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  • posted a message on September CCL Round 5 - Most Powerful
    20 hours left people! XD
    Posted in: Custom Card Contests and Games
  • posted a message on Mono Black Vampire Aggro
    Well, since the Vampire cards were spoilered, I've been planning to make a Mono Black Vampire Aggro deck for casual play with my group.

    Here's the (untested) decklist:

    And also, a very shaky sideboard:



    I'm hoping to get some Sorin Markovs as well, if I can find them cheaply. Also, not sure at the quality of other Vampire cards in Standard like Guul Draz Vampire and Kalitas, Bloodchief of Ghet.

    Anyways, what do you guys think? Any changes or suggestions you think would be good here?
    Posted in: Standard Archives
  • posted a message on Priceless Treasures in ZEN packs!!! (confirmed!)
    Awesome. Just, awesome! XD
    Posted in: Rumor Mill Archive
  • posted a message on September CCL Round 5 - Most Powerful

    Salutations! Welcome to the September Edition of the Card Creation League, 2009. Here are the rules for reference, to anyone who needs them~

    The Short Version
    -I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this.)
    - Then, the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days.)
    - We'll have at least 2 teams. Each team will review the opposing team's cards. After 3 rounds, we will cut to the top 8 players as determined by points.
    - Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
    - Additionally, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a Top 3 within deadline also receives a point.
    - At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royal) elimination, until we have our champion.
    - We have a "probation" procedure, which means that if you don't post a card or a Top 3, you are on probation. For Top 3 violations, if you didn't have time to post your T3 in time, PM it to me before the following round closes and I'll remove the probation.
    - Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
    - Here is a long, but very old version of the rules (thanks to Jau for finding this). Read at your own peril.

    Custom Card League Rules Compendium


    * Overview
    * Schedule
    * Challenge Rounds
    * Critique Rounds
    * Valid Entry Constitution
    * Scoring
    * Penalties
    * Resources
    * Credits

    ------------------------------------------------------------------------

    * Overview

    The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.

    * Schedule
    o The CCL will run six rounds, each lasting five days.
    + Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
    o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
    o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.

    * Challenge Rounds
    o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
    o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
    * Critique Rounds
    o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
    o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
    o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
    o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
    Example:

    The following card is submitted by Fitzgerald:
    A few decent critics:


    from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.

    from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.


    from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.

    * Valid Entry Constitution
    o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
    o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
    * Scoring
    o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
    o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
    o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
    * Penalties
    o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
    o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
    o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
    * Resources
    o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
    o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
    o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
    o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
    o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
    + Question, consult with, challenge and encourage each other at every opportunity.
    o Credits

    Round 1 Posted - September 1
    Round 1 Critiques - September 4

    Round 2 Posted - September 7
    Round 2 Critiques - September 10

    Round 3 Posted - September 13
    Round 3 Critiques - September 15

    Round 4 Posted - September 18
    Round 4 Critiques - September 20

    Round 5 Posted - September 23
    Round 5 Critiques - September 26

    Round 6 Posted - September 28
    Round 6 Critiques - September 2

    Some of you have been lost along the way, and only the most cunning, the most flexible, the most powerful of you have survived. You now have reached the throne room, to confront the one who kidnapped you and teach him what you've learned; no one screws with a shapeshifter.

    The doors of the throne room all come down at the same time, and you burst through with ferocity flowing through your membranes. Upon the ornamental throne sits your captor.

    "Ahhh! So you are here. Welcome to my castle, Arenz Valkyire." The man exclaims, smiling at you all.

    "Cut the crap, villain." One of you shout through your many throat.

    "Hmm, so rude of me. I am Lord Vanshal," The man says, "and you are all truly worthy to have come so far. But you are still not the strongest."

    Vanshal got up, provoking several growls from you. He ignores them, stepping down the carpet and walking towards you. Suddenly, his form seems to shift, and you all gasp.

    "Yes, you may now have realized that I am also a shapeshifter. And, even though it may sound pretentious, I am the strongest of them all." He said, looking at you all with a look of pride.

    You hesitate, and then you decide.

    "No anymore, Vanshal." You whisper, before pouncing onto him. He seems to accept your answer and explodes into action, his form shifting into millions of shapes at once.

    You are now finally confronting Lord Vanshal, and you know that either you or him will not come out of this alive. So be it. It'll take all you know, all you can do, to take him out, but you know that there is no alternative. You'll be giving it your all.

