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  • posted a message on Kardia: An MMORPCCCG (Updated on Post #1025, prior: #1012)
    I jumped around a lot while doing this one, so I apologize for errors. PM me.



    Avrin

    OOC: Super random request, could you change the amulet description to "+1 Universal Mod" just so its consistent with the others which put the number first? I almost missed it.

    CARD EVAL
    Card: This is very strong with the requisite islands, especially for blue pump.I appreciate it as an ode to the old, but I think one simple addition would make it much less threatening to the color pie, and in general: "Activate this ability only when you cast a sorcery." Does that power it down a lot? Yes. But it's blue pump. It shouldn't be that powerful in that volume at instant speed. I like the idea behind this though and the flavor is strong. 7.5/10
    Flavor: Awesome approach to take to this challenge. It's certainly safer than going in yourself or sending someone in to do it for you, and it makes for cool imagery. 9/10
    Score: 16.5 + 2 = 18.5
    SUCCESS (Mana Spent)
    EXP Gained: 4

    The man washes ashore and expresses his gratitude. "Thank you very much, sire! Much of what I had still floats in the sea, but here, take this." (50 Gold, W)











    Vega and Skyhand

    OOC @Skyhand: In general in Kardia, all spells have flash without actually having flash.

    You go and talk to the Ogre. "Please, keep back. This is private business," he bellows.
    "But sir, these are the ones who delivered the package in the first place," replies J'varn.
    "Oh, well then, I suppose that changes things a bit."

    You are given a glimpse of what was in the package: It seems to be… A Dragon Egg.

    "If you wish to join us, there is more you can do. There is a place in Fira known as the Scorched Ridge. It is due south of New Kalon. There, you will find a variety of beasts. One in particular holds the Emberstone in its stomach. Slay the beast and retrieve such a stone from its innards and return and you will have earned your place among the Draconites."










    Dalleg

    OOC: My bad on the naming confusion.

    You inquire as to the thieves true intentions and needs. It would seem that, unsurprisingly, they are not the brains of their operation. "Our boss sent us over here on a boat," the more chatty one tells you. "His name's Edgard, housed up at Marauder's Watchtower, west of New Kalon he is. He sends us here, gives us an empty bag of gold, and we can't come back till it's full. If we're gone too long, someone usually shows up to try to kill us. Now I ain't saying we're innocent in all this business, mister sorcerer, but please, even if you don't kill us, he just might."

    Given this, I am presuming you head back toward Begrina (2).











    Endilses

    OOC: This is the longest, most ornate ruse, on both you and Rolfund's part...

    You sigh and tell your story, like a liar. "Oh, me? No, siree, not me. No way, no how boy. But you keep hitting Iron reliably and eventually you work your way up as I did. Got a decent salary now, don't even need to hit it big. Barely even mine myself anymore, really. But you know. Same old routine, like you said."











    Vasari

    OOC: Most can, but I design them.

    You travel east then south coming to… Daggerspire Mists (1BB).

    This barren terrain is shrouded in a mist that greatly lowers visibility, but has no toxic effects. The region is littered with rock spires that shoot up pointedly like daggers, giving the region its name. These spires combined with the mists make strong hiding places for assassins, and so there are a great many who use this field as their preying grounds.

    There's one now.

    Daggerspire Assassin 2BB
    Creature - Human Assassin (R)
    X,T, Pay X life: Destroy target creature that entered the battlefield this turn with power X or less.
    2/2

    Its ability is activated and "on the stack," targeting Vasari, with X = 4. The assassin is not attacking.

    You may treat your response as Combat or as OOC with OOC-task-difficulty of 18.
    You may retaliate in the same turn, but you must be consistent. If you respond to the ability OOC, your retaliation must also be OOC, and the same goes for Combat.







    Khassia

    "I could maybe do it for 100, if you convince me…"

    CHALLENGE: Convince him
    Difficulty: 10











    Degrammaton

    "I don't know what that is, Mister! I'm not really even supposed to be this far from the house."

    You go west then south through the ratbreath and stillwind hills, coming to… Knuckle Passage ((G/R)).

    This narrow isthmus is under the de facto jurisdiction of The Fistborn, who have built up a camp across it. Like with any Fistborn camp, there is a small brawling arena, several tents for the inhabitants, and a large outdoor feasting area. The Fistborn are notorious bullies, and let few people through without giving them a hard time. On both land borders of the fort are several gate towers.

    "Oy, look at this one!" "What is that" "I don't know. Looks kinda puny if you ask me" "Oy, it does, doesn't it." "You just gonna take this, puny?" "Yeah, what's wrong? You look glum down there, tiny."

    This is what you hear as you pass the northern towers. Walking through the camp, you see several brawlers engaged in unarmed skirmishes and several others engaged in two-armed eating.







    Uranti, Slarenk, Ivan, Alvril

    OOC: You still around, Ivan? And like, everyone else?

    CARD EVAL
    Card: I've gone back and forth several times in my head on whether this should sacrifice itself when you use its ability. This combined with anything that can recurrently turn something into an artifact is devastating as land-stealing. That leads me to think that the best version of this might cost something like (2/U) and sacrifice itself. Still, brutal combos aside, it's a clever design with strong flavor that can't be denied. 7.5/10
    Flavor: Magnets, magnetic fields, etc are all good. I'm glad you chose to take advantage of the asymmetry of the stasis field as the way to deal with this, also. It's what I hoped for. 9/10
    Score: 16.5 + 3 = 19.5
    SUCCESS (Mana Spent)
    EXP Gained: 4

    You seize the reactor out from its temporal stasis and wait. After what feels like forever, a grain of sand drops from it. All you have to do now is wait, so you do. You tell stories, play a card game, try riddles on each other, etc. until finally the 20th and final grain of sand drops and the barrier on the other side of the room is deactivated.

    You emerge on the other side and continue your ascent. The winds are at their strongest yet and the path is awkwardly angled as it spirals outwards. A simple slip could equal a deathly fall. But after another long stretch of climbing, you reach the top (+(U/W) to all).

    Behold, the Timeglass: An ornate multi-lens telescope the shines in purple and gol--/*?*\(B/W)(B/W)(B/W)\*?*/--"You weren't supposed to get this far. It would seem I might actually have to step in? Impose a little Rule of Law."--/*?*\(B/W)(B/W)(B/W)\*?*/-- (Rule of Law is now in effect here.)

    A barrier takes hold around the Timeglass, and you find it to be stronger than the one at the base of the spire.

    CHALLENGE: Dispel the final barrier.
    Difficulty: 60











    Megarot

    You return to Begrina and hand over all your gold (-50 Gold) for a voyage across the sea (+U) to Horoto:

    A city built into and around the jungle canopy. Ships pull in from the west at Climber’s Dock, then ascend a tall tree-spiraling ramp to enter the city. Treehouses are linked by suspended bridges, forming a precarious city that sits well above the ground below. Visitors may find respite in The Broken Branch, while those seeking to arm themselves may do so at Strength’s Seed. Those who have a more nature-based faith may find salvation at the Luferu Chapel, whose tower reaches up above the canopy offering spectacular views of the sprawling jungle continent. It is said that The Criminal Council has a presence in the city, and some claim that Horoto’s biggest business, brewery The Saptap, is actually a front. What limited governence and protection the city has are housed in The Alcove, an acorn-shaped structure suspended in the center of a small clearing.

    You arrive and look around, taking in the sights (+G).











    Aran

    OOC: The shawl is a cloak-category item. It's worn on the body, over armor.
    OOC: Mana comes from lands, just like in the card game. The more land you cover and explore, the more you'll get mana.

    You spend the next couple hours exploring around the town, finding that which you can find among the lands just around you (+1WB).











    Nystax

    Nubs squeaks and chatters gleefully from your praise. You carry him south then west, through the camp, past the shrine, and into… Dryad's Delta (+GGU)

    The water from the ocean trickles into the jungle of this region, creating a beautiful maze of waterways and plantlife. Accordingly, the dryads have come to make this place their home, as they embrace and embody the beauty in nature. Several peaceful water and jungle creatures can be found here.

    Retrodifficulty for Camo: 17
    CARD EVAL
    Card: "Can't be blocked" now, I guess. Anyway, I'm inclined to say no to this. I don't think straight-up unblockability feels like it should be green at all. Chameleon feels more like a "choose a land type. landwalk get" type spell anyway. If it were that instead of unblockable with the same cost and totem armor, we'd be in businesss. 5/10
    Flavor: Unblockable is an interesting take on hiding something. I'm not sure I buy into it, since I sure hope you're not planning to attack. The chameleon flavor in principle would be good though. 7.5/10
    Score: 12.5 + 4 = 16.5
    FAILURE (Mana Spent)
    EXP Gained: 1

    The dryads do not come out to do any dancing, as they can quite clearly still see you.
    You may retry this challenge.






    MAP BELOW
    Posted in: Custom Card Contests and Games
  • posted a message on Maginon VII: An MMORPCCCG (Updated on Post #189)
    EVERYBODY: A recommendation I have for everyone: Ctrl-F or Command-F for the word "Navigator" and look at everyone's navigation data each update and keep it in mind. It will save you valuable travel time if you don't have to wait for me to tell you what's in range when another player has already been told.





    MAETA RABE

    OOC: Yeah I kept trying to think of a word that meant thinking without meaning intelligent. Sentient is it.

    Retrodifficulty for moss stop: 16
    CARD EVAL
    Card: Complexity probably pushes this to uncommon, but power level is a bit low. Or, at the very least, situational. It's a sideboard card plain and simple, with perhaps the rare exception of anything putting -1/-1 counters on your own stuff. Given that, I think it could cost one mana. But it's very interesting and new design territory. Which I'm into. 8.5/10
    Flavor: Name is obviously well-suited to the goal. I'm not really sure WHAT to call what the moss is doing in magic terms. I guess it's probably putting counters on itself, so yeah, this stops that. 8.5/10
    Score: 17 + 2 = 19
    SUCCESS (Mana Spent)
    EXP Gained: 4

    You stop the moss, which doesn't accomplish much of anything, but you did it!
    See spoiler below.










    NUMOKA (and MAETA RABE)

    Not combat since you don't precisely attack, so much as… soul-brutalize?

