Also guys. What do you think about BW manabase without Emerias but with Windbrisk heights?
This deck isn't going to be attacking with three creatures very often, and if we are, we're already winning and don't need a free spell. We're getting our value from reanimating our creatures which blank our opponents removal spells, and gives us our staying power in the late game.
If any deck didn't care about paying 3 life, it would probably be this deck. At the same time, this deck can also just afford to pay one more mana in most cases (for Utter End). It's hard to think about what problem permanents we would want to use this spell to remove that can't already be answered by sideboard cards like Path to Exile or Disenchant. The only planeswalker that sees play is Liliana of the Veil, and I don't feel it's important enough to warrant having a card like this in my sideboard.
Wayfinder tosses lots of stuff into the graveyard for Tasigur and Den Protector to bring back if needed, and for Raptor shenanigans. Crux solves the narrow removal problem by just wiping out GR Dragon's Stormbreath and Thunderbreak, and Esper/Bant without messing up your own board state.
Do note however, that there is 61 cards in the main.
I am looking to play this list this weekend. I ended up on deciding to cut one Thoughtseize from the main, and replace the one Duress in the board with the fourth Thoughtseize. I am still considering cutting one of either Arashin Cleric or Drown in Sorrow for an Ugin, the Spirit Dragon, and I'm leaning more towards the Arashin Cleric.
This is the list I was thinking about running in a big tournament tomorrow (this list is from the matchup information sheet in the primer post, I don't know if it's really the most current list), and I was wondering if there are any tweaks to be made to prepare for a real-life tournament environment as opposed to a MTGO environment.
I put together a mono-Red Burn deck to take to some Last Chance Qualifiers for byes this weekend in Boston-Worcester. Depending on how well (or poorly) it performs, I've got access to either splash some colors, or to switch to a different deck entirely. I'm starting with mono-Red since it's put up the most results on MODO, but tried to tweak it with a splash of green for Destructive Revelry in the sideboard, which is still under construction.
This is a deck idea that I've been meaning to try out since the beginning of Modern, but never really had a good venue to bring the deck to. Now that there is a casual Modern tournament at my LGS every week, I've wanted to try putting this deck together. Basically you want to play a Delver on turn one, flip it, and blow up all of your opponent's lands. Trickbind and Boomerang look to do this early on (Trickbinding fetches), following it up with one of our three-mana destruction spells. 24 spells should be pretty consistent for flipping our Delvers, though the four Lightning Bolts could become Serum Visions if the deck proves inconsistent. The sideboard is just copy-pasted from some Splinter Twin list, as I have no idea what all of the bad matchups are, but I can imagine fast aggro with a low curve being one. Any and all suggestions would be greatly appreciated.
I've tested this list (no SB of course) and liked it very much. After some testing with Bitterblossom I've realized that it's really risky to run fetch+shockland for a third color, I've finished too many games very low on life. I prefer the 3/3 split between Inquisition of Kozilek and Thoughtseize.
Yeah, this list was based on older Extended lists as well as the Faeries list from the 2011 Community Cup (which also included 4 Ancestral Vision). The life total problem was why I originally started with only two Thoughtseize, but having that higher percent chance of drawing it against decks with 4+ drops by adding the third one makes sense. Some old lists included one or two Wurmcoil Engine in the sideboard to take care of the life loss as well, but the sideboard filled up a little too quickly. I don't know how good Cavern of Souls will be, it might just end up ruining the mana base for casting Cryptic Command. I want it to work though, for the mirror and against other control decks to help push that clutch Mistbind Clique through. I'd need to actually play some games with the deck first to have a better opinion of it.
Here's my take on RDW after Firedrinker Satyr was spoiled. Dropped Young Pyromancer completely after Anger of the Gods became popular, and in favor of having a more aggressive creature suite. Mutavault can be a little annoying with your Ash Zealot draws, but it's worth running with, at most, three copies. It also may need 23 lands. Boros Reckoner might warrant a spot in the sideboard, but it all depends on how popular removal like Doom Blade and Abrupt Decay become.
This is my UWR control list that I posted in the other thread. It's a really rough list, but I think it's a good starting point. Maybe the Jace, Memory Adept can move to the mainboard as another win condition.
