Hey, for whatever reason, Chrome has your MTG GamePack flagged as malware and your main app as "potentially dangerous". I disabled the malware and phishing protection and downloaded it anyway. Several anti-virus scans come up clean. I do believe this has to do with MediaFire. Just thought I would let you know.
Also, how can I mass add cards to my collection. I have a txt file that I have created with another app. Something simple like:
"
1 Creeping Corrosion
2 Drowned Catacomb
"
Either through copy-paste or with import txt file. Also, even though I can export to csv, txt, etc, I should be able to import those back in. Why not?
Sure, First time in this part of the forum. Sounds fun.
My suggestion will be 4xBoom/Bust. Because cascading BBE -> Bust = GG.
I'm kinda surprised no one thought of this interaction before for this deck. Cheap Land destruction to bring the curve down, and a very good win condition.
Captain of the Watch - not only does he make more tokens, but a sudden army of N+2/N+2 (Where N is the number of creatures you control) Vigilance soldiers is ... appealing.
Master of Etherium - Already said, but an army 1+2N/1+2N is very powerful.
Nemesis of Reason - Probably the best target. Fog has no effect on this.
Nobilis of War - 5/4's vs 3/4's; they have to two-on-one to kill something.
Vampire Nocturnus - Feeling Lucky? lol. If you get it and your opponent doesn't, your opponent may as well forfeit (each one would be a flying 3 + 2N/3, where N is the number of creatures you control). If you don't... too bad.
That is all I can come up with tonight. Good night.
On another thread, I saw a Mirror of Fate + Relic of Progenitus combo. Basically, you use MoF, but stack RoP's effect on top of it. Repeat to get ANY 7 cards out of your deck. Usually, you want to put 5 + RoP +MoF to recur. Interesting what those 5 cards would be though... The thread I found it on wanted to set up a Cascade chain, but there is probably better...
That is awesome. I just want to throw out that activating Relic's ability allows you to draw your Enigma Sphinx, then your Enlisted Wurm before you can cast Enigma...
Solution?
EDIT~Whoops. There is me talking before thinking. You draw from the deck, then exile the deck for Mirror. Sorry.
Vigor doesn't double p/t. It MASSIVELY increases the wolves' p/t.
Say I have 4 wolves in play, I activate MotWH's ability to attack one of them. It gets +8/+8. BUT THEN, that wolf deals 10 damage, divided as you choose, to each of the tapped wolves (for the ability), adding that +10/+10, divided as you choose.
While the synergy is nice, there is still Wraith effects out there (Martial Coup, Hallowed Burial, Planar Cleansing, and Scourglass) that Vigor has no effect on. I think that the deck should be able to recover quickly, so that is why I use the psudo-ElfBall strategy.
Here is a new deck list that incorporates both ideas:
While this might not be a strong Standard deck, it is a lot of fun to play. Wilt-Leaf Liege is a good idea to get the Wolves out of fallout range, but a Howl puts you right back to where you were. Chameleon Colossus is also a good idea, considering the mana I produce and it gets the +1/+1 bonus from the Archdruid and Deathtouch from the Packmaster. It also taps to the Master's ability. I will definitely cram it in... somewhere. Suggestions?
IMO, its you and your friends having a good time playing Magic. Nothing at stake, nothing to lose (except a little pride). Then, after a couple hours, playing D&D or Smash or Gears, and trading deck ideas until the sun comes up.
Yuck! I tested this on MWS and came out with the following:
Cascading into Twincast is disgusting.
The mana is fine...
Too many Nucklavees
It becomes T2 Legal with the removal of Damnation and Glimpse the Unthinkable... but that is not the point.
Heavy creature decks (esp tokens) hate Extractor Demon and Volcanic Fallout together. Cloven Casting is the only card that feels a little out of place, due to it's high cmc. More testing on that is needed tho...
Edit~ it is actually pretty fast... I am leaning towards cutting Cloven Casting... Yea, the card I wanted to make the deck around... but its hanging in there...
Whoops... I must've forgotten about it somehow... Interesting since I did mention it several times...
Took out the Belltower Sphinx... Too weak and bad mana.