    Retrodifficulty for killing Grigor: 20
    CARD EVAL:
    Card: The flavor of this card is weird. It's a great gang-up-on-someone card, but that flavor is lost in the, well, flavor. It's a little odd and unexplained why this card has the power to turn opponents' creatures against each other. Balance-wise, I think it's fine, maybe even a little unexciting at the cost? 7.5/10
    Flavor: It's not clear how you shape the will and actions of the remnant Mirik oozes to have them deal damage for you. I also still don't get why you chose a "soul" flavor. Yes, this is like a hyper Soul's Fire, but in space-lore, souls are a little too fantasy. 6/10
    Score: 13.5
    FAILURE (Mana Spent)
    EXP Gained: 2

    Numoka attempt an odd tactic to take down the old man, but he is unable to rally the weird oozes to his cause and the whole thing just gets lost in the shuffle. Maeta Rabe arrives on scene to witness this spectacle, and had intended to help the old man who it now seems, for some reason, has far more enemies than one would imagine for an odd hermit in the middle of a swamp.

    Numoka has been spending a prolonged time in this swamp (B).










    EIGLEM and KEESH

    You take the Cryogenic Bomb and leave the city, following your Navigator, and eyes, toward the volcano (1R).

    NAVIGATOR: Obonaco (Dormant Volcano) == Borders: Cobo (Spaceport City)

    The path to the volcano is linear and apparent. There is no chance for a wrong turn, but that does not mean the journey is easy. While the volcano is so-called dormant, the recent activity which threatens to change that had rendered the area exceedingly hot. You begin to perspire, or whatever your species do, as you approach the base. It becomes clear you won't make it without some sort of heat shielding.

    CHALLENGE: Become heat-shielded
    Difficulty: 15

    NOTE: In theory, you don't both have to do this, since it only takes one person to transport and operate the bomb. It's entirely up to you whether you both want to make cards for this, or just have one of you do so.










    PEX-HIUD

    CARD EVAL
    Card: I struggle to see the green in this. I think if that green symbol were white, we'd be in business. Obviously, that was not available to you. But still. This is very odd. I get what it's doing, but giving that ability to the artifact just feels odd. You untap the artifact and give it a tap ability, which feels to me like you should've just made that effect part of the instant itself. Overall, I feel like it's just trying to do one or two things too many and in too complex a way. 6/10
    Flavor: My imagined description of what this card would do is to magnetize the ship in a special way such that it naturally reassembles itself magnetically. That isn't, however, what you describe. I feel like the mechanics here all work for what you're doing, but there's a slight writing-to-card disconnect. 7.5/10
    Score: 13.5
    FAILURE, But …
    EXP Gained: 1
    JUST THIS ONCE: You may cast another spell for this challenge immediately and it will be totaled with the above card's score. If you go and do other things beforehand, you give up this opportunity.










    ITON

    OOC: You are going to struggle to fit in some doorways...

    Iton (U/R)
    Creature - Elrith Engineer
    T: Target artifact becomes the colors of your choice until end of turn.
    1/1

    You have:
    Credits: 1000
    Inventory: One clothing item of your choice. No weapons or other items
    Abilities: N/A
    Current Goals: N/A
    Experience: 0/20
    Mana: (U/R)(U/R)(U/R)(U/R)

    "Wake up, sir!" You blink awake in your escape pod. The last thing you remember, you were riding that transport ship on a routine-- Oh, that's right. The alarms. The takeover. "Sir, please, you are weary, come with me." The memories keep flooding back. That infernal space pirate Zeke took over the ship, but you escaped to… here, wherever here is. "Sir I must insist." You look at the man talking to you and find it's a Derviner: a short and knowledgeable humanoid alien species with its eyes on antennae instead of on its head. "Please come this way." You follow the Derviner, or rather it drags you. Before you know it, you're in a city full of the things. The one who dragged you here points you to another. You slump over to him, still recovering from your pod's less-than-smooth landing.

    "Greetings! I am Krobo. My friend Kreeb brought some of your fellow crashmates here not long ago, and I figured more of you might be trickling in so I positioned myself here to give you this!" He hands you a Navigator. "Handy thing! Tells you where you are and what's nearby. Works down here and up there just as well, so don't lose it! Not that I think you would lose it, that was just a joke, sir. Welcome to Robuskall."

    You activate the Navigator. It displays:

    NAVIGATOR: Robuskall (Spaceport City) == Borders: Murk’shaa Clearing

    "Have a look around, and I know that Kreeb said you are welcome to any of the small ships you can repair from our scrapyard near the back of the city!"

    Rombuskall is a large sprawling city of the Derviners, a generous alien species. While the city is expansive and busy, no structure in the city is taller than a single story. There are several ship hangers and docking pads, in addition to stores, restaurants, homes, etc. It manages to feel very quaint and homelike while still being a modern, advanced civilization hub.

    You go near the back of the city and find the ship scrapyard (2).

    CHALLENGE: Repair either a BX-Class Empirical Starfighter or an RX-Class Empirical Scoutship (Choose One As You Cast Your Spell[s])
    Difficulty: 17










    YRJANA 1919

    You ascend into the great cosmos, feeling an unshakable sense of glee in being the captain of your very own ship, albeit a small one and under unpleasant circumstances (1(W/B))

    Right on cue, your navigator gives you new data:
    NAVIGATOR:
    KORBUSKA: Class 2; Life Sustaining; Terrain: Jungle/Swamp, 70% Water.
    KORBUSKA (Planet, Spaceport: Robuskall) == Borders: Virn (Planet, Spaceport: Cobo), Orion Hub (Station), Katraxi Nebula (Formation)

    OOC: If you want to judge how civilized Virn and Orion Hub are, see Kam's update below and Eiglem/Keesh's earlier updates.










    SLIVEK

    OOC: Still need the avatar in your stats post.

    You escape to the outskirts of the city, putting you back in the jungle (G).

    You encounter a non-hostile beast of some sort of arachnid species:

    Unidentified Arachnid 1GU
    Creature - Spider Mutant
    Reach
    Whenever ~ attacks, you may switch its power and toughness until end of turn.
    1/4










    MIRIK

    OOC: About mana draw/"energy collection," I'm not planning to have items like that. Mana will be more flowing here in general than in Kardia. I know it doesn't seem that way on this planet, but that's in large part due to my desire to get you guys off it and into space where the real fun begins. Droids, on the other hand… I'm glad you asked.

    CARD EVAL
    Card: Cute. With a sac outlet it's "put two +1/+1 counters on target artifact creature" for one colorless, which I like. And it combos with ETB triggers as well. In the world of creatures that can't attack or block, this is one of the better justifications for them existing at all. Internal flavor works too. 9/10
    Flavor: I like this. You tap into the fact, whether intentional or not, the spaceships are artifact creatures, not just artifacts, because they have their own p/t. I think this makes great sense as a solution. The only question is whether a droid would really have parts that fit a ship. 8.5/10
    Score: 17.5
    SUCCESS (Mana Spent)
    EXP Gained: 3

    A twist there, a snap there, a little welding over here and voila:

    BX-Class Empirical Starfighter (1/1)
    Class 1 Weapon Slot: Empty
    Class 1 Misc Tech Slot: Empty

    You park the vehicle on a docking pad and return to Krobo to ask about droids. "Oh, yes sir! You won't find any of those here, I'm afraid. We just never really needed them since we like doing things ourselves, but I know there is a droid-selling stall on the Orion Hub not far from here! I should warn you, though, that they tend to be very expensive. Well, at least for a refugee, sir. No offense intended, I promise!"

    You then go to all the stores in Robuskall one by one, and this is what you find:

    WEAPONS:
    Deltacon Laser Pistol Mark I (+.5 Combat Mod), 500 credits
    Deltacon Laser Pistol Mark II (+1 Combat Mod), 1000 credits
    Deltacon Laser Pistol Mark III (+1.5 Combat Mod), 1500 credits
    Deltacon Laser Pistol Mark IV (+2 Combat Mod), 2000 credits
    Bulkward Saber (+1 Power; +1 Combat Mod with commons/uncommons), 1000 credits


    ARMOR:
    Bothrak Scout Armor (+1 Toughness; +1 Out of Combat Mod), 700 Credits
    Bothrak Basic Light Armor (+1 Universal Mod with CMC 1 or 2), 750 Credits
    Bothrak Basic Medium Armor (+1.5 Universal Mod with CMC 3 or 4), 800 Credits
    Bothrak Basic Heavy Armor (+2 Universal Mod with CMC 5+), 850 Credits


    PERSONAL SHIELDS:
    Generic Bothrak Shield (+1 Toughness; +1 Combat Mod), 1400 Credits
    Hardened Bothrak Shield (+2 Toughness; +1 Combat Mod), 1800 Credits
    Lightweight Bothrak Shield (+1 Toughness; +2 Combat Mod), 2200 Credits


    TOOLS:
    Kalifax Amplification Rod Mark I (+.5 Out-of-Combat Mod), 300 credits
    Kalifax Amplification Rod Mark II (+1 Out-of-Combat Mod), 600 credits
    Kalifax Amplification Rod Mark III (+1.5 Out-of-Combat Mod), 900 credits
    Kalifax Amplification Rod Mark IV (+2 Out-of-Combat Mod), 1200 credits
    Basic Phytoscan Device (+1 OOC Mod; +1 OOC Mod on non-sentient life), 1000 credits


    SHIP MISC TECH:
    Vacuum Port (Class 1; Enables minor looting after space combat victories), 1000 Credits
    Basic Mining Laser (Class 1; +2 Out of Combat Mod against asteroids and debris), 750 Credits
    Basic Scanning Scope (Class 1; +2 Out of Combat Mod when scanning), 750 Credits
    Basic Pulse Tracker (Class 1; +2 Out of Combat Mod for spells interacting directly with lifeforms), 750 Credits
    Basic Cloaking Shield (Class 1; +2 Out of Combat Mod on self-cloaking spells), 750 Credits
    All prices include the standard 100 Credit labor fee to affix the purchased item to your ship.


    PETS:
    Tembull (G/W)
    Creature - Tembull
    A small fluffbull animal about the size of an adult human hand. It has two big webbed feet and one large eye.
    0/1
    COST: 600 Credits

    Cormora (U/B)
    Creature - Cormora
    Flying
    0/1
    A blue and black bird-class species known for its wings’ hyperfast movement.
    COST: 800 Credits

    OOC: I say "Most" Everything because I reserve the right to add things later if I feel like it, especially new pets once someone has a proper bay to put them in.










    IK-TIK

    It's all for the best that you can't haggle anyway, as it has been proven to be quite difficult in this… universe.

    You go to the center of town and find the Job Terminal. You log in and access available jobs in your sector. Unsurprisingly, it doesn't look like anything is posted here on this planet. The only intelligent civilization is the Derviners and they don't seem like the type to ever need anything handled by outsides what with their quaint little lifestyle. You do, however, see a job posted from Orion Hub.

