I think Delay needs to be in the discussion more. It's usually a hard counter for 1U in Modern. I'm lost as to why nobody plays it. I do in a few decks and it works wonders.
That's a lot of cases of the word "doom" on one card.
Cool points for you if when you ever have to read the rules of this card to someone, every time you say "doom" go "DOOOOOOOOOOM" in a booming voice.
a weaker and more exspensive cmc of Deicide basicly
oh that card is a story highlight by the way remember that
Uhhhhh, in what world is exile target creature weaker than exile target enchantment? lolololol.
Twice as expensive, half as useful. The former was an amazing card in it's time. This is 4 mana creature removal with marginal upside. This isn't bad, but you are discounting cost effectiveness. Deicide always gave you a mana advantage over youe opponent considering most enchantments and enchantment creatures at the time were 2cmc and above. This? All gods are 4 mana or below except the Grixis ones which means this card's optimal use 5/8 times isn't even mana optimal.
It doesn't matter what the mana cost of the God is. This spell exiles it no matter the cost and does it the same way regardless of whether the God cost 3 or 5 or 7.
"Mana optimal" isn't really a thing.
If being mana optimal wasn't a thing, dispel, essence scatter and negate wouldn't be used over 3 mana generic catch all counterspells. And murder would be used over fatal push, grasp of darkness, etc. When your answers are more expensive than the threats you are answering, that's a huge problem. Being mana efficient is important for answers.
That's not what I'm saying. I'm saying if you use a removal spell to get rid of something it doesn't matter what the target's mana cost is. The point is you needed to get rid of it and you did.
There should be no point in having temporary forums like "new card discussion" then. Just discuss the cards in the forum of the format of your choice.
Even if a thread is necro it isn't detrimental to anyone so who cares?
Can someone please explain to me why "necro"ing a thread is such a bad thing? Why create a new thread to discuss something that you can simply continue discussing? Why is there a time limit on threads and how many days is that time limit exactly?
a weaker and more exspensive cmc of Deicide basicly
oh that card is a story highlight by the way remember that
Uhhhhh, in what world is exile target creature weaker than exile target enchantment? lolololol.
Twice as expensive, half as useful. The former was an amazing card in it's time. This is 4 mana creature removal with marginal upside. This isn't bad, but you are discounting cost effectiveness. Deicide always gave you a mana advantage over youe opponent considering most enchantments and enchantment creatures at the time were 2cmc and above. This? All gods are 4 mana or below except the Grixis ones which means this card's optimal use 5/8 times isn't even mana optimal.
It doesn't matter what the mana cost of the God is. This spell exiles it no matter the cost and does it the same way regardless of whether the God cost 3 or 5 or 7.
"Mana optimal" isn't really a thing.
I'm guessing it allows you to play land cards from your graveyard and has a power and toughness and creature type? Posting the text of the card would help discussion as I have literally no other idea about this card.
The second time you cast it you still need the spell to actually resolve to win the game. It's only the first copy that it doesn't matter if it's countered or not. Some people are still missing this.
And in order to get placed back in the deck where Griselbrand can draw it again the first copy also needs to resolve. So I wouldn't say it doesn't matter if they counter it, it still complicates things.
Turn 4: do it again and laugh while you cry because you don't have any removal left (Ps the cards you are trying to talk about are called Lightning Bolt, Path to Exile, Fatal Push and Dismember)
Trying to correct someone about format staples when they have a better grasp on the format than you do is hilarious.
Every Magical Christmasland scenario described for this card involves jumping through multiple hoops, having multiple precise cards in hand, and still typically doesn't do anything until turn 3 or 4. Look at the decks that are played in Modern:
Death's Shadow runs 8 targeted discard spells in its main deck and will typically both use one and have a 5 power creature in play by turn 2.
Abzan and Jund run 6+, plus 12+ removal spells for this guy to fiht through before doing anything.
Dredge and affinity often have 12 power on board turn 3, which other decks need to be able to interact with or race.
Storm variants go off turn 2-3 if they aren't facing interaction.
Eldrazi runs playsets of Paths, Thought-Knots and Displacers, all of whom blank this guy.
Scapeshift runs Primetime out at the same speed as this guy, but more reliably and without depending on other draws for Titan to win the game.
A deck built around Champion needs to either A) manage to be fast enough or interactive enough to grt on board against these decks, B) actually be able to stick and attack with Champion even through removal and discard, C) have a high enough density of high enough impact fatties for Champion to do something and D) actually draw/tutor and keep those fatties in hand through Thoughtseizes, Cliques and Thought-Knots long enough to actually cheat them in.
Like everyone says, fun kitchen table card. It might do something cool once in a while in a draft deck. But absolutely no place in Modern, and Standard is optimistic.
Please take it to a tournament and prove us wrong. I'll be holding my breath to see it break to 32 anywhere.
Trying to correct someone about format staples when they have a better grasp on the format than you do is hilarious
Time Spiral, Planar Chaos and Future Sight are all card names but weren't included in the block.
Cool points for you if when you ever have to read the rules of this card to someone, every time you say "doom" go "DOOOOOOOOOOM" in a booming voice.
That's not what I'm saying. I'm saying if you use a removal spell to get rid of something it doesn't matter what the target's mana cost is. The point is you needed to get rid of it and you did.
Even if a thread is necro it isn't detrimental to anyone so who cares?
It doesn't matter what the mana cost of the God is. This spell exiles it no matter the cost and does it the same way regardless of whether the God cost 3 or 5 or 7.
"Mana optimal" isn't really a thing.
And in order to get placed back in the deck where Griselbrand can draw it again the first copy also needs to resolve. So I wouldn't say it doesn't matter if they counter it, it still complicates things.
Trying to correct someone about format staples when they have a better grasp on the format than you do is hilarious