The Limited Archetypes of Guilds of Ravnica
 
Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
  • posted a message on SEPTEMBER 21ST, 2018
    Votes: Subject16, netn10

    Nethergoyf CC
    Creature — Lhurgoyf {MR}
    When Nethergoyf enters the battlefield, each opponent puts all cards they own in exile into their graveyard.
    Nethergoyf gets +1/+1 for each card your opponents own in exile.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on SEPTEMBER 20TH, 2018
    Votes: void_nothing, master_of_the_universe

    Evergrowing Malice XB
    Enchantment {UC}
    Evergrowing Malice enters the battlefield with X spite counters on it.
    When Evergrowing Malice enters the battlefield, it deals damage to target creature equal to the number of spite counters on Evergrowing Malice.
    Whenever a creature enters the battlefield under an opponent's control, if that creature's converted mana cost is greater than the number of spite counters on Evergrowing Malice, you may pay that much life. If you do, return Evergrwoing Malice to your hand. If you don't, sacrifice Evergrowing Malice.
    Posted in: Custom Card Contests and Games
  • posted a message on SEPTEMBER 19TH, 2018
    Votes: valleybeyond, Subject16

    Course of Nature 2GG
    Enchantment {R}
    At the beginning of your upkeep, create a 4/4 white Cat creature token with vigilance for each Rat token you control. Then create a 2/2 black Rat creature token with deathtouch for each Insect token you control. Then create a 1/1 green Insect creature token.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 8: The Pinnacle
    Gelt: A card with converted mana cost exactly 1.
    Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard.
    Class Specialization Rogue: A Rogue creature card using no non-evergreen keywords.
    In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
    Check 'Em: A creature with printed power and toughness each equal to the post number (within the thread) your entry is in.
    Forum Explorer Club: The next prompt in a CCCG game at the time you make the card.
    BONUS
    Feroz is Serious About His Ban: All of your cards have a flavorful connection to Ulgrotha.
    Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
    Day Long Trip to Target: All of your card give a positive effect to an opponent.
    No question - one card, all restrictions

    one mana black 2/2 Rogue, targets without destroying or -toughness, gives positive effect to opponent, three word name, Ulgrotha, based on Copper Tablet and Skullclamp and this prompt
    Quote from void_nothing »
    Design a creature card with defender.


    Castle Sengir Torturer B
    Creature - Human Rogue (U)
    Defender
    At the beginning of each player's upkeep, that player may have Castle Sengir Torturer deal 1 damage to target creature.
    Whenever a creature dealt damage this turn by Castle Sengir Torturer dies, that creature's controller draws two cards.
    2/2
    All restrictons, one card. What a tough task! Too tough for many as five of us went missing during the last stop. But you, you mastered it perfectly. I have tears in my eyes, though that might be only because I'm tired.

    You did collect some marvelous items on our journey and made a neat package out of it. Sometimes I have a weird liking for cards that somehow feel tiny. This newest addition to the line of Sengir's minions adds so many 1's and 2's, even the cards you reference contain them. Simply adorable.

    The outcome is even playable and creates interesting situations and choices for each player. I wonder if a thoughness of 1 would be better in general, to give each player the option to end this and take away the option for card advantage from others. Of course, P/T=post# demands it to be the way it is.

    For this marvel you have deserved yourself all 10 of the points this time!
    Posted in: Custom Card Contests and Games
  • posted a message on September MCC Round 2 - Fix Me
    Sluice Trawl XU
    Sorcery (R)
    Reveal the top X cards of your library. Put all instant and/or sorcery cards from among them into your hand. For each of the rest, add B and put that card into your graveyard.
    The city's effluent is equal parts sewage and secrets.

