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  • posted a message on Zendikar rising first look on July 25th
    Quote from Faruel »

    3. Maybe there isn't a big baddy this time. Just a planes that needs to heal and is creating new forms of life which we can witness.

    I think this is more likely, like the last Dominaria set, taking the cabal aside, it was just a story of a world healing/healed from the last time we saw it. The only antagonists I can think of are creatures like Yarok, Kalitas and his followers and people like Ayli, if they still exist.
    Posted in: The Rumor Mill
  • posted a message on Zendikar rising first look on July 25th
    Quote from cyberium_neo »
    Quote from Urabrask »
    And here is a better look at the theme boosters, all taken from the wizards wpn page.

    Where did you find the pics?

    On the wizards wpn page, here is a link, under Zendikar Rising is a section for the product shots.

    Posted in: The Rumor Mill
  • posted a message on Zendikar Rising- Lore and Story
    The art also gives as a few tidbits.

    -Wondering if the Ulamog thing in the swamp will be a statue, or an offspring that is now dormant.
    -The angel is using some of Kozilek bismuth on her weapon.
    -Could the ruin in the sky be another look at Emeria?
    -Seagate more or less rebuild.

    What I'm wondering is, how much of the Roil will be left on Zendikar, after the Eldrazi are gone. I also think it is strange that we got Jace her, I know the canon status of the two Ravnica novels is questionable, but I thought we would see him on Vryn and Kiora instead in this set, the fill out the native trio. Regardless it is nice to see "adventure" Jace, as a contrast to his last two visits to the plane.
    Posted in: Magic Storyline
  • posted a message on Zendikar rising first look on July 25th
    And here is a better look at the theme boosters, all taken from the wizards wpn page.
    Posted in: The Rumor Mill
  • posted a message on Zendikar rising first look on July 25th
    I hope we get a Jace that isn’t hooded. Come on show me his handsome face Frown

    could the dual lands be the enemy tango lands?

    I wonder if the mechanic is DFC lands

    Found a better resolution of the key art Wink

    I also added the boosters, I'am still wondering what that black smoke on Nahiris picture means.
    Posted in: The Rumor Mill
  • posted a message on Theros: Beyond Death (flavor spoilers)
    New Concept Art from Beyond Death.

    Posted in: Magic Storyline
  • posted a message on [M21] Sublime Epiphany
    Sublime Epiphany 4UU
    Choose one or more –
    • Counter target spell.
    • Counter target activated or triggered ability.
    • Return target nonland permanent to its owner’s hand.
    • Create a token that’s a copy of target creature you control.
    • Target player draws a card.

    Just spoiled by kaibudde over at https://www.twitch.tv/yellowhat
    Posted in: The Rumor Mill
  • posted a message on [M21] Radha, Heart of Keld
    Just revealed by Crokeyz

    Radha, Heart of Keld 1RG
    Legendary Creature - Elf Warrior
    As long as it is your turn Radha, Heart of Keld has first strike.
    You may look as the top card of your library any time, and you may play lands from top of your library.
    4RG: Radha gets +X/+X until end of turn, where X is the number of lands you control.
    Posted in: The Rumor Mill
  • posted a message on [M21] Scavenging Ooze reprint— Noxious preview
    Is this the only reveal today?

    The other ones for today are those here, with the Wizards Instagram one still missing.

    Bernardo Santos - Hooded Blightfang
    Sjow - Palladium Myr
    Wizards of the Coast Instagram
    Posted in: The Rumor Mill
  • posted a message on Maro's Core 2021 Teaser
    I edited the first post with what we know so far.

    What we are still missing

    • A nonevergreen enchantment subtype returns
    • A character with a Vanguard card and a legendary creature card gets a second of the latter. - Most likely Barrin, which will probably be previewed by Tolarian Community College on Monday
    • A card with thirty-one different options.
    • A popular aura that started as part of a cycle. - I think I read somewhere on reddit, that we got that one already, but I’m not sure which card it is.
    • A card from the Time Spiraltimeshifted sheet.
    Posted in: The Rumor Mill
  • posted a message on Theros: Beyond Death (flavor spoilers)
    Sorry for all the double posts, but otherwise they would be to big.

