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  • posted a message on Why does limited "require" jank rares/mythics?
    Its funny, cause I distinctly remember everyone complaining that Modern Masters was full of nothing but bad cards for limited.
    Posted in: Magic General
  • posted a message on gripe time: Illiterate Magic players
    Maybe it's just me, but if someone flipped their **** because I mispronounced a word, I would be less inclined to "go out and better myself" and more inclined to leave that person alone forever.


    Or maybe you're right, and ignorance is a cancer. Guess we should round up everyone who you think is ignorant and have them shot, right?
    Posted in: Magic General
  • posted a message on gripe time: Illiterate Magic players
    Words don't have inherent spelling or pronunciation. Words are just a tool, and if I can spell it ornge or pronounce it "ernge" as you can understand what I'm saying, then hey, the tool works and you insisting that I'm doing it wrong makes you look like a jerkface.


    Also something about dyslexia here as well. I dunno what I want to say about it in regards to your first post, but I know it needs to be said. It's pretty unfair to dyslexics, is what I'm saying.


    Lastly, insisting one form of media is inherently "better" or "smarter" than another is terrible and you should stop doing it. Don't give any excuses, just stop.
    Posted in: Magic General
  • posted a message on Dealing With Power Creep
    Quote from Infallible
    It's impossible for me to ignore what's going on in Standard when it effects Legacy so much. It's both absurd and great that cards like Geist of Saint Traft and Deathrite Shaman are seeing both standard and legacy play. To realize new creatures can exist in the same format as Tendrils of Agony, Lions Eye Diamond, Standstill, etc. says a whole lot about how strong they are making creatures.


    Yeah, its almost as if they're making creatures that are just as powerful as other spells. How dare they!
    Posted in: Magic General
  • posted a message on How Do You Envision the Wedges?
    These things are much easier to imagine by what they’re missing. Kinda like in an Alara way. I came up with these ideas a while ago so I thought I’d expand on them now. It's also much cleaner to base the world off the ally colour pair and what the shared enemy colour adds, in my opinion.


    WBR
    Missing U and G, this is a world without reason and natural growth and intellect. What you have is a brutal, post-apocalyptic wasteland. A brutal and anarchic society ruled by those who have an use their power. The major conflict is are the small survivors versus the oppressive military power. No wildlife, little food and a big survival theme.
    Art focus: Wastelands. Little life. Plains are long expanses of desert, mountains are vicious rocky crags and swamps are tar pits and death traps.

    URG
    Missing W and B, so it’s missing order, structure and selfishness. What you get is a world of chaotic nature. Wild, fantastic growth, dangerous beasts and plants and individuals trying to survive. The biggest conflicts would be one of surviving nature, but also using nature in creative ways. The plants are intelligent, and the blue is reflected in those plants.
    Art focus: Forests and wildlife. Nothing is bare. Islands are lakes of flowers and seaweed and lots and lots of fish. Mountains are mossy and full of goats and birds. Forests are just trees and trees for miles.

    BWG
    Missing U and R and logic and creativity. And endless cycle of life and death. Structured, efficient, expansive, and eternal. A mixture of long-lived forests and huge beasts, and short-lived insect swarms and invading plantlife. Black rules the plane and so there’s a huge force of ambition and drive and doing whatever it takes to survive.. Small communities are common and those communities are usually right in the thick of nature.
    Art focus: Lots of life and death, but large. Bigness is the biggest theme there. Swamps are graveyards of corpses and things that feed on them. Plains are huge and go on for days. Forests are impossibly tall.

    RWU
    Missing B and G. Life and death are not a part of this world at all. The world is unchanging and eternal, and the focus is on intellectual pursuits, creativity and order. Lots and lots of mechanical creations, animated golems and elementals of society. Very civilized. No plant or wildlife. Mostly “non-combative” spells and creatures, with a focus on art and knowledge and things like that. Highly bureaucratic, but with lots of radical political movements and protests.
    Art focus: Very stylistic and artistic display. No life, but dotted with cities and monuments. Mountains are beautiful and set to sunsets and picturesque. Islands are still and calm. Plains are full of monuments (think things life Stonehenge all over)

    GUB
    Missing R and W. Missing order and passion, and based around things that go bump in the night. Full of dark creatures, mad scientists, and scary woods. Basically one big Grimm Fairytale world. Small communities but also individuals living in the dark heart of the woods. Lots of scary things and dangers, but also a big focus on those who fight them. Kinda like halfway between Innistrads humans vs horrors and Theros’ heroes vs monsters. Also faeries, both good and bad.
    Art focus: Fairytale inspiration. Dark and scary but also light and fluffy. Forests are dark and scary. Islands are oases of light and hope in the darkness. Swamps are boggy and full of witches and swampthings.
    Posted in: Magic General
  • posted a message on [SCD] Mutavault
    It's nothing special, but it's basically always playable so that's not too bad.
    Posted in: Limited Archives
  • posted a message on [New Info] Magic panel at San Diego comic-con
    And that, ladies and gentleman, ends our 'new information' section of the presentation. If you'll all come this way, we can begin the 'complain about the new information' section.
    Posted in: The Rumor Mill
  • posted a message on [New Info] Magic panel at San Diego comic-con
    Look at those set numbers

    1d/9

    I'm have no idea what that means.
    Posted in: The Rumor Mill
  • posted a message on [New Info] Magic panel at San Diego comic-con
    Quote from Moppi
    That Elspeth art screams of her Planeswalker card art for Theros.

    p.s. Thank goodness no Escher Girl pose happened in this. Bless~!



    Still a little too much boobs and butt for me though.
    Posted in: The Rumor Mill
  • posted a message on [New Info] Magic panel at San Diego comic-con
    Absolutely gorgeous art. Wow.
    Posted in: The Rumor Mill
  • posted a message on [New Info] Magic panel at San Diego comic-con
    About freaking time we got an enchantment block.
    Posted in: The Rumor Mill
  • posted a message on What would you ask to MaRo @SDCC?
    I'd ask if there's an ointment I can use to get skin as thick as his. Cause magic is the only thing I can think of that would let a man take so much undeserved hate and not go crazy
    Posted in: Magic General
  • posted a message on Neal Oliver Wins GP Las Vegas!
    Girls don't get enough coverage in Magic, so its a good thing theres a high profile female player to focus on.

    And sealed is so much about skill. Its probably the hardest format there is. Building the best deck from a pool is very very hard.
    Posted in: Magic General
  • posted a message on MTG QUESTION FOR THE REAL MTG PLAYERS
    This thread is biased against imaginary magic players.
    Posted in: Magic General
  • posted a message on Dear WOTC: mulliganing - a considered alternative.
    Learn how to mulligan?

    The games where you will mulligan to oblivion looking for a land are very small (but hey those are the times you remember), and this system will make that worse.
    "Oh hey this hand has no land. Lets just send some cards back. Oh hey, I still have no land. Guess I'm screwed now." Doesn't seem fun.

    Changing the mulliganing rules won't stop mana screw though.
    The majority or mana screw I have seen (and I'm certainly guilty of it too) comes from people keeping shoddy hands telling themselves they will draw into what they need.
    Posted in: Magic General
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