https://gametradersseaford.com.au/search?type=product&q=kaldheim
Lathril, Blade of the Elves 2BG
Legendary Creature - Elf Noble
Menace
Whenever ~ deals combat damage to a player, create that many 1/1 green Elf Warrior tokens.
T, tap ten (five?) untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
2/3
Ranar the Ever-Watchful 2WU
Legendary Creature - Spirit Warrior
Flying, vigilance
The first card you ???? each turn costs C (?) less to ????
Whenever you exile one more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
2/3
- Urabrask
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Member for 15 years, 5 months, and 6 days
Last active Tue, Apr, 4 2023 14:51:29
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1
soramaro posted a message on Kaldheim Commander Product Face CardsPosted in: The Rumor Mill -
2
5colors posted a message on Ravnica Art Book -SpoilersPosted in: Magic StorylineQuote from Urabrask »Quote from 5colors »
Quote from Urabrask »Quote from 5colors »
Until recently Vannifar was kind of an outsider to the guild, wanting more direct and faster action (with the other like minded member being called the Adaptationist movement) than the more passive Zegana (the Utopian movement). Jace missing has caused the the guilds to have tension, Vannifar more action based philosophy gain popularity. Then after Zegana had needed Vannifar to help against the golgari, under Vraska, who where trying to take a zonot that was in the under city for themselves. After this Vannifar challenged Zegana in the speaker counsel and she was voted in as guild master. Under Vannifar the simic started to mutate the more intelligent members into super soldiers. Vannifar is an elf who had mutated her body into an ooze that gives her a jellyfish look. She can absorb oxygen through her skin and can rest parts of her brain at different times so she doesn't need to sleep.
Thanks for the summary
Is there art for her in the artbook that you would be able to post? So far we have the picture from the marketing material, but that is not her card art, or is it?
Welcome, I can snap a pic if you still want, though her card was spoiled.
Would be nice, the cardart is always so small, thank you
Did my best since the art is spread across 1.5 pages;
Quote from AUTUMNTWILIGHT »Part of it is the sell.
I mean Borbo is getting old sure but Domri's whole plan was just dump a bunch of boar summons on the guy? Thats it. No one before Domri tried that? How does that work logically
Prolly some day but Borbor was still in his prime. And all the book says is Borbor was overwhelmed by the number of boars and thats it, they probity are leaving it up to Greg Weisman to fill in the details.
Meanwhile we got Isperia who can read minds here and is actually a spellcaster getting tooled by Dovin and Vraska. Yeah yeah the Ghost Council might never considered a Ghost Killer existing but Isperia got no excuse for not casting a protection against stone gaze spell on herself. She knows what a Gorgon is.
Have to wait and see. Too many people tend to ***** about something from art book or player guide when the details don't always line up.
Niv is more why is he not building the device himself.
Again wait and see.
Kaya killing the Ghost Council the one I buy the easiest but that is more cause she got help Tesya who presumably had some sort of plan to handle the Ghost Council during her failed revolt. Also why would the Ghost Council not be mages? Tesya is a mage one of her ancestors is on the council. Ergo I think the assumption yeah the Ghost Council is rich but also those Rich Guys are Spellcasters as well. One would assume Orzhov contracts are magical contracts not just pen and paper.
Let me rephrase, they don't need to be powerful spellcasters, they only need to be rich. Ravnica 1 showed to get in the counsel you just need to be able to paid the huge membership fees (or risk being dismissed and sent to the aether) and it helps being in the right family. And I think male? They are no genius dragon wizards, warrior angels or giant blood thirsty demons, but the ghosts of rich men who know how to play the system. -
2
Manite posted a message on Mothership Spoilers 9-17 two mythicsPosted in: The Rumor MillQuote from Urabrask »Sad to see that it is not Feather who makes the angel tokens.
On the other hand I can't stop myself from laughing every time Edgar Markov will make an angel token instead of a vampire token, while Sorin is on the battlefield with a big grin on his face
Sorin: "U mad, gramps? Why don't you call the Bloodlines?...Ooooops! I'll just use my ultimate and - oh, look, a whole army of Angels! Well whaddya know?"
Edgar: "Damn new-age Angel fetishist..." - To post a comment, please login or register a new account.
3
https://aminoapps.com/c/mtg/page/blog/commander-legends-pack-7/pXmi_QunlLm2Qa6JVr2q4o21Qx4pKak
Clear the Ranks 3WW
Sorcery (R)
Destroy all creatures and planeswalkers, except commanders.
Forcful Recruiter 4R
Creature - Orc Pirate (R)
Whenever Forcful Recruiter or another pirate enters the battlefield under your control, you gain control of a target creature until end of turn. Untap that creature. Until end of turn it gains haste and is a pirate in addition to its other types.