I've thrown together a pile of 75 cards which could be a good starting point for a UWR control deck that uses the combo to gain complete control and then win with cards like Avacyn, Angel of Hope or Jace, Memory Adept out of the board. Casting instants in this deck once you resolve Possibility Storm can be a bit of an issue, but you more than likely want to resolve the Curse first anyway. The good news is that once you resolve the lock, Supreme Verdict can only cascade into another Supreme Verdict (or Blasphemous Act out of the board, which is sweet with Possibility Storm) to completely reduce your opponents chances of winning. Then hopefully you win by either beating down with a Boros Reckoner, flip into an Assemble the Legion off of your extra enchantments, or get lucky and flip the indestructible 8/8 flyer.
I took a recent UWR control deck that did well at a SCG invitational qualifier and sort of tweaked it to fit this combo in the deck. I'm 110% certain that this could definitely be better, but maybe it could be a good starting point to build from.
Possible one-shot sideboard card for the control matchup?
This deck isn't going to be attacking with three creatures very often, and if we are, we're already winning and don't need a free spell. We're getting our value from reanimating our creatures which blank our opponents removal spells, and gives us our staying power in the late game.
I am looking to play this list this weekend. I ended up on deciding to cut one Thoughtseize from the main, and replace the one Duress in the board with the fourth Thoughtseize. I am still considering cutting one of either Arashin Cleric or Drown in Sorrow for an Ugin, the Spirit Dragon, and I'm leaning more towards the Arashin Cleric.
9 Plains
1 Swamp
4 Godless Shrine
4 Marsh Flats
1 Ghost Quarter
2 Mistveil Plains
3 Emeria, the Sky Ruin
CREATURES
4 Serra Ascendant
4 Squadron Hawk
4 Ranger of Eos
4 Martyr of Sands
1 Kami of False Hope
1 Linvala, Keeper of Silence
1 Weathered Wayfarer
4 Ghostly Prison
3 Proclamation of Rebirth
4 Orzhov Charm
3 Path to Exile
3 Wrath of God
1 Wrath of God
1 Ensnaring Bridge
1 Patrician's Scorn
3 Castigate
1 Disenchant
3 Blind Obedience
3 Aven Mindcensor
1 Vizkopa Guildmage
1 Necrotic Sliver
4 Goblin Guide
4 Eidolon of the Great Revel
4 Hellspark Elemental
3 Grim Lavamancer
Spells
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
4 Flames of the Blood Hand
3 Searing Blaze
2 Magma Jet
11 Mountain
4 Arid Mesa
4 Scalding Tarn
1 Stomping Ground
4 Molten Rain
3 Destructive Revelry
3 Relic of Progenitus
3 Combust
2 Smash to Smithereens
4 Delver of Secrets
4 Snapcaster Mage
4 Goblin Electromancer
2 Fulminator Mage
1 Grim Lavamancer
Spells [24]
4 Lightning Bolt
4 Trickbind
4 Boomerang
4 Stone Rain
4 Molten Rain
4 Boom // Bust
4 Steam Vents
4 Scalding Tarn
3 Misty Rainforest
4 Sulfur Falls
1 Stomping Grounds
5 Island
2 Mountain
3 Ancient Grudge
2 Blood Moon
1 Dispel
1 Counterflux
2 Combust
1 Batterskull
2 Threads of Disloyalty
2 Relic of Progenitus
1 Flame Slash
Yeah, this list was based on older Extended lists as well as the Faeries list from the 2011 Community Cup (which also included 4 Ancestral Vision). The life total problem was why I originally started with only two Thoughtseize, but having that higher percent chance of drawing it against decks with 4+ drops by adding the third one makes sense. Some old lists included one or two Wurmcoil Engine in the sideboard to take care of the life loss as well, but the sideboard filled up a little too quickly. I don't know how good Cavern of Souls will be, it might just end up ruining the mana base for casting Cryptic Command. I want it to work though, for the mirror and against other control decks to help push that clutch Mistbind Clique through. I'd need to actually play some games with the deck first to have a better opinion of it.
