primeval Titan+Boundless Realms (Might be awesome for "ramp", but have to see if 18 is too few summons for the "beats"-phase.)
16.2.2013
-Boundless Realms+Sylvan Primordial
-Mountain+Thespian's Stage
11.6.2013 - No changes (Ruric thar and savageborn hydra were interesting.)
28.10.2013 - No changes (Into the Wilds and Primeval Bounty were interesting.)
4.2.2014
-Sylvan Primordial+Vigor
4.3.2014
-Vigor+Bane of Progress
-Radha, Heir to Keld+Xenagos, God of Revels (The commander of the deck changed)
6.6.2014
Zip. Thinking if I should remove Rampaging baloth and add Hydra broodmaster or Craterhoof Behemoth.
18.12.2014
-Karplusan forest+Flamekin Village
17.5.2015
-Rampaging baloths+Savage Ventmaw
-Journey of discovery+Frontier Siege
25.7.2015
-Ranger's Path+Nissa's Pilgrimage
23.4.2016
-Regrowth+Mizzix's Mastery
-Garruk, Primal hunter+Zendikar Resurgent
-Acidic slime+World Breaker
19.7.2018
-Soul's Majesty+Rishkar's Expertise
-Harmonize+Selvala's Stampede Not sure if this change is a good idea.
You know Ferrari is an Italian car as well?
Anyways, I like the colours of the italian legends more. However, the language really isn't very nice looking graphically. I understand korean and such languages for pimping, as it looks so very different for us that are using western alphabets. I do not understand why German would be better than English though.
However, there are several reasons I do not pimp my decks with foreign (eastern) languages. I have bunch of EDH decks and I sometimes loan them to my friends when playing. It's not cool to explain every foreign card to them while playing.
Also, with english cards, I can be sure that I can trade them away. With foreign cards, people might not want to trade them as they also want cards they can understand.
I have bought few Mana drains for legacy in Italian as they are cheaper. However, all EDH decks that have mana drain use english ones. I.e. I have bought few easy-to-remember foreign cards to be used in my own gaming. However, any gaming I do with friends (EDH mainly), uses english.
Assumably we don't have that many collectors/EDH pimpers in our city :P.
Edit:
And the life counter feels quite sturdy (plastic). Turning it needs a bit of force but I have a feeling it will become more loose when it is used. You also need to take a correct hold of it, otherwise its pretty hard to turn.
It has been probably said somewhere, but I was surprised to notice that the set also came with an ok cardboard box.
However, as someone explained to me when searching for my Imperial Recruit for this deck, P3K cards are very hard to find as anything else than near mint or close to that. Thats because nobody used them until they became accepted in tournaments, and when they became accepted, the value of MtG cards was already understood quite well and stuff like sleeves was in general use. Thus, finding P3K cards in similar condition than, for example, unlimited dual lands or such, is pretty tough (even if they are almost same age).
Original Maze of Ith image is kinda odd, until you figure out whats happening in it. Or maybe you have already noticed but still don't like it :P.
Anyways, there is a man crawling inside those brain..guts (maybe mister Ith's brain guts ), and he doesn't seem to be doing well.
Edit: Aaand I should read the thread until the end before posting...
Not every rare slot needs to be tier1 standard competitive. In fact, I like when there are times when standard does not have straight Wrath of God variants available etc. Players need to think new decks.
I don't believe BoW will be a winning card in the standard but at least it's.... something completely different than your average 3/4 haste mob for CMC 3 or whatever.
Myself, I put BoW in my main deck once and after winning with it several times, once at turn 3, I removed it from the deck as it got old :D.
Is there any other reason for all the fetches than Sylvan Library? There is no Valakut like in the Norin deck and you do not have Divining Top in deck either. Would the deck be hurt a lot if one would use only UG fetch and put basics in place of the rest?
EDIT: Hrm... well, fetches do give you the option to get to threshold fast and also fill your grave. So they probably are pretty useful :). Never mind. Dumb question.
It's kinda funny how the spells/creatures in the deck cost something like $150 and the landbase is $600-700
With Confusion, things are much different of course.
If I go the route of Wild evocation, there are bunch of other cards as well that would work.