    "Please, anyone: My brother lost track of his ship's energy gauge while traveling and is stuck floating in the middle of nowhere. He was able to send me a communication with his coordinates before he lost all non-vital functions. Please come meet me at the docking bay at Orion Hub for coordinates. I will be wearing a red helmet with blue stripes.

    --Corrion P."

    OOC: This is going to be a much more fun and reliable way to give jobs.
    Kardia would be so much easier if everyone in fantasy-times had cell phones and tablets.










    KAM DANNO

    OOC: Orion Hub isn't a street, it's a space station. Follow the recommendation at the top of this update to avoid future confusion. As such, I'm taking you there:

    You board your ship and take off (1(W/B)):
    NAVIGATOR:
    KORBUSKA: Class 2; Life Sustaining; Terrain: Jungle/Swamp, 70% Water.
    KORBUSKA (Planet, Spaceport: Robuskall) == Borders: Virn (Planet, Spaceport: Cobo), Orion Hub (Station), Katraxi Nebula (Formation)

    You set a course for Orion Hub. The trip goes smoothly.

    NAVIGATOR:
    ORION HUB (Station) == Borders: Korbuska (Planet, Spaceport: Robuskall), Virn (Planet, Spaceport: Cobo)

    ORION HUB: A medium-sized military-built space station with very little lingering military presence and high recreation and trade value. It includes soldiers’ quarters, a cantina, a personal armory/shop, a ship armory/shop, a droid stall, a cloning center, and a biosphere.

    After arranging docking procedures with local authorities, you dock your ship in the main bay (2) and make your way to the cantina ((U/B)). You find the dead drop, a briefcase left under the table, easily. Unfortunately, while you beat its intended recipient to the drop point, you did so by only about 30 seconds.

    "Hey man! What do you think you're doing with that!?" You turn. A female Gardivoi, an elegant and thin humanoid lizard species known for their agility and guile, is speaking to you. "I think you want to put that down."

    Female Gardivoi 1UR
    Creature - Gardivoi Rogue
    First strike, protection from instants
    2/2

    You may handle this is Combat or OOC or even without a card. Difficulty will depend on what you attempt.
    NOTE: Keep in mind, you are in a public place. There are patrons and security present.
    (I will give a more thorough description of the place when you are here under less urgent circumstances.)
    Posted in: Custom Card Contests and Games
  • posted a message on Kardia: An MMORPCCCG (Updated on Post #1025, prior: #1012)
    EVERYONE: When you see a mana symbol in parentheses, that means you gained that mana. Just a formatting change.
    As always, as these updates get bigger and broader, be vigilant for my mistakes.

    Degrammaton

    CARD EVAL
    Card: I like this a lot. A lot a lot. I have little else to say. 9.5/10
    Flavor: Awesome. Shadowkitty! 9.5/10
    Score: 19
    SUCCESS (Mana Spent)
    EXP Gained: 6

    You return Sir Fluff to his owner, but he falls through the boys hands. You assure the boy that it will wear off soon.












    Vasari

    OOC: You got me with Stabbing Pain. I foolishly didn't gatherer search thoroughly enough. Luckily the spell worked anyway. Also, did not see your actions here coming.

    "Well, mister, when you put it like that…"
    You gain a travel companion! (Note: Companions have their own free will. You can ask them to do things, but you don't speak for them. I do. Also, please make a Companion section with him in it in your character post for as long as you have him with you.)

    Ridro the Thief 1UB
    Creature - Human Rogue
    T: Look at the top card of target player's library.
    1/3

    You and Ridro board a ship (-22 Gold) headed for…
    A humid city of dark murk and darker desires. Ships pull in from the northwest at Burdenbog Bay. During the day, the city is in a still gloom with little foot traffic or general activity. But at night, the city comes alive. Drunken revelry and debauchery takes hold over the city and its people. Every house has its lights on, every bar has a party with live music and dance, the streets are abuzz with drunken flirtations and happy stumblers. The lights create a mystifying effect in the natural fog of the city and continent in general. There is a limited supply of equipment for sale at The Sharpened Flute. The biggest party every night takes place at The Black Cat club. Visitors can find rest, provided they have earplugs, at the Chateau d’Olivier. Those seeking odd jobs may find them at the Helping Hand. The city, unsurprisingly, is devoid of religion.
    The voyage (U) goes off without a problem.












    Dalleg

    OOC: Blythoc is vetoed. The continent is long-established as being called Yullume. If you want, the specific rock you're on could be the Blythrock?

    CARD EVALS
    Wave
    Card: What do you get when you pay half of Turn the Tide? Half of Turn the Tide! This even also has a water-based word in its name. In short: sure. It's not exciting, but its viable all around. 8.5/10
    Flavor: Render them too tired to fight. Makes sense. 8/10

    Bellow
    Card: This could probably be +2/+0, since that's the only half that benefits from it being an instant. I'm not sure I love the name of the card paired with the effect. 7/10
    Flavor: Make yourself intimidating. Makes sense. 8/10

    Score: 31.5 + 1 = 32.5
    SUCCESS (Mana Spent)
    EXP Gained: 5

    "We didn't mean no trouble, mister. Honest!"
    It seems you have them willing to talk and unwilling to fight, for now.












    Vega and Skyhand

    OOC: This turn is going to be tricky, especially if Skyhand's spell just doesn't work. Also, I need you guys to be clear in these could-be-combat-or-OOC situations. One of you has a three-spell queue and the other has a one-spell queue. I don't know what to make of that. Because as I see it, the plan is a combat plan, so if Skyhand's spell fails and Vega still treats it like combat, the lizards block him and at least one of you probably dies to triggered abilities regardless of it Vega's spells work or not.

    CARD EVAL
    Treason: I like this card a lot. The name is simple, the flavor is clear, the mechanic is predictable but good and justifies the cheap cost for a treason effect, especially at sorcery. The rarity is missing which is a problem. 8.5/10
    8.5 + [dice=4]5[/dice] = SUCCESS (Thank God. Mana Spent)
    EXP Gained: 4

    You gain control of one lizard and it attacks the other. Given their abilities, this would kill both. (Each deals 1 trigger damage to the other, then combat damage. Vega casting a spell would actually greatly interfere with this and then he'd have to deal with both himself, and so I am having that not happen.)

    You proceed up to the camp and are quickly found by a human shaman. "Ah, the package, excellent. Here!" You are given 200 gold to split between you. "Welcome to the Draconite camp. I am J'varn, one of the Flamebreathers here. It's just a ranking, I assure you. Don't ask me to actually breathe fire. Now, I don't know what you're into, but if you, too, wish to honor the dragon, speak to our camp leader. He's that big Ogre over there, and he's in charge of this camp's recruitment." J'varn goes and hands the package to the aforementioned Ogre.











    Imako

    You go north and come to
    This rock formation is well named. It is an enormous stone structure in the exact shape of an hourglass that ascends nearly into the clouds. Swirlings mists of purple and gold envelop the brown stone. As one approaches, a spiral ramp becomes visible with goes around its edge, then seemingly pops inside the rock before popping out the other side. Given how tall it is and how hourglasses are shaped, the top is not at all visible from the ground.
    You hear some commotion coming from high up within the structure. It's possible you could catch up, but first you have to get through the…

    CHALLENGE: Deactivate the barrier of light
    Difficulty: 30

    Or you could wait it out for the gang to finish in there.












    Megarot

    As you go toward the plants, you are attacked.

    CARD EVAL
    Furious Swing: For whatever reason, the baseline in my head to judge this by is Soul's Fire. This deals 2 more damage than that, but it's the instant itself dealing it and it can't hit a player. I think that makes it approximately balanced. Maybe you should have to tap the creature? 8/10
    Score: 8 + 1 + [dice=4]5[/dice] = SUCCESS (Mana Spent)
    EXP Gained: 4

    You find that the Merfolk apparently still engaged in trading with his Merpeople on the sea floor. That or he ate 35 gold the other day. The point is, you gain 35 gold.











    Tenek

    You attempt to drag the giant slug out from the cave, but its total mass is too much for you.

    CHALLENGE: Make it not too heavy to carry
    Difficulty: 14

    Note: Feel free to write what happens when you get outside for in case you succeed. I really wasn't sure what to say happened (which is kind of why I gave this challenge, but it also makes sense that a 4/7 would be kinda heavy).












    Kyrin

    OOC: Somehow Shawarton became Shwarton became Swarton. It's not THAT long a name…

    You head north to
    To both the north and the west, waves of dark water crash against spires of dark rock. Your route takes you to a short cliffside, but leaning over you see a narrow path down to a small set of sea caves atop which you now stand.
    You breathe in the fresh sea air (U). You see and hear a few other adventurers around this area. You also see a bird up overhead carrying what looks like some sort of bag in its talons.












    Khassia

    OOC: More musical-themed weapons do exist, they're just not here.

    You peruse the bazaar, finding:

    Body:
    -Shabby Robe (Out-Of-Combat Spell Mod +1), 50 Gold
    -White Robe (Increased white mana draw; Toughness +1), 100 Gold
    -Emblazened Robe (Increased red mana draw; Red spells cost 1 less to cast), 100 Gold
    -Stabilized Chainmail (+2 Combat Spell Mod), 90 Gold
    -Begrina Guard-Plate (+1 Power/Toughness, Increased colorless mana draw, +1 Universal Mod when spending colorless mana), 250 gold
    -Mage’s Silver-Robe (+1.5 Universal Mod;), 100 Gold

    Head:
    -Healer's Circlet (Grants "1, T: Prevent the next 1 damage that would be dealt to another target creature this turn."), 65 Gold
    -Icebane Circlets (Decreased blue mana draw; 1: Protection from blue until EOT), 65 Gold
    -Crusted Helmet (+1 Toughness; Increased mana draw, except decreased green), 60 Gold

    Weapons:
    -Worn Wooden Staff (+1 Out-Of-Combat Spell Mod), 50 Gold
    -Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw), 100 Gold
    -Crude Iron Dagger (+1 Combat Spell Mod), 60 Gold
    -Notched Iron Dagger (+1 Power), 50 Gold
    -Twisted Iron Dagger (Increased black mana draw; +2 Combat Spell Mod), 170 Gold
    -Harvester's Sickle (Improved green mana draw), 40 Gold
    -Silverline Sickle (Combat Spell Mod +1; Increased mana draw), 100 Gold
    -Wood-Axe (+1 Power; Increased green mana draw), 65 Gold
    -Brawlcaster's Blade (+2 Combat Spell Mod; -1 Out-Of-Combat Spell Mod), 80 Gold
    -Faint Scepter (+1 Out-Of-Combat Spell Mod) 60 Gold
    -Brimstone Wand (+1 Universal Spell Mod) 85 Gold
    -Simple Sword (+1 Combat Spell Mod), 60 Gold
    -Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT), 110 Gold
    -Weaver's Wand (Increased Mana Draw; +1 Out-Of-Combat Spell Mod) 100 Gold
    -Ashstaff Scythe (Deathtouch; +1 Combat Spell Mod) 200 Gold
    -Crystalline Blade (+2 Combat Spell Mod; +1 Universal Mod with multicolor spells), 170 Gold
    -Meltblade Dagger (+1 Universal Mod with red spells; 1: First strike until EOT), 110 Gold

