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  • posted a message on RTR 8-4 Draftcap #2
    smallcreation already caught the P2p8, but these are the choices I disagree with:

    P2p2 - Axebane Guardian > Golgari Keyrune

    I'm never really satisfied with the Keyrunes, and other than attacking for 2 under rare circumstances, Axebane Guardian does its job better.

    P2p4 - Golgari Longlegs > Golgari Charm

    This is close. It's arguable that you'll always be able to find a Longlegs if you need it, but Golgari Charm is also typically a sideboard card, so why take it 4th? Nonetheless, I can definitely understand taking it here, I just don't think that I would.

    P2p8 - Golgari Guildgate > Rites of Reaping

    As was said, you need fixing much more than a subpar removal spell here.

    P3p5 - Dead Reveler > Korozda Monitor

    I don't find either half of Monitor to be relevant under most circumstances, whereas a 3/4 for 2B benefits the curve and takes Sewer Shambler counters just fine.

    P3p6 - Stonefare Croc > Golgari Longlegs

    If you had already acquired the earlier Longlegs, I'd definitely take the Croc, as that lifegain can be great in Rakdos matchup.

    Nonetheless, congrats on the split! Solid draft overall, and good looking deck.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Two Dismal RGD Drafts
    I'm no RGD guru, but it seems like draft one you just got confronted with the toodumbtopost/magicmerl "Truth of Ravnica": RUG decks are king.

    Few of your picks felt objectively wrong, though Mourning Thrull over Harrier Griffin made me a bit queasy. But would that have changed the outcome? I doubt it. RUG decks just have better tools to handle vanilla durdles and keep you from stabilizing.

    Draft two looks very similar to my ideal deck, right down to Arc/Flight recursion, except you went way off-course in pack two passing a legit bomb in Invoke the Firemind and gobbling up Magemarks over better spells like Wildsize. You then end up with a deck much more dependent on silly synergies and apparently no way to close out the game against your opponent's equally silly synergies. When you have 2 Wee Dragonauts maindeck, and no way to trigger them, something went wrong.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [RGD] #2 - Izzet's Where It's At
    The RGD experience continues, with an attempt at the lesser-known two-color RGD deck. A rare beast indeed.

    The draft:

    Event #: 4284282
    Time: 8/30/2012 7:08:24 PM
    Players:
    cyberbobbo
    The_Sensei
    --> metaghost
    lilbillystead
    Walras
    CokeZero
    inactionjackson
    Mikano

    ------ RAV ------

    Pack 1 pick 1:
    Faith's Fetters
    Caregiver
    Vedalken Dismisser
    Consult the Necrosages
    Tattered Drake
    Golgari Rot Farm
    Gather Courage
    Drake Familiar
    --> Compulsive Research
    Netherborn Phalanx
    Boros Fury-Shield
    Ethereal Usher
    Mindleech Mass
    Sunhome, Fortress of the Legion
    Dryad's Caress

    Saucy pack. Mindleech Mass is a serviceable durdle bomb thing, but not really 1st pickable. Faith's Fetters is excellent removal, capable of shutting down many a permanent AND gaining life (woo boy). But I go with Thirst for Knowledge's brother-from-another-mother, because honest-to-god card advantage is what you want when these games go long.

    Pack 1 pick 2:
    Flame-Kin Zealot
    Vedalken Entrancer
    Hammerfist Giant
    Gaze of the Gorgon
    Screeching Griffin
    Votary of the Conclave
    War-Torch Goblin
    --> Snapping Drake
    Drift of Phantasms
    Zephyr Spirit
    Boros Recruit
    Psychic Drain
    Selesnya Signet
    Leave No Trace

    To the skies with a perfectly serviceable flying beater over a Signet, some mill cards, and a suicidal giant.

    Pack 1 pick 3:
    --> Flight of Fancy
    Greater Mossdog
    Surveilling Sprite
    Courier Hawk
    Breath of Fury
    Perplex
    Veteran Armorer
    War-Torch Goblin
    Gate Hound
    Stasis Cell
    Zephyr Spirit
    Boros Fury-Shield
    Flow of Ideas

    If you read any of my posts regarding RGD, you'll come to a quick understanding that I love this card, perhaps to my own detriment. I've never quite understood why Flow of Ideas was printed in RGD, having never experienced Rav/Rav/Rav, but with my intent to force two-colors, I have my eye on it.


    Pack 1 pick 4:
    Greater Mossdog
    Courier Hawk
    Scatter the Seeds
    Goblin Fire Fiend
    Barbarian Riftcutter
    --> Viashino Fangtail
    Necromantic Thirst
    Drooling Groodion
    Golgari Thug
    Seeds of Strength
    Sadistic Augermage
    Golgari Signet

    Fangtail is an awkward design in some respects, as you usually want to be beating down with your Canyon Minotaurs, but having that option to hang back and ping when the going gets gummy is pretty useful. (Note: I suspect this pack should be putting my neighbor into Golgari, or at least green, if they aren't already.)