4/3
Rootweaver Druid 2G
Creature - Elf (R)
When Rootweaver Druid enters the battlefield each opponent may search their library for up to three basic land cards. Each of thos players puts one of them onto the battlefield tapped under your control and the rest tapped under their control. Each player that searched their library this way shuffles it.
2/1
Rakshasa Humiliater 4BB
Creature - Cat Demon
Whenever Rakshasa Humiliater attacks put a creature card from defending players graveyard onto the battlefield, under you control.
Encore 6BB
6/6
Sakashimas Will 3U
Sorcery (R)
Choose one, choose both if you control a commander while casting this spell.
Jeskas Will 2R
Sorcery (R)
Choose one, choose both if you control a commander while casting this spell.
Court of Cunning 1UU
Enchantment (R)
When Court of Cunning enters the battlefield you become the monarch.
At the beginning of your upkeep choose a number of players, they each mill two cards. If you are the monarch, each of those players mills ten cards instead.
Somberwald Regent 5GG
Creature - Elk (R)
When Somberwald Regent enters the battlefield you become the monarch.
Permanents you control have hexproof as long as you are the monarch.
8/8
Gnostro Voice of Stone 1URW
Legendary Creature - Chimera (R)
Tap: Choose one, X is equal to the number of spells you cast this turn.
Ghen Weaver of the Arcane RWB
Legendary Creature - Human Wizard (R)
RWB, Tap sacrifice and enchantment: return target enchantment from your graveyard to the battlefield.
2/3
Bell Borca, Spectral Sergeant 2RW
Legendary Creature - Spirit Soldier
Note the converted mana cost of each card that was exiled.
The power of Bell Borca, Spectral Sergeant is equal to the highest converted mana cost of cards that were noted for him this turn.
At the beginning of you upkeep exile the top card of your library, you may play it this turn.
*/5
1
The correct version is the following:
Choose any number of targets. For each of them, exile the top card of your library, then ~ deals damage equal to the converted mana cost of the exiled card to that target. You may play the exiled cards until the end of your next turn.
1
https://aminoapps.com/c/mtg/page/blog/commander-legends-packs-5-and-6/8Bai_murQ8qVoYajNGdjdM0E6n56r2R
Vow of Lightning got new art with a quote from Jared Carthalion "For everything I lost and everyone that has fallen, I will turn you to ash."
Translation of the new ones by me, native german speaker, but I won't vow for the accuracy of the wording on the cards in english later on
Kamahl Heart of Krosa 6GG
Legendary Creature - Human Druid
At the beginning of combat on your turn creatures you control gain +3/+3 and trample until end of turn
1G: Until end of turn a land you control becomes a 1/1 elemental creature with vigilance, indestructible and haste. It is still a land.
Partner
5/5
Hellkite Riding Dragon 4RR
Creature - Dragon
Flying
When Hellkite Riding Dragon enters the battlefield, you may put a commander card you own from the command zone onto the battlefield. It gains haste. At the beginning of the next end step return it to the command zone.
6/5
Rebbec, Architect of Ascenion 3W
Legendary Creature - Human Artificer
Artifacts you control have protection from all converted mana cost among artifacts you control.
Partner
3/4
Kodama of the East Tree 4GG
Legendary Creature - Spirit
Reach
Whenever a permanent enters the battlefield under you control and if it didn't enter the battlefield trough this ability, you may put a permanent card with the same or lower converted mana cost from your hand into play.
Partner
6/6
Promised Tomorrow 2W(art by seb)
Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each endstep, if you control no creatures, sacrifice Promised Tomorrow and return to the battlefield all cards exiled with it under your control.
Prava of the Steel Legion 2W
Legendary Creature - Cat Soldier
As long as it is your turn creature tokens you control gain +1/+4.
3W: Create a 1/1 white soldier token
Partner
1/4
Keleth Sunmare Familiar 1W
Legendary Creature - Horse
Whenever a commander you control attack put a +1/+1 counter on it.
Partner
1/1
Falthis Shadowcat Familiar 2B
Legendary Creature - Nightmare Cat
Commander you control have menace and deathtouch
Partner
2/2
2
https://aminoapps.com/c/mtg/page/blog/commander-legends-packs-5-and-6/8Bai_murQ8qVoYajNGdjdM0E6n56r2R
Vow of Lightning got new art with a quote from Jared Carthalion "For everything I lost and everyone that has fallen, I will turn you to ash."
Translation of the new ones by me, native german speaker, but I won't vow for the accuracy of the wording on the cards in english later on
Kamahl Heart of Krosa 6GG
Legendary Creature - Human Druid (M)
At the beginning of combat on your turn creatures you control gain +3/+3 and trample until end of turn
1G: Until end of turn a land you control becomes a 1/1 elemental creature with vigilance, indestructible and haste. It is still a land.
Partner
5/5
Hellkite Riding Dragon 4RR
Creature - Dragon (M)
Flying
When Hellkite Riding Dragon enters the battlefield, you may put a commander card you own from the command zone onto the battlefield. It gains haste. At the beginning of the next end step return it to the command zone.