    Cloaks/Shawls:
    -Flittering Cloak (1: Flying until EOT) 70 Gold
    -Tattered Shawl (+1 Out-of-Combat Spell Mod), 40 Gold

    Amulets:
    -Simple-Gem Amulet (+1 Universal Spell Mod), 70 Gold













    Uranti, Slarenk, Ivan, Alvril

    CARD EVAL
    Card: I'm not sure I like the asymmetry of this. Mostly just based on the name, it seems like something that would affect all permanents. This is a very powerful weapon against planeswalkers, and it obviously also does some other things. I worry if it's too much of a planeswalker weapon though, especially for something that doesn't flavorfully mention how good at that it is. 7/10
    Flavor: You don't get much more on the nose for what you're trying to do than this. 9.5/10
    Score: 16.5 + 3 = 19.5
    SUCCESS (Mana Spent)
    EXP Gained: 6

    A state of temporal stasis is put upon the room and will remain there indefinitely as long as Uranti chooses for it to remain active. You wait around for the barrier to open, but it doesn't. It looks like, regardless of what you try, you just can't win, can you guys?












    Warren

    OOC: Not one for flair this round, are you?

    You go south to… Traitor's Hollow

    A campsite for the exiled and unwelcome with an accompanying high crime rate. Travelers unfortunate enough to pass through here are often mugged, kidnapped, coerced, or just made very uncomfortable. Yet despite the unsavory sort who live here, it is a real camp with people cohabitating and everything.

    You look around, feeling nervous (1B).

    Retrodifficulty: 16
    CARD EVAL
    Card: This is a pretty powerful card for a common. First, it shuts down a land colorwise on turn one, which alone is dangerous. Then there's the life payment thing, which adds to its power. Then there's split second, which just feels like its making it unnecessarily more overpowered. It's too good. 4/10
    Flavor: I'm not sure on this. The name fits but the mechanic feels more like you've taken the positive energy out of a place instead of straight-up vandalized it. 7.5/10
    Score: 11.5
    FAIL (Mana Spent)

    You may retry, or do other things first.








    MAP BELOW
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    Posted in: Custom Card Contests and Games
  • posted a message on Maginon VII: An MMORPCCCG (Updated on Post #189)
    EFFICIENCY!!!: I'm not gonna have the word "add" anymore for mana. Just the mana you get in parentheses.
    Also, a striking lack of anti-Zeke sentiment so far.

    IK-TIK

    It looks like everything in the scrapyard is ship hulls. No "accessories" or anything to outfit an already complete and operational ship.

    You find a local pet shop and look around. There are only two pets that meet your price range, and it just so happens that these are the only pets in the store who could feasibly fit in the small cockpit of the ship with you. If you want a bigger pet, you'll need a Bioform Bay on your ship.

    Tembull (G/W)
    Creature - Tembull
    A small fluffbull animal about the size of an adult human hand. It has two big webbed feet and one large eye.
    0/1
    COST: 600 Credits

    Cormora (U/B)
    Creature - Cormora
    Flying
    0/1
    A blue and black bird-class species known for its wings’ hyperfast movement.
    COST: 800 Credits











    EIGLEM and KEESH

    First, Eiglem offers some of his knowledge (R) to Keesh. How nice!
    Keesh then gets to work on a Cryogenic Bomb.

    CARD EVAL:
    Card: Very interesting, clever fuse card. Not a big fan of where you landed on the names, but I like the mechanics and their pairing. Both sides are useful without the other, but better together. Good job. 8.5/10
    Flavor: I was expecting you to just design the card of the cryo-bomb itself, but the engineering process works, too. Again, not great names, but I already took off for that. The mechanics of "acquire the parts" and "use the parts" are both present here. 8/10
    Score: 16.5
    SUCCESS (Mana Spent)
    EXP Gained: 6

    You acquire one Cryogenic Bomb!











    PEX-HIUD

    OOC: Since you said you're getting out of here soon, I'm not sure if you're just moving one area or doing the whole shebang to the main city. So… spoilers! Please do choose one before opening it, if you can help yourself.
    You head back into the jungle (G) where you come face to face with an angry looking arachnid alien species.

    UNKNOWN 3G
    Creature - Spider
    Reach, deathtouch
    2/3

    It's not attacking, but you fear that if you move, it might. You can physically fight, in which case you attack, or you can run, in which case it might attack and stop you unless you've cloaked yourself or pacified it somehow.
    You go through the jungle and crash site to where the Derviner had led some of the other transport passengers (2G).

    "Greetings! I am Krobo. My friend Kreeb brought some of your fellow crashmates here not long ago, and I figured more of you might be trickling in so I positioned myself here to give you this!" He hands you a Navigator. "Handy thing! Tells you where you are and what's nearby. Works down here and up there just as well, so don't lose it! Not that I think you would lose it, that was just a joke, sir. Welcome to Robuskall."

    You activate the Navigator. It displays:

    NAVIGATOR: Robuskall (Spaceport City) == Borders: Murk’shaa Clearing

    "Have a look around, and I know that Kreeb said you are welcome to any of the small ships you can repair from our scrapyard near the back of the city!"

    Rombuskall is a large sprawling city of the Derviners, a generous alien species. While the city is expansive and busy, no structure in the city is taller than a single story. There are several ship hangers and docking pads, in addition to stores, restaurants, homes, etc. It manages to feel very quaint and homelike while still being a modern, advanced civilization hub.

    You go near the back of the city and find the ship scrapyard.

    CHALLENGE: Repair either a BX-Class Empirical Starfighter or an RX-Class Empirical Scoutship (Choose One As You Cast Your Spell[s])
    Difficulty: 17











    YRJANA 1919

    Retrodifficulty for massive haggling: 19
    CARD EVAL
    Card: Interesting. An Aura that's a seal. Also, black granting indestructibility. I'm not sure I like this. The white half almost feels underpowered and the black half feels off-color. I get that the color-pie-pioneering might be some of the point, but I'm not sure I'm into it. Good internal flavor though. 6/10
    Flavor: An odd IOU to offer this particular alien race, as it doesn't quite seem like the sort of thing they need. They're pretty light on the whole conflict thing, from everything thats been said about them. 6/10
    Score: 12
    Difficulty: 19
    FAIL (Mana Spent)

    You purchase a Basic Cloaking Shield for your ship and watch as an adorable crew of Derviners in overalls installs it for you. You feel somewhat safer now.

    OOC: Yes, that was a high difficulty. Haggling for anything more than 50 credits or so will be very difficult because this game is so driven by its economy. Kardia has a lot of captivating fantasy quest goals, but the goal here in Maginon VII is basically get money so you can get cool stuff, because, frankly, there's just more cool stuff in space. That's not to say there won't be stories and goals, but the economy will matter much more here, and thus it's less flexible. But never fear! Quests will be more lucrative here as well.











    SLIVEK

    OOC: You know I could kill you with the type of a sentence, right? Good thing I need players!
    OOC: Also your stats repost needs your actual avatar in it that I gave you in post #12.

    Retrodifficulty: 16.5
    CARD EVAL
    Card: You have no idea how much I wish this ability were rules-friendly. I've wanted to design things like it so many times, BUT what if you have two creatures with different p/t-defining abilities? Problem. I like the design, the cost might be right if a bit on the safe side, actually, and the flavor is fine. 7/10
    Flavor: How rude to call these intelligent beings mere "animals." But also, is this going on you or on them. Because if it's on you… you don't control them so you wouldn't gain anything of theirs. And if it's on them, that would teach them, but not you. It's confusing. 6.5/10
    Score: 13.5
    FAILURE (Mana Spent)
    EXP Gained: 2

    You ignore them and try to push past toward the food smell. They don't take this very well. One gives a signal to another. That other blows a horn. Then this comes stomping out toward you:

    LARGE UNKNOWN BEAST 5BG
    Creature - ???
    Hexproof
    Whenever a creature an opponent controls becomes the target of a spell during combat, that creature gets -X/-X until end of turn, where X is that spell's converted mana cost.
    7/7

    The enormous beast bears large fangs and is a scaly green with large black splotches.
    Based on the stance of everyone and everything around you, it seems you've been given two choices:
    Fight, or run.











    ZZ'ZACK

    Zz'zack U
    Artifact Creature - Kz'azz
    Whenever an opponent casts a multicolored spell, add 1 to your mana pool.
    1/1

    You have:
    Credits: 1000
    Inventory: One clothing item of your choice. No weapons or other items
    Abilities: N/A
    Current Goals: N/A
    Experience: 0/20
    Mana: UUUUUU

    "Wake up, sir!" You blink awake in your escape pod. The last thing you remember, you were riding that transport ship on a routine-- Oh, that's right. The alarms. The takeover. "Sir, please, you are weary, come with me." The memories keep flooding back. That infernal space pirate Zeke took over the ship, but you escaped to… here, wherever here is. "Sir I must insist." You look at the man talking to you and find it's a Derviner: a short and knowledgeable humanoid alien species with its eyes on antennae instead of on its head. "Please come this way." You follow the Derviner, or rather it drags you. Before you know it, you're in a city full of the things. The one who dragged you here points you to another. You slump over to him, still recovering from your pod's less-than-smooth landing.

    "Greetings! I am Krobo. My friend Kreeb brought some of your fellow crashmates here not long ago, and I figured more of you might be trickling in so I positioned myself here to give you this!" He hands you a Navigator. "Handy thing! Tells you where you are and what's nearby. Works down here and up there just as well, so don't lose it! Not that I think you would lose it, that was just a joke, sir. Welcome to Robuskall."

    You activate the Navigator. It displays:

    NAVIGATOR: Robuskall (Spaceport City) == Borders: Murk’shaa Clearing

    "Have a look around, and I know that Kreeb said you are welcome to any of the small ships you can repair from our scrapyard near the back of the city!"

    Rombuskall is a large sprawling city of the Derviners, a generous alien species. While the city is expansive and busy, no structure in the city is taller than a single story. There are several ship hangers and docking pads, in addition to stores, restaurants, homes, etc. It manages to feel very quaint and homelike while still being a modern, advanced civilization hub.