    Pack 1 pick 5:
    Fiery Conclusion
    Strands of Undeath
    Gather Courage
    Rain of Embers
    Coalhauler Swine
    Quickchange
    --> Drift of Phantasms
    Nightmare Void
    Carrion Howler
    Shambling Shell
    Golgari Rotwurm (FOIL)

    Fiery Conclusion is probably the "correct" pick here, but I haven't ever really tried to construct functional Transmute options and I thought it was a worth a shot.

    Pack 1 pick 6:
    Terraformer
    Scatter the Seeds
    Goblin Fire Fiend
    Barbarian Riftcutter
    Necromantic Thirst
    Dark Heart of the Wood
    Seeds of Strength
    --> Trophy Hunter
    Sadistic Augermage
    Golgari Signet

    Late Trophy Hunter and it seemed worth it to hedge my bet in case two-color isn't actually viable. Passing another Scatter and Signet, but a dead pack otherwise.

    Pack 1 pick 7:
    Suppression Field
    Induce Paranoia
    Elves of Deep Shadow
    Sell-Sword Brute
    Grayscaled Gharial
    --> Bramble Elemental
    Wizened Snitches
    Stone-Seeder Hierophant
    Peregrine Mask

    Pack 1 pick 8:
    Pariah's Shield
    Clinging Darkness
    Courier Hawk
    --> Drake Familiar
    Incite Hysteria
    Stone-Seeder Hierophant
    Reroute
    Leave No Trace

    Pack 1 pick 9:
    Caregiver
    Tattered Drake
    Gather Courage
    Drake Familiar
    Netherborn Phalanx
    --> Ethereal Usher
    Dryad's Caress

    Pack 1 pick 10:
    Votary of the Conclave
    War-Torch Goblin
    --> Drift of Phantasms
    Zephyr Spirit
    Boros Recruit
    Leave No Trace

    Pack 1 pick 11:
    Gate Hound
    Stasis Cell
    Zephyr Spirit
    Boros Fury-Shield
    --> Flow of Ideas

    Nice.


    Pack 1 pick 12:
    Courier Hawk
    Golgari Thug
    --> Seeds of Strength
    Sadistic Augermage

    Pack 1 pick 13:
    Rain of Embers
    Quickchange
    --> Nightmare Void

    Pack 1 pick 14:
    --> Goblin Fire Fiend
    Necromantic Thirst

    Pack 1 pick 15:
    --> Grayscaled Gharial

    ------ GPT ------

    Pack 2 pick 1:
    Crystal Seer
    Lionheart Maverick
    Pyromatics
    --> Gelectrode
    Burning-Tree Bloodscale
    Scab-Clan Mauler
    Ætherplasm
    Skarrgan Pit-Skulk
    Daggerclaw Imp
    Absolver Thrull
    Cry of Contrition
    Ostiary Thrull
    Gruul Turf
    Siege of Towers
    Infiltrator's Magemark

    Easy Gelectrode pick over Pyromatics or branching into black for Daggerclaw Imp.

    Pack 2 pick 2:
    Smogsteed Rider (FOIL)
    Crystal Seer
    Skyrider Trainee
    Orzhov Signet
    --> Stratozeppelid
    Cry of Contrition
    Ostiary Thrull
    Conjurer's Ban
    Izzet Chronarch
    Gruul Turf
    Blind Hunter
    Ogre Savant
    Beastmaster's Magemark
    Leyline of Singularity

    Took the giant flying beater over the spicy common duo of Chronarch + Savant.


    Pack 2 pick 3:
    Crystal Seer
    Gristleback
    Sky Swallower
    Skyrider Trainee
    Orzhov Signet
    Orzhov Guildmage
    Wild Cantor
    Izzet Chronarch
    Withstand
    Blind Hunter
    --> Ogre Savant
    Beastmaster's Magemark
    Martyred Rusalka

    Savants are more consistently useful to me than Chronarchs, though I can't blame anyone who values things the other way around.


    Pack 2 pick 4:
    --> Repeal
    Skyrider Trainee
    Dryad Sophisticate (FOIL)
    Restless Bones
    Petrahydrox
    Scab-Clan Mauler
    Mourning Thrull
    Runeboggle
    Belfry Spirit
    Leyline of Lightning
    Necromancer's Magemark
    Wreak Havoc

    Pack 2 pick 5:
    Gatherer of Graces
    Agent of Masks
    Train of Thought
    Wild Cantor
    Shrieking Grotesque
    --> Torch Drake
    Poisonbelly Ogre
    Necromancer's Magemark
    Guardian's Magemark
    Beastmaster's Magemark
    Plagued Rusalka

    Pack 2 pick 6:
    Crystal Seer
    Gristleback
    Skyrider Trainee
    --> Orzhov Signet
    Wild Cantor
    Cremate
    Conjurer's Ban
    Withstand
    Earth Surge
    Scorched Rusalka