    An update regarding the minotaurs, from the region section of the guide.

    Minotaurs of Phoberos

    Most of the minotaurs the live in the badlands of Phoberos are outcasts from Skophos. Bandits and marauders, filled with the wild rage of Mogis, which makes them bloodthirsty killers. They are more akin to monsters, then they are to civilized people. They use only use the barest minimum of technology and scavenge what they can from their fallen foes. Travelling alone or in bands, under the leadership of the strongest, they tend to kill any human they encounter.

    Bloodhorn Minotaurs
    • Named for their blood-caked horns
    • They take pride in their overlarge, razor-sharp horns
    • Gleeful in their brutality, they slaughter and devour any intruder they encounter
    • They particularly value the bone marrow of young humans

    Felhide Minotaurs

    • Descendent from the warlord Thyrogog of the Ashlands
    • The Theriad recounts his defeat and the loos of his great axe, Goremaster (best equipment name ever)
    • Viewing his defeat as a divine sign, they retreated into the Ashlands
    • Burial rites among them involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge
    • Should another scavenger reach the corpse before them, they mobilize and track down as much of their dead comrade’s body as they can

    Ragegore Minotaurs
    • Most feroucios of their kind, deeply infected by the bloodlust of Mogis
    • The never withdraw from a battle, entering a frenzy of furious delight
    • While in this state, they feel no pain and barely notice wounds that would kill a human
    • They have been known to fall dead at the end of a battle, their life only sustained by fury

    City of Skophos

    When soldiers of Akros encounter minotaurs in order squads, clad in armor and wielding bronze weapon, they tend to speak of the “Bronzebone band”, as if they were just one more wild faction. In reality those minotaurs are from the city of Skophos, the minotaur polis. A literal maze filled with narrow buildings that rise from its walls, serving as homes, shops and defensible fortresses. Towering over the labyrinth are stone outcroppings, including temples to Mogis, Erebos, Keranos, and Purphoros. The fortress-palaces of tyrants, the lairs of monstrous oracles, and cavernous indoor markets also stand as destinations at the end of confounding avenues.

    The city is ruled by priests and warlord champions of Mogis, with individuals serving as tyrants over city districts. The rulers rarely meet in council, even when they do, they rarely find common ground. Only the priests of Mogis can force them to put aside their quarrels and work towards a single goal.

    Lesser Peristyle

    They acknowledge the entire pantheon of gods, though they are far inland, they have little cause honouring Thassa, and many view Iroas as an enemy of their people. Karametra is worship in a more ancient aspect, who demands blood to ensure the fertility of the earth*. In the shadow of Mogis temple, most gods are honoured with some kind of violence.

    There is an odd temple known as the Lesser Peristyle, dedicated to Ephara, a place where minotaurs debate philosophy and strive to rein in the excesses of the tyrants who govern the city. (I can’t help but imagine a bunch of Pensive Minotaur sitting in a circle). The few priests of Ephara argue that the existence of Skophos is a testimony to the benefits of an ordered society, as Ephara teaches, as they try to justify their presence. They pursue a vision of a better way of living, aspiring to nobler things as sensless slaughter, and a better government, then that of the iron-fisted tyranny. Under the leadership of the temple’s priests—Haraksi, an ingenious smith and mother of eight, and Olakia the Torn, an oracle who experiences visions from both Mogis and Ephara—a school of minotaur philosophers aspires to a vision of Skophos that can coexist in some measure of peace with the wider world.

    *Regarding that, there is also something similar under the Karametra myth section
    The Old Harvest.
    "In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These communities offer abundant sacrifices to the god, but also guard their ancient rituals from outsiders, as Karametra’s organized clergy harshly forbids discussion of abandoned religious practices. However, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the other." - Mythic Odysseys of Theros
    Posted in: Magic Storyline
  • posted a message on Theros: Beyond Death (flavor spoilers)
    Nerono sounds so cool. I wish we had seen more of it in Theros Beyond Death. Sure we got glimpses here and there, but I see a lot of potential. Titanic ruins, sudden storms and the hulls of legendary shipwrecks? Count me absolutely in. I wonder how such ships got there in the first place? Man I wish we had these locations as Legendary Lands, like the Kamigawa cycle. Nerono as the Minamo equivalent for Theros. They should be Legendary Enchantment Lands.

