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  • posted a message on [Card Creation League] CCL Discussion Thread
    Is there still a hosting slot open?
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] July 2012: The Great Chaos - Round 2 Critiques
    1st: Gerrard's Mom
    2nd: Vertain
    3rd: Lanxal
    4th: Link
    5th: Balefire

    I dont have time to post full reviews, im very sorry. If you want me to tell you what my thoughts on your card are pm and i'll tell you.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL July 2012: The Great Chaos - Round 2 Submissions
    Calamitous Backfire 4UR
    Enchantment (R)
    Whenever a spell is cast, any player may have Calamitous Backfire deal 2 damage to him or her. If they do, counter that spell. Any player may have Calamitous Backfire deal 2 damage to him or her. If they do, counter Calamitous Backfire's triggered ability.
    Posted in: Monthly Contests Archive
  • posted a message on [Mq] June CCL Top 8
    Profani: I really like the name of your race and i love several of the ideas represented by your cards, but the idea of your tribe is not well supported i can only see a connection between the common and the rare, the uncommon feels shoved in almost as if it doesnt fit. Also the common is needlessly complex, why not just give him a comes into play effect and have the higher levels focus on flicker and recast or bringing out of the deck or exile.

    Aethermage: I love the concept and the execution is very nice. I can see these being the trickster version of the race we have all come to love or hate, but i could also see this being a completely new race. First issue i have is that while i love these abilities, it doesn't work at common. Its too complex and too many things are going on for this ability to be on a creature with flying and an off color activation. The power level of these cards is insane, these would dominate almost any format that they were put in and the rare one is way under cost.

    Koopa: I have seen and thought about this mechanic before and ive always found it interesting and on a race of turtles it would be perfect. I love this color combination for the ability too. I hate the name you gave the mechanic, it only really has foresight in reference too first strike and i dont think first strike is well named. Your rare is trying to do too many things at once and overall just turns out to be uber doran for your race and i would have like to see something more unique in this slot. Oh, there needs to be a greater discrepancy between the power and toughness, right know they dont feel like turtles in that area.

    Jimmy Groove: Taking some ideas that were in white and a little in red, blend in some green and youve got a new leaner meaner goblin set or at least meaner. I have mixed feelings about this, i really like the second two. I loath the common, while yes it does fit in those colors it does not fit goblins, I know gem pal goblin and the others, the difference this can easily provide a steady stream of extra mana and opens up a whole slew of mean tapped out combat tricks with haste creature. Its not that it is bad design, its good design, i just feel that it might create some issues.

    Themightymonarch
    : Ok, gremlins pesky weird annoying things that you should be afraid of. You dont differentiate them enough from goblins and just like the orks of magics yesteryears if you can make yourself distinct you get brushed away or assimilated like the borg. I love the simplicity and focus of these cards, but your power levels are broken i see so many two card infinite combos with these guys as is especially your rare and continues artifact destruction is bonkers.

    Emocakes: Rhinos Rhinos... Sorry to bother you thats the other race. Oh, who are these guys. The elephants. what!? magic has an elephant tribe. The common is trying to do too much. The rares second and third abilities are almost redundant, I do see the situational diffrences between the two but there is too much overlap on the same card, and its first ability is boring, I am under whelmed for six mana. The best card is the uncommon, and it feels really out of place for an elephant, i do like how it can get around your opponents blockers though. why not 3/3 or 3/2 so aggressive for 2/3. too fast for elephant.

    Ninja Caterpie: Yay weasleys. no weasels. Do they have red hair, are there lots of them, do people look down upon them for being "second class"? Yes, there are 17 species and only three of them are threatened, i dont know probably. Yay Weasleys. Ok then... the common is great superb and really captures the feel represented by the others. The uncommon has a fun ability, but it is worded incorrectly, i believe. With double strike its a bit too powerful for uncommon and could be altered into a reall cool legendary red weasel warrior. Don you just love saying that, weasel warrior. Say it with me now, weasel warrior. Go on say it out loud. Just do it. Stop arguing with me and do it, weasel warrior. Moving on, the rare is weird and counting up the damage is weird and its weird if it goes off, and i love that it goes both ways,, and its just weird with damage prevention. It would work better if you just said "At the end of the first combat step of each turn, if the total attack power of attacking creatures was 20 or more, untap each creature and there is an additional combat phase." it might be a bit wordier, but that way i dont have to worry about damage step shenanigans like thunder bolt and prevention and blue gets an interesting edge against it.

    1) Koopa
    2)Aethermage
    3)
    Ninja Caterpie:

    HM:
    Jimmy Groove
    Posted in: Monthly Contests Archive
  • posted a message on [Mq] June CCL Top 8
    My walkers:

    Me

    Bradan Alroy
    :3mana::symu::symr:
    Planeswalker - Bradan (M)

    +2: Draw a card, then discard a card.
    -3: You may cast target instant or sorcery in a graveyard without paying its mana cost. Then exile it.
    -7: You gain control of all artifacts, enchantments, and emblems.

