Found two pieces of art on the page for the CommandFest Orlando.
One seems to be the "Invasion of Kaldheim", if the other "Invasion of.." arts are anything to go by. Seems like the Invasion Tree got itself a messenger.
Tivit, Seller of Secrets - 3WUB
Legendary Creature – Sphinx Rogue
Flying, Ward 3
Council’s Dilemma – Whenever ~ enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time.
6/6
Parness, the Subtle Brush - 2UBR
Legendary Creature – Vampire Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.
Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for the copy.
4/4
The Beamtown Bullies - 1BRG
Legendary Creature – Ogre Devil Warrior
Vigilance, haste
T: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.
4/4
Phabine, Boss’s Confidant - 3RGW
Legendary Creature – Cat Advisor
Creature tokens you control have haste.
Parley – At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
3/6
Kros, Defense Contractor - 1GWU
Legendary Creature – Cat Advisor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don’t control, tap that creature and goad it. It gains trample until your next turn.
2/4
Reckless Endeavor5RR
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Google translate has the following to say about those cards. The Demon and the Gnome are pretty rough ones, not sure what to make out of them.
Send to Hell 2BR
Instant [R]
Target creature. Exile it. You may cast that card until the end of your next turn. You may pay for mana to cast the spell as if it were mana of the desired color.
Lokan, Warlock Collector 5BB
Legendary Creature-Devil [R]
Flying
Whenever a creature car is put into an opponent's graveyard from one of them, you "pay life equal to its mana total and put it onto the battlefield under your control. It's the other type of it. In addition to XX (undecipherable), you may select.
If the XX you control (undecipherable) dies, exile it instead.
6/6
Purification Druid 3G
Creature-Human Druid [R]
When the Purification Druid enters the battlefield, starting with you, each player may choose one of the artifacts or enchantments that you don't control. This destroys all selected permanents.
2/3
Icewind Dale Wolfgar 3RG
Legendary Creature-Human Barbarian [R]
If the attack of a creature you control triggers one triggered ability of a permanent you control, that ability triggers one more time.
4/4
Wand of Orcus 2B
Legendary Artifact-Equipment [R]
Whenever equipped creature attacks or blocks, it and all zombies you control gain deathtouch until end of turn.
Whenever the equipped creature deals combat damage to a player, generate 2/2 black Zombie creature tokens equal to that number.
Equipment (3)
Mean, Cunning Illusionist 1UU
Legendary Creature-Gnome Wizard [R]
Whenever you draw your second card each turn, 1 / Blue with "This creature gets + 1 / + 0 for each illusion you control and doesn't have." Create 1 Illusion Creature Token.
Whenever an illusion you control dies, you may put a permanent card in your hand with mana less than or equal to that creature's power onto the battlefield.
1/3
"Old man's body" (definitely the real name) 3WW
Enchantment-Aura [R]
Enchantment (creature you control)
When Old Man's Matoi enters the battlefield, target any number of cards in your graveyard that are auras and equipment. Return them to the battlefield with the enchanted creature attached.
Enchanted creature gets + 1 / + 1 for each aura or equipment attached to it.
Mistral Hall Catty-Bree GW
Legendary Creature-Human Archer [R]
First strike, reach
Whenever Catty-Bree in Mysral Hall attacks, put a number of + 1 / + 1 counters on it equal to the number of equipment attached to it.
(1), Remove all + 1 / + 1 counters from Catty-Bree in Mysral Hall: Target attacking or blocking creature that your opponent controls. This deals X damage to it. X is equal to the number of counters removed by this.
Calamity Bearer 2RR
Creature - Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/4
Runeforge Champion 2W
Creature - Dwarf Warrior
When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle it.
You may pay 1 rather than pay the mana cost for Rune spells you cast.
2/3
Resplendent Marshal 1WW
Creature - Angel Warrior M
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
And the train keeps on rolling, I hope it keeps on going with one each day until the offical reveal.
Sigrid, God-Favored 1WW
Legendary Creature - Human Warrior R
Flash
First strike, protection from God creatures
When Sigrid God-Favored enters the battlefield exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
2/2
Boast seems to be more flexible then I first thought.
Dragonkin Berserker 1R
Creature - Human Berserker
First strike
Boast abilities you activate cost 1 less to activate for each Dragon you control.
Boast - 4R: Create a 5/5 red Dragon creature token with flying. (Activate this ability only if this creature attacked this turn and only once each turn.)
2/2
Don't know if it could be a hint at some of them, but the different mtg twitter accounts have been posting pictures for the trailer on the 7th each with a different animal.
So will these be on Arena? Only available by wildcards (or as a reward)?
It's a shame some of these cards seem like they would be fun to draft and when I first saw them it made me excited that Kaldhim was a tribal set. Now not so sure.
The ones from Theros Beyond Death like Deathbellow War Cry are craftable trough wildcards, so I guess that will be the normal way to get these ones too.
From what we know it seems even if he is real, that he is likely the only preator here. From the collecting Kaldheim article we know, that every legendary creature in the set will get the viking frame. In the article they state that there will be 8 mythics in that frame, with a mono cycle of gods, that would only leave 3 cards open.
So more likely a Tibalt somehow cuts them a way and a few or even just Vorinclex get through, rather than a full invasion, which could ruin a world that we didn't really know until know.
They did say there would be a cycle of mythics that aren’t the planeswalkers that would get the borderless treatment.
But they have a new mechanic unique to Kaldheim:
"In addition to the borderless Pathways and planeswalkers, we wanted to show off a cycle of five cards in the set that feature a new mechanic unique to Kaldheim. All these cards—Pathways, planeswalkers, and a cycle of five mythic rares featuring a new mechanic—receive a special art and borderless frame treatment."