    Ugh. Come on. Why can't we get a Commander product that actually does something cool like this? Instead of the same obligatory boring cards?

    Your right, it would be nice to get a few more lands with defined locations, it’s nice that we get the temples each time, but there is so much more. Regarding the typing, I think after the artifact lands, they wouldn’t put another type on lands Grin

    Also forgot yesterday, there was something about Nyx under the realms section. It mentions three distinct regions here, with many more possible existing, as it is impossible to map.

    Mount Hiastos
    • A drifting mountain that rises as a sharp relief against the starry sky of Nyx
    • On top of it resides a golden orb (it is speculated, that it is the source of Nyx’s vibrant colors and light, without it, the plane would be plunged into eternal darkness)
    • Several gods make their home here
    • Heliod has a sprawling palace of gold and marble with a rooftop throne
    • Purphoros maintains a forge beneath mountain, where he crafts philosophies, energies, and creations that would be impossible to manifest in the mortal world
    • Keranos lives near the summit, where he sends lightning bolts of inspiration to manipulate forces throughout dreams and the cosmos
    • Nylea is known to visit from time to time, maintaining a sanctuary there within an ancient, knotted wood

    Mystic Sea
    • A body of mist and water filled with endless secrets, both literal secrets that manifest from mortal minds and unimagined concepts not yet fully formed
    • Thassa’s palace floats underwater, suspended in giant bubbles
    • At the edge of her palace lies a city of divine copper and marble, home to Ephara

    Tovian Fields
    • Nyxborn legends fight and endless, glorious battle
    • It is an expanse of energies, the clash of opposing philosophies manifesting as throngs of legendary combatants
    • In the midst of it rise the palatial war-tents of Mogis and Iroas, leading the endless battle
    • Kruphix claims the borders as his territory
    • He doesn’t maintain a central residence, his influence binds the conflict, encompassing all perspectives and preventing the battle from spilling forth into the rest of Nyx
    Posted in: Magic Storyline
  • posted a message on Theros: Beyond Death (flavor spoilers)
    Here is the Underworld section.

    The Underworld

    Not literally beneath the ground, it is distinct from the mortal world, the only ways to reach it are magical means, hidden pathways, or by death. Every sapient soul awakes at the banks of the Tartyx, where they meet Athreos and pay him a few to be carried over.

    The Tartyx River reaches each ward, Phylas is defined as the entry to the underworld, while Tizerus is the farthest from the entrance, with the other wards holding their own place in between. Each of those wards is infinite in scale, with the space between noteworthy locations endlessly expanding and contracting.

    The most noteworthy regions are the following:

    The Tartyx River
    • The boundary between mortal realm and the Underworld
    • Formed from the confluence of five tributaries, each originating in one of the Underworld’s five wards
    • It is impossible to see from one shore to the other
    • Countless drifting island dot it
    • Some of those have leafless trees, ruins or are the domain of powerful demons and other strange entities
    • None of those islands are hospitable to either the living or the dead
    • The waters of the river hold their own threat of mysterious creatures and the power the wash away memories and all sense of identity

    • Last home for warriors and soldiers who battled in life without honour
    • Also to cowards, mercenaries and others who lived by the sword
    • Upon arrival the souls are met by oreads, the souls of other dead champions and cyclopes
    • It’s filled with canyons littered with great stadiums and platforms that rise from the arid landscape
    • At its heart thrums the Stadium of Dishonour were fierce soldiers test their blades against one another and against vicious monsters
    • Here the uninspired and those that didn’t strive for greatness in life reside
    • Upon arrival they are met by no one, simply left to wander away
    • They perform repetitive tasks in close quarters in a mockery of a living community
    • Artless architecture of plain, grey stone fills the ward
    • They are titanic, blocky masses of hodgepodge construction erected seemingly without plan

