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  • posted a message on Jund
    I agree with Chaos021 in regards to surgical not really being a good choice as a sideboard card in jund. My main issue with the card is that it requires some amount of setup to disrupt the combo decks, which makes it narrow. When I am playing jund I want to play cards that will allow me to increase percentages in more matchups, versatility is key.
    Posted in: Midrange
  • posted a message on Jund
    Ha!! Yeah it was definitely Traitor of Ghet... these guys trying to make me look like a maniac haha I honestly didn't draw it the whole tournament, but the idea is that its there for the aggro matchups, ive tested it online and I have had good results with it
    Posted in: Midrange
  • posted a message on Jund
    In my experience, 3 BBE was better bc I do not want to run 25 lands to support 4 of them since I flood wayyy too much when I do so. Also, lowering the probability of having Bob reveal a BBE is important. I decided to increase my removal count bc I kept losing to aggro decks on modo and also because Dallas meta usually has more aggro decks. Kitchen Finks main was a meta call to have an extra out main deck vs burn and other aggro decks, it can be swapped out for the 4th bbe if the meta turns into a midrange fest but at the moment i wouldnt dare... specially if storm and infect are real threats, these are matchups where we really dont want bbe
    Posted in: Midrange
  • posted a message on Jund
    Agreed. I was testing against my buddy Ali Aintrazi, with the list he top 4ed the team open with (jeskai control) and I lost the majority of games, I tested sb games and I def improved my chances when I was able to resolve a blood moon, he runs search for azcanta so blood moon kept him from having the enchantment flip.

    Jeskai tempo is way easier.
    Posted in: Midrange
  • posted a message on Jund
    The scapeshift decks only have chandra and titan left, maybe baloth as win cons if you blood moon them... I have usually been able to beat those cards once they are locked out by blood moon.

    In regards to Abrupt Decay: Spreading Seas, map were just an example of versatility... I could have mentioned any card with CC < 3 to make my point. It doesn't matter if these are not popular, in a modern tournament you will often play 10 different archetypes and its hard to be prepared for everything, which is why I prefer to run catchall cards such as decay, pulse, k command... I think you get where I'm getting at.

    Jund can be built in so many different ways, my preference is to be as versatile as possible.
    Posted in: Midrange
  • posted a message on Jund
    Jadine's analysis is pretty good, she points out several things I agree with. However, I disagree with a few others:

    1. I never like to just concede matchups, or rather to ignore them. For instance, big mana decks... Through testing on mtgo I have found that these decks are still prevalent which is why I want a plan. Which leads into my second point.

    2. Blood Moon. I love me some free wins. This card beats valakut all on its own and is helpful vs tron. I disagree when she says that fulminator is better since its good vs jeskai, but the thing is that blood moon is good there too!

    3. Abrupt Decay. She is interested in lowering her curve and running 4 bolts. Therefore, cuts had to be made. I don't think 4 bolts is where I'd like to be and the reason is mainly Death Shadow, delve creatures and Thought Knot Seer. Decay sucks vs eldrazi but can still destroy expedition maps (when on the play) and random stuff like chalices, etc, but the reason why I like Decay is because it offers versatility. I want to be able to destroy Cranial Platings, or Death Shadow (withour fear of them holding up a one mana counter for it), Spreading Seas, etc etc

    Been playing a good amount on modo, feeling pretty good about my chances for GP OKC... Been trying a list with Hazoret and Kitesail Freebooter (yes, Kitesail) and have 4-1'd three leagues, my losses have been to decks like UR through the breach and tron
    Posted in: Midrange
  • posted a message on Jund
    Etched Champion is usually the reason I lose to affinity, been having a pretty bad run against affinity as of late. Heading into GP OKC I am definitely going to be ready for that matchup. In the main I am running a Grim Lavamancer and a Kalitas (which is not amazing but decent enough vs affinity if we can slow them enough, great vs ravager and races favorably). In the sb i plan on running the following options vs affinity: 1 damnation, 2 grudges, 1 kozileks return, 1 anger of the gods and 1 shatterstorm. I'd like to add another k return and cut anger just bc it is such a great answer for everything they have except ravager but its hard to justify when anger is so much better vs coco, humans, dredge and other aggro decks... so thats my conundrum at the moment
    Posted in: Midrange
  • posted a message on Jund
    Quote from wtyyy »
    Hey didn't know you check in on this thread! Was a treat seeing you do that make-or-die play with Bob, choosing to terminate the Sculler instead of Flickerwisp. What was the thought process behind that decision?

    Would love a deck tech - how instrumental has Hazoret been for you?

    Anyway, best of luck


    Basically I was at 4 life with Blood moon in play when i drew terminate, sculler had my damnation and flickerwisp was going to bring me down to 1 on its next attack. The decision was to either kill flickerwisp and hope i find an answer for my own Bob before it kills me, mind you my opponent is locked by my moon but he still has a swamp in play and could potentially draw a fatal push to kill my bob and start attacking w his sculler. I felt like my opponent still had live draws and i also knew that I had lots of turns where my own bob could kill me if i dont draw a removal spell for it. Therefore, I went for the high risk high reward play of killing sculler since that meant i had to only dodge one bob trigger as I was getting my damnation back to my hand but couldnt cast it the same turn due to my own moon. It ended up working out, I was very conscious that I needed to get lucky, but this involved getting lucky only once, the other option involved getting lucky potentially multiple times and that was my reasoning.

