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  • 3

    posted a message on Commander Legends EBAY leaks
    new pack is up, I will post translations shortly

    https://aminoapps.com/c/mtg/page/blog/commander-legends-pack-7/pXmi_QunlLm2Qa6JVr2q4o21Qx4pKak

    Clear the Ranks 3WW
    Sorcery (R)
    Destroy all creatures and planeswalkers, except commanders.

    Forcful Recruiter 4R
    Creature - Orc Pirate (R)
    Whenever Forcful Recruiter or another pirate enters the battlefield under your control, you gain control of a target creature until end of turn. Untap that creature. Until end of turn it gains haste and is a pirate in addition to its other types.
    4/3

    Rootweaver Druid 2G
    Creature - Elf (R)
    When Rootweaver Druid enters the battlefield each opponent may search their library for up to three basic land cards. Each of thos players puts one of them onto the battlefield tapped under your control and the rest tapped under their control. Each player that searched their library this way shuffles it.
    2/1

    Rakshasa Humiliater 4BB
    Creature - Cat Demon
    Whenever Rakshasa Humiliater attacks put a creature card from defending players graveyard onto the battlefield, under you control.
    Encore 6BB
    6/6

    Sakashimas Will 3U
    Sorcery (R)
    Choose one, choose both if you control a commander while casting this spell.
    • An opponent chooses a creature they control. You gain control of that creature.
    • Choose a creature you control. Each creature you control becomes a copy of that creature until end of turn.

    Jeskas Will 2R
    Sorcery (R)
    Choose one, choose both if you control a commander while casting this spell.
    • Add R equal to the number of cards in target opponents hand.
    • Exile the top three cards of you library. You may play them this turn.

    Court of Cunning 1UU
    Enchantment (R)
    When Court of Cunning enters the battlefield you become the monarch.
    At the beginning of your upkeep choose a number of players, they each mill two cards. If you are the monarch, each of those players mills ten cards instead.

    Somberwald Regent 5GG
    Creature - Elk (R)
    When Somberwald Regent enters the battlefield you become the monarch.
    Permanents you control have hexproof as long as you are the monarch.
    8/8

    Gnostro Voice of Stone 1URW
    Legendary Creature - Chimera (R)
    Tap: Choose one, X is equal to the number of spells you cast this turn.
    • Scry X
    • Gnostro Voice of Stone deals X damage to target creature.
    • You gain X life.
    3/3

    Ghen Weaver of the Arcane RWB
    Legendary Creature - Human Wizard (R)
    RWB, Tap sacrifice and enchantment: return target enchantment from your graveyard to the battlefield.
    2/3

    Bell Borca, Spectral Sergeant 2RW
    Legendary Creature - Spirit Soldier
    Note the converted mana cost of each card that was exiled.
    The power of Bell Borca, Spectral Sergeant is equal to the highest converted mana cost of cards that were noted for him this turn.
    At the beginning of you upkeep exile the top card of your library, you may play it this turn.
    */5
    Posted in: The Rumor Mill
  • 1

    posted a message on Commander Legends EBAY leaks
    Quote from Dragoon91 »
    Quote from 5ColorsEDH »
    That's why he wants to sac the last creature...


    missed the sac part, my bad
    oh I made a rough translation of the expensive red spell btw

    Soulfire Explotion 6RRR
    Sorcery

    Choose any number of target creatures, planeswalkers and/or players. For each of them, exile the top card of your library, Soulfire Explotion deals damage to them equal to the highest among CMC of the cards exiled this way. Until the end of turn you may cast cards exiled with Soulfire Explotion.


    Are you sure about the highest CMC part? That wasn't said before and completely changes the playability of the card for me.


    The correct version is the following:
    Choose any number of targets. For each of them, exile the top card of your library, then ~ deals damage equal to the converted mana cost of the exiled card to that target. You may play the exiled cards until the end of your next turn.
    Posted in: The Rumor Mill
  • 1

    posted a message on More leaks commander legends scroll racl reprint
    Another batch is up:
    https://aminoapps.com/c/mtg/page/blog/commander-legends-packs-5-and-6/8Bai_murQ8qVoYajNGdjdM0E6n56r2R

    Vow of Lightning got new art with a quote from Jared Carthalion "For everything I lost and everyone that has fallen, I will turn you to ash."

