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  • 2

    posted a message on Core 2020 Three Chandras
    Source: https://io9.gizmodo.com/get-to-know-magics-most-famous-fire-mage-in-these-brand-1835412320

    Chandra, Acolyte of Flame 1RR
    0: Put a loyalty counter on each red planeswalker you control.
    0: Create two 1/1 red elemental creature tokens. They gain haste. Sacrifice them at the beginning of your next end step.
    -2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
    (4)

    Chandra, Novice Pyromancer
    +1: Elementals you control get +2/+0 until end of turn
    -1: Add RR
    -2: Chandra, Novice Pyromancer deals 2 damage to any target.
    (5)

    Chandra, Awakened Inferno 4RR
    This spell can’t be countered.
    +2: Each opponent gets an emblem with “At the beginning of your upkeep, this emblem deals 1 damage to you.”
    -3: Chandra, Awakened Inferno deals 3 damage to each non-elemental creature.
    -x: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
    (6)
    Posted in: The Rumor Mill
  • 1

    posted a message on Possible name of the upcoming set
    Wondering if it just marketing material, or if Liliana really manages to get out of Bolas clutches this fast.

    https://twitter.com/_SEV8/status/1086650821280976896
    Posted in: The Rumor Mill
  • 5

    posted a message on Mothership Spoilers 1/4/2019 Lizard Wizard
    Frilled Mystic GGUU
    Creature — Elf Lizard Wizard (Uncommon)
    Flash
    When Frilled Mystic enters the battlefield, you may counter target spell.
    "Your arrival was expected . . . and unwelcome."
    3/2
    174/259

    Source:https://magic.wizards.com/en/articles/archive/card-preview/frilled-mystic-2019-01-04

    Glad it's a lizard wizard, sad that it doesn't have 2 strength, pure Ezuri :-(
    Posted in: The Rumor Mill
  • 1

    posted a message on Ravnica Art Book -Spoilers
    Quote from 5colors »
    Quote from Urabrask »
    Quote from 5colors »


    Quote from Urabrask »
    Quote from 5colors »

    Until recently Vannifar was kind of an outsider to the guild, wanting more direct and faster action (with the other like minded member being called the Adaptationist movement) than the more passive Zegana (the Utopian movement). Jace missing has caused the the guilds to have tension, Vannifar more action based philosophy gain popularity. Then after Zegana had needed Vannifar to help against the golgari, under Vraska, who where trying to take a zonot that was in the under city for themselves. After this Vannifar challenged Zegana in the speaker counsel and she was voted in as guild master. Under Vannifar the simic started to mutate the more intelligent members into super soldiers. Vannifar is an elf who had mutated her body into an ooze that gives her a jellyfish look. She can absorb oxygen through her skin and can rest parts of her brain at different times so she doesn't need to sleep.


    Thanks for the summary Smile

    Is there art for her in the artbook that you would be able to post? So far we have the picture from the marketing material, but that is not her card art, or is it?


    Welcome, I can snap a pic if you still want, though her card was spoiled.


    Would be nice, the cardart is always so small, thank you Smile


    Did my best since the art is spread across 1.5 pages;




    Thank you, I will never understand why they spread art across pages.
    Posted in: Magic Storyline
  • 2

    posted a message on Absorb
    Source: https://twitter.com/wizards_magic/status/1077519325190385664

    Absorb WUU
    Instant
    Counter target spell. You gain 3 life.
    Posted in: The Rumor Mill
  • 1

    posted a message on Dovin and Domri from PW decks
    Source: https://www.reddit.com/r/magicTCG/comments/a8bsp5/dovin_and_domri_from_pw_decks/

    Domri 4RG

    +2 Creatures you control gets +1/+1 and Haste
    -3 Domri deals 3 damage to any target
    -8 Put three +1/+1 counters on each creture you control. They gets trample until end of turn

    Loyalty: 4

    Dovin 4WU

    +1 You gain 2 life and draw a card
    -1 Tap target creature, it doesn't untap next upkeep
    -9 Tap all permanents under target opponent control. That player skips next untap

    Loyalty: 5

    The rest seems to be:

