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Magic Market Index for July 13th, 2018
 
Magic Market Index for July 6th, 2018
  • posted a message on JULY 15TH, 2018
    Votes: Zemoo, void_nothing

    Amphin Soilmage G
    Creature — Salamander Wizard {UC}
    T: Return target land card from your graveyard to the battlefield.
    "Strange storms seem to slowly shift the shorelines. Would Talrand tell us what occurs beneath the seas?"
    —Gor Muldrak,
    Cryptohistories
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 4: Mark Your Map
    Quote from Gerrard"s Mom »
    Gelt: A card with converted mana cost exactly 1.
    Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard.
    Class Specialization Rogue: A Rogue creature card using no non-evergreen keywords.
    In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
    Check 'Em: A creature with printed power and toughness each equal to the post number (within the thread) your entry is in.
    Forum Explorer Club: The next prompt in a CCCG game at the time you make the card.
    BONUS
    Feroz is Serious About His Ban: All of your cards have a flavorful connection to Ulgrotha.
    Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
    All cards use Feroz is Serious and Verbosity.

    Gelt, Forbidden Dance (Ramunap Ruins), Rogue, In the Beginning (Ironclaw Orcs), Check 'Em

    Tarza, Ironclaw Skulk R
    Legendary Creature - Orc Rogue (R)
    Tarza, Ironclaw Skulk can't attack or block if an opponent controls a creature with power 2 or greater.
    2RR, T, Sacrifice an Orc: Tarza deals 2 damage to each opponent.
    "That big one could've taken our guards alone, but it just watched from afar as we fought off the other orcs."
    - Halina, Dwarven Trader

    3/3

    Chaff, Forum Explorer
    Quote from dyd66681 »
    Vile Appeasement B
    Enchantment - Aura
    Enchanted creature has menace.
    When enchanted creature attacks, defending player may sacrifice a non-token creature. If that player does, they may create a 2/2 black Zombie creature token that is blocking enchanted creature.
    She is after flesh, yours or otherwise.

    I am supposed to combine this with a random card - I got Golgari Signet.

    In Service of the Baron 2BG
    Enchantment - Aura (U)
    Enchant creature you control
    Whenever enchanted creature attacks, defending player sacrifices a nonland permanent. If a creature was sacrificed this way, create a 2/2 black Zombie creature token. Otherwise, at the beginning of your next main phase, draw a card and add BG.
    Hey again. Like the last time you did use all restricitions, not bad!

    Tarza, Ironclaw Skulk is a pretty powerful one drop, I can see it beeing a little bit too strong even. If it doesn't work out, because opponent has a bear or something bigger, you just sacrifice it. You've made here a cool orc tribal card that probably should have a B somewhere in its text. Half of the orcs you could not use if you chose to make Tarza your commander. Then, you referenced the Ironclaw Orc, which in its name references the Ironclaw Mountains, a region that's on Dominaria, not Ulgrotha. Then again we have cases likes the Silvergill, one time a group of merfolk on Lorwyn, but now also on Ixalan. I stand corrected. 8 9 points for Tarza.

    In Service of the Baron gets extra style points. Not only where the usual restrictions used, the whole card is bases of another user's card and combined with a random one as well, while together still containing the flavor you where going for. Green is a little weird for a card related to Sengir, though. The card is pretty strong, giving the enchanted creature basically annihilator 1 with a strong upside. It doesn't even have to deal damage to either get an additional creature or mana and a card. I can see something like that at rare, or keep it at uncommon for maybe 5 mana. 8 points for this one as well.

    So 9 points overall.
    Posted in: Custom Card Contests and Games
  • posted a message on JULY 14TH, 2018
    Votes: fluffydeathbringer, Zemoo

    Innervating Presence2G
    Enchantment {R}
    When Innervating Presence enters the battlefield, you become the monarch.
    Each creature the monarch controls enters the battlefield with an additional +1/+1 counter on it.
    Posted in: Custom Card Contests and Games
  • posted a message on Commander 2018 themes and art
    Quote from Serberus_08 »
    Quote from Antiantiserum »
    So an izzet Urza then?
    Please, pretty please?