    Pack 2 pick 7:
    Lionheart Maverick
    Sinstriker's Will
    --> Wee Dragonauts
    Scab-Clan Mauler
    Skarrgan Pit-Skulk
    Absolver Thrull
    Fencer's Magemark
    Infiltrator's Magemark
    Starved Rusalka

    Pack 2 pick 8:
    Restless Bones
    Gruul Scrapper
    --> Train of Thought
    Mourning Thrull
    Sanguine Praetor
    Withstand
    Fencer's Magemark
    Infiltrator's Magemark

    Pack 2 pick 9:
    Crystal Seer
    Lionheart Maverick
    Ætherplasm
    Skarrgan Pit-Skulk
    Absolver Thrull
    --> Cry of Contrition
    Infiltrator's Magemark

    Pack 2 pick 10:
    Crystal Seer
    Skyrider Trainee
    Cry of Contrition
    Conjurer's Ban
    --> Beastmaster's Magemark
    Leyline of Singularity

    Pack 2 pick 11:
    Crystal Seer
    Sky Swallower
    --> Skyrider Trainee
    Withstand
    Martyred Rusalka

    Pack 2 pick 12:
    Skyrider Trainee
    Petrahydrox
    --> Runeboggle
    Necromancer's Magemark

    Pack 2 pick 13:
    --> Wild Cantor
    Necromancer's Magemark
    Guardian's Magemark

    Pack 2 pick 14:
    Crystal Seer
    --> Skyrider Trainee

    Pack 2 pick 15:
    --> Sinstriker's Will

    ------ DIS ------

    Pack 3 pick 1:
    Whiptail Moloch
    Minister of Impediments
    Azorius Signet
    Coiling Oracle
    Trygon Predator
    Slaughterhouse Bouncer
    Thrive
    Vision Skeins
    Skyscribing
    Unliving Psychopath
    Haazda Exonerator
    Condemn
    --> Seal of Fire
    Utopia Sprawl
    Freewind Equenaut

    Unliving Psychopath is a very powerful card, but definitely not the card for me. Easy Seal of Fire.


    Pack 3 pick 2:
    Overrule
    Macabre Waltz
    --> Cackling Flames
    Vigean Hydropon
    Silkwing Scout
    Simic Basilisk
    Transguild Courier
    Nettling Curse
    Simic Initiate
    Seal of Doom
    Wit's End
    Verdant Eidolon
    Beacon Hawk
    Hit/Run

    Snap it up!

    Pack 3 pick 3:
    Rakdos Ickspitter
    Plaxcaster Frogling
    Coiling Oracle
    Carom
    Street Savvy
    Experiment Kraj
    Writ of Passage
    Vesper Ghoul
    --> Helium Squirter
    Brace for Impact
    Utopia Sprawl
    Entropic Eidolon
    Rise/Fall (FOIL)

    Pack 3 pick 4:
    Shielding Plax
    Steeling Stance
    Flame-Kin War Scout
    Elemental Resonance
    Thrive
    Vesper Ghoul
    --> Helium Squirter
    Gobhobbler Rats
    Simic Ragworm
    Enigma Eidolon
    Magewright's Stone
    Pure/Simple

    Pack 3 pick 5:
    Riot Spikes
    Vigean Hydropon
    --> Ocular Halo
    Enemy of the Guildpact
    Street Savvy
    Ogre Gatecrasher
    Nightcreep
    Demon's Jester
    Fertile Imagination
    Beacon Hawk
    Freewind Equenaut

    Pack 3 pick 6:
    Whiptail Moloch
    Shielding Plax
    Rakdos Signet
    Macabre Waltz
    Carom
    --> Silkwing Scout
    Ghost Quarter
    Enigma Eidolon
    Ignorant Bliss
    Sporeback Troll

    Pack 3 pick 7:
    Rix Maadi, Dungeon Palace
    Shielding Plax
    Steeling Stance
    Psychic Possession
    Valor Made Real
    Vesper Ghoul
    --> Weight of Spires
    Sandstorm Eidolon
    Enigma Eidolon

    Pack 3 pick 8:
    --> Taste for Mayhem
    Ocular Halo
    Flame-Kin War Scout
    Psychotic Fury
    Azorius Ploy
    Dovescape
    Beacon Hawk
    Freewind Equenaut

    Pack 3 pick 9:
    Whiptail Moloch
    --> Azorius Signet
    Coiling Oracle
    Thrive
    Vision Skeins
    Skyscribing
    Haazda Exonerator

    Pack 3 pick 10:
    --> Overrule
    Macabre Waltz
    Simic Basilisk
    Nettling Curse
    Simic Initiate
    Wit's End

    Pack 3 pick 11:
    --> Carom
    Street Savvy
    Writ of Passage
    Brace for Impact
    Entropic Eidolon

    Pack 3 pick 12:
    Steeling Stance
    Elemental Resonance
    Thrive
    --> Magewright's Stone

    Pack 3 pick 13:
    Street Savvy
    Nightcreep
    --> Fertile Imagination

    Pack 3 pick 14:
    Whiptail Moloch
    --> Shielding Plax

    Pack 3 pick 15:
    --> Valor Made Real

    Forcing two-colors went alright, though it meant pack three was pretty dead for me, but I still enjoyed the challenge. Winning just because your manabase is more efficient isn't the greatest feeling in the world, but being able to cast Flow of Ideas to frequently draw 4+ cards is awesome.

