- Pseudotropheus
- Registered User
-
Member for 15 years, 5 months, and 4 days
Last active Mon, Jan, 24 2011 20:05:22
- 0 Followers
- 122 Total Posts
- 0 Thanks
-
Oct 12, 2010Pseudotropheus posted a message on G/U Liquimetal LDspreading seas?Posted in: Pseudotropheus Blog
-
Apr 19, 2009Pseudotropheus posted a message on Standard Weeklygood recap; thanks.Posted in: eminemead Blog
-
Apr 4, 2009Pseudotropheus posted a message on The Inevitable Return of the Great White Dope"Gaaahhh. I really, really hate any and all variations of "it was all a dream" resolutions"Posted in: Listless Shuffling
Yeah. It's stale and unimaginative, something that you'd expect to see in a middle or high school short story. I've never seen Life on Mars though. -
Mar 31, 2009Pseudotropheus posted a message on There's Always SomethingThe technology technically exists but it is economically unfeasible.Posted in: Random Rants
-
Mar 9, 2009Pseudotropheus posted a message on I Feel Like I have No Attention Span Aymore....It isn't very expensive to go to a doctor once. Also there are probably free clinics you could try.Posted in: Redington Blog
- To post a comment, please login or register a new account.
WOTC must be insaaaaaaaaaaane
Not really sure why you think one has to sacrifice board development to play a memoricide. Yeah, on the turn you play it, you're not spending mana on Elves. But the first few turns are often quite normal, and ripping out Titan or Pyroclasm is well worth it.
Someone mentioned the difficulty of playing a turn 1 Duress. I agree that Duress may not be the best card in the 'board, but I don't play it on turn one even when I have the option. Your opponent is always going to try to get two or more elves with the 'clasm, so you can safely play out your first elf and Duress/Memoricide by turn 2 or 3.
I would also like to add that 11 sources of black (3 swamp, 4 catacombs, 4 ranger) has consistently provided early black. Fauna Shaman also fetches black mana; obviously this is totally unreliable in the face of Pyroclasm but sufficient sometimes.
Anyway, I would rather they burn out my Fauna Shaman early out of paranoia than a lord.
http://magic.tcgplayer.com/db/deck.asp?deck_id=719628
4 Copperhorn Scout
4 Elvish Archdruid
4 Ezuri, Renegade Leader
4 Fauna Shaman
4 Joraga Treespeaker
4 Joraga Warcaller
4 Llanowar Elves
4 Sylvan Ranger
8 Forest
4 Oran-Rief, the Vastwood
1 Swamp
3 Tectonic Edge
4 Verdant Catacombs
1 Acidic Slime
4 Doom Blade
1 Gaea's Revenge
4 Memoricide
4 Molten-Tail Masticore
1 Tajuru Preserver
Except I play 3 swamps instead of one, and my sideboard is different. In the maindeck I have -2 Warcaller, -1 Monument, +3 Garruk. I'm also running 20 land, but I'm not so ambitious; I don't have Tectonic Edge and I'm running -1 Oran-Rief.
4 Doom Blade
3 Memoricide
4 Duress
4 Leyline of Vitality
Splashing black has not changed the explosiveness of the deck at all. The maindeck is entirely green; it's just really really important to bring in Memoricide for Primeval Titan, Doom Blade for Linvala, Dragonlord, Baneslayer, WW, or other aggro, and Duress for Pyroclasm/Flashfreeze.
Taking out Treespeakers is common because they're suboptimal against decks with Pyroclasm and Lightning Bolt anyway. I usually take out Garruks against fast aggro (especially if they have fliers, like WW) for Doom Blades.
I'm not really sold on Leyline, since it's been both "okay" and terrible for me. It's a little too reactive; I suppose Baloth would be better.
This guy has 4x Masticore in the board. I'm not sure what he's doing with these. Anyone have an idea?
Actually, Elf decks with Idol in the sideboard got 1st at Pennsylvania States and 1st at Iowa States this year. Though if your point is that it isn't boarded in against Eldrazi ramp.. then I agree.
4 sideboard slots to *maybe* mill out their win cons? UR, RUG, and UB run elixir sometimes, and obviously this won't work on any deck that plays Eldrazi.
I don't know if "playing smart" can make up for boarding archive trap into your Elf deck.
Here's my current SB:
3 Naturalize
3 Jinxed Idol
3 Plummet
2 Acidic Slime
Idol can be nice, but I was thinking about trying Summoning Trap. I feel like it would be a great way to maintain tempo, especially on the draw when the counters hurt.
Yeah, it has its own thread.
1 Bojuka Bog
3 Lavaclaw Reaches
3 Blackcleave Cliffs
8 Swamp
5 Mountain
Artifacts (18)
3 Throne of Geth
3 Mox Opal
3 Voltaic Key
3 Contagion Clasp
3 Everflowing Chalice
3 Grindclock
4 Bloodchief Ascension
3 Lightning Bolt
3 Pyroclasm
3 Galvanic Blast
1 Comet Storm
4 Sign in Blood
4 Diabolic Tutor
3 Duress
1 Pyroclasm
1 Chain Reaction
3 Shatter
2 Dark Tutelage
3 Rachet Bomb
2 Nihil Spellbomb
Siding is difficult with this deck because there isn't much to take out. I've even considered a transformational sideboard.