    Is that a zombie Jace?
    They can't kill Jace too many champs 'identify' with him...
    But ... but they already did!
    Posted in: The Rumor Mill
  • posted a message on JULY 13TH, 2018
    Votes: fluffydeathbringer, void_nothing

    Scouring Puissance RR
    Enchantment {R}
    When Scouring Puissance enters the battlefield, you become the monarch.
    At the beginning of each player's end step, if that player is not the monarch, Scouring Puissance deals 3 damage to that player.
    Posted in: Custom Card Contests and Games
  • posted a message on Arena Unique Cards
    They appear only in Arena and are only legal in Arena standard. A mess it is.
    Posted in: The Rumor Mill
  • posted a message on Commander 2018 reprint speculations
    Time to dust off my Landlord Oakenshield, soon with a proper commander! Amulet of Vigor, Constant Mists, Darigaaz's Caldera, Destructive Flow, Devastating Summons, Mountain Valley, and Violent Ultimatum would make nice reprints here.
    Posted in: Speculation
  • posted a message on Arena Unique Cards
    There seem to be even more. Found that cute little crab guy here. Yes, cute, just ignore the skull.

    Posted in: The Rumor Mill
  • posted a message on Commander 2018 themes and art
    So an izzet Urza then?
    Please, pretty please?

    Is that a zombie Jace?
    Posted in: The Rumor Mill
  • posted a message on JULY 12TH, 2018
    Votes: void_nothing, Indighost

    Prolonged Obeisance 2BB
    Enchantment (R)
    When Prolonged Obeisance enters the battlefield, you become the monarch.
    At the beginning of combat each turn, the monarch may return a creature card from an opponent's graveyard onto the battlefield under their control. It has haste and "Sacrifice this creautre if you're not the monarch."
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 4: Mark Your Map
    scratched out are three of nine restrictions not used this time

    • Apparently Deciduous Now: A Vehicle card.
    • Forum Explorer Club: The next prompt in a CCCG game at the time you make the card. This time:
    Quote from saneatali »
    Commander's tool for: Empress Galina
    Bonus No Time to Read: None of your cards has more than fifteen words of rules text.
    • log: log A Treefolk or nonbasic Forest.
    • Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard.
    • In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
    Bonus Aeternitatis: All of your cards are legendary.
    New Chaos Theory: A card that causes two or more players to flip coins.
    New Bonus Counterburn is a Man's Deck: None of your cards are creatures and all of them deal damage, counter spells, and/or destroy permanents.
    Krark's Thumb War RR
    Legendary Sorcery (R)
    Each player flips a coin until they lose a flip. Then, starting with you, for each flip a player won, that player destroys a nonenchantment permanent of their choice.

    Disintegrator of Quoz 4
    Legendary Artifact (R)
    4, T: Flip a coin. If you lose the flip, sacrifice Disintegrator of Quoz and return all permanents exiled with it you don't own to the battlefield under your control. If you win the flip, exile target artifact, creature, or land and that permanents controller gains control of Disintegrator of Quoz.
    Posted in: Custom Card Contests and Games
  • posted a message on JULY 11TH, 2018
    Votes: Zur the Enchanter, Raptorchan

    Point of Convergence 1UU
    Enchantment (Rare)
    When Point of Convergence enters the battlefield, you become the monarch.
    At the beginning of each end step, the monarch may draw a card. If they do, they discard a card.
    Posted in: Custom Card Contests and Games
  • posted a message on JULY 10TH, 2018
    Votes: Zur the Enchanter, void_nothing

    Supreme Position 1W
    Enchantment (Rare)
    When Supreme Position enters the battlefield, you become the monarch.
    Creatures can’t attack the monarch unless their controller pays 2 for each creature they control that’s attacking the monarch.
    Posted in: Custom Card Contests and Games
  • posted a message on JULY 9TH, 2018
    Votes: Zemoo, void_nothing

    Lowlands Anarchist 1RR
    Creature — Human Rebel (UC)
    Trample, haste
    Lowlands Anarchist attacks the monarch each turn if able.
    At the beginning of your end step, if you're the monarch, sacrifice Lowlands Anarchist.
    4/2
    Posted in: Custom Card Contests and Games
  • posted a message on July MCC Round 1 - Can't Keep 'Em Down

    Nitete the Missionary 2WWUU
    Legendary Creature - Rhino Cleric(MR)
    Whenever another creature enters the battlefield, scry 1 and you gain 1 life.
    Nitete the Missionary has undying as long as you control five or more creatures.
    Nitete the Missionary has persist as long as you control no other creatures.
    Alone I shall endure, but with the faithful I shall be delivered from evil.
    4/4

    Design .:.
    (2/3) Appeal: Txmmy likes the card as commander. Jxnny can either abuse the ETB effect or its recursive abilities.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (3/3) Viability: A mythic worthy azorius creature.
    (3/3) Balance: As indicated above I see this card more on the casual side. It is strong but unlikely to be oppressive. With the different conditions for persist and undying you can take one deck in different directions.

