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  • posted a message on Skipping turns and Ugin's Nexus
    Thanks! That's what it sounds like to me. Time has made the answer clearer to me, but I just wanted to make sure.
    Posted in: Magic Rulings
  • posted a message on Skipping turns and Ugin's Nexus
    Hi all!

    It's been a while since I've played MTG and a few things are now a little fuzzy. One of the deck ideas I had years ago was to use Ugin's Nexus and Eater of Days. Looking back, the word skip from eater of Days doesn't necessarily sound like my opponent is getting extra turns, but I am not sure if that's the case or not. Can anyone let me know if I could use both of these cards in a casual deck to get a powerful beater? Or am I just out of luck here because the opponent is not actually taking extra turns?

    Sorry if the answer is obvious... it's been too long.
    Posted in: Magic Rulings
  • posted a message on Mothership Spoilers 10/30: Intellectual Offering, Hallowed Spiritkeeper
    [quote from="Artificer Prodigy »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/577444-mothership-spoilers-10-30-intellectual-offering?comment=5"]To be fair, none of the cards that have you share an effect with an opponent of your choice are stellar. The effects are too powerful for you alone to get them for their cost, but just powerful enough that I wouldn't want to share them with an opponent either.[/quote

    commander is a multiplayer format and these cards have multiplayer in mind.

    You untap all and draw 3 while 1 opponent draws 3 and another untaps all
    </blockquote>

    I know what commander is. I play the format and I still think it's better to not play cards that benefit multiple players unless it's a team format or you play a group hug deck.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 10/30: Intellectual Offering, Hallowed Spiritkeeper
    To be fair, none of the cards that have you share an effect with an opponent of your choice are stellar. The effects are too powerful for you alone to get them for their cost, but just powerful enough that I wouldn't want to share them with an opponent either.
    Posted in: The Rumor Mill
  • posted a message on Where to buy artist prints?
    No thoughts? Hmm... I decided to check out Deviant Art and found some prints I like a lot.

    No further assistance needed.

    Mods, please lock. Thanks.:lock:
    Posted in: Non-Magic-Related Artwork
  • posted a message on Where to buy artist prints?
    So, I normally go to comic con every year in Dallas since I live in Dallas. And I normally go with someone, but this year have nobody to go with. The only thing I look to buy there is art, nor do I really care about anything else there. It's $30 to get in and $10 to park. Then another $10 to purchase the art.

    Since I really have little incentive to go, does anyone have any suggestions on where to go to buy this kind of art? I think posters look cheap and intend to frame whatever it is that I would buy. Or should I just suck it up and go to the con?
    Posted in: Non-Magic-Related Artwork
  • posted a message on Master Blaster
    First of all, this is more of a fun deck than a competitive deck. Drawing lots of cards, making complex decisions, dealing 7+ damage consistently with a burn spell. Fun stuff. I haven't play tested extensively, but have goldfished and been amazed. I did play against a BUG walker deck earlier today and went 2-0. Played against a Junk Walker deck and also went 2-0. The deck was a blast as I got to blast my opponent, his creatures, and his planeswalker for large amounts of damage.

    Without further ado:



    I am not 100% sure this deck will beat aggro, which usually does better these first few weeks of standard against clunky decks. This isn't a clunky deck though. No difficulty setting up complicated manabases so you can cast three or more colored spells. You just have to wait a few turns to start doing stuff. I definitely think this deck will be able to beat up on all of the players trying to play midrange these next few weeks. None of their removal spells do anything against us, unless we're talking Utter end or Banishing light. And we don't even know that either of those will get played heavily.

    There are many times where Master the Way can burn for at least 5 damage. I've had many games where most, if not all, were dealing 7+. And riddle of lightning CAN be bonkers. Especially if you reveal a treasure cruise. It doesn't always hit, but the bulk of the deck lies at 4 or more mana

    Hope this sparks some ideas and possibly some fun this weekend.
    Posted in: Standard Archives
  • posted a message on Let's rebuild my Rakdos Aggro post rotation! (Thread Unfinished)
    I'd suggest taking a look at some of the mono black aggro decks for ideas. Your curve is a little higher than I'd expect from an aggro deck.
    Posted in: Standard Archives
  • posted a message on Release the Krakens - Mono U
    Ahohamonte, M14 is not playable as of Friday. Neither is Return to Ravnica, Gatecrash, or Dragon's Maze. Consider using the Gatherer database and specifying Set = Khans of Tarkir for those cards that will be legal friday. Same for M15. You can use format = Theros Block as well. As of friday, specifying Format as Standard will give you the whole picture without having to specifiy set.