    [4]

    My Partner:

    Anoran Morgana 3BB
    Planeswalker - Anoran(M)

    +1: Look at the top four cards of target player' s library.Put any number of those cards into his or her graveyard, then put the rest back in any order.
    -3: Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
    -8: You gain an emblem with "Whenever an opponent draws a card that player discards a card."
    [5]


    Bloodvale Hatchet
    BB
    Creature - Bear Shaman (C)
    Pay 3 life: Target creature gets -1/-1 until end of turn.
    "Vengeance quickens us all into the deep woods."
    -Jhoral the Lorespeaker
    2/1


    Ashcoat Kindred 2G
    Creature - Bear Spellshaper (U)
    1G,:symtap:, Discard a card: Put a 2/2 green Bear creature token named Ashcoat Bear onto the battlefield.
    The Ashcoat have no leaders, only heroes to rally behind.
    2/2


    Jhoral the Lorespeaker 2GBU
    Legendary Creature - Bear Shaman (R)
    Once per turn when you pay life, you may gain twice that much life.
    Once per turn when you discard a card, you may draw two cards.
    Once per turn when you sacrifice a creature, you may put two 2/2 green Bear creature tokens onto play.
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on [Mq] June CCL Top 8
    Um, my planeswalkers were RU and B , so can my tribe be UBG?
    And can they be bears, bears already exist but they are not a coherent tribe so to speak?
    Posted in: Monthly Contests Archive
  • posted a message on YMTC 19: Salvation - Flavor text submissions
    Arbitration in a quarrel is a godsend. I come with less gentle motivations.
    Posted in: Custom Card Contests and Games
  • posted a message on [MQ] June CCL Round 2
    Vodka always burns Team Cider
    Jimmy Groove - mmm, tasty. This card makes me leap with joy, it eats, sleeps, and breaths green, green , and green. Finally someone worthy to kick garruk's pelt. There are just a few problems i have with it, I feel like the second ability should put the cards back into the deck, not the graveyard. Second, the first ability just feels... off, it blends with your first planeswalker flawlessly, but the ability doesnt feel right. Mechanically the first ability fits the general style of the second two if you were to look at a chart of ability relationships, but it just feels slightly off to me, i cant place my finger on it.

    Prophylaxis - Didnt post?

    Socrates
    - Ok, let me start by saying that i like your card as a stand alone. I do not like how all the costs of the card and you first planeswalker were mirrored, it feels gimmicky. Second, it feels like your card was specifically designed for your planes walker and only your planes walker and at the same time they occupy the same cmc in two other colors so it would be difficult to cast them in the same deck, this problem is exacerbated when the strategy used to effectively cast these to is contradictory to the deck that they belong in. I feel like you should have made your card one color, green. So, if i take the card by itself and ignore how it fits with you first planes walker, i am 100% percent in love with the plus ability and the ultimate. However, I loath the the second ability. The reason why is that on turn four if i play this card the effectivness of the first ability is limited by the fact that few if any creatures will or did come into play, so i want to use the second ability. The problem is that the second ability is situationally helpful and can actually hurt you more than it helps you if you try to use it. A planeswalker needs an ability that you would always want to use even if its not very helpful and this guy doesnt have that.

    Emocakes
    - This card and your planeswalker fit together like a strange jagged puzzle pieces, which isnt a bad thing. I think the cost and color of your card are a little off two 3/3 at 4 drop and then some is a bit much for me. Also i dont like how the first and last abilities are white and the second ability is completely green, there is no green white ability which i feel is almost an obligation for a multicolored planeswalker, im not saying that it is a requirement, just that you need a good effective reason for not doing it. Also the last ability feels like a week version of elspeths instead of its own unique ability and the fact that it uses absorb is a big negative not a positive.

    Arcel
    - I like this, not love like. It works great with your first planeswalker, but they together dont really fit the primary strategy of red white and blue, but its not exactlly not what those colors do either. ( the way these work together feels more green white red, except for the whole flying thing.) I dont like his ultimate and i think his three abilities work too well together almost cooky cutter and planeswalker shouldn't feel that way. Overall great work.

    Atogaholic
    - Im going to step aside and say that your first planeswalker possed many problems for your current round assignment, his abilities are parasitic against himself and because he has almost no use outside of helping you attack your opponent, it pigeon holed you., so im going of the idea that the first cards was a wizards printed card and you were trying to complement it. The obvios color choice to work with your first planeswalker would have been black or green, i like that you tried to not go with the obvious choice, but the obvious choice isnt always bad, would have given you trample and death touch. I see how you tried to use blue white to complement you guy, but even taken as a stand alone there are problems. First, why does my dove not have flying and why is it a dove and not a bird. The second ability is interesting but it feels clunky and i dont like how it doesnt protect but is pure agression in many ways the ability could have gone on a black blue planeswalker. The last ability feels like a mix of the blue and white duplication cards and the green duplication cards, and i dont like the idea of a card puting a token copy of tokens and normal monsters in play that isnt targeted it feels out of place. Overall, I think you could have made a better version of this card in green.