    The Deck:

    The Games:

    Round 1 vs. The Sensei (Jund Aggro)


    There's no replay for Game one, which I can't remember in the least bit. Game two involved me keeping a red-free hand and getting stuck on two mana for a while, but thankfully my opponent was pretty flooded and just had a 1/1, a 2/2, and a 2/4 to beat down with. Eventually I draw some lands and stabilize at 7 life with Helium Squirters, which allows me to wrap up the match as my opponent continues drawing lands. Screw has a habit of beating flood.

    Round 2 vs. Walras (Azorius + red splash)


    Game 1 - We each have a slow start, with my opponent being the first to stick a creature, the dreaded Guardian of the Guildpact, which happens to have protection against almost my entire deck. We trade hits for a bit, between my Helium Squirter vs. his Guardian and a Screeching Bird-thing. However, I'm able to draw a bunch of cards via Flight of Fancy + Drake Familar and keep hitting my land drops, while he makes the mistake of casting Aethermage's Touch. (i.e. It's a mistake to play that card for the most part.) I'm then able to use Gelectrode + Repeal to negate his Belfry Spirit, by pinging spirit > repealing haunted token, pinging other token. After that, my opponent seems pretty demoralized and I finish him off with Wee Dragonauts, Helium Squirter, and Viashino Fangtail.

    Game 2 - Opponent gets stuck on no-islands, which clearly seems less than desirable, then walks into Runeboggle and concedes. Frown

    Round Three vs. CokeZero (G/B Control)

    Game 1 - I'm guessing this is who I was passing to packs 1 + 3, and he seemingly had the same idea I had, as he too was essentially a two color deck, though he had a couple red sources to splash Twinstrike. Game 1 mostly involves me playing creatures and him killing them with Last Gasp, Disembowel, Keening Banshee, Punishment (of Crime/Punishment), and the splashed Twinstrike. Then I cast Flow of Ideas for 6. Grin Stratozeppelid and Snapping Drake show up to the party and punch face.

    Game 2 - No replay, but it was basically the same story, where he's getting his 1-for-1s and the occasional 2-for-1, but my Flight of Fancy, Compulsive Research, and beefy Flow of Ideas keep me ahead.


    Wrap-up: Is a two-color strategy going to work more often than not? I doubt it. But I recommend giving it a shot and staying open to the possibility, instead of assuming you simply must go 3+.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [RGD] Return to Ridiculously Greedy Decks
    Took a couple weeks off from drafting after suffering a run of bad beats in M13, but I just can't pass on Ravnica queues. And while I've certainly drafted my fair share of "5-color Specials", this time I've been committed to a degree of conservation to prey upon the Nephalim-drafting knuckleheads of the world.

    Draft One:

    Event #: 4282297
    Time: 8/30/2012 10:10:24 AM
    Players:
    talisman of stains
    --> metaghost
    Archangel23
    Pacman89
    JaceEmrakul
    ihlenfeldt
    tayman227
    Dolcas555

    ------ RAV ------

    Pack 1 pick 1:
    Viashino Slasher
    Vedalken Entrancer
    Screeching Griffin
    Grayscaled Gharial
    Perplex
    Roofstalker Wight
    Frenzied Goblin
    War-Torch Goblin
    Necromantic Thirst
    Snapping Drake
    Stasis Cell
    Undercity Shade
    Telling Time
    --> Hunted Dragon
    Selesnya Signet

    Of the 5 Hunted creatures, I'm pretty sure Dragon and Phantasm are the playable ones, and this pack is pretty poor. After Dragon, you have Snapping Drake, Signet, and a Roofstalker Wight. Who knows what will wheel.

    Pack 1 pick 2:
    Caregiver
    Fiery Conclusion
    Consult the Necrosages
    Tattered Drake
    Siege Wurm
    Golgari Rot Farm
    Drake Familiar
    Incite Hysteria
    Vindictive Mob
    --> Moldervine Cloak (FOIL)
    Golgari Rotwurm
    Reroute
    Dimir Signet
    Dryad's Caress

    Easy Moldervine Cloak. Such an absolute beating. Much better pack than the first overall, with a better Signet, a bounceland, Consult the Necrosages, Tattered Drake, Rotwurm, and Fiery Conclusion.


    Pack 1 pick 3:
    Wojek Siren
    Flame-Kin Zealot
    Rally the Righteous
    Elves of Deep Shadow
    Dimir House Guard
    Elvish Skysweeper
    Sabertooth Alley Cat
    Selesnya Sanctuary
    --> Galvanic Arc
    Conclave's Blessing
    Undercity Shade
    Telling Time
    Dogpile

    Let's wheel some Drake Familiars!