    Design .:.
    (1/3) Appeal: A card that's diffcult to evaluate but funny to break, nice for Jxnny.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (3/3) Viability: Doing things with instants fits into blue, doing stuff depending on things in the yard fits into black. A fine rare overall.
    (3/3) Balance: If it wasn't for the mana ability you'd say this is strictly worse than a draw X spell. Being able to add some mana gives this thing a nice twist that's also a very random. I wonder if it would be too strong to choose the number of instants/sorceries you want to add to your hand to have more control over the mana you net. The card itself is blue and the mana you gain is black what generates an interesting tension as you probably want to draw black spells with it.

    Creativity .:.
    (3/3) Uniqueness: A card like this we have not seen so far.
    (3/3) Flavor: The flavor text is clever and in the vain of the current set.

    Polish .:.
    (2,5/3) Quality: "For each of the rest" reads really strange. I could not find a single card that determines a number by "the rest". The usual way of wording this would probably be something like "Put the rest of the revealed cards into your graveyard, then add B for each card put into your graveyard this way." or "Add B for each revealed card that was not put into your hand this way, then put them into your graveyard."
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Subchallenges satisfied!

    Total: 22,5/25

    Rakdos Altar 3
    Artifact (Rare - Rakdos)
    1, Sacrifice a creature: Add X mana in any combination of B and/or R, where X is that creature's power. You lose X life.
    A good Rakdos funeral doesn't end until another one begins.

    Design .:.
    (1/3) Appeal: The seems to be meant to build some combo or value engine around it, hi Jxnny.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (3/3) Viability: Brutaly sacrificing creatures for anything definately feels rakods.
    (3/3) Balance: You'll need a few pieces to build a legit combo around this. Besides this it is a nice sac outlet that generated good value. Strong but not too strong. Losing X life each time puts some restraints on it.

    Creativity .:.
    (2/3) Uniqueness: A nice callback to Phyrexian Altar.
    (3/3) Flavor: The flavor text is on point, I feel the carnage.

    Polish .:.
    (3/3) Quality: No flaws detected!
    (2/2) Main Challenge: Main challenge satisfied!
    (2/2) Subchallenges: Subchallenges satisfied!

    Total: 22/25
    Blood Crypt Dark Dwellers 1BR
    Creature - Goblin Wizard (R)
    Unbound (Whenever you play or discard the last card in your hand, if this creature isn't unbound, put a +1/+1 counter on it and it becomes unbound.)
    Discard a card: Add BR.
    When Blood Crypt Dark Dwellers becomes unbound, you may cast target black or red spell from your graveyard until end of turn.
    2/2

    Design .:.
    (2,5/3) Appeal: Fueling the yard in itself is good enough for Jxnny and Spike. The absurd amounts of mana this card generates might even interest Txmmy.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (3/3) Viability: Discarding cards for a benefit is black and red. Casting cards from the graveyard with some restrictions has appeared in both black and red. Rare seems fine.
    (1/3) Balance: While unbound is a cool mechanic, this card in particular easily makes 6 to 10 additional mana in a single turn and then helps you casting the biggest and badest spell you have available. Discarding is meant as a cost for one ability but is also a way to ensure that the other ability is getting useful. This is simply broken. For contrast, Skirge Familiar only has one of those abilities and is also not as efficient and is still an interesting card to build around. I'd restrict the number of times you can add mana per turn here.

    Creativity .:.
    (2/3) Uniqueness: A nice reference to Goblin Dark-Dwellers and callback to Skirge Familiar. A new mechanic with the sweet taste of being hellbent.
    (3/3) Flavor: Having a whole name of another card in this card's name is slightly weird but also flavorful.

    Polish .:.
    (2,5/3) Quality: It's ". . . you may cast target red or black card from your graveyard . . ." or did you mean instant/sorcery? That's not clear.
    (2/2) Main Challenge: Main challenge satisfied!
    (1/2) Subchallenges: Subchallenge 2 satisfied!

    Total: 20/25
    Wojek Battle Chant R
    Sorcery [C]
    Add W.
    Warlike — Add WR instead if a creature you control dealt combat damage this turn.
    Draw a card.
    Many voices, one purpose.