    Silence_dais - Your card falls within you first planeswalkers color identity, if you want me to tell you what i think about it pm me.

    Flabort - didnt post?

    Top 3:
    Door number one: Jimmy Groove
    Door number two:Arcel
    Door number three:Socrates


    ( Everybody was making me think about green today)
    ( If anyone thinks ive gone crazy or just missed someons post please pm me.)
    Posted in: Monthly Contests Archive
  • posted a message on [MQ] June CCL Round 2
    Me:
    Bradan Alroy :3mana::symu::symr:
    Planeswalker - Bradan (M)

    +2: Draw a card, then discard a card.
    -3: You may cast target instant or sorcery in a graveyard without paying its mana cost. Then exile it.
    -7: You gain control of all artifacts, enchantments, and emblems.

    [4]

    My Partner:

    Anoran Morgana 3BB
    Planeswalker - Anoran(M)

    +1: Look at the top four cards of target player' s library.Put any number of those cards into his or her graveyard, then put the rest back in any order.
    -3: Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
    -8: You gain an emblem with "Whenever an opponent draws a card that player discards a card."
    [5]
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    If september is open, even though i haven't ever done anything like running a contest, may i run it?
    Posted in: Custom Card Contests and Games
  • posted a message on [MQ] June CCL — Round 1 Critique
    I like my martinis shaken:
    Komachi: I like the idea of turning a planeswalker into a creature, but this is not how it should be done. I feel like the cost is too low and it does not address the thematic issue that they all have simi-vigilance, double targeting, and can block for them self. not to mention going to the graveyard with a defense higher than zero but having no loyalty counters.
    void_nothing: I love this card, but i wish that you then gained life equal to the number of counters on the creature to give it more interactions with other cards.
    Link: I like where this is going but i wish that it had more balanced effects that i actually care about.
    Koopa: Simple and effective its great. It, however, should not be printed at common, it would be a horrible limited environment.
    Icarael: This is very clunky, its too complex and common, and overall you don't get enough for what you are giving up.
    Profani: I simultaneously love and hate this thing. Lets start with the actual ability great if not a bit too niche fitting like a key designed for a specific locked door, the only problem is the koolade man already busted down the wall. It makes something that in my opinion good and turns it into too good. The other thing is that this is too cheap which makes my previous problem worse.
    Random_Nation: I going to give you a choice haste or instant. Oh, and it should be worded "that are copies".

    Top:
    1: Koopa
    2: void_nothing
    3: Random_Nation

    HM: Profani
    Posted in: Custom Card Contests and Games
  • posted a message on [MQ] June CCL — Round 1 Critique
    Team Vodka

    Yay me:
    Bradan Alroy :3mana::symu::symr:
    Planeswalker - Bradan (M)

    +2: Draw a card, then discard a card.
    -3: You may cast target instant or sorcery in a graveyard without paying its mana cost. Then exile it.
    -7: You gain control of all artifacts, enchantments, and emblems.

    [4]

    And in the "spirits" of my favorite liquor here is my "potion":

    Exotic Firewater UR
    Instant - (U)

    Counter target activated or triggered ability and Exotic Firewater deals 2 damage to its controller.

    "She comes out of nowhere, knocks you out, and then leaves you with a bad burning sensation. Oh, you wanted to know about the drink. Yea, it's fine."
    - Harold, Bartender at The Blind Eternities Tavern
    Posted in: Custom Card Contests and Games
  • posted a message on [MQ] June CCL — Signups
    My basic idea, the perfect thief.


    Bradan Alroy 3UR
    Planeswalker - Bradan (M)

    +2: Draw a card, then discard a card.
    -3: You may cast target instant or sorcery in a graveyard without paying its mana cost. Then exile it.
    -7: You gain control of all artifacts, enchantments, and emblems.

    [4]
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 4 (<24h left for critiques)
    Im going blind , i swear.
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 3 - Critiques
    Balefire - I like the combination of mechanics but that is about it.
    PsiJet - This is clunky.
    CrustaceanCrusader - This is over powered but I really like it so yea. good job.
    Hyral - This is Solid, like the rock of my valentine's day heart.
    foo_intherain - Broken.
    L2i0n0k7 - I hate white counter 99% of the time, this is pretty good though.
    KoolKoal - I love this but I think in terms of this ccl you are biting a very big bullet.
    Jimmy Groove - It gets the job done and it hasn't really ever been done before.

    Top 3:
    1. Hyral
    2. CrustaceanCrusader
    3. KoolKoal
    HM. L2i0n0k7
    Posted in: Custom Card Contests and Games
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