    Pack 1 pick 4:
    Wojek Siren
    Smash
    Duskmantle, House of Shadow
    Spawnbroker
    Clinging Darkness
    Selesnya Sagittars
    Sell-Sword Brute
    Coalhauler Swine
    Chant of Vitu-Ghazi
    --> Bramble Elemental
    Conclave's Blessing
    Golgari Brownscale

    I have no experience with Spawnbroker, but it seems like a bad Switcheroo. Bramble is some beef, goes good with Cloak + Arc.

    Pack 1 pick 5:
    Civic Wayfinder
    Sabertooth Alley Cat
    Lore Broker
    Auratouched Mage
    Surge of Zeal
    Shred Memory
    --> Galvanic Arc
    Golgari Brownscale
    Spectral Searchlight
    Seeds of Strength
    Dogpile

    Run it back.


    Pack 1 pick 6:
    Glass Golem
    Lurking Informant
    --> Bloodletter Quill
    Gaze of the Gorgon
    Terraformer
    Gather Courage
    Votary of the Conclave
    Gate Hound
    Sewerdreg
    Boros Fury-Shield

    While it can be pretty great, I didn't really expect to be playing it. And I didn't.

    Pack 1 pick 7:
    Caregiver
    Fiery Conclusion
    Consult the Necrosages
    Siege Wurm
    --> Drake Familiar
    Incite Hysteria
    Golgari Rotwurm
    Dimir Signet
    Dryad's Caress

    Basically the same pack as pick 2, and mysteriously most of the best commons are still in it. Well, maybe "mysteriously" is overstating things a bit.

    Pack 1 pick 8:
    Wojek Siren
    Smash
    Duskmantle, House of Shadow
    Ordruun Commando
    Coalhauler Swine
    Chant of Vitu-Ghazi
    Conclave's Blessing
    --> Golgari Brownscale

    Pack 1 pick 9:
    Vedalken Entrancer
    Grayscaled Gharial
    Perplex
    Frenzied Goblin
    --> War-Torch Goblin
    Necromantic Thirst
    Stasis Cell

    Pack 1 pick 10:
    Caregiver
    --> Consult the Necrosages
    Incite Hysteria
    Vindictive Mob
    Reroute
    Dryad's Caress

    Pack 1 pick 11:
    Wojek Siren
    --> Flame-Kin Zealot
    Rally the Righteous
    Sabertooth Alley Cat
    Conclave's Blessing

    Pack 1 pick 12:
    Duskmantle, House of Shadow
    --> Coalhauler Swine
    Chant of Vitu-Ghazi
    Conclave's Blessing

    Pack 1 pick 13:
    Sabertooth Alley Cat
    --> Lore Broker
    Surge of Zeal

    Pack 1 pick 14:
    --> Glass Golem
    Gate Hound

    Pack 1 pick 15:
    --> Caregiver

    ------ GPT ------

    Pack 2 pick 1:
    To Arms!
    Vacuumelt
    Pillory of the Sleepless
    Gruul Scrapper
    Agent of Masks
    Cremate
    Skarrgan Pit-Skulk
    Benediction of Moons
    Shrieking Grotesque
    Tin Street Hooligan
    Debtors' Knell
    Izzet Chronarch
    Torch Drake
    --> Gruul Turf
    Necromancer's Magemark

    Ouch, quite the Orzhov player's dream pack.


    Pack 2 pick 2:
    Abyssal Nocturnus
    Orzhov Signet
    Wee Dragonauts
    Runeboggle
    Skarrg, the Rage Pits
    Ostiary Thrull
    Conjurer's Ban
    Gruul Turf
    Blind Hunter
    --> Ogre Savant
    Poisonbelly Ogre
    Gruul Nodorog
    Guardian's Magemark
    Scorched Rusalka

    Gonna bounce some lands and bounce some mans.

    Pack 2 pick 3:
    Bloodscale Prowler
    Skyrider Trainee
    Vacuumelt
    Mourning Thrull
    Runeboggle
    Tin Street Hooligan
    Cry of Contrition
    Ostiary Thrull
    Withstand
    Goblin Flectomancer
    --> Streetbreaker Wurm
    Infiltrator's Magemark
    Caustic Rain

    Pack 2 pick 4:
    Ghor-Clan Bloodscale
    Sky Swallower
    Gigadrowse
    --> Izzet Signet
    Daggerclaw Imp
    Benediction of Moons
    Absolver Thrull
    Tin Street Hooligan
    Izzet Chronarch
    Schismotivate
    Torch Drake
    Douse in Gloom

    I might have taken the Chronarch, except I don't believe I had any non-permanents at this point.

