It's pretty simple...Bazaar Trader it to them, then use Mindslaver to make them hit you and animate all of their land, at which point you could Day of Judgement their manabase. And that's just in Standard.
On a more serious note, it's Mythic Rare, you won't end up opening too many of these anyways. So don't get too upset if it is not Constructed playable.
thats too much work if you can pull off mindslavering them just take control of their turn after you turn your lands into fatties make them attack into their death then attack them back when they have nothing to block with, why make it more complicated by hurting yourself to shut their lands off
lol my friend was swinging with a Ulamog's Crusher w/ Eldrazi Conscription on turn 5 not entirely sure what he was using to pull that off but he got first in our shops first 32 man tournament lol
for me though i couldn't say my mvp considering i was runing green blue white with levelers and massive amounts of umbras lol did manage to get Training Grounds alot which almost always won the game if i had a leveler out
you are being hypocritical because in the same breath you are being selfish and telling people to think about other people. wah wah my collection.
Funny nobody ever complained about judge promos, they were limited quantity they didn't usually affect the value of the original card and they were expensive themselves which actually had a positive effect on the secondary market. even the cards in from the vault exiled didn't seem to hurt the values of thier original cards at all....
I have power nine, and i wouldn't mind a couple more people having them so that vintage can be more widely enjoyed it isn't as bad a format as the reputation it's gotten, the price tag to enter the club is just a little high for a lot of people...legacy is appraching that as well
well it definatly seems like red will be dried up in the rest of the first pack probably the guy next to us is in red and probably 2 guys past him we should be fine on red on pack 2 but pack 3 we need to start thinking about a second color for it seeing how strong green has been coming this pack i would go with that for now but don't expect to see anything in green on pack 2 so we need to snatch up as much good green stuff now and get the rest of the red pack 2
"Akoum Battlesinger. I really like the two-drop allies. Now, sadly, she's just a 1/1, but she does pump the first time she comes down, and if you have a few other allies, you can probably get value out of here. If you're in white, Join the Ranks could really abuse her (not a domestic violence joke)."
drafted 7 of them yesterday went undefeated due to it didn't have any bombs or much of anything else in the deck lol
thats too much work if you can pull off mindslavering them just take control of their turn after you turn your lands into fatties make them attack into their death then attack them back when they have nothing to block with, why make it more complicated by hurting yourself to shut their lands off
for me though i couldn't say my mvp considering i was runing green blue white with levelers and massive amounts of umbras lol did manage to get Training Grounds alot which almost always won the game if i had a leveler out
although we have seen a bunch or rares flipped and backwards in the pack
7X Akoum Battlesinger == win
which BTW is easily the fastest deck in the environment and outpaces any ZZZ deck lol
drafted 7 of them yesterday went undefeated due to it didn't have any bombs or much of anything else in the deck lol
+2/+0 - 3
power - 3
toughness - 1
another - 14 (allies?)
where - 7