    Hazoret was insane the whole tournament, I loved it. I just wish I would have played vs grixis DS a bit more. Hazy absolutely seals the game in that matchup, I didnt play against DS until day 2 when i was already dead for top 8. I did however play vs tron 4 times and went 2-2, the wins involved blood moon draws and the losses where those games that I didn't have the moons. Matchup is just so hard.

    My buddy Michael Olson finished top 32, we had a pretty similar list. He decided to go against blood moon in favor of fulminator mage. But I convinced him into running a Hazoret and he told me that it was great for him. He had a split of 1 kalitas and 1 hazy, where I had 2 Hazorets. In retrospect, maybe I should have had that same split with Kalitas, since Kalitas is great vs matter reshaper and races tron pretty well, I just thought that DS was going to be more popular. But I was wrong, tron was everywhere!

    Quote from FlyingDelver »


    I am not agreeing on Jund being on its death bed, but its certainly hard to win tournaments now. I play Jund every FNM still, I do also manage to have more wins than losses but ever so often I get paired against some kind of Big Mana deck which screws with my score and prevents me from winning the FNMs. I am always up in the better half of the participants but am struggling to reach to number 1. I feel there are just too many bad or hard matchups for Jund where we just have too many dead cards. We are the king of removal, but against all those Scapehisft, Tron or Control decks it feels at least a third of our deck is just dead. Sometimes more, sometimes less. So its definitely hard to pilot the deck and adjusting it to the meta when half of the meta just dodges most of our goodstuff cards.


    My win % vs big mana decks has improved a ton with blood moon. Scapeshift is a cake walk once you slam the moon. Tron is the only matchup where they are still capable of winning through the blood moon, thanks to expedition map and having all is dust. Still don't really know how to improve that matchup, been trying several things but ive only managed to go 50/50 vs them.
    Posted in: Midrange
  • posted a message on Jund
    Hazoret is bae <3 hopefully she'll have my back for day 2 as well Smile
    Posted in: Midrange
  • posted a message on Jund
    That's a good list @flyingdelver, my list is very close to this at the moment. Planning on playing it on Sun at the SCG classic in Richmond
    Posted in: Modern Archives - Proven
  • posted a message on Jund
    @flyingdelver your reasoning seems sound to me, Ishkanah can definitely prove its worth in a heavy junk meta, however I am not sure we can make that call as of yet. I'd wait to see what the first few modern tournament results look like before making this call... Honestly, I would rather up my Liliana the last hope count if I am concerned about junk, card is great against them and has applications in many other matchups. I have been beating junk soul tokens solely on the back of lily last hope...
    Posted in: Modern Archives - Proven
  • posted a message on Jund
    Quote from chaos021 »
    That's cool. It's just that Affinity has been not an issue, and it's been in hiding for a while anyway. I am really curious as to why you were so heavy on Maelstrom Pulse (2 main and 1 sideboard) if you're expecting faster decks? Was this also testing for something else or is there something that really makes that a strong choice right now?

    Pulse is extremely underrated in Jund. I don't see why people don't run more of them, it is the most versatile answer to anything and everything. In this case, I added an extra one in the board because I wanted to improve my matchups vs specific cards that can be difficult to answer, such as planeswalkers (nahiri, Elspeth, ugin, karn), lingering souls, master of waves, etc. It is definitely not meant for fast decks, we already have a ton of answers for them in bolt, terminate and decay, but it can still come in if we have worst cards to take out for them.
    Posted in: Modern Archives - Proven
  • posted a message on Jund
    Quote from chaos021 »
    Wouldn't playing 4 Collective Brutality be just as good?


    vs burn/infect yes, def cripples them hard. Against affinity its not so great.

    Not saying this is a great idea or anything, I was just wondering if the strat worked and there was an IQ nearby so I decided to give it a whirl. I would never play it at an open or higher stake tournament
    Posted in: Modern Archives - Proven
  • posted a message on Jund
    So about a week or two before the bans I did a bit of experimenting with a Madcap Experiment package (pun intended lol) because I was going to an SCG IQ in an area where I expected burn and affinity to be popular. The plan worked out really well, and it actually caught a lot of people of guard. This version of jund beats those two decks to the ground, and it is also very good vs infect (already a good matchup without the madcap package though). I did not win the tournament (bant eldrazi beat me in top 8) but I feel like it is worth discussing. Granted, I wouldn't play this version of the deck in a bigger tournament just because it constraints my sb options so much, but if you hate losing to burn and affinity this will definitely work lol

    Here's the link to the list:

    http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=110883
    Posted in: Modern Archives - Proven
  • posted a message on Jund
    Quote from jund_lover26 »
    In regards to Bant Eldrazi match-ups, what are the possible sideboard options for us if Blood Moon is not yet available for you to include in your 75? I am still searching for 2-3 Blood Moon right now. But I am seeking for temporary right now for possible sideboard. Answers are definitely appreciated.


    Damnation is a clean answer against Bant Eldrazi since their whole strategy consists on putting pressure through combat. Anger can be good if they have a displacer/skyspawner/hierarch/reshaper draw. The better answer however is Damnation since it kills everything no questions asked...
    Posted in: Modern Archives - Proven
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