    Translation of the new ones by me, native german speaker, but I won't vow for the accuracy of the wording on the cards in english later on Tongue

    Kamahl Heart of Krosa 6GG
    Legendary Creature - Human Druid
    At the beginning of combat on your turn creatures you control gain +3/+3 and trample until end of turn
    1G: Until end of turn a land you control becomes a 1/1 elemental creature with vigilance, indestructible and haste. It is still a land.
    Partner
    5/5

    Hellkite Riding Dragon 4RR
    Creature - Dragon
    Flying
    When Hellkite Riding Dragon enters the battlefield, you may put a commander card you own from the command zone onto the battlefield. It gains haste. At the beginning of the next end step return it to the command zone.
    6/5

    Rebbec, Architect of Ascenion 3W
    Legendary Creature - Human Artificer
    Artifacts you control have protection from all converted mana cost among artifacts you control.
    Partner
    3/4

    Kodama of the East Tree 4GG
    Legendary Creature - Spirit
    Reach
    Whenever a permanent enters the battlefield under you control and if it didn't enter the battlefield trough this ability, you may put a permanent card with the same or lower converted mana cost from your hand into play.
    Partner
    6/6

    Promised Tomorrow 2W(art by seb)
    Enchantment
    Whenever a creature you control dies, exile it.
    At the beginning of each endstep, if you control no creatures, sacrifice Promised Tomorrow and return to the battlefield all cards exiled with it under your control.

    Prava of the Steel Legion 2W
    Legendary Creature - Cat Soldier
    As long as it is your turn creature tokens you control gain +1/+4.
    3W: Create a 1/1 white soldier token
    Partner
    1/4

    Keleth Sunmare Familiar 1W
    Legendary Creature - Horse
    Whenever a commander you control attack put a +1/+1 counter on it.
    Partner
    1/1

    Falthis Shadowcat Familiar 2B
    Legendary Creature - Nightmare Cat
    Commander you control have menace and deathtouch
    Partner
    2/2
    Posted in: The Rumor Mill
  • 2

    posted a message on Commander Legends EBAY leaks
    Another batch is up:
    https://aminoapps.com/c/mtg/page/blog/commander-legends-packs-5-and-6/8Bai_murQ8qVoYajNGdjdM0E6n56r2R

    Vow of Lightning got new art with a quote from Jared Carthalion "For everything I lost and everyone that has fallen, I will turn you to ash."

    Translation of the new ones by me, native german speaker, but I won't vow for the accuracy of the wording on the cards in english later on Tongue

    Kamahl Heart of Krosa 6GG
    Legendary Creature - Human Druid (M)
    At the beginning of combat on your turn creatures you control gain +3/+3 and trample until end of turn
    1G: Until end of turn a land you control becomes a 1/1 elemental creature with vigilance, indestructible and haste. It is still a land.
    Partner
    5/5

    Hellkite Riding Dragon 4RR
    Creature - Dragon (M)
    Flying
    When Hellkite Riding Dragon enters the battlefield, you may put a commander card you own from the command zone onto the battlefield. It gains haste. At the beginning of the next end step return it to the command zone.
    6/5

    Rebbec, Architect of Ascenion 3W
    Legendary Creature - Human Artificer (U)
    Artifacts you control have protection from all converted mana cost among artifacts you control.
    Partner
    3/4

    Kodama of the East Tree 4GG
    Legendary Creature - Spirit (R)
    Reach
    Whenever a permanent enters the battlefield under you control and if it didn't enter the battlefield trough this ability, you may put a permanent card with the same or lower converted mana cost from your hand into play.
    Partner
    6/6

    Promised Tomorrow 2W(art by seb)
    Enchantment (R)
    Whenever a creature you control dies, exile it.
    At the beginning of each endstep, if you control no creatures, sacrifice Promised Tomorrow and return to the battlefield all cards exiled with it under your control.

