2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Ravnica Shirts sizing
    Quote from Sir Auros
    They look pretty sweet, but how can they sell shirts for $25 a pop when there are places like Threadless and 6dollartees? I'd love to have one of those shirts, but that's a ludicrous price in this day and age.


    2sexy4u

    Anyway, thank you both for the info. Off to spend silly amounts of money...
    Posted in: Magic General
  • posted a message on Ravnica Shirts sizing
    I've been putting off buying any of the Guild shirts due to sizing. I've been wanting them sooo badly for sooo long, but I remember the Mirrodin shirts were printed on gigantic drapes. Fortunately for the world as a whole, the fabric is not the same make, so it's not the same shirts they printed on before... which leaves me wondering what they did use.

    So, to anyone who purchased one of these delicious looking articles, how does it fit? Run small? Run large? If anyone knows shirts, compare it to a brand. For reference, I'm a skinny bastard and American Apparel medium fits perfect.
    Posted in: Magic General
  • posted a message on U/W/r Midrange "Flicker"
    So, this is my Standard deck. I've been playing it for a while with only minor tweaks, but now I'm going to make a major one. I need to add red. Specifically 2xBonfire of the Damned. The mana base is all figured out (mostly), but the toughest decision is cutting two cards. For this, I would like suggestions. Or a poll of sorts.

    Please, note that while constructive criticism is always welcomed, the main focus and why I am posting is that I want 2xBonfire of the Damned mainboard.




    Changes
    -3xIsland
    -2xPlains
    -1xMoorland Haunt
    -2x???

    +2xClifftop Retreat
    +4xSulfur Falls
    +2xBonfire of the Damned
    Posted in: Standard Archives
  • posted a message on [M13] 5-color card
    Not necessarily a card that is all five colors. A card that utilizes all five colors is also likely.
    Posted in: Speculation
  • posted a message on [M13] Name and Number Crunch (complete)
    Possibility of all ten Shocklands (or a full ten of any) is out.

    Tormod's Crypt #219
    Blood Crypt (#220)
    Breeding Pool (#221)
    Evolving Wilds #224 (#222)
    Godless Shrine(#223)
    Hallowed Fountain (#224)
    Overgrown Tomb (#225)
    Sacred Foundry (#226)
    Steam Vents (#227)
    Stomping Ground (#228)
    Temple Garden (#229)
    Watery Grave (#230)
    Plains #230 (#231)

    *Bold indicates fact
    Posted in: The Rumor Mill
  • posted a message on What m13 staple cards are missing?
    Quote from vishra
    Timely Reinforcements
    Grand Abolisher

    Chandra's Phoenix
    The Illusion Cycle
    Doom Blade
    Giant Growth
    Rampant Growth (although maybe not, considering the ramp spells already unveiled)
    Overrun

    Timely Reinforcements and Grand Abolisher have zero history.

    Firewing Phoenix
    Clone
    Murder
    Titanic Growth
    Farseek
    Predatory Rampage
    Posted in: Speculation
  • posted a message on [M13] Found art - is it new?
    The Nicol Bolas art has the tag "FNM". It may be nothing, but it's worth noting. Of course, a secondary subject of any kind has yet to appear on a planeswalker card. My best guess is that the Nicol Bolas art is simply promotional art. It's too long to include the full scene except on a textless or planeswalker frame.
    Posted in: Speculation
  • posted a message on [RTR] Arbor Elf and Shocklands
    Further shock land speculation: There are going to be roughly twenty nine multicolor/artifact/nonbasic land cards in Magic 2013.
    Posted in: Speculation
  • posted a message on Big Red/u
    Tarox, while he beats face like little else, has proven to be too fragile. I need creature replacements for him.

    1xAkroma, Angel of Fury
    Posted in: Modern Archives
  • posted a message on Big Red/u
    I tried Skred, but obviously due to having two colors it failed miserably.

    I have no idea how I forgot about Spitebellows. My temp solution was Lightning Axe and it totally sucked.
    ♥ thankyouthankyouthankyouthankyou

    I thought about Dominus when I was looking for a Moltensteel replacement, but without haste and the guarantee of a clutch snag, it fell short of the other option I think. Sower's problem is just that it's UU. I had tried a few other double blue cards, but they were risky when Magus hit play.

    I can't say I like Defense Grid since it kinda hoses me at well, but am tickled by Chalice. It'd shut down Swerves, but that's about it. And a small price to pay for getting rid of half a deck.
    Posted in: Modern Archives
  • posted a message on [Deck] Modern Burn (8/2011 - 2/2013)
    Quote from RetrovirusX
    I'm not truly against hating Kor Firewalker but it is an example of just one of the many creatures that Path kills that doesn't force you to run bad cards like Pyrite Spellbomb.


    Then Kor Firewalkers is a piss-poor example. Like CoP:R, it's feared to hell, but it's not actually played. Thus, you don't need to have a solution for it (sans-meta).


    Quote from RetrovirusX
    Smash to Smithereens is good for dealing some damage but I still prefer Shattering Spree since it can take out decks like Affinity or Tron. Smash does kill the scary part of Wurmcoil but why not play a card that takes out the entire Wurmcoil and that will also be able to kill the Eldrazi in the same deck.


    Unless I am defecting, a single Shattering Spree cannot deal with Wurmcoil Engine. Tron does not typically run too heavy static artifacts. Affinity is a race to the hit points. Also, how does Shattering Spree deal with Eldrazi while Smash to Smithereens does not? In all cases, the objective is to smack the face. Shattering Spree does not do this.