--Duress is for mana leak/spell pierce as well as opposing discard (which is essentially limited to MBC). Usually take out some Pyroclasms here.
--Shatter is for 1) Mimic Vat and 2) Ratchet Bomb. Again, Pyroclasm leaves.
--Dark Tutelage comes in against control and slow decks. You can take out a Chalice and a Diabolic Tutor.
--Ratchet Bomb is *really* bad in this deck because it cannot normally be used to clear away anything that costs 1 or 2 without Planar Cleansing half your board. The only reason I've included it is because there is no other way to deal with Leyline of Sanctity. What you take out depends on the matchup.
The Comet Storm is in there because sometimes you generate absurd amounts of mana with big Chalices and Key.
There are good arguments for -1 Tutor, +1 Throne, or -1 Burn spell, +1 Throne, or maybe even -1 Tutor, -1 Burn spell, +1 land, +1 Throne. Whatever the change, I'm pretty sure a 4th Throne would be useful. Maybe you cut Comet Storm and a burn spell for 2x Lux Cannon.
Also, the sideboard is obviously wonky (it might be better to forgot Leyline and pray not to see it).
I can't see any of the trigons being playable.
Dark Tutelage was great, though I did have to add in some removal (which I think is needed anyway)
4 Tectonic Edge
15 Swamp
Creatures
4 Ichor Rats
4 Perilous Myr
Spells
4 Throne of Geth
0 Mox Opal
3 Voltaic Key
0 Brittle Effigy
4 Contagion Clasp
4 Grindclock
4 Everflowing Chalice
3 Tumble Magnet
3 Necrogen Censer
4 Bloodchief Ascension
4 Sign in Blood
I tested this deck (without mox opal; I'm waiting for the price online to drop a little more) in about 10-15 games.
The first thing I noticed was-- hey, it actually works! That is... it works when you have an ascension sometime in the first 5 turns. Even if you get it late, though, you can turn it on immediately.
I won most games with Ascension, 2 by poison, and 1 by milling. The second thing I noticed was that it's awfully hard to poison someone to death. It takes 2-4 turns (and it costs you most of your artifacts) to do so.
So, not having ascension was still a big problem, even with 4x SiB and two other win cons. I think that I will try Diabolic Tutor (the obvious choice might seem to be Liliana, and I might test her, but this deck has hardly any creatures going to the 'yard and it doesn't remove many creatures, so threatening her ultimate is kinda "meh." It would be fun to threaten Sorin's ultimate but costing 6 is pretty prohibitive).
Another card I might test is Dark Tutelage (instead of Diabolic). Everything is cheap, so, it might fit.
Some other observations:
-Tumble Magnet was quite useful!
-Necrogen Censer, while necessary, was terrible otherwise. Best case scenario, you sac it asap to throne!
-I tried the deck with 4x Chalice (to fill in for Mox, etc), and they obviously generate insane amounts of mana, which is very necessary for the clasp. I don't know if I'll like going down to 3x.
Plus, it's pretty common to be behind on the board against aggro decks for the first 4-6 turns.
I'm not behind the idea of adding 5 and 6 drops to this deck. Basically, it looks like you've removed major pieces (-4 perilous myr and yet 4 necropede, -2 throne of geth, -1 mox, -3 grindclock) and added some unfocused, expensive stuff (1x lux, diabolic tutor, liliana, sorin, contagion engine).
I could get behind some Consume the Meek maybe.
I understand the purpose of grindclock but I don't really see 4x. You want grindclock less than Bloodchief; I would remove one.
I'm not sure how I feel about Vapors. I really don't like this card in other decks I try to fit it into. Brittle Effigy might be worth considering, since it turns on Opal early and can be sacrificed to Throne.
4 Tectonic Edge
15 Swamp
Creatures
4 Ichor Rats
4 Perilous Myr
Spells
3 Throne of Geth
3 Mox Opal
2 Voltaic Key
2 Brittle Effigy
3 Contagion Clasp
3 Grindclock
3 Everflowing Chalice
3 Tumble Magnet
3 Necrogen Censer
4 Bloodchief Ascension
4 Sign in Blood
This way, if you have either Rats or Bloodchief, you can start proliferating your way to direct victory. And with Sign in Blood, it shouldn't be hard to get one of those started.
This deck also allows you to achieve the trifecta of poison, milling, and life!
Okay, so you make your Titan on your turn. The Edges come into play tapped. That's why I said you'd need the mana at the end of their turn-- so two of your edges are untapped! You need to read the cards, not me.
See above.
I agree that it can delay them. I love MV against valakut. It's just that the strategy of playing 4x tectonic edge so you can steal THEIR titan to fetch them and stop the combo doesn't work like people think it might. If they trap it at the end of your turn, MV won't help. If they hardcast it, you *must* have 3 untapped plus the removal mana so you can create a mimic during their end step, so that two edges will be untapped, at least. Oh yeah, this is all assuming they didn't just use some KH expeditions to burn you on the spot (but that's what hexmage is for, right?)