    You go near the back of the city and find the ship scrapyard (2).

    CHALLENGE: Repair either a BX-Class Empirical Starfighter or an RX-Class Empirical Scoutship (Choose One As You Cast Your Spell[s])
    Difficulty: 17











    MAETA RABE

    OOC: While it doesn't actually affect anything, I realize I accidentally gave you +2 instead of +1 in the post 86 update. Your phytoscanner's "non-sentient" mod shouldn't have applied to the bird-insect, as it was sentient. I'm still getting used to how much more nuanced the mods in this game are.

    You head through the jungle and clearing to the swamp (GB). You see it's called Grigor's Bog on your navigator. It's a large and disgusting swampy pit with quicksand-like properties.

    You see an odd-looking old man fighting some small oozy creatures while a devious-looking sliver creature you recognize from the Transport (Numoka) hangs out by a large hollowed-out tree. On another tree - barely a sapling - you see a strange moss. You look away at the other distractions, then look back and suddenly the moss encompasses 1/3 of the tree.

    NAVIGATOR: Grigor’s Bog == Borders: Murk’shaa Clearing


    .
    Posted in: Custom Card Contests and Games
  • posted a message on Kardia: An MMORPCCCG (Updated on Post #1025, prior: #1012)
    Quote from Vishamon
    OOC: is it possible for me to cast a creature/artifact spell (say, a boat), to carry me to Shwarton, or do I have to attempt to find passage there on an existing ship?


    In accordance with the impermanence of permanent spells in this game, I'm going to go ahead and say existing ship. Here's the COMPLETE fare guide:


    FARES OUT OF BEGRINA:
    Shawarton: 10
    Finol: 22
    Caypwana: 22
    Glassimon: 30
    Novadrath: 40
    Jurutu: 48
    Horoto: 50
    New Kalon: 64

    FARES OUT OF SHAWARTON:
    Begrina: 10
    Caypwana: 24
    Finol: 24
    Glassimon: 28
    Novadrath: 46
    Jurutu: 52
    Horoto: 56
    New Kalon: 70

    FARES OUT OF CAYPWANA:
    Finol: 20
    Begrina: 22
    Shawarton: 24
    Jurutu: 32
    Glassimon: 42
    Novadrath: 46
    Horoto: 56
    New Kalon: 62

    FARES OUT OF NOVADRATH:
    Horoto: 18
    New Kalon: 30
    Begrina: 40
    Shawarton: 46
    Caypwana: 46
    Jurutu: 46
    Finol: 54
    Glassimon: 66

    FARES OUT OF HOROTO:
    New Kalon: 18
    Novadrath: 18
    Jurutu: 40
    Begrina: 50
    Caypwana: 56
    Shawarton: 56
    Finol: 64
    Glassimon: 76

    FARES OUT OF JURUTU:
    Finol: 32
    Caypwana: 32
    New Kalon: 34
    Horoto: 40
    Novadrath: 46
    Begrina: 48
    Shawarton: 52
    Glassimon: 60

    FARES OUT OF NEW KALON:
    Horoto: 18
    Novadrath: 30
    Jurutu: 34
    Caypwana: 62
    Finol: 62
    Begrina: 64
    Shawarton: 70
    Glassimon: 90

    FARES OUT OF FINOL:
    Caypwana: 20
    Begrina: 22
    Shawarton: 24
    Glassimon: 28
    Jurutu: 32
    Novadrath: 54
    New Kalon: 62
    Horoto: 64

    FARES OUT OF GLASSIMON:
    Finol: 28
    Shawarton: 28
    Begrina: 30
    Caypwana: 42
    Jurutu: 60
    Novadrath: 66
    Horoto: 76
    New Kalon: 90

    Posted in: Custom Card Contests and Games
  • posted a message on Maginon VII: An MMORPCCCG (Updated on Post #189)
    Quote from Folza
    (OOC: So basically Stark Trek: Into Darkness, but me and Keesh are Spock? Wink )


    To be fair, I designed this planet before I saw the movie. But then I saw the movie...
    Posted in: Custom Card Contests and Games
  • posted a message on Kardia: An MMORPCCCG (Updated on Post #1025, prior: #1012)
    Quote from void_nothing
    (OOC: So basically we were put in a room full of bombs with the sands of time literally running out and not supposed to defuse them?)


    OOC: I'm not saying that, necessarily. Literally all I am saying is that your actions made it impossible to complete the puzzle's solution, and so the puzzle reacted... with volatility.
    Posted in: Custom Card Contests and Games
  • posted a message on Maginon VII: An MMORPCCCG (Updated on Post #189)
    This is a weird update. A lot of you are ignoring some of the "come back later" or "stop" indicators I've been giving.
    ALSO, I've decided that to streamline the game, every tech-savvy city has a Job Terminal.

    IK-TIK

    CARD EVAL:
    Card: Hooray. I think "salvation" might be more fitting than "salvage" just because regeneration doesn't quite feel like a salvage. Though the rest does, so I take that back. This is a fun card! I think its aggressive in the right deck but still needs to be played well. Internal flavor is fun. 8/10
    Flavor: Much better! Good junkyard and repair themes. 9/10
    Score: 17 + 13
    SUCCESS (Mana Spent)
    EXP Gained: 3

    You acquire a Spaceship:

    RX-Class Empirical Scoutship (0/2)
    Class 1 Energy Shield Slot: Empty
    Class 1 Misc Tech Slot: Empty











    SLIVEK and MAETA RABE and KARMARIN and PEX-HIUD

    Pex-Hiud's gestures got him so far, but it seems the intricacies of a trade involving this many specifics go beyond the communication you've managed to develop with this tribe. Meanwhile, you notice you are distinctly not alone in the city.

    Karmarin asks whether the tribe speaks any of his known languages. They answer ""Q'ee d'bhron know q'uat q'uooba yas." You take that to mean that they don't.

    Slivek and Maeta Rabe each enter Muruglia from different angles, but are both met and corralled to the center where they are asked, "Q'uooba ghro? Qu'eebee gyro tfrent Muruglia?"

    All of you gain G for hanging around these parts.

    It would seem that attempts to have any meaningful peaceful interaction here must wait until you have acquired a Navigator upgraded with a Translator.

    Since at least one of you has one:
    NAVIGATOR: Muruglia (City) == Borders: Murk’shaa Jungle











    EIGLEM and KEESH

    You go job hunting around town and find a Job Terminal. You see a request from a local science office and go to the office to inquire. "Oh, excellent, someone is here. We don't get many visitors and we were worried time might run out. You may have noticed that we have a, well, volcano problem. We have several meters set up in the surrounding area to monitor any volcanic activity and I'm afraid they've been acting up. Now, we study climatological and volcanic phenomena, but we're not engineers at heart. And I'm afraid that's what we need."

    "We have ample supplies and tools, but lack the knowledge to use them to build a Cooling Bomb, which we have deduced will be the necessary step to stop an imminent eruption. Please, if you have the skills, build such a device, take it to the volcano and activate it."

    QUEST: Stop the Eruption on Virn with a Cooling Bomb
    REWARD: 2000 Credits

    Challenge: Build a Cooling Bomb or similar device.
    Difficulty: 16

    NOTE: As far as flavor is concerned, assume all the necessary components are present in the lab.









    YRJANA 1919

    OOC: I don't know what a sensor engine is. But I do know these items I've already designed.

    Robuskall being the peaceful settlement it is, overall, they do not sell any ship weapons, for they've never really had any need for them. You do find a hangar with some Ship Misc Tech for sale. Specifically, these items:

    Vacuum Port (Class 1; Enables minor looting after space combat victories), 1000 Credits
    Basic Mining Laser (Class 1; +2 Out of Combat Mod against asteroids and debris), 750 Credits
    Basic Scanning Scope (Class 1; +2 Out of Combat Mod when scanning), 750 Credits
    Basic Pulse Tracker (Class 1; +2 Out of Combat Mod for spells interacting directly with lifeforms), 750 Credits
    Basic Cloaking Shield (Class 1; +2 Out of Combat Mod on self-cloaking spells), 750 Credits

    All prices include the standard 100 Credit labor fee to affix the purchased item to your ship.











    MIRIK

    Retrodificulty for diversion: 14
    CARD EVAL
    Card: I think this could have stopped at the first sentence and been totally fine. That second half seems incredibly powerful, seeing as a two mana goblin who taps to cause an all out attack is rare. If this were to cost two mana and be rare, we'd be in business, but as a one mana common, I think the most you can get in addition to provoke is some pump maybe. Strong internal flavor though. 6/10
    Flavor: You don't get much more provocative than provoke. And the attacks each able, while too powerful, is an apt flavor bonus for making this card do what you want. 9/10
    Score: 15
    SUCCESS (Mana Spent)
    EXP Gained: 2

    Retrodifficulty for splitting off: 14
    CARD EVAL
    Card: Yes. Cool. Love it. Makes sense. Gross but wonderful flavor. 9.5/10
    Flavor: It took me two reads to understand what you were doing, but it makes sense.It's not super clear how something you transformed into exists in parts after they cease to be you, though… I guess they're spawns, not actual dissection. 8/10
    Score: 17.5
    SUCCESS (Mana Spent)
    EXP Gained: 3

    You lure old man Grigor out of his home and distract him with oozy beasts. You then inspect his home. He seems to be an ascetic and so he doesn't have much at all for you. You manage to find a hunting spear lying on the wall. You gain: Crude Hunting Spear (2-handed; +1 Power; +.5 Combat Mod)

    You leave this place through the crash site and proceed to the city, returning to your original form. Add 2.

    "Greetings! I am Krobo. My friend Kreeb brought some of your fellow crashmates here not long ago, and I figured more of you might be trickling in so I positioned myself here to give you this!" He hands you a Navigator. "Handy thing! Tells you where you are and what's nearby. Works down here and up there just as well, so don't lose it! Not that I think you would lose it, that was just a joke, sir. Welcome to Robuskall."

    You activate the Navigator. It displays:

    NAVIGATOR: Robuskall (Spaceport City) == Borders: Murk’shaa Clearing

    "Have a look around, and I know that Kreeb said you are welcome to any of the small ships you can repair from our scrapyard near the back of the city!"

    Rombuskall is a large sprawling city of the Derviners, a generous alien species. While the city is expansive and busy, no structure in the city is taller than a single story. There are several ship hangers and docking pads, in addition to stores, restaurants, homes, etc. It manages to feel very quaint and homelike while still being a modern, advanced civilization hub.

    You go near the back of the city and find the ship scrapyard.