    Prava of the Steel Legion 2W
    Legendary Creature - Cat Soldier (U)
    As long as it is your turn creature tokens you control gain +1/+4.
    3W: Create a 1/1 white soldier token
    Partner
    1/4

    Keleth Sunmare Familiar 1W
    Legendary Creature - Horse (U)
    Whenever a commander you control attack put a +1/+1 counter on it.
    Partner
    1/1

    Falthis Shadowcat Familiar 2B
    Legendary Creature - Nightmare Cat (U)
    Commander you control have menace and deathtouch
    Partner
    2/2

    Edit: And update to Thalisse, I think her first translation was "tokens you've sacrificed this turn" but it is created:

    Thalisse, Dignified Medium 3WB
    Legendary Creature — Human Cleric (U)
    At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you've created this turn.
    3/4
    Posted in: The Rumor Mill
  • 1

    posted a message on Zendikar Rising- Lore and Story
    I kind of wished they had taken a different route, one where Zendikar is telling those two guardians how it wants to be. Either through Jace touching the Orb and linking all minds together, or they could even have used Omnath. The overview of Zendikars legends mentioned it again as “Zendikar incarnate”, so why not use it, grab one walker in each arm, and the orb in the fourth, talk some sense into everyone and get the white color alignment along the way. This way Omnath could gain the “Locus of Creation” title, while fixing Zendikar to a state where both civilization and nature are safe. For all Nahir has done, I think she deserved to be forgiven by her world (not necessarily by other worlds) and finally have her home back and calm down a bit.
    Posted in: Magic Storyline
  • 1

    posted a message on [ZNR] Commander Decks
    Amazon put the pictures up, one will be Naya, the other one seems to feature Anowon?

    Source:
    https://www.reddit.com/r/magicTCG/comments/iknsan/new_zendikar_commander_decks_are_available_for/
    Posted in: The Rumor Mill
  • 1

    posted a message on Zendikar rising first look on July 25th
    I hope we get a Jace that isn’t hooded. Come on show me his handsome face Frown


    could the dual lands be the enemy tango lands?


    I wonder if the mechanic is DFC lands


    Found a better resolution of the key art Wink

    I also added the boosters, I'am still wondering what that black smoke on Nahiris picture means.
    Posted in: The Rumor Mill
  • 1

    posted a message on Theros: Beyond Death (flavor spoilers)
    New Concept Art from Beyond Death.

    https://www.artstation.com/artwork/3dodQB
    Posted in: Magic Storyline
  • 1

    posted a message on Theros: Beyond Death (flavor spoilers)
    Sorry for all the double posts, but otherwise they would be to big.

    An update regarding the minotaurs, from the region section of the guide.

    Minotaurs of Phoberos

    Most of the minotaurs the live in the badlands of Phoberos are outcasts from Skophos. Bandits and marauders, filled with the wild rage of Mogis, which makes them bloodthirsty killers. They are more akin to monsters, then they are to civilized people. They use only use the barest minimum of technology and scavenge what they can from their fallen foes. Travelling alone or in bands, under the leadership of the strongest, they tend to kill any human they encounter.

    Bloodhorn Minotaurs
    • Named for their blood-caked horns
    • They take pride in their overlarge, razor-sharp horns
    • Gleeful in their brutality, they slaughter and devour any intruder they encounter
    • They particularly value the bone marrow of young humans

    Felhide Minotaurs

    • Descendent from the warlord Thyrogog of the Ashlands
    • The Theriad recounts his defeat and the loos of his great axe, Goremaster (best equipment name ever)
    • Viewing his defeat as a divine sign, they retreated into the Ashlands
    • Burial rites among them involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge
    • Should another scavenger reach the corpse before them, they mobilize and track down as much of their dead comrade’s body as they can

    Ragegore Minotaurs
    • Most feroucios of their kind, deeply infected by the bloodlust of Mogis
    • The never withdraw from a battle, entering a frenzy of furious delight
    • While in this state, they feel no pain and barely notice wounds that would kill a human
    • They have been known to fall dead at the end of a battle, their life only sustained by fury

    City of Skophos

    When soldiers of Akros encounter minotaurs in order squads, clad in armor and wielding bronze weapon, they tend to speak of the “Bronzebone band”, as if they were just one more wild faction. In reality those minotaurs are from the city of Skophos, the minotaur polis. A literal maze filled with narrow buildings that rise from its walls, serving as homes, shops and defensible fortresses. Towering over the labyrinth are stone outcroppings, including temples to Mogis, Erebos, Keranos, and Purphoros. The fortress-palaces of tyrants, the lairs of monstrous oracles, and cavernous indoor markets also stand as destinations at the end of confounding avenues.