    Match 1: Twilight Kiwi vs Asrama

    Match 2: Gerrard's Mom vs MagicProfessor28

    Your universal tasks are to make 6 cards, following these criteria:
    • Create an evolved form of your avatar.
    • Lord Vanshal has turned into a Primcalcrux, a great 6/6 in the absense of other permenants. Make a black form of your avatar to deal with it.
    • Lord Vanshal decides to adopt a less aggressive strategy and morphs into a Blazing Archon. Make a red form of your avatar to counteract his ploy.
    • Lord Vanshal shifts into Deep-Sea Kraken, a writhing creature straight from the time rifts. Make a green form of your avatar to bring an end to this unblockable creature.
    • Lord Vanshal morphs into the legendary Kokusho, the Evening Star, who's death can cause the undoing of all life. Make a white form of your avatar to stop it.
    • Lord Vanshal becomes the deadly Living Inferno, a mass of buckling flames. Make a blue form of your avatar to end it's flame.
    The deadline for submittions is the 29th of September, at 6: 00 AM of Monday, EST.
    The deadline for critiques is the 30th of September, at 6: 00 PM of Tuesday, EST.
    Posted in: Custom Card Contests and Games
  • posted a message on Planeswalker Comic: Journey to the Eye
    OK, just read it a second time. Still bat-insane. *shrugs*
    Posted in: Magic Storyline
  • posted a message on Planeswalker Comic: Journey to the Eye
    Yeah. Just finished reading through it once, and I didn't comprehend a single damn thing. Especially because of the fact that both sides of the dialogue seems to be coming from Vol, which was really, really, really weird. XD
    Posted in: Magic Storyline
  • posted a message on September CCL Round 4 - Infiltration
    Around 20 hours left people!
    Posted in: Custom Card Contests and Games
  • posted a message on September CCL Round 4 - Infiltration
    Critiques session begins! (well, technically 1 hour ago. Lol. xD)
    Posted in: Custom Card Contests and Games
  • posted a message on September CCL Round 4 - Infiltration
    Okay, since I was unable to move this onto the critiques round, I'll have it extended to 6PM, which is in 2 hours. And then the critiques period will also my extended half a day, because otherwise I won't be able to post Round 5 in time.
    Posted in: Custom Card Contests and Games
  • posted a message on [ZEN] Kor Skyfisher, Blazing Torch, Brave the Elements & 2 more (from Russian forum)
    The Torch is awesome, although I don't like the vampire hate (though it is to be expected). XD

    Ahaha, love the landfall enablers. Go Limited!
    Posted in: The Rumor Mill
  • posted a message on September CCL 3 - Impenetrable Gates
    Round is closed! No more chances to post a Top Three.

    Round 4 is here~
    Posted in: Custom Card Contests and Games
  • posted a message on September CCL Round 4 - Infiltration


    Salutations! Welcome to the September Edition of the Card Creation League, 2009. Here are the rules for reference, to anyone who needs them~

    The Short Version
    -I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this.)
    - Then, the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days.)
    - We'll have at least 2 teams. Each team will review the opposing team's cards. After 3 rounds, we will cut to the top 8 players as determined by points.
    - Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
    - Additionally, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a Top 3 within deadline also receives a point.
    - At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royal) elimination, until we have our champion.
    - We have a "probation" procedure, which means that if you don't post a card or a Top 3, you are on probation. For Top 3 violations, if you didn't have time to post your T3 in time, PM it to me before the following round closes and I'll remove the probation.
    - Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
    - Here is a long, but very old version of the rules (thanks to Jau for finding this). Read at your own peril.

    Custom Card League Rules Compendium


    * Overview
    * Schedule
    * Challenge Rounds
    * Critique Rounds
    * Valid Entry Constitution
    * Scoring
    * Penalties
    * Resources
    * Credits

    ------------------------------------------------------------------------

    * Overview

    The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.

    * Schedule
    o The CCL will run six rounds, each lasting five days.
    + Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
    o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
    o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.

    * Challenge Rounds
    o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
    o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
    * Critique Rounds
    o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
    o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
    o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
    o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
    Example:

    The following card is submitted by Fitzgerald:
    A few decent critics:


    from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.

    from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.


    from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.

    * Valid Entry Constitution
    o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
    o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
    * Scoring
    o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
    o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
    o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
    * Penalties
    o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
    o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
    o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
    * Resources
    o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
    o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
    o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
    o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
    o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
    + Question, consult with, challenge and encourage each other at every opportunity.
    o Credits

    Round 1 Posted - September 1
    Round 1 Critiques - September 4

    Round 2 Posted - September 7
    Round 2 Critiques - September 10

    Round 3 Posted - September 13
    Round 3 Critiques - September 15

    Round 4 Posted - September 18
    Round 4 Critiques - September 20

    Round 5 Posted - September 23
    Round 5 Critiques - September 26

    Round 6 Posted - September 28
    Round 6 Critiques - September 2
    Team Clone

    Jau 16 + 1 + 2 + 2 + 2 = 23
    Nekyia 14 + 1 + 1 + 1 + 1 = 18
    Twilight Kiwi 22 + 1 + 3 + 3 + 3 = 32