    • Here the souls of heroic mortals and those that died unjustly find eternal rest and comfort
    • Upon arrival they are welcomed by dryads, majestic chimeras, or the souls of legendary heroes
    • It is filled with majestic temple-palaces and lush forests with colourful vegetation
    • At the wards heart towers the Citadel of Destiny, where heroic souls gather to honour the gods, trade tales of glory and feast together

    • Final home to those that are haunted by their memories and of mariners who were lost at sea
    • Upon arrival they are welcomed by sirens, naiads, or sphinxes
    • It’s filled with vast oceans, dotted by lonely island and crisscrossed by aimless ships
    • Titanic ruins and great, algae-slick chains rise out of the sea, as well as the weathered hulls of legendary shipwrecks
    • It’s normally placid, but mighty storms often arise from nowhere
    • Somewhere within this ward hides the Labyrinth of Memories a maze of waterways that twists into an inescapable path for eternity

    • Final punishment for murderers and those who committed unforgivable offenses against the gods themselves.
    • Upon arrival they are quickly dragged away in a whirlwind of pain and terror, as demons, harpies, and nightmares compete for the chance to haul the doomed away to their own personal punishments
    • It’s a gloomy miserable expanse filled with ruins of titanic architecture, which looms over a wasteland of black rock
    • At the center looms Erebos palace, deep beneath it lies the portal called Lathos, which leads back to the world of the living
    • Beyond the palace lies the Mire of Punishment
    • Souls trapped there suffer eternal torment at the claws of demons and other monstrous creatures
    Posted in: Magic Storyline
  • posted a message on Theros: Beyond Death (flavor spoilers)
    Regarding the minotaurs, thats what I could find.

    The minotaurs are caught between two worlds, some follow Mogis, who has shown them a trail of slaughters that is all they have ever known. On the other hand there are those who have emerged from this bloody path and found a world that welcomes those who pursue their own destiny and heroic callings.

    They aren’t inherently evil and are free to worship any god, but many are raised among those devoted to Mogis. It is said that Mogis created to first minotaurus by transforming his own followers, typically villainous people like criminals. Many still honour their villainous progenitors, while others moved behind that, seeking their fate in the future, rather than the past.

    Akros and other reaches near Phoberos know that there are those among the minotaurs that have forsaken Mogis depravities. Regions like Meletis, Setessa, and lands beyond are generally open minded and curious about minotaurs that wander into their lands. In the Callapheia there are multiple heroic minotaurs. Because of that a minotaurs traveling in the company of other non-minotaurs is likely to be accept in any polis.

    Minotaurs aren’t generally quick to anger, they are passionate, loving their friends and partners fiercely. They laugh loud and long at a good joke and their zeal extends to their faith. Those that escaped the service of Mogis tend to serve gods such as Erebos, Keranos, and Purphoros, gods that share their bold nature, some even embrace Iroas.

    Under the section for the satyrs there is even something regarding their view on Xenagos

    “The satyr Xenagos savored his reputation for presiding over the most raucous revels his people had ever known. However, when fate led him to discover the nature of the gods and how they were beholden to mortals for their very existence, the whole order of the world felt like a joke—one at his expense. With immortal power no longer feeling so out of reach, Xenagos set into motion a plan that would propel him to godhood. His victory shook the pantheon, but his victory was short-lived. Heliod dispatched his champion, Elspeth, who faced many trials but ultimately killed the god-satyr by driving the spear, Godsend, through his heart. Many satyrs remember Xenagos as a satyr who lived life to the fullest and who played tricks that stirred up even the gods. Yet, he’s also an example of how bitterness can turn a great trick nasty and how schemes that get out of hand aren’t fun for anybody. What satyr wants the responsibility of being a god anyway?” - Mythic Odysseys of Theros

    I will try to get to the underworld part later.
    Posted in: Magic Storyline
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