Gate to the Æther, Wild Evocation, Braids, Conjurer Adept, Eureka and Hypergenesis at least.
About giving treats to only one opponent, I know the idea of making friends with one and there should be cards that only help one opponent in addition to you. However, what I try to achieve is that I give everyone a lot of power (including myself) while keeping myself way more defended that the rest. Thus, the hope is that the opponents slug themselves to death when I just help them along while looking not that dangerous.
Bit like giving nukes to a bunch of warring neanderthals and staying inside impenetrable fortress yourself while you watch the show.
As I said, it might not work at all in real life.
There are million ways of protecting yourself from creatures, but lifeloss is very hard to fight. Counterspells at least work against them.
I fear Gisela would turn everyone on me though. It is pretty clear and present danger to everyone, so it would probably become a target (and then myself).
When I have Edric and Zedruu and a Phelddagrif on the table with Propaganda and No mercy and few Vows around, nobody should be really looking to whack me. Instead, they go for the ones that have Zur+15^2 enchantments, or Karador + whatever he has digged up from graveyard, or Animar + 27 artifacts/eldrazis, or Sliver overlord and XXX slivers.
However, I need more non-aggroing protection to keep me from safe from tables like that. And I don't want to clear the board as I just want to steer the big guns to somebody else than me, not destroy the guns. The Vows are excellent idea and do just what I want. Hmm, I add Door to Nothingness as well. That would be a "do not come here" sign as well as long as I have mana for it.
I will check on the "happy hippo hugs" lists when I have bit more time.
However, I have hard time thinking what two cards could be removed from the deck as is.
The changes I have made for my own deck are as follows:
- Primordial Hydra + Scavenging Ooze
- Rampant Growth + Hermit Druid
- Curse of Bloodletting + Garruk Wildspeaker
- Fierce Empath + Primal Command
- Reflecting Pool, Copperline Gorge, Kazandu Refuge, Eldrazi Temple
+ Ancient Tomb, Grove of the Burnwillows, Kher Keep, Yavimaya Hollow
Would it be daft to remove Awakening zone for either Kiki or Conscripts? The second card I would remove would be the Curse, but I don't have that one anymore and Garruk has worked nicely on ramping AND giving me quite early blockers, so would like to leave that one in... hard choices.
This deck is very much "work in progress" at the moment.
The plan is to make a deck that is so group hugging and defensive that nobody wants to kill you and prefer to hit someone else instead. Yes, I read Dan's Deckshop and thought to try to take it as far as I can with EDH.
I would like to have lots of cards that give something to opponents as well, and on the other hand have bunch of defensive cards that try to veer opponents to hit someone else than you. It's a bit like my Norin Chaos deck, but instead of pissing everyone off (without defense), I would like to please everyone as much as possible while having good defense.
I could use help with this. I have no clue if the concept would work in real life, but would like to try to make a list anyways.
I figured to start out with a 5 colour deck. That way I don't need to think about colours yet. If it seems unfeasible, I need to lower the amount of colours.
Underneath are some cards I was thinking about. I would gladly hear more ideas.
1) Any cards that work with the idea of giving stuff to opponents while still working for you as well.
2) Any already noted cards that definitely should not be in the deck even if they fit the theme
3) Any cards that give strong indication to opponents that they should not attack or do damage to you.
4) What could be a wincon here (Except waiting for everyone else to slug themselves to single digit life totals).
1 Child of Alara
1 Karona, False God (Probably bad idea)
Creatures
1 Zedruu the Greathearted
1 Edric, Spymaster of Trest
1 Hunted Troll
1 Hunted Horror
1 Hunted Lammasu
1 Hunted Dragon
1 Hunted Phantasm
1 Phelddagrif
1 Questing Phelddagrif
1 Braids, Conjurer Adept
Instants
1 Mana Drain
1 Voidslime
1 Counterspell
1 Trade Secrets
1 Alliance of Arms
1 Minds Aglow
1 Collective Voyage
1 Death by Dragons
1 Eureka
1 Hypergenesis
Enchantments
1 Propaganda
1 Ghostly Prison
1 No Mercy
1 Martyr's Bond
1 Gravepact
1 Mana Flare
1 Heartbeat of Spring
1 Rites of Flourishing
1 Vow of Duty
1 Vow of Flight
1 Vow of Lightning
1 Vow of Malice
1 Vow of Wildness
1 Wild Evocation
1 Norn's Annex
1 Horn of Plenty
1 Anvil of Bogardan
1 Howling Mine
1 Font of Mythos
1 Horn of Greed
1 Door to Nothingness
1 Gate to the Æther
Lands (38)
1 Maze of Ith
1 Kor Haven
I really fear for combo decks. Not sure if there is anything that could be used to prevent combos for making infinite Exsanguinates or such. Fireball could be prevented easily with something like Greater realm of preservation but non-targetted lifeloss is quite nasty.