    The city is ruled by priests and warlord champions of Mogis, with individuals serving as tyrants over city districts. The rulers rarely meet in council, even when they do, they rarely find common ground. Only the priests of Mogis can force them to put aside their quarrels and work towards a single goal.

    Lesser Peristyle

    They acknowledge the entire pantheon of gods, though they are far inland, they have little cause honouring Thassa, and many view Iroas as an enemy of their people. Karametra is worship in a more ancient aspect, who demands blood to ensure the fertility of the earth*. In the shadow of Mogis temple, most gods are honoured with some kind of violence.

    There is an odd temple known as the Lesser Peristyle, dedicated to Ephara, a place where minotaurs debate philosophy and strive to rein in the excesses of the tyrants who govern the city. (I can’t help but imagine a bunch of Pensive Minotaur sitting in a circle). The few priests of Ephara argue that the existence of Skophos is a testimony to the benefits of an ordered society, as Ephara teaches, as they try to justify their presence. They pursue a vision of a better way of living, aspiring to nobler things as sensless slaughter, and a better government, then that of the iron-fisted tyranny. Under the leadership of the temple’s priests—Haraksi, an ingenious smith and mother of eight, and Olakia the Torn, an oracle who experiences visions from both Mogis and Ephara—a school of minotaur philosophers aspires to a vision of Skophos that can coexist in some measure of peace with the wider world.

    *Regarding that, there is also something similar under the Karametra myth section
    The Old Harvest.
    "In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These communities offer abundant sacrifices to the god, but also guard their ancient rituals from outsiders, as Karametra’s organized clergy harshly forbids discussion of abandoned religious practices. However, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the other." - Mythic Odysseys of Theros
    Posted in: Magic Storyline
  • 3

    posted a message on Theros: Beyond Death (flavor spoilers)
    Nerono sounds so cool. I wish we had seen more of it in Theros Beyond Death. Sure we got glimpses here and there, but I see a lot of potential. Titanic ruins, sudden storms and the hulls of legendary shipwrecks? Count me absolutely in. I wonder how such ships got there in the first place? Man I wish we had these locations as Legendary Lands, like the Kamigawa cycle. Nerono as the Minamo equivalent for Theros. They should be Legendary Enchantment Lands.

    Ugh. Come on. Why can't we get a Commander product that actually does something cool like this? Instead of the same obligatory boring cards?


    Your right, it would be nice to get a few more lands with defined locations, it’s nice that we get the temples each time, but there is so much more. Regarding the typing, I think after the artifact lands, they wouldn’t put another type on lands Grin

    Also forgot yesterday, there was something about Nyx under the realms section. It mentions three distinct regions here, with many more possible existing, as it is impossible to map.

    Mount Hiastos
    • A drifting mountain that rises as a sharp relief against the starry sky of Nyx
    • On top of it resides a golden orb (it is speculated, that it is the source of Nyx’s vibrant colors and light, without it, the plane would be plunged into eternal darkness)
    • Several gods make their home here
    • Heliod has a sprawling palace of gold and marble with a rooftop throne
    • Purphoros maintains a forge beneath mountain, where he crafts philosophies, energies, and creations that would be impossible to manifest in the mortal world
    • Keranos lives near the summit, where he sends lightning bolts of inspiration to manipulate forces throughout dreams and the cosmos
    • Nylea is known to visit from time to time, maintaining a sanctuary there within an ancient, knotted wood

    Mystic Sea
    • A body of mist and water filled with endless secrets, both literal secrets that manifest from mortal minds and unimagined concepts not yet fully formed
    • Thassa’s palace floats underwater, suspended in giant bubbles
    • At the edge of her palace lies a city of divine copper and marble, home to Ephara

    Tovian Fields
    • Nyxborn legends fight and endless, glorious battle
    • It is an expanse of energies, the clash of opposing philosophies manifesting as throngs of legendary combatants
    • In the midst of it rise the palatial war-tents of Mogis and Iroas, leading the endless battle
    • Kruphix claims the borders as his territory
    • He doesn’t maintain a central residence, his influence binds the conflict, encompassing all perspectives and preventing the battle from spilling forth into the rest of Nyx
    Posted in: Magic Storyline
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