    Pack 2 pick 5:
    Orzhov Signet
    Wee Dragonauts
    Runeboggle
    Ostiary Thrull
    Schismotivate
    Orzhova, the Church of Deals
    --> Ogre Savant
    Gruul War Plow
    Fencer's Magemark
    Gruul Nodorog
    Guardian's Magemark

    Pack 2 pick 6:
    Gristleback
    Lionheart Maverick
    --> Scab-Clan Mauler
    Train of Thought
    Wild Cantor
    Feral Animist
    Absolver Thrull
    Leap of Flame
    Beastmaster's Magemark
    Leyline of the Meek

    Personally, I hate Train of Thought. I'll take it if the pack is dead, but I don't really value it to any great degree, as this era was still dense with cantrips and solid card draw like Flight of Fancy and Compulsive Research.

    Pack 2 pick 7:
    Smogsteed Rider
    Train of Thought
    --> Wild Cantor
    Absolver Thrull
    Conjurer's Ban
    Poisonbelly Ogre
    Leap of Flame
    Necromancer's Magemark (FOIL)
    Beastmaster's Magemark

    That said, I probably should have taken it here. I have no idea why I took Cantor.

    Pack 2 pick 8:
    Lionheart Maverick
    Pyromatics
    Restless Bones
    Orzhov Euthanist
    Ghost Warden
    --> Rabble-Rouser
    Fencer's Magemark
    Crash Landing

    With my mana spread out as much as it is, I didn't see myself being able to take advantage of Pyromatics to any great degree.


    Pack 2 pick 9:
    To Arms!
    Gruul Scrapper
    Cremate
    Skarrgan Pit-Skulk
    Benediction of Moons
    --> Torch Drake
    Necromancer's Magemark

    Pack 2 pick 10:
    Abyssal Nocturnus
    Runeboggle
    Skarrg, the Rage Pits
    Conjurer's Ban
    Poisonbelly Ogre
    --> Scorched Rusalka

    Pack 2 pick 11:
    Skyrider Trainee
    Runeboggle
    --> Tin Street Hooligan
    Cry of Contrition
    Caustic Rain

    Pack 2 pick 12:
    Sky Swallower
    Benediction of Moons
    --> Tin Street Hooligan
    Schismotivate

    Pack 2 pick 13:
    Orzhova, the Church of Deals
    Fencer's Magemark
    --> Gruul Nodorog

    Pack 2 pick 14:
    --> Feral Animist
    Leyline of the Meek

    Pack 2 pick 15:
    --> Conjurer's Ban

    ------ DIS ------

    Pack 3 pick 1:
    Whiptail Moloch
    Shielding Plax
    Azorius Signet
    --> Simic Growth Chamber
    Rakdos Guildmage
    Steeling Stance
    Valor Made Real
    Ghost Quarter
    Helium Squirter
    Simic Ragworm
    Azorius Herald
    Enigma Eidolon
    Wrecking Ball
    Sporeback Troll
    Crime/Punishment

    Pack 3 pick 2:
    Rakdos Ickspitter
    Riot Spikes
    Simic Signet
    Novijen, Heart of Progress
    Azorius First-Wing
    --> Indrik Stomphowler
    Ogre Gatecrasher
    Thrive (FOIL)
    Vision Skeins
    Simic Initiate
    Kindle the Carnage
    Kill-Suit Cultist
    Utopia Sprawl
    Entropic Eidolon

    Pack 3 pick 3:
    Whiptail Moloch
    Rakdos Carnarium
    --> Coiling Oracle
    Overrule (FOIL)
    Flame-Kin War Scout
    Transguild Courier
    Thrive
    Vision Skeins
    Soulsworn Jury
    Simic Ragworm
    Aurora Eidolon
    Entropic Eidolon
    Hit/Run

    Pack 3 pick 4:
    --> Simic Signet
    Azorius First-Wing
    Slaughterhouse Bouncer
    Might of the Nephilim
    Street Savvy
    Nettling Curse
    Writ of Passage
    Kill-Suit Cultist
    Cytospawn Shambler
    Guardian of the Guildpact
    Slithering Shade
    Trial/Error

    Pack 3 pick 5:
    Whiptail Moloch
    Shielding Plax
    Simic Growth Chamber
    Steeling Stance
    --> Plaxmanta
    Nightcreep
    Valor Made Real
    Simic Ragworm
    Sandstorm Eidolon
    Enigma Eidolon
    Sporeback Troll

    Plaxmanta go so late, so maybe I shouldn't have taken it here, but I enjoy Plaxmanta tricks.

    Pack 3 pick 6:
    Shielding Plax
    Azorius Chancery
    Court Hussar
    Utvara Scalper
    Blessing of the Nephilim
    Psychotic Fury
    Enemy of the Guildpact
    Thrive
    --> Aquastrand Spider
    Freewind Equenaut

    Pack 3 pick 7:
    Macabre Waltz
    --> Silkwing Scout
    Nettling Curse
    Valor Made Real
    Gobhobbler Rats
    Verdant Eidolon
    Enigma Eidolon
    Azorius Æthermage
    Drekavac

    Pack 3 pick 8:
    Rakdos Carnarium
    Slaughterhouse Bouncer
    Plumes of Peace
    Writ of Passage
    Delirium Skeins
    Kill-Suit Cultist
    --> Cytospawn Shambler
    Gnat Alley Creeper