I wish WOTC would print a card that would say "Maximum mana a player can have in their manapool is 8" or some such :P.
Sundering Titan: Everyone in our playgroup hates it. Has always hated. It can be bounced and reanimated easily as a creature and it kills lands when it comes and goes. Probably the main problem is that it targets basic, not non-basic lands. If you want to fight 3+ colour decks, use Ruination or similar.
Ah, but you don't play red? Well, maybe your colour was not supposed to have a card that destroys 10 target lands?
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/213561-progenitus-planeswalker-control
However, I wanted to make a separate thread to keep my own changes and additions, mostly for my own record.
I try to make this list as powerful as possible, while maintaining as many Planeswalkers as reasonable. Thus, Decree of annihilation and other "unfun" cards are ok (well, they might be too expensive to cast, but otherwise they are ok ).
Main idea (like usually with PWs) is to keep board clear of anything else. Creatures are main target, with artifacts as a close second. With PWs doing the work without mana, I'm also having bunch of land destruction which might be a no-no in some groups.
1 Cromat
Planeswalkers (20):
1 Elspeth Tirel
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Garruk, Apex Predator
1 Jace, the Mind Sculptor
1 Karn Liberated
1 Liliana of the Veil
1 Liliana Vess
1 Narset Transcendent
1 Nicol Bolas, Planeswalker
1 Kiora, the Crashing Wave
1 Sarkhan Vol
1 Sorin Markov
1 Sorin, Lord of Innistrad
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker (*)
1 Venser, the Sojourner
1 Vraska the Unseen
Instants (5):
1 Mana Drain
1 Voidslime
1 Vampiric tutor
1 Enlightened Tutor
1 Cyclonic Rift
Sorceries (12):
1 Akroma's Vengeance
1 Austere Command
1 Decree of Annihilation
1 Jokulhaups
1 Descend upon the sinful
1 Final Judgment
1 Merciless Eviction
1 Demonic Tutor
1 All Suns' Dawn
1 Cultivate
1 Kodama's Reach
1 Time Warp
1 Doubling Season
1 Humility
1 Dictate of Karametra
1 Mystic Barrier
1 Mirari's Wake
1 Rhystic Study
1 Pernicious Deed
1 Stranglehold
1 Mana Reflection
1 Spreading Plague
1 Sandwurm Convergence
1 Sphere of Safety
Artifacts (12):
1 Chromatic Lantern
1 Nevinyrral's Disk
1 Rings of Brighthearth
1 Sol Ring
1 Sensei's Divining Top
1 Thran Dynamo
1 Worn Powerstone
1 Gilded Lotus
1 Coalition Relic
1 Torpor Orb
1 The Chain Veil
1 Contagion Engine
Lands (38):
10 2x each basic land
1 Seaside Citadel
1 Arcane Sanctum
1 Savage Lands
1 Crumbling Necropolis
1 Jungle Shrine
1 Vivid Meadow
1 Vivid Marsh
1 Vivid Grove
1 Vivid Creek
1 Vivid Crag
1 Sandsteppe Citadel
1 Mystic Monastery
1 Nomad Outpost
1 Opulent Palace
1 Frontier Bivouac
1 Command Tower
1 Reflecting Pool
1 Exotic Orchard
1 Terramorphic Expanse
1 Evolving Wilds
1 Rupture Spire
1 Transguild Promenade
1 Bojuka Bog
1 Strip Mine
1 Krosan Verge
1 Shimmering Grotto
1 Murmuring Bosk
1 Thespian's Stage
Notes:
- No creatures. Saw this in some other PW thread and thought the concept is interesting to try out. However, if people are using a lot of Telemin Performances or Helm of Obediences, adding a Desolation Giant (and removing something like Catastrophe), might work nicely to deter people away :). Of course, if someone would use Proteus Staff, Desolation Giant might not work.