    Quote from RetrovirusX
    When it comes to SB space you want it to be versatile and to disrupt the core of the deck minimally. Think of Path to Exile as Red Elemental Blast. Blast deals no damage but is necessary in legacy due to the meta, it deals with multiple things (FoW, Rhox War Monk, etc.) and does not disrupt your overall game plan. One mana and its gone.

    Red Elemental Blast/Pyroblast is not Path to Exile. Not to mention that Force of Will is about the last thing to be frightened of as burn.


    Quote from RetrovirusX
    So to recap what I'm saying is to run 2 Path to Exile's because it kills:
    - Iona, Shield of Emeria
    - Wurmcoil Engine
    - Ulamog, the Infinite Gyre
    - Kor Firewalker
    - Baneslayer Angel
    - Splinter Twin Combo

    And your suggestion is to run:
    - Flame Javelin to stop Splinter Twin combo
    - Pyrite Spellbomb to stop Kor Firewalker
    - Smash to Smithereens to kill half of a Wurmcoil Engine
    - Run graveyard hate to exile Iona if they try to Unburial Rites it into play (while they see that you have a Relic of Progenitus or Tormod's Crypt on the board)
    - Run Blood Moon to stop Urzatron

    That's pretty much exactly what I'm saying. Except that Relic of Progenitus and Tormod's Crypt aren't the only forms of graveyard removal and that Kor Firewalker isn't something to be overly concerned about except for a meta dependent environment. Also, that you should be running artifact hate in general and not just for Wurmcoil Engine.
    Posted in: Modern Archives - Proven
  • posted a message on [Deck] Modern Burn (8/2011 - 2/2013)
    Quote from RetrovirusX
    You mentioned 5 cards that do the work of just Path to Exile. That is not an efficient use of SB space. Also, Flame Javelin deals with only Pestermite and not Deceiver Exarch. Yes, there are plenty of individual cards to use against what I listed but the goal is to get one card that can work against ALL of them. What would your sideboard look like to deal with all those threats? I'm running 2 Path to Exile and saving sideboard space for other matchups.

    You really want to be running Pyrite Spellbomb or Flame Javelin in the Mainboard? Blood Moon possibly if you are seeing nothing but Urzatron all day but other than that Blood Moon Effects aren't as powerful as they once were.


    Flame Javelin and Hellspark Elemental should be in the mainboard. Along with possibly 2xPyrite Spellbomb if you're truly afraid of Kor Firewalker. Otherwise you can ditch it all together.

    For the sideboard that leaves...
    The generic graveyard hate. Which you should be running anyway.

    Generic artifact hate. Which you should be running anyway. Which, if mainboard artifacts skyrocket like the old Extended, can possibly be run 1-2xMainboard.


    That leaves Magus of the Moon/Blood Moon as the only cards that shouldn't already be automatically included in any burn deck.

    p.s. How doesn't Flame Javelin deal with Splinter Twin?
    Posted in: Modern Archives - Proven
  • posted a message on [Deck] Modern Burn (8/2011 - 2/2013)
    Quote from RetrovirusX
    It kills Kor Firewalker, Iona, SplinterTwin comboing out, Wurmcoil Engine, Baneslayer Angel, Ulamog in the new R/G Urzatron, etc. How are you guys consistently dealing with all these threats? You can not rely on a goldfish turn 4 win, especially against decks that will be packing disruption (which the decks that are packing these creatures are playing plenty of). 2 SB slots is helping in the SplinterTwin matchup, WUR Delver Scepter, UW Urzatron, RG Urzatron. I highly suggest that you try it.

    I never bring it in on a Tarmogoyf match because its unnecessary. Ensnaring Bridge does a much better job against decks packing Goyf then Path to Exile does.

    I can't say I've ever had an issue with a singleton Sacred Foundry. You fetch it only when you need it and the only real ways that it can be taken care of are Tectonic Edge or Ghost Quarter. If it worries you that much than play either some more of them or a singleton Plains but it has yet to be an issue for me.


    Pyrite Spellbomb deals with Kor Firewalker. Generic graveyard hate deals with Iona. Flame Javelin deals with Splinter Twin. Generic artifact hate deals with the scarier part of Wurmcoil Engine. Moon effects generally deal with all Eldrazi while Path to Exile only deals with Ulamog.

    All of the above cards can be potentially run mainboard and ultimately help you achieve your end goal as well. If you're worried about disruption affecting your goldfish, then maybe you should stop running Grim Lavamancer and start running more cards like Hellspark Elemental.
    Posted in: Modern Archives - Proven
  • posted a message on [Deck] Modern Burn (8/2011 - 2/2013)
    Quote from RetrovirusX
    You only really swap out 5 of your weakest cards for 5 hate cards. I've been sideboarding very similar to http://magic.tcgplayer.com/db/article.asp?ID=10326.


    But what does Path to Exile actually do for the deck. Goldfish turn 4 is the goal of Burn. Exiling Tarmogoyf does nothing to achieve this goal and does not protect you from anything.
    Posted in: Modern Archives - Proven
  • posted a message on is modern slowing down?
    Quote from unkyunk
    Recently I saw some of the top8 results from PTQs, and noticed there was a D+T list, this wierd control deck that blinked things (it had almost 0 1mana plays and few plays that happened before turn4!)


    Can you link this? I'd like to see the list for Johnny reasons and such.
    Posted in: Modern
  • To post a comment, please or register a new account.