    Pack 3 pick 9:
    Whiptail Moloch
    Shielding Plax
    Steeling Stance
    Valor Made Real
    Ghost Quarter
    --> Simic Ragworm
    Enigma Eidolon

    Pack 3 pick 10:
    Riot Spikes
    Azorius First-Wing
    Vision Skeins
    Simic Initiate
    --> Kindle the Carnage
    Kill-Suit Cultist

    Pack 3 pick 11:
    Whiptail Moloch
    --> Overrule (FOIL)
    Transguild Courier
    Vision Skeins
    Aurora Eidolon

    Pack 3 pick 12:
    Slaughterhouse Bouncer
    --> Street Savvy
    Writ of Passage
    Slithering Shade

    Pack 3 pick 13:
    Whiptail Moloch
    Valor Made Real
    --> Enigma Eidolon

    Pack 3 pick 14:
    --> Shielding Plax
    Utvara Scalper

    Pack 3 pick 15:
    --> Enigma Eidolon

    I was pretty happy with this draft overall, though I was little worried there could be a truly sick Boros/Orzhov/Rakdos deck in the queue. Having a single instant-speed spell (Plaxmanta) is problematic, but oh well.

    The deck:
    Round One vs. Archangel23 (BRw Lyzolda/Haunt)

    As I suspected, someone drafted a sick Oros deck, and this guy even had Dark Confidant, 2x Lyzolda (foil & non-foil), and the Debtor's Knell.

    Of course, he was also running a plethora of 6 drops, which he regularly hit with his Confidant, and didn't seem to understand how to get value out of his Lyzolda and Haunt creatures. Slant

    Not sure there's a better way to explain why I won this match.

    Round Two vs. Pacman89 (5-color Gobbledegook)

    Game One: Opponent mulls to 3.

    Game Two: I keep a hand of mostly fixing, and my opponent gets his colors set up and takes over the game with Rakdos Guildmage.

    Game Three: A bit more back and forth this game, but Moldervine Cloak starts to force him to expend removal on things like Coiling Oracle and Silkwing Scout, which eventually lets me stick Streetbreaker Wurm and Bramble Elemental to take the match.

    Round Three vs. The Incredible Disconnected Opponent

    Value!


    Wrap-up: Had my opponents had brains (and/or the willingness to play the game), I doubt my deck was really up to snuff. But such is the nature of MTGO and 4-3 Classic format queues. I've got two more recaps to post later that will demonstrate both better drafting (IMO) and significantly better opposition.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [Stories] Plays that make you say "PWND!"
    Just got mauled by the nuttiest G/R deck:

    Me: Top-deck this Nicol Bolas to destroy your foil Chandra before it ultimates! Hurray!
    Opponent: That's cool, I have this Thundermaw Hellkite to tap your Fog Bank and Faerie Invaders so I can kill Nicol Bolas.
    Me: Frown
    Opponent: Oh, and next turn I'm going to cast Predatory Rampage and hit you for 42.
    Me: OMG
    Opponent: And game two? Yeah, I'm going to double cast that very same Predatory Rampage with that Chandra I played on turn three, and kill you on turn five. Cool?
    Me: I, uh... sure...
    Posted in: Limited Archives
  • posted a message on IPA: Bant 3-0
    Excellent draft, Pseudo! I think people are being really silly to advocate forcing Grixis at all costs, pretending as though White is worthless, when I find its strengths are just very subtle. And in your case, I'd say it doesn't hurt that you were able to capitalize on being one of the few white drafters and snapping up all the Flagbearers in pack 3.

    Also hilarious that your first round opponent had Diabolic Intent into Pernicious Deed. At least he couldn't have been too upset about losing.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on 12-6 queues
    Quote from Phyrre56
    This kind of makes sense:

    Best players -- definitely want the higher EV

    Mediocre players -- probably aware enough that they're not top tier, and that this format is going to attract all the sharks, so they pass

    Bad players -- don't know anything about anything and think "Bigger numbers, I'll pick that one!"

    The bad players will filter out over time though as they get repeatedly destroyed.


    Yeah, I've been watching various 12-6 streams and finding the draft portion to just be baffling with bizarrely late picks (like a P1p5 Revenge of the Hunted) and the competition miserable. Just saw one opponent literally complain that he hadn't been allowed to play his cards because the streamer had "too much removal".

    Slant
    Posted in: Limited Archives
  • posted a message on Let's Talk About IPA
    Quote from toodumbtopost
    P2P4 Phyrexian Bloodstock is better than Mire Kavu. You might pick up some Reef Shamans and/or gating creatures and just win games for free.


    I think you mean Tidal Visionary (which is in pack one), as Reef Shaman doesn't combo with Bloodstock. At that point in the draft his options for synergy with Bloodstock would be Sisay's Ingenuity, Shifting Sky, and Aurora Griffin.