- Max two different PW cards with same type (i.e. max 2 Jaces and 2 Chandras etc).
- Trying to find other cards like Humility that hose creatures without requiring mana expenditure and that still allow any number of creatures on the table. Note that this deck does utilize a bunch of tokens so Humility works, but stuff like The Tabernacle at Pendrell Vale or Moat do not.
Changes:
14.11.2012
-Darksteel Ingot+Chromatic Lantern
-Hinder+Mana Drain
-Faith's Reward+Reflect Damage (We have several players with BIG hitting monsters, like Blightsteel Colossus, Uril, Kaalia, etc.)
-Static Orb+Inexorable Tide
-Norn's Annex+Cyclonic Rift (Instead of hoping that the +31/+31 Uril wouldn't pay 2 life to attack me, lets get rid of it.)
-Jace, Memory Adept+Jace, Architect of Thought (Arch can win you games and digs 3 deep.)
-Chandra, the Firebrand+Vraska the Unseen
-Darigaaz's Caldera+Transguild Promenade
-Genesis Wave+Supreme Verdict (Although I probably could use some card draw as well instead of more boom)
6.3.2013
-Supreme Verdict+Thespian's Stage
11.6.2013
I was having trouble with mana. I have some ramp but too little it seems. I try again with the following changes.
-Ajani Vengeant+Coalition Relic
-Gideon Jura+Gilded Lotus
-Spell Crumple+Worn Powerstone
-Martial Coup+Thran Dynamo
-Catastrophe+Merciless Eviction
28.10.2013
No changes. I have trouble keeping PWs up as everyone just spends a mob to attack me if I don't have very good fort ongoing. Waiting for Commander2013 card that lets only my neighbour to attack me.
4.2.2014
-Maelstrom Nexus+Mystic Barrier
-Armillary Sphere+Darigaaz's Caldera
-Mind's Eye+Mana Flare (Trying flare, if everyone just messes me over, have to change it to Mana Reflection)
4.3.2014
-Mana Flare+Mana Reflection
-Reflect Damage+Time Warp
-Inexorable Tide+Torpor Orb
Thinking about adding Omniscience...
6.6.2014
-Leyline of Sanctity+Dictate of Karametra Leyline is logical choice to keep in deck, but nobody at least in our group uses any targetted damage spells anymore. Dictate is like Mana flare, but I get the first turn to use some stuff and then blow up the lands :).
4.7.2014
-Sarkhan the Mad+Kiora, the Crashing Wave
1.8.2014
-Ajani Goldmane+Garruk, Apex Predator Three Garruks in the deck... not sure if it works ok.
-Phyrexian Arena+The Chain Veil Testing Chain. Not sure if I have enough draw anymore and Chain takes a lot of mana to use.
20.11.2014
-Darigaaz's Caldera+Sandsteppe Citadel
-Treva's Ruins+Mystic Monastery
-Dromar's Cavern+Nomad Outpost
-Rith's Grove+Opulent Palace
-Crosis's Catacombs+Frontier Bivouac
-Wargate+Spreading Plague Already have other tutors, this is pretty expensive and finds only permanents. Spreading plague can keep other monsters off the table with my new commander. Also gives other players a way to keep table cleaned as well. I need to think about Grave Pact and Decree of Erebos as well.
-Progenitus+Cromat Requires half the mana to cast and can do way more many tricks than Prog. Useful with Spreading Plague.
17.5.2015
-Contagion Engine+Elspeth, Sun's Champion
25.7.2015
-Jace, Architect of Thought+Narset Transcendent
23.4.2016
No changes.
19.7.2018
-Hallowed Burial+Descend upon the sinful
-Terminus+Contagion Engine Changing from destruction of creatures to more engine and protection
-Conflux+Sandwurm Convergence
-Rout+Sphere of Safety