One seems to be the "Invasion of Kaldheim", if the other "Invasion of.." arts are anything to go by. Seems like the Invasion Tree got itself a messenger.
link:
https://commandfestorlando.com/
Tivit, Seller of Secrets - 3WUB
Legendary Creature – Sphinx Rogue
Flying, Ward 3
Council’s Dilemma – Whenever ~ enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time.
6/6
Parness, the Subtle Brush - 2UBR
Legendary Creature – Vampire Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.
Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for the copy.
4/4
The Beamtown Bullies - 1BRG
Legendary Creature – Ogre Devil Warrior
Vigilance, haste
T: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.
4/4
Phabine, Boss’s Confidant - 3RGW
Legendary Creature – Cat Advisor
Creature tokens you control have haste.
Parley – At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
3/6
Kros, Defense Contractor - 1GWU
Legendary Creature – Cat Advisor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don’t control, tap that creature and goad it. It gains trample until your next turn.
2/4
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Source:
From a twitch stream opening a collectors booster:
https://www.twitch.tv/videos/1079393968 (1:12:00)
Send to Hell 2BR
Instant [R]
Target creature. Exile it. You may cast that card until the end of your next turn. You may pay for mana to cast the spell as if it were mana of the desired color.
Lokan, Warlock Collector 5BB
Legendary Creature-Devil [R]
Flying
Whenever a creature car is put into an opponent's graveyard from one of them, you "pay life equal to its mana total and put it onto the battlefield under your control. It's the other type of it. In addition to XX (undecipherable), you may select.
If the XX you control (undecipherable) dies, exile it instead.
6/6
Purification Druid 3G
Creature-Human Druid [R]
When the Purification Druid enters the battlefield, starting with you, each player may choose one of the artifacts or enchantments that you don't control. This destroys all selected permanents.
2/3
Icewind Dale Wolfgar 3RG
Legendary Creature-Human Barbarian [R]
If the attack of a creature you control triggers one triggered ability of a permanent you control, that ability triggers one more time.
4/4
Wand of Orcus 2B
Legendary Artifact-Equipment [R]
Whenever equipped creature attacks or blocks, it and all zombies you control gain deathtouch until end of turn.
Whenever the equipped creature deals combat damage to a player, generate 2/2 black Zombie creature tokens equal to that number.
Equipment (3)
Mean, Cunning Illusionist 1UU
Legendary Creature-Gnome Wizard [R]
Whenever you draw your second card each turn, 1 / Blue with "This creature gets + 1 / + 0 for each illusion you control and doesn't have." Create 1 Illusion Creature Token.
Whenever an illusion you control dies, you may put a permanent card in your hand with mana less than or equal to that creature's power onto the battlefield.
1/3
"Old man's body" (definitely the real name) 3WW
Enchantment-Aura [R]
Enchantment (creature you control)
When Old Man's Matoi enters the battlefield, target any number of cards in your graveyard that are auras and equipment. Return them to the battlefield with the enchanted creature attached.
Enchanted creature gets + 1 / + 1 for each aura or equipment attached to it.
Mistral Hall Catty-Bree GW
Legendary Creature-Human Archer [R]
First strike, reach
Whenever Catty-Bree in Mysral Hall attacks, put a number of + 1 / + 1 counters on it equal to the number of equipment attached to it.
(1), Remove all + 1 / + 1 counters from Catty-Bree in Mysral Hall: Target attacking or blocking creature that your opponent controls. This deals X damage to it. X is equal to the number of counters removed by this.
2/2
Creature - Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/4
Source:
https://twitter.com/x_aska_2nd/status/1345645554873683971
https://www.reddit.com/r/magicTCG/comments/kpib63/khm_calamity_bearer_leak/
Creature - Dwarf Warrior
When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle it.
You may pay 1 rather than pay the mana cost for Rune spells you cast.
2/3
Source: https://www.reddit.com/r/magicTCG/comments/kozqxk/khm_runeforge_champion_leak/
Creature - Angel Warrior M
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
Source:
https://twitter.com/redionoizu/status/1345341843316228097?s=20
https://www.reddit.com/r/MTGRumors/comments/koxjnr/khm_resplendent_marshal_leak/
Sigrid, God-Favored 1WW
Legendary Creature - Human Warrior R
Flash
First strike, protection from God creatures
When Sigrid God-Favored enters the battlefield exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
2/2
Source:
https://www.reddit.com/r/MTGRumors/comments/koxhz3/khm_sigrid_godfavored_leak/
https://twitter.com/9d0_official/status/1345342121708961792?s=20
Edit: the original source is from twitter: https://twitter.com/3v8g/status/1344931414295232512?s=20
Boast seems to be more flexible then I first thought.
Dragonkin Berserker 1R
Creature - Human Berserker
First strike
Boast abilities you activate cost 1 less to activate for each Dragon you control.
Boast - 4R: Create a 5/5 red Dragon creature token with flying. (Activate this ability only if this creature attacked this turn and only once each turn.)
2/2
Source: https://twitter.com/wizards_magic
From the full art it looks like a prosthetic.
https://twitter.com/rhineville/status/1342156796396527617
According to the wotc twitter they will only be available in non foil: https://twitter.com/wizards_magic/status/1341962685370404864
The ones from Theros Beyond Death like Deathbellow War Cry are craftable trough wildcards, so I guess that will be the normal way to get these ones too.
But they have a new mechanic unique to Kaldheim:
"In addition to the borderless Pathways and planeswalkers, we wanted to show off a cycle of five cards in the set that feature a new mechanic unique to Kaldheim. All these cards—Pathways, planeswalkers, and a cycle of five mythic rares featuring a new mechanic—receive a special art and borderless frame treatment."