4 Spellstutter Sprite
4 Mistbind Clique
3 Scion of Oona
2 Vendilion Clique
Spells
4 Inquisition of Kozilek
4 Bitterblossom
4 Mana Leak
4 Cryptic Command
3 Smother
2 Thoughtseize
4 Darkslick Shores
4 Island
4 Mutavault
4 Secluded Glen
2 Creeping Tar Pit
3 Watery Grave
2 Sunken Ruins
1 Swamp
1 Cavern of Souls
1 Tectonic Edge
2 Hurkyl's Recall
2 Relic of Progenitus
2 Sower of Temptation
2 Grafdigger's Cage
2 Spell Pierce
1 Dispel
1 Hibernation
1 Dismember
1 Steel Sabotage
1 Batterskull
4 Firedrinker Satyr
4 Rakdos Cackler
4 Burning-Tree Emissary
4 Firefist Striker
4 Ash Zealot
4 Chandra's Phoenix
2 Purphoros, God of the Forge
4 Shock
4 Lightning Strike
2 Magma Jet
2 Dynacharge
Lands [22]
19 Mountain
3 Mutavault
2 Burning Earth
3 Electrickery
4 Mizzium Mortars
3 Skullcrack
1 Purphoros, God of the Forge
2 Chandra, Pyromaster
4 Boros Reckoner
1 Avacyn, Angel of Hope
Spells
2 Gilded Lotus
4 Azorius Charm
2 Dissipate
2 Essence Scatter
2 Rewind
4 Searing Spear
3 Sphinx's Revelation
4 Supreme Verdict
4 Curse of Exhaustion
3 Possibility Storm
1 Island
1 Mountain
4 Clifftop Retreat
4 Glacial Fortress
4 Hallowed Fountain
3 Sacred Foundry
4 Steam Vents
4 Sulfur Falls
1 Witchbane Orb
1 Assemble the Legion
1 Angel of Serenity
3 Clone
1 Blasphemous Act
2 Izzet Staticaster
2 Negate
2 Jace, Memory Adept
1 Dispel
I've thrown together a pile of 75 cards which could be a good starting point for a UWR control deck that uses the combo to gain complete control and then win with cards like Avacyn, Angel of Hope or Jace, Memory Adept out of the board. Casting instants in this deck once you resolve Possibility Storm can be a bit of an issue, but you more than likely want to resolve the Curse first anyway. The good news is that once you resolve the lock, Supreme Verdict can only cascade into another Supreme Verdict (or Blasphemous Act out of the board, which is sweet with Possibility Storm) to completely reduce your opponents chances of winning. Then hopefully you win by either beating down with a Boros Reckoner, flip into an Assemble the Legion off of your extra enchantments, or get lucky and flip the indestructible 8/8 flyer.
4 Boros Reckoner
1 Avacyn, Angel of Hope
Spells
2 Gilded Lotus
4 Azorius Charm
2 Dissipate
2 Essence Scatter
2 Rewind
4 Searing Spear
3 Sphinx's Revelation
4 Supreme Verdict
4 Curse of Exhaustion
3 Possibility Storm
1 Island
1 Mountain
4 Clifftop Retreat
4 Glacial Fortress
4 Hallowed Fountain
3 Sacred Foundry
4 Steam Vents
4 Sulfur Falls
1 Witchbane Orb
1 Assemble the Legion
1 Angel of Serenity
3 Clone
1 Blasphemous Act
2 Izzet Staticaster
2 Negate
2 Jace, Memory Adept
1 Dispel
4 Boros Reckoner
1 Avacyn, Angel of Hope
Spells
2 Gilded Lotus
4 Azorius Charm
2 Dissipate
2 Essence Scatter
2 Rewind
4 Searing Spear
3 Sphinx's Revelation
4 Supreme Verdict
4 Curse of Exhaustion
3 Possibility Storm
1 Island
1 Mountain
1 Cavern of Souls
3 Clifftop Retreat
4 Glacial Fortress
4 Hallowed Fountain
3 Sacred Foundry
4 Steam Vents
4 Sulfur Falls
1 Witchbane Orb
1 Assemble the Legion
1 Angel of Serenity
3 Clone
1 Blasphemous Act
2 Izzet Staticaster
2 Negate
2 Jace, Memory Adept
1 Dispel