    Design .:.
    (2/3) Appeal: Filtering mana might be for Jxnny, adding mana might be for Spike.
    (3/3) Elegance: The card is easy to understand and makes sense.

    Development .:.
    (3/3) Viability: Both mana filtering and mana hymning appear in red. Originally Manamorphose was printed at common. A slightly tweaked version at sorcery speed is probably fine at common, too.
    (3/3) Balance: The base line is filtering plus drawing a card. At best this adds some additional mana. A good card for creature based aggressive decks.

    Creativity .:.
    (2,5/3) Uniqueness: A tweaked version of Manamorphose . . .
    (3/3) Flavor: . . . with nice Boros flavor!

    Polish .:.
    (3/3) Quality: No flaws detected!
    (2/2) Main Challenge: Main challenge satisfied!
    (1/2) Subchallenges: Subchallenge 2 satisfied!

    Total: 22,5/25
    Gerrard's Mom 22,5
    The_Hittite 22,5

    Subject16 22,0
    Forestguy 20,0
    Posted in: Custom Card Contests and Games
  • posted a message on Who is this?
    Then it must be some dimir guy, staying in the background.
    Posted in: The Rumor Mill
  • posted a message on New cards by @EvangelionEldar playing MTGARENA
    Quote from Qfx »
    Two more to add:

    'Gargoyle Guardian'
    6
    Artifact Creature - Gargoyle
    Flying
    'Gargoyle Guardian' enters the battlefield with a +1/+1 counter for each Gate you control.
    3/3

    Goblin Locksmith
    1R
    Creature - Goblin Rogue
    When Goblin Locksmith attacks, creatures with defender can't block this turn.
    2/1

    Source seems to be same, but pics at Mythicspoiler.com
    Here are the pics.

    Posted in: The Rumor Mill
  • posted a message on Camaraderie
    Preview by Strictly Better MtG on YouTube.

    Art by Sidharth Chaturvedi.

    Camaraderie 4GW
    Sorcery {R}
    You gain X life and draw X cards, where X is the number of creatures you contorl. Creatures you control get +1/+1 until end of turn.
    "Within the song of Mat'Selesnya, one becomes all."
    —Heruj, Selesnya hierophant


    Posted in: The Rumor Mill
  • posted a message on "Beamsplitter Mage"
    Quote from Loki_Lulamen »
    But Disperse becomes a cheap boardwipe

    Note that, as far as I know, it's only able to target your own creatures.
    Posted in: The Rumor Mill
  • posted a message on "Beamsplitter Mage"
    Previewed by some Korean page.

    Art by Svetlin Velinov.

    roughly translated
    Beamsplitter Mage UR
    Creature — Vedalken Wizard {UC}
    Whenever you cast an instant or sorcery spell that targets only Raydivide Mage, if you control one or more other creatures that the spell could target, (you may?) choose one of them. If you do, copy that spell targeting the chosen creature.
    2/2



    The Number crunch puts it between beacon bolt and boros challenger, this name fits better i think
    Posted in: The Rumor Mill
  • posted a message on Four Golgari Cards
    With plummet you're always down a card and it's also only ever sideboard material. The harpooner can be in the main deck, at least in limited, and gives you the choice of keeping it. That's roughly two million times better than plummet.
    Posted in: The Rumor Mill
  • posted a message on Etrata abilities on stack
    This should be exactly the case, yes.
    Posted in: Rumored Card Rulings
  • posted a message on "Pegasus Knights"
    Preview by Chinese MTG on Facebook.

    Art by Zezhou Chen.

    roughly translated
    Pegasus Knights 7W
    Creature — Human Knight {UC}
    Convoke
    Flying
    4/5


    Posted in: The Rumor Mill
  • posted a message on Unmoored Ego
    This is correct and probably the main reason why the upper limit for the number of cards than can be exiled is 4.
    Posted in: The Rumor Mill
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