    Creativity .:.
    (3/3) Uniqueness: The first line is part reminiscent of the 'soul sisters' and part new. I like the creative combination of undying and persist here.
    (3/3) Flavor: The flavor on this rhino is convincing.

    Polish .:.
    (3/3) Quality: No flaws detected!
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Both subchallenges satisfied!

    Total: 24/25
    Kati, Master Healer 2WW
    Legendary Creature - Kithkin Cleric (Rare)
    W, T: Choose one:
    * You gain 3 life.
    * Prevent the next 3 damage that would be dealt to target creature this turn.
    * Remove three counters from target creature or player.
    Persist
    2/2

    Design .:.
    (1/3) Appeal: A card that versatile might be interesting for Jxnny in some way.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (2/3) Viability: This fox makes a good healer, almost too good. That is, being able to remove poison counters from yourself goes against the current state of design and does so since the reinroduction of infect a few years back. Maro stated that, through their permanence, poison counters are intended to feel different from "just another life total".
    (3/3) Balance: The card is versatile and a little resilient but probably not problematic in any format.

    Creativity .:.
    (2,5/3) Uniqueness: We have seen several healers but never one that capable.
    (2,5/3) Flavor: The flavor here is a little on the generic side but it does its job.

    Polish .:.
    (2,5/3) Quality: It's "choose one" with an em dash, not a colon, e.g. Abrade. Everything before a colon is usually considered part of an activation cost. No other flaws detected.
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Both subchallenges satisfied!

    Total: 21,5/25
    The Last Experiment 1UG
    Legendary Creature - Plant Mutant (Mythic Rare) [Simic Watermark]
    Graft 1, Undying
    Remove a counter from you or a permanent you control: You may cast The Last Experiment from your graveyard this turn. Activate this ability only any time you could cast a sorcery and only once each turn.
    It has learned from all previous iterations. Now, it can teach them.
    -Momir Vig

    0/0

    Design .:.
    (1/3) Appeal: Shenanigans with counters are always fun, Jxnny approves.
    (2,5/3) Elegance: The card is easy to understand but has a slight issue in its activated recursive ability. The "once each turn" restriction here doesn't actually do anything. Upon changing the zone from the graveyard to the battlefield and vice versa the card will be considered a new object. Its controler will be able to activate it again and again for as long as there are counters to spend.

    Development .:.
    (2/3) Viability: This makes a plausible rare simic creature. But being able to remove poison counters from yourself goes against the current state of design and does so since the reinroduction of infect a few years back. Maro stated that, through their permanence, poison counters are intended to feel different from "just another life total".
    (3/3) Balance: The card is meant to be toyed around with. Besides the ability to cure infect I can't think of anything degenerate to make out of it though.

    Creativity .:.
    (3/3) Uniqueness: Graft and undying obviously go very well together. I wish wizards would do more of these mix and match stuff of all the sweet abilities they have laying around.
    (3/3) Flavor: The Simic are scientists through and through. Now hearing of their "last experiment" sounds like something happened to them. In science there is no end, it only ends if there are no scientists anymore. Maybe its Momir's personal final experiment? I'm intrigued.

    Polish .:.
    (3/3) Quality: No flaws detected! Though it should be noted that there is not a single card that has either, graft or undying, listed together with other abilities. As set mechanics they only ever appeared in a separate line and with reminder text.
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Both subchallenges satisfied!

    Total: 22,5/25
    Mitsu with no Tail WWW
    Legendary Creature - Fox Monk {M}
    First strike, haste, lifelink, and vigilance.
    WWW: Remove a -1/-1 counter from target creature.
    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
    "I will not falter, I will not fall. I will not falter, I will not fall."
    3/2

    Design .:.
    (2/3) Appeal: A card that seems pushed enough to be interesting for Spike. And also offers Jxnny some way to play around.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (3/3) Viability: A pushed white mythic.
    (2/3) Balance: While it needs some mana I think this card is a little bit too good. Correctly played this card is almost impossible to get rid of. Add to that that it attacks and blocks at the same time and kills all the x/3's and smaller things, while giving you a huge amount of live as well. Could be format warping, similar to Chainwhirler, where x/1's suddenly aren't constructive worthy anymore. Having it be x/3's and below is even more ridiculous of course.