Edit~ Nivix is an interesting idea (hit with double Cruel?)... but a little inconsistent for the mana investment (most of the most painful spells are under 4 mana). Shelldock Isle seems to do the trick.
Edit2~ could use a pair of Terrimorphics... if I didn't have 8 CIPT lands already...
The trick is to use Cloven Casting with Mind Funeral, Glimpse the Unthinkable, and Blightning, as well as the cascade cards, to double its effect. With 6 mana, Deny Reality will double cascade into one of the three drops (hopefully a Mind Funeral...). Another 2 mana will copy those spells too. (Four Mind Funerals?)
As always, constructive criticism is welcome.
CHANGELOG
-4 Belltower Sphinx
-4 Psychic Drain
+4 Mind Funeral
+4 Glimpse the Unthinkable
-1 Nucklavee
+1 Nemesis of Reason
To really screw with their hands, you could use Remand or Dream Fracture that lets them pick up a card and you to pick up a card, which is good for fueling more counterspells.
This is my first deck post on MTG Salvation, but I have been lurking for a while.
I play in a school club of about eight to twelve people. Four of us are the best, I being one of them. I usually play artifacts (first Sunburst, then Esper, but it wasn't until Conflux that it did anything) or WBU control (using Jace's deck as the base). While nothing is explicitly banned in our meta (except for made-up cards and silver-bordered cards), the two-mana Counterspell is discouraged. A lot of my cards come from Alara, mostly Conflux, Jace v Chandra, some Ravnica, and a few Onslaught.
I don't really want to buy any new cards, but here is an attempt at a casual/budget 5 color control deck that is mostly played in Multiplayer FFA or 2HG:
The overall goal is to maintain card advantage and wear them down until Blood Tyrant or Nicol Bolas himself can unleash their power. I have tested this against several of my other decks and it fares okay...
Constructive criticism is welcome. And Brilliant Ultimatum feels like dead weight. I need to get a few Esper Charms. for example.
Also, how can I mass add cards to my collection. I have a txt file that I have created with another app. Something simple like:
"
1 Creeping Corrosion
2 Drowned Catacomb
"
Either through copy-paste or with import txt file. Also, even though I can export to csv, txt, etc, I should be able to import those back in. Why not?
My suggestion will be 4xBoom/Bust. Because cascading BBE -> Bust = GG.
I'm kinda surprised no one thought of this interaction before for this deck. Cheap Land destruction to bring the curve down, and a very good win condition.
Captain of the Watch - not only does he make more tokens, but a sudden army of N+2/N+2 (Where N is the number of creatures you control) Vigilance soldiers is ... appealing.
Fulminator Mage - screw you 5CC. Sideboard.
Galepowder Mage - remove their entire army from play (temporarily) and hit them with flying 3/3's
Ghastlord of Fugue - remove their hand from game with unblockable 4/4's
Master of Etherium - Already said, but an army 1+2N/1+2N is very powerful.
Nemesis of Reason - Probably the best target. Fog has no effect on this.
Nobilis of War - 5/4's vs 3/4's; they have to two-on-one to kill something.
Vampire Nocturnus - Feeling Lucky? lol. If you get it and your opponent doesn't, your opponent may as well forfeit (each one would be a flying 3 + 2N/3, where N is the number of creatures you control). If you don't... too bad.
That is all I can come up with tonight. Good night.
Solution?
EDIT~Whoops. There is me talking before thinking. You draw from the deck, then exile the deck for Mirror. Sorry.
Say I have 4 wolves in play, I activate MotWH's ability to attack one of them. It gets +8/+8. BUT THEN, that wolf deals 10 damage, divided as you choose, to each of the tapped wolves (for the ability), adding that +10/+10, divided as you choose.
While the synergy is nice, there is still Wraith effects out there (Martial Coup, Hallowed Burial, Planar Cleansing, and Scourglass) that Vigor has no effect on. I think that the deck should be able to recover quickly, so that is why I use the psudo-ElfBall strategy.
Here is a new deck list that incorporates both ideas:
20x Forest
//Creatures
4x Llanowar Elves
4x Wolf-Skull Shaman
4x Farhaven Elf
4x Elvish Archdruid
4x Wren's Run Packmaster
4x Master of the Wild Hunt
3x Vigor
4x Howl of the Night Pack
3x Thousand-Year Elixir
3x Cream of the Crop
3x Overrun
Mutavault might also be useful here because of the same reasons I posted for Chameleon Colossus above, albeit a little more restrictive.