    That said, it does look like he was in a very soft queue, where everyone was forcing monogreen Kavu or something.
    Posted in: Limited Archives
  • posted a message on Let's Talk About IPA
    Suffered a lot of rough beats today, from drafting poorly to keeping bad hands and/or getting blown out by Flametongue Kavu.

    But I ended on a high note, taking down a queue with Josh Ravitz and TSG, playing Esper Durdle Stuff. Turns out Lashknife Barrier, Angelic Shield, Samite Pilgrim, and Dega Disciple make it very hard for your opponents to attack, and when you have Death Grasp, that's usually pretty helpful.

    No way I could've won a single round without Death Grasp, but it was still an interesting event. Had my second round opponent so frustrated that he made consecutive awful "alpha strikes", losing multiple creatures in each attack and only dealing 10 total damage.
    Posted in: Limited Archives
  • posted a message on [Stories] Plays that make you say "PWND!"
    Is there a separate thread for plays that make you say "bwuh?"

    Because I just had my opponent cast Guided Passage in game one of an IPA match. It makes it pretty easy to play around an opponent's spells when you know precisely what's in his deck.
    Posted in: Limited Archives
  • posted a message on Let's Talk About IPA
    Quote from geissap
    Not trying to troll ya here but I disagree. The difference is AVR is a solid two color format so the packs do dry up. IPA is 3-5 colors every deck I've drafted which means even in the shallowest packs I still get plenty of payables. I've yet to draft a deck where I didn't have 26 solid payables with about 2-3 sb cards.

    Im on my 10th draft and Ive tabled temporal springs, many of the disciples, bloodfire dwarf which is underrated IMO, Gaeas merfolk, gerrards verdict and quite a few of the tribal guys that let you look at 4 cards and pick one of like creature type. Maybe we evaluate cards differently?


    While yes, being able to play many colors can enable you to find playables where you might not otherwise, that doesn't really change the fact that most packs of Apocalypse are full of cards like Index and Shield of Duty and Reason. And I have yet to be able to draft a tribal deck capable of taking advantage of any of the Impulse Tribe Leaders other than Kavu Howler, so no, I don't really consider Tidal Courier to be a card.

    This is an average Apocalypse pack:

    Pack 3 pick 1:
    Goblin Trenches
    Bloodfire Dwarf
    Tranquil Path
    Coalition Honor Guard
    Divine Light
    Index
    Gaea's Balance
    Savage Gorilla
    Squee's Embrace
    --> Tundra Kavu
    Necra Sanctuary
    Zombie Boa
    Zombie Boa (FOIL)
    Mournful Zombie
    Night/Day

    As I was in UBR, the first pickable cards are Night/Day (meh removal), a Zombie Boa (ok durdle), Tundra Kavu (sideways "fixing"), or Bloodfire Dwarf. The best cards in the pack are Coalition Honor Guard > Savage Gorilla > UBR filler.

    Mournful Zombie, Necra Sanctuary, Gaea's Balance, Index, and Divine Light are basically unplayable. Tranquil Path is a decent sideboard option, but I'll probably already have plenty of answers for Enchantments at this point, including things like Hull Breach or Thunderscape Battlemage. Goblin Trenches is a card that could be built around, but I doubt many people can really take advantage of it. I guess if you're super aggressive and unafraid of all the absurd bounce in the format, Squee's Embrace is maybe playable.
    Posted in: Limited Archives
  • posted a message on Let's Talk About IPA
    Quote from geissap
    Hmm that's interesting. Apoc is by far my favorite pack. I often draft bug and just get the complete nuts in apoc. People pass temporal springs and consume spirits like candy...

    IPA is an amazing draft format for sure sooooo skill intensive.


    It's not that there aren't good cards, but you rarely wheel anything relevant, maybe an Urborg Uprising or Llanowar Dead. Most of the packs dry up after like 4 packs, which is very AVR-esque.

    Whereas Planeshift is ridiculously deep, as you can get solid gating creatures like Cavern Harpy or ok sideboard cards like Singe on the wheel, as well as some of the best fixing and things like Flametongue Kavu.
    Posted in: Limited Archives
  • posted a message on Let's Talk About IPA
    Quote from LazyBuffalo
    Weird thing with both drafts was Apocalypse was terrible for me both times, but decks still turned out ok.


    There's a huge drop in average card quality going from Planeshift to Apocalypse, so it's not surprising that you would perceive that pck as being "terrible"; it's always terrible. But as you noted, being in a position to take advantage of Jilt, Razorfin Hunter, Minotaur Illusionist, Fire//Ice, Illuminate, and whatever else is the place to be once Apocalypse hits.
    Posted in: Limited Archives
  • posted a message on IPA First Pick Discussion
    Oh, yeah, I thought that was the G/W dual too.

    Sanctuary isn't bad, but it's not the pick.
    Posted in: Limited Archives
  • posted a message on IPA First Pick Discussion
    I'd probably take Elfhame Sanctuary above the Climber, as there are basically infinite cantrips in the format and fixing is at a premium.

    Climber would be second though.
    Posted in: Limited Archives
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