    Team Vesuva

    Jimmy Groove 8 + 1 - 3 = 6
    _IF_ 12 + 1 + 1 = 14
    Asrama 15 + 1 + 3 + 2 = 21
    Krey 12 + 1 + 1 + 3 + 1 = 18
    person3412 16 + 1 + 1 + 2 = 20

    Team Changeling

    Maokun 17 + 1 + 1 + 3 + 2 + 2 = 26
    Nevhir 14 + 1 - 3 = 12
    Gerrard's Mom 12 + 1 + 1 + 3 + 3 = 20
    d@rkelf 14 + 1 + 2 + 1 + 1 = 19

    Team Morphling

    MagicProfessor28 15 + 1 + 3 + 3 + 3 + 1 = 26
    Mobiusman 20 + 2 + 1 + 1 + 1 - 3 = 22
    seratonin 14 + 1 + 3 + 2 + 2 + 2 = 24

    There are not many of you left, but your willingness to survive has brought you finally to the halls of Arenz Valkyrie. You begin to muster your powers, glimpses of great, dark, deadly creatures spinning in your mind. You want to dransack these halls, make the great castle fall, and kill the man - or thing - who has captured you. Rage bubbles, and you begin to morph, but then something happens. A sharp pain radiates into your body, and you fall, shuddering. Your body freezes and burns at the same time, until you let go of the images of different destructive forms.

    "Peace, brother." One of the other shapeshifters say, helping you up. "It seems our captor is smarter than he looks. Wards must protect the castle, to stop those of our kin from turning to anything that could harm it."

    You swear, picking yourself up. "Then what shall we do?" You demand.

    "It seems that while our strength was required in the landscape, our intellect will be required for traversing these halls." Another says, a polymorphic creature that seems to be made of dark jelly. He collapses upon himself, reforming into the guise of a human servant.

    You get the message. Servants roamed these halls, tending to the needs of their master. If you could form into one, you could infiltrate the deeper networks and find your captor. And maybe, just maybe, he would be taken surprise and you might be able to force him to take you home.

    The Top 8 have emerged, survivors in this hellish game that the mysterious creator of this plane has pitted you in. And now, you have entered Arenz Valkyrie, where you will have to make your way to the top tier, the throne room. Subtlety and cunning are your tools, and you must utilize your shapeshifter abilities to slip unnoticed through the corridors of this golden prison.

    You will all be making a vertical cycle, spanning common, uncommon and rare as is custom, which will be representing your infiltration of Arenz Valkyrie and reaching the throne room. This can be anything; a different form of your avatar and two spells he or she uses, three spells they use, or maybe a different form, an equipment and an enchantment. Whatever gets you into the throne room. Specifications below.

    Jau vs. Twilight Kiwi - Your vertical cycle must use the word "Stealth" in the title of all three cards.

    Asrama vs. person3412 - Your vertical cycle must use the word "Shadow" in the title of all three cards.

    Maokun vs. Gerrard's Mom - Your vertical cycle must use the word "Swift" in the title of all three cards.

    MagicProfessor28 vs. seratonin - Your vertical cycle must use the word "Seen" in the title of all three cards.

    These required words may be used by themselves, like "Swift Passage", or as a suffix or prefix, like "Stealthy Infiltrator", "Unseen Blackguard" or "Shadowblind Vanguard".

    The deadline for submittions is the 22nd of September, at 6:00 AM of Tuesday, EST.
    The deadline for critiques is the 23rd of September, at 6:00 PM of Wednesday, EST.
    Posted in: Custom Card Contests and Games
  • posted a message on September CCL 3 - Impenetrable Gates
    In exactly 40 minutes, Round 4 will go up. Jimmy Groove and Mobiusman, if I don't get your Top Threes before I post it up, they'll be negated and will be unable to affect standings. Penalties for not posting a Top Three will lead to -3 in your points.
    Posted in: Custom Card Contests and Games
  • posted a message on Planeswalker Comic: Journey to the Eye
    I LOVED it. XD

    And I love how the remaining goblin gets eaten at the end.
    Posted in: Magic Storyline
  • posted a message on September CCL 3 - Impenetrable Gates
    Well, I've retallied the points after _IF_ corrected me on something, so some people have more points now. ^^

    Also, my idiot brain made me write 17th instead of 18th in the critiques deadline. Corrected, and as of now you guys have 18 hours to go.

    Also, since noon tomorrow will see me in school, I'll probably post the round 6 hours late. I'll make extensions for the time I waste. Sorry! XD
    Posted in: Custom Card Contests and Games
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