    Dovin's 4 mana instant — put tapped creature on top of library and find Dovin

    Dovin's creature — If you control Dovin gets +2/+2 and Vigilance


    Domri's sorcery — Deal 3 damage to each creature

    Domri's creature — Trample and etb find Domri
    Posted in: The Rumor Mill
  • 2

    posted a message on Tithe Taker
    Taken from reddit:
    https://www.reddit.com/r/magicTCG/comments/a73k5b/rna_tithe_taker/

    Tithe Taker 1W
    Creature – Human Soldier
    During your turn, spells your opponents cast cost 1 more to cast and abilities your opponents activate cost 1 more to activate unless they’re mana abilities.
    Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying)
    2/1

    So Afterlife + Divine Visitation seems nice.

    Funny choice for a mechanic after Kaya has taken over Grin
    Posted in: The Rumor Mill
  • 1

    posted a message on [RNA] Pro Tour Playmat
    From the cover of the novel we knew she would be there and it was pretty clear she would get rid of the ghost council, but that she would take over was still unclear, nice to see a confirmation.

    The question is in which direction will she steer the guild? Unlike Dovin Baan she does not seem to fit into the guild she is taking over.

    "Kaya is a firm believer that life is for the living. The living should make the most of their lives and pursue what they want while they've still got time, and find their own peace before death. If you die with unfinished business, well, that's probably your fault. And if it's not...perhaps she could help you...for a price." - From the Mothership
    Posted in: The Rumor Mill
  • 1

    posted a message on (GRN) Guilds of Ravnica General Discussion
    Someone on reddit posted a few tidbits from the guildmasters guide.

    Source: https://www.reddit.com/r/magicTCG/comments/9vm1uy/vorthos_lore_tidbits_from_guildmasters_guide_to/

    • The current Ravnica year is is given as 10,076, placing the events of the original Ravnica block 76 years in the past. Ravnican years are 365 days long, with months being a scrambled version of the Gregorian calendar
    • Jace became Living Guildpact in 10,075
    • The book sort of implies that the Guildpact magic does not function when Jace is off-plane, but it's still not clear
    • Ravnican currency is called zibs and zinos, with 100 zibs making up 1 zino. 10 zibs will buy you a cup of coffee. The Azorius, Boros (???), and Orzhov all mint coins
    • The 10 districts are what originally made up Ravnica City. Other districts are different cities that eventually sprawled into the great city
    • The number of other districts is stated as "unknown", as are the borders of Ravnica (if there are any)
    • There is no large-scale agriculture. Small gardens and rot farms manage to provide all food
    • About half of Ravnica's population is guildless, and the proportion gets higher the farther you get away from the city's center and into "rural" areas. There are also discrepancies in race: nearly all elves belong to one of the guilds, but nearly all goblins are guildless
    • There is a 10-foot-tall statue of Agrus Kos in Precinct Two. It's become a meeting place for veterans, the mob, and Dimir spies
    • There is a Prism University that teaches magic and is--at least nominally--unaffiliated with any guild
    • Mizzium has weird properties: it has an extremely high melting point, but is also often found in a liquid form at room temperature
    • The Azorius have "precognitive mages", which are basically exactly Minority Report
    • Lavinia is freaked out by Jace's disappearance, but refuses to take on his duties as she doesn't believe that is lawful
    • For funsies, Isperia is listed as Lawful Neutral, Aurelia as Lawful Good, Lazav as Neutral Evil, Jarad as Neutral Evil, Borborygmos as Chaotic Neutral, Niv-Mizzet as Chaotic Neutral, the Obzedat as Lawful Evil, Rakdos as Chaotic Evil, Trostani as Neutral Good, and Zegana as Lawful Neutral
    • The Rakdos appear to have a satirical puppet show about Jace, so that's awesome
    • There's a good amount of new art, including what appears to be a 3-story-tall Selesnyan elemental fighting a similarly-sized Simic experiment like kaiju

    Images he refers too:
    https://imgur.com/gallery/mAM2jRV
    https://imgur.com/gallery/R84BxMI
    Posted in: Magic Storyline
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