    CHALLENGE: Repair either a BX-Class Empirical Starfighter or an RX-Class Empirical Scoutship (Choose One As You Cast Your Spell[s])
    Difficulty: 17












    NUMOKA

    You seemingly just watch Mirik do what he's doing. It seems he wants you to perhaps dispense with the old man. Given how easily the man shaped the world around him with a wave of his hand, this may be much easier said than done. (It may be impossible.)











    KAM DANNO

    OOC: So you're basically trying to Nigerian Prince somebody? Not sure I approve, but I chuckled.

    You log into a terminal and begin to peruse its offerings. You attempt a minor hack in an attempt to lure some credits off somebody.

    Retrodifficulty for weird cyber crime: 15
    CARD EVAL
    Card: It's very simple and clean design. I think it could be common. Good internal flavor. 9/10
    Flavor: This is interesting. On the one hand, I think that for what you're attempting, this is a good card. On the other hand, I don't think I want to allow what you're attempting or else players will do this every turn. I hope you accept my compromise. 8/10
    Score: 17
    SUCCESS (Mana Spent)
    EXP Gained: 6

    You manage to hack an encrypted chat going on between two other terminals. It seems two unsavory types are discussing a recent job one hired the other to do. You read the employer instructing the employee as to where he can find the dead drop with his compensation: at Orion Hub under the left corner table just inside the cantina entrance. If you don't delay, you might be able to intercept it before its intended recipient gets there.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Giftwing Pegasus 1W
    Creature - Pegasus (U)
    Flying
    Horse and Unicorn creatures you control have flying.
    1/2

    IIW: Blue Trolls
    Posted in: Custom Card Contests and Games
  • posted a message on Kardia: An MMORPCCCG (Updated on Post #1025, prior: #1012)
    Big update. Watch out for errors.

    Vega and Skyhand

    You head south to… Mt. Severex (Skyhand add R.)

    A tall red spire of a mountain inhabited by many ferocious lizards. The top, however, serves as an outpost for the Draconites - Kardia's dragon-worshipping organization. The mountain gets its name from an ancient dragon, Severex, who once called the place his home. Now dragons are seldom seen in Kardia, and the Draconites believe this is a prime location for them to be revived.

    You begin your ascent to the camp, which is surely your final destination, but a hissing roadblock obstructs the way. Two of these:

    Severex Horned Lizard 3R
    Creature - Lizard
    Whenever a creature blocks or becomes blocked by ~, ~ deals 1 damage to it.
    3/2

    NOTE: They are not actually attacking, just blocking the way angrily. You have the choice to engage them in combat with you guys as the attackers, or deal with this as OOC with each action having a 17 difficulty.













    Degrammaton

    You find the cat with ease, and its whining super-loudly - like owner, like pet - but you can't simply lift it from the vent or it will get shredded to bloody bits.

    CHALLENGE: Free Sir Fluff
    Difficulty: 13

    Because I feel like it:

    Sir Fluff W
    Creature - Cat
    Sir Fluff gets +2/+0 as long as you control a Human.
    0/1













    Kyrin

    Walking in the bazaar, you see…

    Body:
    -Shabby Robe (Out-Of-Combat Spell Mod +1), 50 Gold
    -White Robe (Increased white mana draw; Toughness +1), 100 Gold
    -Emblazened Robe (Increased red mana draw; Red spells cost 1 less to cast), 100 Gold
    -Stabilized Chainmail (+2 Combat Spell Mod), 90 Gold
    -Begrina Guard-Plate (+1 Power/Toughness, Increased colorless mana draw, +1 Universal Mod when spending colorless mana), 250 gold
    -Mage’s Silver-Robe (+1.5 Universal Mod;), 100 Gold

    Head:
    -Healer's Circlet (Grants "1, T: Prevent the next 1 damage that would be dealt to another target creature this turn."), 65 Gold
    -Icebane Circlets (Decreased blue mana draw; 1: Protection from blue until EOT), 65 Gold
    -Crusted Helmet (+1 Toughness; Increased mana draw, except decreased green), 60 Gold

    Weapons:
    -Worn Wooden Staff (+1 Out-Of-Combat Spell Mod), 50 Gold
    -Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw), 100 Gold
    -Crude Iron Dagger (+1 Combat Spell Mod), 60 Gold
    -Notched Iron Dagger (+1 Power), 50 Gold
    -Twisted Iron Dagger (Increased black mana draw; +2 Combat Spell Mod), 170 Gold
    -Harvester's Sickle (Improved green mana draw), 40 Gold
    -Silverline Sickle (Combat Spell Mod +1; Increased mana draw), 100 Gold
    -Wood-Axe (+1 Power; Increased green mana draw), 65 Gold
    -Brawlcaster's Blade (+2 Combat Spell Mod; -1 Out-Of-Combat Spell Mod), 80 Gold
    -Faint Scepter (+1 Out-Of-Combat Spell Mod) 60 Gold
    -Brimstone Wand (+1 Universal Spell Mod) 85 Gold
    -Simple Sword (+1 Combat Spell Mod), 60 Gold
    -Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT), 110 Gold
    -Weaver's Wand (Increased Mana Draw; +1 Out-Of-Combat Spell Mod) 100 Gold
    -Ashstaff Scythe (Deathtouch; +1 Combat Spell Mod) 200 Gold
    -Crystalline Blade (+2 Combat Spell Mod; +1 Universal Mod with multicolor spells), 170 Gold
    -Meltblade Dagger (+1 Universal Mod with red spells; 1: First strike until EOT), 110 Gold

    Cloaks/Shawls:
    -Flittering Cloak (1: Flying until EOT) 70 Gold
    -Tattered Shawl (+1 Out-of-Combat Spell Mod), 40 Gold

    Amulets:
    -Simple-Gem Amulet (+1 Universal Spell Mod), 70 Gold

    You also strike up a conversation with one of the merchants. He tells you that he has heard rumors of vandalism on the Road of Lanterns over in Authina, just south of Shawarton. While he wasn't certain, he anticipates solving the matter would yield a reward from either the Shawarton government of the Hand of Righteousness. Or both.













    Vasari

    Retrodifficulty: 17
    CARD EVAL
    Card: Black has only had "tap target creature" four times. One of those times it was an activated ability with a while cost, two others were in Planar Chaos. The last one is Abyssal Hunter. This is to say, this is, at least right now, not a black ability, and the flavor of this card doesn't justify making an exception. On balance alone it's probably about right, but it simply does something I deem nonblack. 6.5/10
    Flavor: Part of this is a language barrier, but I don't know what's going on with the black line, and/or why a zombie is in a puddle. You're a necromancer type now, but I don't know if a zombie is the best way to catch someone running fast. The tapping thing makes sense here, though. 6.5/10
    Score: 13 + 4 = 17
    Difficulty: 17
    SUCCESS (Mana Spent)
    EXP Gained: 3

    Your zombie stalks the thief successfully, just barely, and you go to the thief and take back what was stolen, returning it to its rightful owner. The owner is grateful. Add W.

    How you deal with the thief now is up to you. Or you just just set sail and hope he learned his lesson.













    Tenek

    CARD EVALS
    Atrophy: I guess my personal card to compare this to is Zephyr Net, and it makes me think this is right. We drop the flying but add the tap-to-sacrifice which can be hard to trigger for an opponent not planning for it. I think it's solid. Cute flavor text. 8/10
    8 + [dice=4]5[/dice] = FAIL (no mana spent)

    expand/contract: A good fuse card! Except why isn't it an instant! It should really be an instant! And expand feels a bit green if only because of the name. 8/10
    8 + [dice=4]5[/dice] = SUCCESS (mana spent)
    EXP Gained: 4

    You slay the beast! Add UB as you examine its gooey insides.
    You feel your night vision beginning to fade...













    Nystax

    CARD EVAL
    Spores: At first I read this and thought it was weak, then I read it again and saw that I'd assumed the typeline was instant, but it isn't. As an enchantment, this is pretty interesting. Decent against flying tokens or in a flying-intensive limited. Seems about right, and well flavored. 9/10
    9 + 3 + [dice=4]5[/dice] = SUCCESS (mana spent)

    Drakeflight: We get a lot of type-adding spells in this game. Not sure why. Anyway, it's weird that this is a tribal illusion spell. That aside, it's probably OK? Blue isn't known for pumping combat tricks, though, so it's pushing it a bit. I also don't think the flavor justifies the illusion tribal. 7/10
    7 + 2 + [dice=4]5[/dice] = SUCCESS (mana spent)

    Total EXP Gained: 9

    Nubs takes to the skies, slaying the weakened bird!

    LEVEL UP
    You are now:
    Nystax 1G(G/U)
    Creature - Faerie Druid
    T: Target land gains any number of basic land types of your choice.
    2/3

    RESET EXP TO 1/45

    Choose ONE of the below abilities:
    Enchanter (+2 OOC/+1 Combat mod when dealing with or casting enchantments)
    Familiar (You can cast a common, CMC 1 creature ally in addition to other allies)
    Naturalist (+2 Spell Mod when dealing with lands)

    (Notes on Familiar: You get one at a time. Can't be cast during a challenge/combat. No EXP awarded. Must get me-approval, obviously.)












    Warren

    The shopkeeper agrees to let you work off the difference, taking 70 gold now and saying you'll work off the rest and then get the axe. The work he requests of you will not take you especially far. Just south of here lives an old enemy of his, named Dekkard. Vandalize his place a bit to send a message and the axe is yours when you return.













    Aran

    OOC: Is there any particular reason your Nobleman's Cap isn't bold?

    Retrodifficulty for Manastone: 16
    CARD EVAL
    Card: Yeah I could see a cycle of commons like this. The cost seems high enough that it's ultimately not all that powerful and could be common. Lack of flavor text makes me sad. 8/10
    Flavor: There's something about the sourcestone such that it doesn't feel like something you cast, more like a thing you would find. But it gets the mana-changing job done, and costs you mana overall in the process, so, sure. 7.5/10
    Score: 15.5 + 3 = 18.5
    SUCCESS
    EXP Gained: 1

    Retrodifficulty for copy-test: 18
    CARD EVAL
    Card: I like this! It makes a good deal of sense flavorfully even without flavor text, which I again wish we had. The cost seems right, though its certainly aggressive with flash and all, but its a rare so sure. 9/10
    Flavor: For what you're trying to do, this makes perfect sense. 9/10
    Score: 18 + 3 = 21
    SUCCESS
    EXP Gained: 5

    You investigate the axe and detect a strange glimmer to it, but you cannot identify what causes it. After all, you were told that even the woodcutter who uses the axe every day is unaware of its specialness, so perhaps it is something not readily apparent, even to a wizard. Still, you can detect there is some uniqueness to it. As your inspection completes, the axe vaporizes into thin air.