6/5
Rebbec, Architect of Ascenion 3W
Legendary Creature - Human Artificer (U)
Artifacts you control have protection from all converted mana cost among artifacts you control.
Partner
3/4
Kodama of the East Tree 4GG
Legendary Creature - Spirit (R)
Reach
Whenever a permanent enters the battlefield under you control and if it didn't enter the battlefield trough this ability, you may put a permanent card with the same or lower converted mana cost from your hand into play.
Partner
6/6
Promised Tomorrow 2W(art by seb)
Enchantment (R)
Whenever a creature you control dies, exile it.
At the beginning of each endstep, if you control no creatures, sacrifice Promised Tomorrow and return to the battlefield all cards exiled with it under your control.
Prava of the Steel Legion 2W
Legendary Creature - Cat Soldier (U)
As long as it is your turn creature tokens you control gain +1/+4.
3W: Create a 1/1 white soldier token
Partner
1/4
Keleth Sunmare Familiar 1W
Legendary Creature - Horse (U)
Whenever a commander you control attack put a +1/+1 counter on it.
Partner
1/1
Falthis Shadowcat Familiar 2B
Legendary Creature - Nightmare Cat (U)
Commander you control have menace and deathtouch
Partner
2/2
Edit: And update to Thalisse, I think her first translation was "tokens you've sacrificed this turn" but it is created:
Thalisse, Dignified Medium 3WB
Legendary Creature — Human Cleric (U)
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you've created this turn.
3/4
1
1
Source:
https://www.reddit.com/r/magicTCG/comments/iknsan/new_zendikar_commander_decks_are_available_for/
1
Found a better resolution of the key art
I also added the boosters, I'am still wondering what that black smoke on Nahiris picture means.
1
https://www.artstation.com/artwork/3dodQB
1
An update regarding the minotaurs, from the region section of the guide.
Minotaurs of Phoberos
Most of the minotaurs the live in the badlands of Phoberos are outcasts from Skophos. Bandits and marauders, filled with the wild rage of Mogis, which makes them bloodthirsty killers. They are more akin to monsters, then they are to civilized people. They use only use the barest minimum of technology and scavenge what they can from their fallen foes. Travelling alone or in bands, under the leadership of the strongest, they tend to kill any human they encounter.
Bloodhorn Minotaurs
Felhide Minotaurs
Ragegore Minotaurs
City of Skophos
When soldiers of Akros encounter minotaurs in order squads, clad in armor and wielding bronze weapon, they tend to speak of the “Bronzebone band”, as if they were just one more wild faction. In reality those minotaurs are from the city of Skophos, the minotaur polis. A literal maze filled with narrow buildings that rise from its walls, serving as homes, shops and defensible fortresses. Towering over the labyrinth are stone outcroppings, including temples to Mogis, Erebos, Keranos, and Purphoros. The fortress-palaces of tyrants, the lairs of monstrous oracles, and cavernous indoor markets also stand as destinations at the end of confounding avenues.
The city is ruled by priests and warlord champions of Mogis, with individuals serving as tyrants over city districts. The rulers rarely meet in council, even when they do, they rarely find common ground. Only the priests of Mogis can force them to put aside their quarrels and work towards a single goal.
Lesser Peristyle
They acknowledge the entire pantheon of gods, though they are far inland, they have little cause honouring Thassa, and many view Iroas as an enemy of their people. Karametra is worship in a more ancient aspect, who demands blood to ensure the fertility of the earth*. In the shadow of Mogis temple, most gods are honoured with some kind of violence.
There is an odd temple known as the Lesser Peristyle, dedicated to Ephara, a place where minotaurs debate philosophy and strive to rein in the excesses of the tyrants who govern the city. (I can’t help but imagine a bunch of Pensive Minotaur sitting in a circle). The few priests of Ephara argue that the existence of Skophos is a testimony to the benefits of an ordered society, as Ephara teaches, as they try to justify their presence. They pursue a vision of a better way of living, aspiring to nobler things as sensless slaughter, and a better government, then that of the iron-fisted tyranny. Under the leadership of the temple’s priests—Haraksi, an ingenious smith and mother of eight, and Olakia the Torn, an oracle who experiences visions from both Mogis and Ephara—a school of minotaur philosophers aspires to a vision of Skophos that can coexist in some measure of peace with the wider world.
*Regarding that, there is also something similar under the Karametra myth section
The Old Harvest.
3
Your right, it would be nice to get a few more lands with defined locations, it’s nice that we get the temples each time, but there is so much more. Regarding the typing, I think after the artifact lands, they wouldn’t put another type on lands
Also forgot yesterday, there was something about Nyx under the realms section. It mentions three distinct regions here, with many more possible existing, as it is impossible to map.
Mount Hiastos
Mystic Sea
Tovian Fields