It's between Razor Boomerang, Camel, and Great Wall. Razor Boomerang is sort of like that mutated Cheerio that you find in every bowl of cholesterol-reducing goodness. Worldwake was looking good until this came along.
I voted for Camel, because it's awful. Banding is fail. Great Wall is only good if you need to delay a horde of rampaging Mongorians.
G,T: Until the end of turn, target land produces one mana of any color of your choice whenever tapped for mana. (If the targeted land is tapped more than once for mana while this effect lasts, you may choose a different color each time it is tapped.)
If three or more creatures are attacking you, you may pay UG instead of Smokebomb Trap's mana cost.
Prevent all combat damage that would be dealt to you this turn. You gain shroud until the end of turn. (You can't be targeted by spells or abilities.)
Haste, Trample
When Static Elemental enters the battlefield, put a +1/+0 counter on it for each creature you control.
At the beginning of the end step, sacrifice Static Elemental.
There's simply too small of a market to create a Magic movie, and interest would be lost quickly. You could liken it to creating a live-action Pokemon movie; there wouldn't be much appeal.
T: Add 1 to your mana pool. x,t: Remove target creature from the game and put X time counters on it. If it doesn't have Suspend, it gains Suspend. Cryogenics Lab doesn't untap during your next untap step.
"Freeze."
I shuddered.
Razor Boomerang is sort of like that mutated Cheerio that you find in every bowl of cholesterol-reducing goodness. Worldwake was looking good until this came along.
I voted for Camel, because it's awful. Banding is fail.
Great Wall is only good if you need to delay a horde of rampaging Mongorians.
Creature - Druid (R)
G,T: Until the end of turn, target land produces one mana of any color of your choice whenever tapped for mana. (If the targeted land is tapped more than once for mana while this effect lasts, you may choose a different color each time it is tapped.)
1/1
Instant - Trap (U)
If three or more creatures are attacking you, you may pay UG instead of Smokebomb Trap's mana cost.
Prevent all combat damage that would be dealt to you this turn. You gain shroud until the end of turn. (You can't be targeted by spells or abilities.)
Instant (R)
Double the amount of green mana in your mana pool.
Artifact - Fortification (C)
Fortify U
Whenever fortified land is tapped for mana, add U to your mana pool.
Creature - Wizard (U)
Flash
When Countercaster enters the battlefield, you may counter target spell. If you do, exile Countercaster.
2/2
Creature - Elemental (R)
Haste, Trample
When Static Elemental enters the battlefield, put a +1/+0 counter on it for each creature you control.
At the beginning of the end step, sacrifice Static Elemental.
0/1
Artifact (R)
Whenever a permanent enters the battlefield tapped, you gain 1 life.
Instant (U)
Counter target spell. Draw a card.
Always reread the fine print.
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't attack or block.
Whenever enchanted creature uses an activated ability, return Calumny to its owner's hand.
Land (R)
T: Add 1 to your mana pool.
x,t: Remove target creature from the game and put X time counters on it. If it doesn't have Suspend, it gains Suspend. Cryogenics Lab doesn't untap during your next untap step.
"Freeze."
This set is really coming together nicely.