    LEVEL UP
    Please choose a new avatar and reset EXP to 4/30:

    Aran GU
    Creature - Human Wizard
    Whenever you cast a creature spell with converted man cost creature than Aran's power, Aran gets +1/+1 until end of turn.
    2/2

    Aran UB
    Creature - Human Wizard
    Whenever you cast an instant or sorcery spell targeting a creature, you may switch that creature's power and toughness until end of turn.
    1/3

    Aran U(G/B)
    Creature - Human Wizard
    Whenever you cast an instant or sorcery spell with converted mana cost greater than Aran's power, Aran gets +1/+1 until end of turn.
    2/2













    Elena

    You go west to… Stillwind Fields (West). Add (W/U).

    These expansive hills have a strange climatological phenomenon: As you walk through them, it feels as though a moderate wind is either supporting or opposing you, depending on the direction you go. But when you stand perfectly still, you feel nothing at all. Simple grasses and flowers grow in this region and in this western half, sometimes marine life will wash ashore from the western ocean.

    You see a creature washed ashore. It's a spiny starfish. You get the feeling it didn't intend to wash ashore like this.













    Endilses

    OOC: Wait, no, you misunderstand again. The rock deposits granted you red mana. That symbol in your inventory should be in your mana instead.

    "I mean, sure, if you really want to I guess" You walk to his office (a tent) with him. As you do you ask him about better ores. "Well, really, you can strike gold or gems or what have you anywhere in the mines, provided you know how to mine effectively. You can't just tap the rock and hope for the best, you have to put real effort into it."













    Uranti, Slarenk, Ivan, Alvril Erno

    CARD EVAL
    Timeripping Verdict
    Card: So this is new and different in a way that I like. The color choices seem right as well. There's some interesting but perhaps bad tension though: Is it build-around-me or sideboard. The top half is sideboardy and the bottom is build-around-me. But with a card that's in three colors, it's probably not sideboard. I just worry that in actual Magic, nobody will play this for the top half, which is the half that feels more "verdict"-like. 7/10
    Flavor: Well it looks like your intention here is to vacate the entire room of stuff. Given the last room you were in and how you had to actually use the stuff to open the barrier, I can't say that's the wisest-seeming move, but that's not what's at issue here. You've made a card that does what you want to do in a lore-flavorful way, so.. 9/10
    Score: 16 + 1.5 = 17.5

    Herald of New Ages
    Card: Very interesting to put these abilities on a stick. My one complaint is that I'm not sure Golem is right if its also seemingly a Construct? So far as balance, this is pushing it but probably fine since it itself is fragile. 8/10
    Flavor: For whatever reason, you want Slarenk's spell to work, and yeah, this would do it. 9/10
    Score: 17 + 3 = 20

    Total: 20 + 17.5 = 37.5
    Difficulty: 18.5
    SUCCESS…ish (Mana Spent)
    EXP: Uranti gets 4, Slarenk gets 6

    OOC: You've put me in a tough spot here, as you have made it impossible to achieve the thing that opens the barrier. I hope you will pardon the result I devised:

    Uranti summons a Herald to ensure Slarenk's success. Slarenk then renders a verdict unto the room. You stand around and wait for a few minutes until all at once, another grain of sand falls from each hourglass. As this happens, everything in the room vanishes. The room starts to quake and rocks fall, nearly crushing you. Weird, static-like images of the objects begin to reappear in the room. As they do, the shaking begins to calm. Slowly, the room rematerializes. It appears that Slarenk's actions rendered the room unstable to the point that it reverted itself. As part of this reversion, the hourglasses go back to their original state, but sure enough, after another second or two, one grain falls from each.

    Energies swirl and everyone gains 1U.













    Imako

    CARD EVAL
    Cloak: Hooray flavorful Melira reference, a thing I was actually hoping for specifically. Works for me all around. 9.5/10
    9.5 - 1 + 2 + [dice=4]5[/dice] = SUCCESS (Mana Spent)
    EXP Gained: 7

    You leave the arena, receiving the simple prize of 100 gold.
    You then proceed north, getting as far as
    A cursed coastal plain. As one approaches, the winds, the plants, the creatures around gradually slow. A long time ago, some magical phenomenon cursed this region such that as one approaches its centermost point, time slows until at that very singularity, it stops entirely. This can make the journey across this area take a lot longer than one expects.
    Add 1UB.

    You see an interesting nonhostile creature:

    Statuesque Gallump 2WU
    Creature - Beast
    Untapped creatures you control get +0/+2.
    WU: ~ becomes an enchantment until end of turn.
    2/3

    !!!LEVEL UP!!!
    You are now:
    Imako Crimson 2R
    Creature - Kobold Warrior
    First strike
    2/2

    RESET EXP to 0/45

    CHOOSE ONE ABILITY:
    Battle Plan (Your combat spell queue is increased to four)
    Battalion (+1 Combat Mod when casting creatures with CMC less than your avatar)
    Armory Ward (+2 Universal Mod when casting and equipping equipment)













    Dalleg

    Bait difficulty: 13
    CARD EVAL
    Card: Interesting. Super fragile but super useful. I like it. Internal flavor seems solid. 9/10
    Flavor: It's definitely a fake entity, but there's nothing about it to make a bandit think it has good stuff to steal. A fake merchant or noble would likely yield much better results than a traveling fake wizard. 6/10
    Score: 15 + 1 = 16
    Difficulty: 13
    SUCCESS (Mana Spent)
    EXP Gained: 2

    Push difficulty: 17
    CARD EVAL
    Card: I don't know if the omission of the word "target" is an accident or on purpose. If it's on purpose - no. If it's an accident, then we're looking at an interesting card. Interesting because we are giving a monowhite deck bounce, which I don't think has ever happened. Given that, I don't think it should happen at common, even as an "exciting hybrid" color pie push. The blue side is fine, but the white side of that mana symbol is problematic. 6.5/10
    Flavor: This is effective at what its trying to do, but I don't know if this is the best plan. I guess it sends them a message which they can pass along once they finally walk back over the hill. 8/10
    14.5 + 1 = 15.5
    FAIL (Mana Spent)
    EXP Gained: 1

    You lure the bandits out and the decoy vanishes, leaving only you, standing in the middle of the road. They don't attack, but take a hostile stance.

    You can treat this as combat by attacking or as OOC with task difficulty of 17.

    There are two. They are this:

    Common Thug B
    Creature - Human Rogue Mercenary
    Intimidate
    1/1











    Khassia

    Khassia (G/W)
    Creature - Human Rogue Shaman
    (G/W),T: Other creatures you control get +0/+1 until end of turn.
    1/1

    You begin your adventure in:

    Begrina: A western coastal trading city with a slight gothic vibe. In the north of the city is the Grand Cathedral, home to Begrina's faithful. In the west are the Bazaar and Beacon Harbor, where adventurers can purchase wares for their journey or even hire safe passage. To the south, you find a boisterous Star Tavern. The east is mostly residential.

    You have:
    Gold: 100
    Inventory: Adventurer's Clothes
    Abilities: N/A
    Current Goals: N/A
    Experience: 0/20
    Mana: (G/W)(G/W)(G/W)












    Megarot

    You ignore the imp and walk down toward the caves, finding an odd being flailing around in the water…

    Bulbous Merfin 2GU
    Creature - Merfolk Mutant
    (G/U): Switch ~'s power and toughness until end of turn.
    4/3









    MAP BELOW
    MAP ABOVE
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] May 21, 2013
    Grafting Technician 1W(U/R)
    Creature - Human Artificer (R)
    Each Equipment you control has "Equipped creature gets +2/+2" and "Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent."
    2/3
    Posted in: Monthly Contests Archive
  • posted a message on Maginon VII: An MMORPCCCG (Updated on Post #189)
    Quote from pstmdrn
    OOC: Socrates, do all grades of Bothrak armor have +1 toughness, or only the first type?

    Thanks


    Just the first type.
    Posted in: Custom Card Contests and Games
  • posted a message on Maginon VII: An MMORPCCCG (Updated on Post #189)
    PEX-HIUD

    Retrodifficulty: 15
    CARD EVAL
    Card: I like the premise of this card, but I think I might actually like it a lot better if it were just generic Fog plus the each player thing at the end. As-is, it's a little weak, at least on defense. No flavor text makes me sad. 7/10
    Flavor: Mechanically this does a good job of conveying that you come in peace. It's like a peace-forcing followed by a peace offering to all. My one complaint is that this is a card that's arguably stronger on offense, which makes it feel a tiny bit aggressive. 8/10
    Score: 15
    SUCCESS (Mana Spent)
    EXP Gained: 4

    The indigenous primitive species calms down, and one gestures you into the city. One attempts to lead you on a short tour of their tribal city. You don't understand the words, but from the gestures you gather that you have been shown a craftsman workshop where they make their hunting weapons, a large multistory hut where their chief lives, and a town hall of sorts which is mostly an outdoor space, where you guess they might gather for some sort of spiritual or political practice, to the extent that they have those. They keep saying "Muruglia" and you gather this is the name of the city.

    After the tour, you are offered a now-cooked leg of that arachnid thing you saw them carrying into the city. Not wanting to ruin your good rapport with them by being rude, you eat it. Add B.

    The only way out continues to be back the way you came.












    MAETA RABE

    The phytoscanner yields much biological scientific information about their internal structure, but seems to lack more basic information like what the species has come to be called or its habitat or diet. But you do now know that they look pretty gross on the inside.

    Retrodifficulty: 16.5
    CARD EVAL
    Card: Interesting. I don't think it's overpowered even at that cost, since its effect is somewhat restricted. It's probably about right on the balance and viability spectrum. Flavor is clear as well. 8.5/10
    Flavor: Sure. Seems like something you could reasonably do in this setting, though I think a tapping thing might make more sense, since what they're doing now probably doesn't count as attacking or blocking. 7/10
    Score: 15.5 + 2 = 17.5
    SUCCESS (Mana to Equip spent)
    EXP Gained: 2

    You capture one of the little things and get a close look at it. This study brings you new knowledge. Add (G/U)(G/U). Eventually, you see you're hurting the thing by keeping it in the net and, not having anything better to put it in, you let it go.

    OOC: Combat only occurs when your avatar itself attacks or is attacked. Everything else is OOC. The one exception to this is that sometimes, if you are the target of a "spell" that represents an event like a landslide but isn't a creature, you will be given a choice to treat it as combat or OOC. If so, this will be made clear.