    Creativity .:.
    (2,5/3) Uniqueness: Funny that there would be another Fox that's persistent with the option to self heal the same thread. This doesn't affect the uniqueness here, of course. This is about actually printed cards. Here we have a pushed keyword monster, reminiscent of Gisela and the likes.
    (3/3) Flavor: As the tail is there to maintain a animals balance, Mitsu's mantra is quite fitting.

    Polish .:.
    (2,5/3) Quality: The order for the keywords is most likely "First strike, vigilance, lifelink, haste" as by Flatline here. No other flaws detected!
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Both subchallenges satisfied!

    Total: 22/25
    Rosacre, the Immortal Seed 1UG
    Legendary Creature - Plant (R)
    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
    At the beginning of your upkeep, double the number of counters on Rosacre, the Immortal Seed.
    Also known as "The gardener's nightmare".
    1/1

    Design .:.
    (1/3) Appeal: Only Jxnny knows what to do with this card.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (3/3) Viability: A weird little rare simic card.
    (3/3) Balance: You probably need the jxnniest Jxnny there is to make something out of this I think. It has to die, before anything can happen. Captivatingly inconspicuous.

    Creativity .:.
    (2,5/3) Uniqueness: Weird tiny Kalonian Hydra but weird. Did I mention that I find this card weird? : D
    (3/3) Flavor: I assume this plant is meant to be some kind of herbal pest or something.

    Polish .:.
    (3/3) Quality: No flaws detected!
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Both subchallenges satisfied!

    Total: 22,5/25
    Rosenn, The Restless 2UU
    Legendary Creature — Spirit (R)
    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
    If a spell or an ability would cause you to tap Rosenn, The Restless, you may tap target creature instead.
    Desperate souls never rest.
    3/2

    Design .:.
    (0,5/3) Appeal: If this appeals to Jxnny or not is dependant on how exactly the ability works. I'm almost sure that it doesn't synergize with Aura of Dominion for example as the tapping is part of the cost. What remains are Akroan Jailer and similar cards this would work against. Other than that I could only find Ivory Giant and Dread Cacodemon that have some questionable synergy here.
    (0/3) Elegance: As stated I'm confused about how this card is supposed to do. The thing with Loxodon Smiter and likely cards is that they work greatly against discard effects, but mostly only if the opponent doesn't get to choose what exact card gets discards. But your opponent would never waste an Akroan Jailer's activation on Rosenn here.

    Development .:.
    (2,5/3) Viability: I guess that a blue card that cares about tapping is okey. But I don't think this below curve creature should be rare.
    (2,5/3) Balance: Unspectacular for a rare.

    Creativity .:.
    (3/3) Uniqueness: We have not seen an effect like this before.
    (3/3) Flavor: The flavor actually makes sense.

    Polish .:.
    (3/3) Quality: No flaws detected!
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Both subchallenges satisfied!

    Total: 18,5/25
    Gisa and Geralf, Reunited 1UB
    Legendary Creature — Human Wizard (M)
    Each creature you control with a +1/+1 counter on it is a Zombie in addition to its other types.
    UB: Target creature gains undying until end of turn.
    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
    2/3

    Design .:.
    (3/3) Appeal: This card appeals to Txmmy as its obviously a nice commander. Jxnny likes to recur stuff and counters. Maybe efficient enough to be a Spike card.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (3/3) Viability: Gisa and Gerald always make for good mythic dimir cards. The
    (3/3) Balance: The card is good but doesn't seem oppressive. Being able to go for counters, zombies, and/or reanimation is awesome. Besides that also a way to make politics in multiplayer.

    Creativity .:.
    (2,5/3) Uniqueness: Somehow feels like Mikaeus, the Unhallowed but that's probably just me. Otherwise a nice new zombie lord.
    (3/3) Flavor: A nice new incardation (you're reading correctly, I just made this word up) of Gisa and Gerald that fits into the story.

    Polish .:.
    (3/3) Quality: No flaws detected!
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Both subchallenges satisfied!

    Total: 24,5/25
    Flatline 24,5
    Forestsguy 24,0
    Clockwork Gamer 22,5
    picnic_bomber 22,5

    Freyleyes 22,0
    netn10 21,5
    DaAwesomeCheeto 18,5
    Posted in: Custom Card Contests and Games
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