20x Forest
//Creatures
4x Llanowar Elves
4x Wolf-Skull Shaman
4x Elvish Visionary
4x Farhaven Elf
4x Elvish Archdruid
4x Wren's Run Packmaster
4x Master of the Wild Hunt
2x Regal Force
4x Thousand-Year Elixir
3x Howl of the Night Pack
3x Overrun
While this might not be a strong Standard deck, it is a lot of fun to play. Wilt-Leaf Liege is a good idea to get the Wolves out of fallout range, but a Howl puts you right back to where you were. Chameleon Colossus is also a good idea, considering the mana I produce and it gets the +1/+1 bonus from the Archdruid and Deathtouch from the Packmaster. It also taps to the Master's ability. I will definitely cram it in... somewhere. Suggestions?
Cascading into Twincast is disgusting.
The mana is fine...
Too many Nucklavees
It becomes T2 Legal with the removal of Damnation and Glimpse the Unthinkable... but that is not the point.
Heavy creature decks (esp tokens) hate Extractor Demon and Volcanic Fallout together.
Cloven Casting is the only card that feels a little out of place, due to it's high cmc. More testing on that is needed tho...
Edit~ it is actually pretty fast... I am leaning towards cutting Cloven Casting... Yea, the card I wanted to make the deck around... but its hanging in there...
Took out the Belltower Sphinx... Too weak and bad mana.
Edit~ Nivix is an interesting idea (hit with double Cruel?)... but a little inconsistent for the mana investment (most of the most painful spells are under 4 mana). Shelldock Isle seems to do the trick.
Edit2~ could use a pair of Terrimorphics... if I didn't have 8 CIPT lands already...
3 Nemesis of Reason
4 Wall of Air
2 Nucklavee
2 Cloven Casting
4 Twincast
4 Glimpse the Unthinkable
4 Mind Funeral
4 Blightning
4 Deny Reality
2 Jace Beleren
2 Cruel Ultimatum
4 Shelldock Isle
5 Island
7 Swamp
5 Mountain
4 Bituminous Blast
3 Volcanic Fallout
3 Shriekmaw
3 Damnation
2 Extractor Demon
As always, constructive criticism is welcome.
CHANGELOG
-4 Belltower Sphinx
-4 Psychic Drain
+4 Mind Funeral
+4 Glimpse the Unthinkable
-1 Nucklavee
+1 Nemesis of Reason
Winter Orb or even Static Orb would also help with the tapping.
I play in a school club of about eight to twelve people. Four of us are the best, I being one of them. I usually play artifacts (first Sunburst, then Esper, but it wasn't until Conflux that it did anything) or WBU control (using Jace's deck as the base). While nothing is explicitly banned in our meta (except for made-up cards and silver-bordered cards), the two-mana Counterspell is discouraged. A lot of my cards come from Alara, mostly Conflux, Jace v Chandra, some Ravnica, and a few Onslaught.
I don't really want to buy any new cards, but here is an attempt at a casual/budget 5 color control deck that is mostly played in Multiplayer FFA or 2HG:
4 Mulldrifter
1 Ethersworn Adjudicator
1 Blood Tyrant
1 Wall of Reverence
1 Wall of Denial
//32 Other Spells
1 Nicol Bolas, Plainswalker
2 Oblivion Ring
2 Offering To Asha
2 Brilliant Ultimatum
2 Jace Beleren
2 Castigate
2 Mind Rot
2 Blightning
2 Volcanic Fallout
2 Jund Charm
2 Ancestrial Vision
2 Intimidation Bolt
3 Countersquall
3 Lapse of Certainity
3 Path to Exile
4 Arcane Sanctum
3 Crumbling Necropolis
2 Jungle Shrine
1 Savage Lands
3 Island
3 Plains
2 Swamps
1 Mountain
1 Forest
Constructive criticism is welcome. And Brilliant Ultimatum feels like dead weight. I need to get a few Esper Charms. for example.