    NUMOKA and MIRIK

    OOC @Numoka: It wouldn't be countered since a) the "if able" means that whenever something affects you, it couldn't have affected anyone else, and b) I considered it a land-affecting spell anyway, not a you-affecting spell.

    CARD EVAL
    Card: I'm not sure this is a rare. It's powerful in multiples but increasing the cost of things that target slivers, including your own things, by 1 isn't all that much. The fact that this is on a 2/1 for 2 in blue is pushing it, but I still think this is an uncommon by power level, especially with 1 toughness. That said, though, a cool sliver to put into existence! 7.5/10
    Flavor: You're running with the assumption that you yourself were targeted by something, which I guess I can see that, but it seemed more like a terraforming trick from my perspective, and he also seems like the kind of guy who can pay 1. Lastly, and this speaks to a big difference between this and Kardia when it comes to creature spells, where does this guy come from? You're not a summoner because that would mean you were magical… 6/10
    Score: 13.5 + 1 = 14.5
    SUCCESS (Mana Spent)
    EXP Gained: 4

    Another member of the Hive shows up at the same time as a large brontosaurus like ooze of an alien species (Mirik). Both work together to pull Numoka from the muck and set him on dry(er) land. The bronto-ooze-thing then gestured toward the distant tree with the fire and ambled over there and knelt down its front legs and angled its neck down to peer in. Numoka may or may not have followed.

    "Kribness me, what a day. Can't a man just be at peace?" This is the home of Grigor, the old man of the bog. "Shoo, beast! Get out of here! There's nothing for you here!"

    (IF Numoka is here, too...) "Oh, but look. You pulled my rude friend here out of the muck. I can't say he deserved it, but it's probably for the best. I think had I killed him, that would've been overdoing it. Now get your big ol' nosy nose out of here before you accidentally break something, ya lumbering beast!"

    OOC @MIRIK: Some time during your next turn your shapeshifting ends. You can declare when it is and build your post around it, or, if you don't, it will happen at the end of your next turn.












    KARMARIN

    OOC: Please actually decide on a clothing item for your inventory and replace what I said with it, thanks!

    CARD EVAL
    Card: A pretty simple combination of effects, but why not? We might be at the point where this costs just U as a sorcery, but as an instant common this is probably still the right cost. Flavor text would help make it more exciting as an evaluator. 7/10
    Flavor: Well yeah, I expected flying and I got flying, which, you know, nothing wrong with being predictable if it works. A little description might be nice though. 8.5/10
    Score: 15.5
    SUCCESS (Mana Spent)
    EXP Gained: 4

    You escape the trap and continue on. (OOC: I'm assuming you took option B. Traveling will be less confusing on my end when you get your Navigator. Why did I make it postponable. Silly Socrates.) After traversing more of the Forest, you emerge into what appears like a tribal city. You see another alien you recognize from the transport ship and he seems to be… receiving a tour? You are unfamiliar though, and the aliens who live here, whom you don't recognize, run up to you yelling: "Q'uooba ghro? Qu'eebee gyro tfrent Muruglia?" Evidently they don't speak a language you speak, either. Add G.












    YRJANA 1919

    CARD EVAL
    Card: I love this card and think it's great and flavorful and great. One flaw I personally find: As this card is a rare, I think it might have been better to just not have the sacrifice clause at all. It still takes work to recharge it, anyway. Just adjust the cost to 1WW or something and let it linger. That's my personal opinion. 9/10
    Flavor: Wooo embracing the flavor of this game. And the mechanic works for what you're doing AND where you're doing it. The one stretch is that you've made a card that represents a structure that you didn't actually build, but I'll forgive somewhat, as I'm already discovering permanent spells are tricky to justify flavorfully in Maginon. 8/10
    Score: 17
    SUCCESS (Mana Spent)
    EXP Gained: 7

    Bmmmm, Brrrrp, BMMMM, BRRRRP, WHRRRR, SHNGNGNG, DING! Your repairs are successful. Please add:

    Spacecraft
    BX-Class Empirical Starfighter (1/1)
    Class 1 Weapon Slot: Empty
    Class 1 Misc Tech Slot: Empty












    SLIVEK

    You watch the proceedings. (You read Pex-Hiud's update and Karmarin's update.)
    Knowledge is power! Add 1.












    IK-TIK

    OOC: Nope, you didn't miss much. Your fellow refugees seem content to chill on this planet for a wee while.

    You take option A, heading into the city. Add 2. "Greetings! I am Krobo. My friend Kreeb brought some of your fellow crashmates here not long ago, and I figured more of you might be trickling in so I positioned myself here to give you this!" He hands you a Navigator. "Handy thing! Tells you where you are and what's nearby. Works down here and up there just as well, so don't lose it! Not that I think you would lose it, that was just a joke, sir. Welcome."

    You activate the Navigator. It displays:

    NAVIGATOR: Robuskall (Spaceport City) == Borders: Murk’shaa Clearing

    "Have a look around, and I know that Kreeb said you are welcome to any of the small ships you can repair from our scrapyard near the back of the city!"

    Rombuskall is a large sprawling city of the Derviners, a generous alien species. While the city is expansive and busy, no structure in the city is taller than a single story. There are several ship hangers and docking pads, in addition to stores, restaurants, homes, etc. It manages to feel very quaint and homelike while still being a modern, advanced civilization hub.

    You find the ship scrapyard.

    CARD EVAL
    Card: This really feels like it could cost one mana or cantrip. It's just a little weak at the moment when you look at something like Ghostly Flicker. Also no flavor text is saddening, but the name is cute. 6.5/10
    Flavor: An interesting mechanic to use to make the ship work. I don't know how I feel about this "nether" business. It feels a little fantasy-lore instead of space-lore. I like the originality of the idea but think it might need something more to it. 6.5/10
    Score: 13
    FAIL, But see just below… (MANA SPENT)
    EXP Gained: 1
    JUST THIS ONCE: You may cast another spell for this challenge immediately and it will be totaled with the above card's score. If you go and do other things beforehand, you give up this opportunity.












    KAM DANNO

    You land on one of the Derviner docking pads and re-enter the city. You find a couple different shops offering some personal gear that might aid in your space adventures:

    The Weapon Shop:

    Deltacon Laser Pistol Mark I (+.5 Combat Mod), 500 credits
    Deltacon Laser Pistol Mark II (+1 Combat Mod), 1000 credits
    Deltacon Laser Pistol Mark III (+1.5 Combat Mod), 1500 credits
    Deltacon Laser Pistol Mark IV (+2 Combat Mod), 2000 credits

    Bulkward Saber (+1 Power; +1 Combat Mod with commons/uncommons), 1000 credits


    The Armor/Shield Shop:

    Bothrak Scout Armor (+1 Toughness; +1 Out of Combat Mod), 700 Credits
    Bothrak Basic Light Armor (+1 Universal Mod with CMC 1 or 2), 750 Credits
    Bothrak Basic Medium Armor (+1.5 Universal Mod with CMC 3 or 4), 800 Credits
    Bothrak Basic Heavy Armor (+2 Universal Mod with CMC 5+), 850 Credits

    Generic Bothrak Shield (+1 Toughness; +1 Combat Mod), 1400 Credits
    Hardened Bothrak Shield (+2 Toughness; +1 Combat Mod), 1800 Credits
    Lightweight Bothrak Shield (+1 Toughness; +2 Combat Mod), 2200 Credits


    The Tool Shop:

    Kalifax Amplification Rod Mark I (+.5 Out-of-Combat Mod), 300 credits
    Kalifax Amplification Rod Mark II (+1 Out-of-Combat Mod), 600 credits
    Kalifax Amplification Rod Mark III (+1.5 Out-of-Combat Mod), 900 credits
    Kalifax Amplification Rod Mark IV (+2 Out-of-Combat Mod), 1200 credits

    Basic Phytoscan Device (+1 OOC Mod; +1 OOC Mod on non-sentient life), 1000 credits












    EIGLEM (and KEESH if you want)

    You take to the heavens and your navigator reads:

    NAVIGATOR:
    KORBUSKA: Class 2; Life Sustaining; Terrain: Jungle/Swamp, 70% Water.
    KORBUSKA (Planet, Spaceport: Robuskall) == Borders: Virn (Planet, Spaceport: Cobo), Orion Hub (Station), Katraxi Nebula (Formation)

    You lock in coordinates for Virn and commence your maiden voyage through space. It is thankfully uneventful as you get the hang of your new ship's working. You take some time to admire the beauty of it all from the cockpit. You've ridden and even piloted ships before, but not one that has been so truly your own.

    In relatively short time you arrive at Virn and get docking approval from Cobo.

    NAVIGATOR:
    VIRN: Class 1; Life Sustaining; Terrain: Arid/Volcanic, 15% Water.
    VIRN (Planet, Spaceport: Cobo) == Borders: Korbuska (Planet, Spaceport: Robuskall), Doran (Planet, Spaceports: Tofnas, Dagam), Orion Hub (Station), Wellyan Asteroid Cluster (Formation)

    After you land, you look around. Add R

    Cobo is a human colony that suffered an unfortunate volcanic event long ago and is yet to fully recover. Given the planet’s naturally hot atmosphere, all the buildings are heat shielded with powerful metal deflectors on top of stone foundation. This colony never had any military or scientific significance and is predominantly residential. There are vendors selling armor, personal shields, and energy shields, but no weapons. The total population of the city is only in the hundreds.

    NAVIGATOR:
    Cobo (Spaceport City) == Borders: Obonaco (Dormant Volcano), Virn Wastelands

    OOC: As we move forward, there will often be more room for you to invent people and places here than in Kardia. Since the map is infinite, I'm saving time by giving less detail until it is asked for. However, please don't name the things you make up. "I find the mayor" is far preferable to "I find Mayor Dak Sevrens at his estate, Wobbley Manor" and so on.
    Posted in: Custom Card Contests and Games
  • posted a message on Maginon VII: An MMORPCCCG (Updated on Post #189)
    Quote from Folza
    He gets in, boots up the ship and heads towards....Orius III

    (OOC: You can change the planet name if you want.)


    I will! Or you can! If you look at Kam Danno's last update, you can cheat to see what's in range of this planet.
    For the future, just say "nearest planet" or "nearest station" or "nearest formation" as those are the three kinds of things. Or you could even just say "the most likely nearby thing to have work" or "to have metal deposits" or "to have weird species."
    But like in Kardia, I have a (ever-expanding) map.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Chicken Parmesan RW
    Creature - Bird
    Whenever Chicken Parmesan becomes the target of a red and/or white spell while in the grayevard, you gain 2 life.
    2/2

    I think this card's... flavor... speaks for itself.

    I'll leave now.
    Posted in: Custom Card Contests and Games
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