    gatherer.wizards.com is the official card database created by Wizards.
    Posted in: Standard Archives
  • posted a message on Budget Temur Monsters
    Quote from ashrog »
    I still like Embodiment of Spring better than Voyaging Satyr, since Satyr only ramps, it doesn't color-fix. Satyr is interesting with the "ETB tapped" lands, though.

    I am starting to agree on Scourge of Skola Vale. I thought it would be a good way to blank removal spells, but I think most times I would rather just have another threat.

    Flame-Wreathed Phoenix was in the original draft, it may still end up in the deck.

    Phytotitan is an interesting idea.

    What do you guys think about Hydra Broodmaster?


    The problem with Scourge and the idea that he blanks removal is faulted. If they see him as a threat, they will remove him. He just sits there and does nothing and encourages players to not block with him in the hopes that he'll get big.

    I actually really like broodmaster myself. I don't know what the correct number is, but he's a great mana sink. Kinda how people are using Genesis Hydra, but instead of a potentially free spell, you get baby hydras. Just be careful against the removal heavy black decks who'll cast Hero's Downfall in response. That would really mess up your day.
    Posted in: Standard Archives
  • posted a message on B/G Midrange Deck
    Quote from Nev »
    Ob Nixilis happens too late. Arbor is better, I think. Also yay devotion. A whip couldn't hurt either.


    Thanks for the response Nev. Yeah, I think a 5/5 indestructible is pretty good. Agreed on Ob-Nixilis. I do own a whip and they're budget friendly. Will probably replace one stockpile for a whip. Two might be too many, since I'm using Pharika to turn my creatures into 1/1 snakes. I do need the life gain against the aggro decks that are sure to be rampant for the first few weeks though. And I bet whip would do better overall than Fated Return.

    I have thoughtseize as well and may end up putting the two copies in that I own and trade for more in the coming month if I can.
    Posted in: Standard Archives
  • posted a message on Khans of Tarkir Event Deck decklist is up
    Haven't seen them make a decent event deck in years. I think the last good one I saw was the vampires one, or was it the cawblade one? Can't remember. It has been quite some time now.

    Glad it does not have Rabblemaster in it. That card is busted. Won't stop people from playing it, but it's still cheap @ ~$11 as of now.
    Posted in: The Rumor Mill
  • posted a message on semi-budget temur deck looking for help .

    Let's try to make this a little more organized. No offense, but I think deck lists should be organized for ease of reading.

    Other than being competitive for FNM, what is your goal for the deck? What does it do? Any explanations on card choices?
    Posted in: Standard Archives
  • posted a message on Release the Krakens - Mono U
    I would increase your land count. No way you're getting to 7 and 8 mana quick enough to utilize your Krakens, Octopuses, and Leviathans in a timely manner.

    Into the Roil is not standard legal. Dismiss into dream will no longer be standard legal after the release of Khans of Tarkir on Friday. Same with Elixir of Immortality.
    Posted in: Standard Archives
  • posted a message on Budget Temur Monsters
    I'll second the opinion that Scourge of Skola Vale is slow. It's effect isn't even that great either. I'd drop those and add 1-2 more lands. Fanatic of Xenagos doesn't seem to powerful either. I do like that you're playing Polis Crusher and Sagu Mauler. Those are probably going to do a lot of work for you, especially if you get Temur Ascendancy out.

    I'm working on a list for a Temur deck as well. I could be wrong, but I do like the idea of Flame-Wreathed Phoenix in the deck. It's one of those cards where the opponent typically puts the counters on the card so you don't get a recurring threat. If they do put the counters on, you get to draw a card and have a 5/5 hasty, flying beater. If they don't you have a 3/3 hasty creature that returns to your hand when it dies. Damned if you do and damned if you don't kind of thing.

    I think Phytotitan will be strong if control decks ever get big. Recurring threat, recurring card draw, haste with Ascendancy. Might be a good SB card.

    Just some thoughts.
    Posted in: Standard Archives
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